pokeemerald/src/field_control_avatar.c

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#include "global.h"
#include "battle_setup.h"
#include "bike.h"
#include "coord_event_weather.h"
#include "daycare.h"
#include "event_data.h"
#include "event_object_movement.h"
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#include "event_scripts.h"
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#include "fieldmap.h"
#include "field_control_avatar.h"
#include "field_player_avatar.h"
#include "field_poison.h"
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#include "field_screen_effect.h"
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#include "field_specials.h"
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#include "fldeff_misc.h"
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#include "item_menu.h"
#include "link.h"
#include "metatile_behavior.h"
#include "overworld.h"
#include "pokemon.h"
#include "pokenav.h"
#include "safari_zone.h"
#include "script.h"
#include "secret_base.h"
#include "sound.h"
#include "start_menu.h"
#include "trainer_see.h"
#include "wild_encounter.h"
#include "constants/bg_event_constants.h"
#include "constants/map_types.h"
#include "constants/songs.h"
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extern bool32 sub_8196034(void);
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static EWRAM_DATA u8 sWildEncounterImmunitySteps = 0;
static EWRAM_DATA u16 sPreviousPlayerMetatileBehavior = 0;
u8 gSelectedEventObject;
static void GetPlayerPosition(struct MapPosition *);
static void GetInFrontOfPlayerPosition(struct MapPosition *);
static u16 GetPlayerCurMetatileBehavior(int);
static bool8 TryStartInteractionScript(struct MapPosition*, u16, u8);
static const u8 *GetInteractionScript(struct MapPosition*, u8, u8);
static const u8 *GetInteractedEventObjectScript(struct MapPosition *, u8, u8);
static const u8 *GetInteractedBackgroundEventScript(struct MapPosition *, u8, u8);
static const u8 *GetInteractedMetatileScript(struct MapPosition *, u8, u8);
static const u8 *GetInteractedWaterScript(struct MapPosition *, u8, u8);
static bool32 TrySetupDiveDownScript(void);
static bool32 TrySetupDiveEmergeScript(void);
static bool8 TryStartStepBasedScript(struct MapPosition *, u16, u16);
static bool8 CheckStandardWildEncounter(u16);
static bool8 mapheader_run_first_tag2_script_list_match_conditionally(struct MapPosition *, u16, u8);
static bool8 IsWarpMetatileBehavior(u16);
static bool8 IsArrowWarpMetatileBehavior(u16, u8);
static s8 GetWarpEventAtMapPosition(struct MapHeader *, struct MapPosition *);
static void sub_809CEB0(struct MapHeader *, s8, struct MapPosition *);
static bool8 map_warp_consider_2_to_inside(struct MapPosition *, u16, u8);
static s8 GetWarpEventAtPosition(struct MapHeader *, u16, u16, u8);
static u8 *GetCoordEventScriptAtPosition(struct MapHeader *, u16, u16, u8);
static struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *, u16, u16, u8);
static bool8 TryStartCoordEventScript(struct MapPosition *);
static bool8 TryStartWarpEventScript(struct MapPosition *, u16);
static bool8 TryStartMiscWalkingScripts(u16);
static bool8 TryStartStepCountScript(u16);
static void UpdateHappinessStepCounter(void);
static bool8 UpdatePoisonStepCounter(void);
void FieldClearPlayerInput(struct FieldInput *input)
{
input->pressedAButton = FALSE;
input->checkStandardWildEncounter = FALSE;
input->pressedStartButton = FALSE;
input->pressedSelectButton = FALSE;
input->input_field_0_4 = FALSE;
input->input_field_0_5 = FALSE;
input->tookStep = FALSE;
input->pressedBButton = FALSE;
input->input_field_1_0 = FALSE;
input->input_field_1_1 = FALSE;
input->input_field_1_2 = FALSE;
input->input_field_1_3 = FALSE;
input->dpadDirection = 0;
}
void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
{
u8 tileTransitionState = gPlayerAvatar.tileTransitionState;
u8 runningState = gPlayerAvatar.runningState;
bool8 forcedMove = MetatileBehavior_IsForcedMovementTile(GetPlayerCurMetatileBehavior(runningState));
if ((tileTransitionState == T_TILE_CENTER && forcedMove == FALSE) || tileTransitionState == T_NOT_MOVING)
{
if (GetPlayerSpeed() != 4)
{
if (newKeys & START_BUTTON)
input->pressedStartButton = TRUE;
if (newKeys & SELECT_BUTTON)
input->pressedSelectButton = TRUE;
if (newKeys & A_BUTTON)
input->pressedAButton = TRUE;
if (newKeys & B_BUTTON)
input->pressedBButton = TRUE;
}
if (heldKeys & (DPAD_UP | DPAD_DOWN | DPAD_LEFT | DPAD_RIGHT))
{
input->input_field_0_4 = TRUE;
input->input_field_0_5 = TRUE;
}
}
if (forcedMove == FALSE)
{
if (tileTransitionState == T_TILE_CENTER && runningState == MOVING)
input->tookStep = TRUE;
if (forcedMove == FALSE && tileTransitionState == T_TILE_CENTER)
input->checkStandardWildEncounter = TRUE;
}
if (heldKeys & DPAD_UP)
input->dpadDirection = DIR_NORTH;
else if (heldKeys & DPAD_DOWN)
input->dpadDirection = DIR_SOUTH;
else if (heldKeys & DPAD_LEFT)
input->dpadDirection = DIR_WEST;
else if (heldKeys & DPAD_RIGHT)
input->dpadDirection = DIR_EAST;
}
int ProcessPlayerFieldInput(struct FieldInput *input)
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{
struct MapPosition position;
u8 playerDirection;
u16 metatileBehavior;
gSpecialVar_LastTalked = 0;
gSelectedEventObject = 0;
playerDirection = GetPlayerFacingDirection();
GetPlayerPosition(&position);
metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y);
if (CheckForTrainersWantingBattle() == TRUE)
return TRUE;
if (mapheader_run_first_tag2_script_list_match() == 1)
return TRUE;
if (input->pressedBButton && TrySetupDiveEmergeScript() == TRUE)
return TRUE;
if (input->tookStep)
{
IncrementGameStat(GAME_STAT_STEPS);
increment_var_x4026_on_birth_island_modulo_100();
if (TryStartStepBasedScript(&position, metatileBehavior, playerDirection) == TRUE)
return TRUE;
}
if (input->checkStandardWildEncounter && CheckStandardWildEncounter(metatileBehavior) == TRUE)
return TRUE;
if (input->input_field_0_4 && input->dpadDirection == playerDirection)
{
if (mapheader_run_first_tag2_script_list_match_conditionally(&position, metatileBehavior, playerDirection) == TRUE)
return TRUE;
}
GetInFrontOfPlayerPosition(&position);
metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y);
if (input->pressedAButton && TryStartInteractionScript(&position, metatileBehavior, playerDirection) == TRUE)
return TRUE;
if (input->input_field_0_5 && input->dpadDirection == playerDirection)
{
if (map_warp_consider_2_to_inside(&position, metatileBehavior, playerDirection) == TRUE)
return TRUE;
}
if (input->pressedAButton && TrySetupDiveDownScript() == TRUE)
return TRUE;
if (input->pressedStartButton)
{
PlaySE(SE_WIN_OPEN);
ShowStartMenu();
return TRUE;
}
if (input->pressedSelectButton && UseRegisteredKeyItemOnField() == TRUE)
return TRUE;
return FALSE;
}
static void GetPlayerPosition(struct MapPosition *position)
{
PlayerGetDestCoords(&position->x, &position->y);
position->height = PlayerGetZCoord();
}
static void GetInFrontOfPlayerPosition(struct MapPosition *position)
{
s16 x, y;
GetXYCoordsOneStepInFrontOfPlayer(&position->x, &position->y);
PlayerGetDestCoords(&x, &y);
if (MapGridGetZCoordAt(x, y) != 0)
position->height = PlayerGetZCoord();
else
position->height = 0;
}
static u16 GetPlayerCurMetatileBehavior(int runningState)
{
s16 x, y;
PlayerGetDestCoords(&x, &y);
return MapGridGetMetatileBehaviorAt(x, y);
}
static bool8 TryStartInteractionScript(struct MapPosition *position, u16 metatileBehavior, u8 direction)
{
const u8 *script = GetInteractionScript(position, metatileBehavior, direction);
if (script == NULL)
return FALSE;
// Don't play interaction sound for certain scripts.
if (script != EventScript_PlayerPCMale
&& script != EventScript_PlayerPCFemale
&& script != EventScript_SecretBasePC
&& script != EventScript_RecordMixingSecretBasePC
&& script != EventScript_SecretPower1
&& script != EventScript_SecretPower2
&& script != EventScript_PC)
PlaySE(SE_SELECT);
ScriptContext1_SetupScript(script);
return TRUE;
}
static const u8 *GetInteractionScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
{
const u8 *script = GetInteractedEventObjectScript(position, metatileBehavior, direction);
if (script != NULL)
return script;
script = GetInteractedBackgroundEventScript(position, metatileBehavior, direction);
if (script != NULL)
return script;
script = GetInteractedMetatileScript(position, metatileBehavior, direction);
if (script != NULL)
return script;
script = GetInteractedWaterScript(position, metatileBehavior, direction);
if (script != NULL)
return script;
return NULL;
}
const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
{
u8 eventObjectId;
s32 i;
if (!MetatileBehavior_IsCounter(MapGridGetMetatileBehaviorAt(position->x, position->y)))
eventObjectId = GetEventObjectIdByXYZ(position->x, position->y, position->height);
else
eventObjectId = GetEventObjectIdByXYZ(position->x + gDirectionToVectors[direction].x, position->y + gDirectionToVectors[direction].y, position->height);
if (eventObjectId == 16 || gEventObjects[eventObjectId].localId == 0xFF)
return NULL;
for (i = 0; i < 4; i++)
{
if (gLinkPlayerEventObjects[i].active == TRUE && gLinkPlayerEventObjects[i].eventObjId == eventObjectId)
return NULL;
}
gSelectedEventObject = eventObjectId;
gSpecialVar_LastTalked = gEventObjects[eventObjectId].localId;
gSpecialVar_Facing = direction;
return GetEventObjectScriptPointerByEventObjectId(eventObjectId);
}
static const u8 *GetInteractedEventObjectScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
{
u8 eventObjectId;
const u8 *script;
eventObjectId = GetEventObjectIdByXYZ(position->x, position->y, position->height);
if (eventObjectId == 16 || gEventObjects[eventObjectId].localId == 0xFF)
{
if (MetatileBehavior_IsCounter(metatileBehavior) != TRUE)
return NULL;
// Look for an event object on the other side of the counter.
eventObjectId = GetEventObjectIdByXYZ(position->x + gDirectionToVectors[direction].x, position->y + gDirectionToVectors[direction].y, position->height);
if (eventObjectId == 16 || gEventObjects[eventObjectId].localId == 0xFF)
return NULL;
}
gSelectedEventObject = eventObjectId;
gSpecialVar_LastTalked = gEventObjects[eventObjectId].localId;
gSpecialVar_Facing = direction;
if (InTrainerHill() == TRUE)
{
script = sub_81D62AC();
}
else
{
script = GetEventObjectScriptPointerByEventObjectId(eventObjectId);
}
script = GetRamScript(gSpecialVar_LastTalked, script);
return script;
}
static const u8 *GetInteractedBackgroundEventScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
{
struct BgEvent *bgEvent = GetBackgroundEventAtPosition(&gMapHeader, position->x - 7, position->y - 7, position->height);
if (bgEvent == NULL)
return NULL;
if (bgEvent->bgUnion.script == NULL)
return EventScript_TestSignpostMsg;
switch (bgEvent->kind)
{
case BG_EVENT_PLAYER_FACING_ANY:
default:
return bgEvent->bgUnion.script;
case BG_EVENT_PLAYER_FACING_NORTH:
if (direction != DIR_NORTH)
return NULL;
break;
case BG_EVENT_PLAYER_FACING_SOUTH:
if (direction != DIR_SOUTH)
return NULL;
break;
case BG_EVENT_PLAYER_FACING_EAST:
if (direction != DIR_EAST)
return NULL;
break;
case BG_EVENT_PLAYER_FACING_WEST:
if (direction != DIR_WEST)
return NULL;
break;
case 5:
case 6:
case BG_EVENT_HIDDEN_ITEM:
gSpecialVar_0x8004 = ((u32)bgEvent->bgUnion.script >> 16) + FLAG_HIDDEN_ITEMS_START;
gSpecialVar_0x8005 = (u32)bgEvent->bgUnion.script;
if (FlagGet(gSpecialVar_0x8004) == TRUE)
return NULL;
return EventScript_HiddenItemScript;
case BG_EVENT_SECRET_BASE:
if (direction == DIR_NORTH)
{
gSpecialVar_0x8004 = bgEvent->bgUnion.secretBaseId;
if (sub_80E9680())
return EventScript_2759F1;
}
return NULL;
}
return bgEvent->bgUnion.script;
}
static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
{
s8 height;
if (MetatileBehavior_IsPlayerFacingTVScreen(metatileBehavior, direction) == TRUE)
return EventScript_TV;
if (MetatileBehavior_IsPC(metatileBehavior) == TRUE)
return EventScript_PC;
if (MetatileBehavior_IsClosedSootopolisDoor(metatileBehavior) == TRUE)
return EventScript_ClosedSootopolisDoor;
if (MetatileBehavior_IsUnknownClosedDoor(metatileBehavior) == TRUE)
return SkyPillar_Outside_EventScript_2393F9;
if (MetatileBehavior_IsCableBoxResults1(metatileBehavior) == TRUE)
return EventScript_CableBoxResults;
if (MetatileBehavior_IsPokeblockFeeder(metatileBehavior) == TRUE)
return EventScript_2A4BAC;
if (MetatileBehavior_IsTrickHousePuzzleDoor(metatileBehavior) == TRUE)
return Route110_TrickHouseEntrance_EventScript_26A22A;
if (MetatileBehavior_IsRegionMap(metatileBehavior) == TRUE)
return EventScript_RegionMap;
if (MetatileBehavior_IsRunningShoesManual(metatileBehavior) == TRUE)
return EventScript_RunningShoesManual;
if (MetatileBehavior_IsPictureBookShelf(metatileBehavior) == TRUE)
return EventScript_PictureBookShelf;
if (MetatileBehavior_IsBookShelf(metatileBehavior) == TRUE)
return EventScript_BookShelf;
if (MetatileBehavior_IsPokeCenterBookShelf(metatileBehavior) == TRUE)
return EventScript_PokemonCenterBookshelf;
if (MetatileBehavior_IsVase(metatileBehavior) == TRUE)
return EventScript_Vase;
if (MetatileBehavior_IsTrashCan(metatileBehavior) == TRUE)
return EventScript_TrashCan;
if (MetatileBehavior_IsShopShelf(metatileBehavior) == TRUE)
return EventScript_ShopShelf;
if (MetatileBehavior_IsBlueprint(metatileBehavior) == TRUE)
return EventScript_Blueprint;
if (MetatileBehavior_IsPlayerFacingWirelessBoxResults(metatileBehavior, direction) == TRUE)
return EventScript_WirelessBoxResults;
if (MetatileBehavior_IsCableBoxResults2(metatileBehavior, direction) == TRUE)
return EventScript_CableBoxResults;
if (MetatileBehavior_IsQuestionnaire(metatileBehavior) == TRUE)
return EventScript_Questionnaire;
if (MetatileBehavior_IsTrainerHillTimer(metatileBehavior) == TRUE)
return EventScript_TrainerHillTimer;
height = position->height;
if (height == MapGridGetZCoordAt(position->x, position->y))
{
if (MetatileBehavior_IsSecretBasePC(metatileBehavior) == TRUE)
return EventScript_SecretBasePC;
if (MetatileBehavior_IsRecordMixingSecretBasePC(metatileBehavior) == TRUE)
return EventScript_RecordMixingSecretBasePC;
if (MetatileBehavior_IsSecretBaseSandOrnament(metatileBehavior) == TRUE)
return EventScript_SecretBaseSandOrnament;
if (MetatileBehavior_IsSecretBaseShieldOrToyTV(metatileBehavior) == TRUE)
return EventScript_SecretBaseShieldOrToyTV;
if (MetatileBehavior_IsMB_C6(metatileBehavior) == TRUE)
{
sub_80EB56C();
return NULL;
}
if (MetatileBehavior_IsLargeMatCenter(metatileBehavior) == TRUE)
{
sub_80EB9E0();
return NULL;
}
if (MetatileBehavior_IsSecretBaseLargeMatEdge(metatileBehavior) == TRUE)
{
sub_80EBB28();
return NULL;
}
}
else if (MetatileBehavior_IsSecretBasePoster(metatileBehavior) == TRUE)
{
sub_80EB498();
return NULL;
}
return NULL;
}
static const u8 *GetInteractedWaterScript(struct MapPosition *unused1, u8 metatileBehavior, u8 direction)
{
if (FlagGet(FLAG_BADGE05_GET) == TRUE && PartyHasMonWithSurf() == TRUE && IsPlayerFacingSurfableFishableWater() == TRUE)
return EventScript_UseSurf;
if (MetatileBehavior_IsWaterfall(metatileBehavior) == TRUE)
{
if (FlagGet(FLAG_BADGE08_GET) == TRUE && IsPlayerSurfingNorth() == TRUE)
return EventScript_UseWaterfall;
else
return EventScript_CannotUseWaterfall;
}
return NULL;
}
static bool32 TrySetupDiveDownScript(void)
{
if (FlagGet(FLAG_BADGE07_GET) && TrySetDiveWarp() == 2)
{
ScriptContext1_SetupScript(EventScript_UseDive);
return TRUE;
}
return FALSE;
}
static bool32 TrySetupDiveEmergeScript(void)
{
if (FlagGet(FLAG_BADGE07_GET) && gMapHeader.mapType == MAP_TYPE_UNDERWATER && TrySetDiveWarp() == 1)
{
ScriptContext1_SetupScript(EventScript_UseDiveUnderwater);
return TRUE;
}
return FALSE;
}
static bool8 TryStartStepBasedScript(struct MapPosition *position, u16 metatileBehavior, u16 direction)
{
if (TryStartCoordEventScript(position) == TRUE)
return TRUE;
if (TryStartWarpEventScript(position, metatileBehavior) == TRUE)
return TRUE;
if (TryStartMiscWalkingScripts(metatileBehavior) == TRUE)
return TRUE;
if (TryStartStepCountScript(metatileBehavior) == TRUE)
return TRUE;
if (UpdateRepelCounter() == TRUE)
return TRUE;
return FALSE;
}
static bool8 TryStartCoordEventScript(struct MapPosition *position)
{
u8 *script = GetCoordEventScriptAtPosition(&gMapHeader, position->x - 7, position->y - 7, position->height);
if (script == NULL)
return FALSE;
ScriptContext1_SetupScript(script);
return TRUE;
}
static bool8 TryStartMiscWalkingScripts(u16 metatileBehavior)
{
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s16 x, y;
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if (MetatileBehavior_IsCrackedFloorHole(metatileBehavior))
{
ScriptContext1_SetupScript(EventScript_FallDownHole);
return TRUE;
}
else if (MetatileBehavior_IsBattlePyramidWarp(metatileBehavior))
{
ScriptContext1_SetupScript(BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8);
return TRUE;
}
else if (MetatileBehavior_IsSecretBaseGlitterMat(metatileBehavior) == TRUE)
{
DoSecretBaseGlitterMatSparkle();
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return FALSE;
}
else if (MetatileBehavior_IsSecretBaseSoundMat(metatileBehavior) == TRUE)
{
PlayerGetDestCoords(&x, &y);
PlaySecretBaseMusicNoteMatSound(MapGridGetMetatileIdAt(x, y));
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return FALSE;
}
return FALSE;
}
static bool8 TryStartStepCountScript(u16 metatileBehavior)
{
if (InUnionRoom() == TRUE)
{
return FALSE;
}
IncrementRematchStepCounter();
UpdateHappinessStepCounter();
sub_81D4998();
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior))
{
if (UpdatePoisonStepCounter() == TRUE)
{
ScriptContext1_SetupScript(EventScript_Poison);
return TRUE;
}
if (ShouldEggHatch())
{
IncrementGameStat(GAME_STAT_HATCHED_EGGS);
ScriptContext1_SetupScript(EventScript_EggHatch);
return TRUE;
}
if (sub_813B3B0() == TRUE)
{
ScriptContext1_SetupScript(gUnknown_08273D1F);
return TRUE;
}
if (ShouldDoBrailleRegicePuzzle() == TRUE)
{
ScriptContext1_SetupScript(IslandCave_EventScript_238EAF);
return TRUE;
}
if (is_tile_that_overrides_player_control() == TRUE)
{
ScriptContext1_SetupScript(MauvilleCity_EventScript_1DF7BA);
return TRUE;
}
if (sub_8138120() == TRUE)
{
ScriptContext1_SetupScript(Route119_EventScript_1F49EC);
return TRUE;
}
if (sub_8138168() == TRUE)
{
ScriptContext1_SetupScript(LittlerootTown_ProfessorBirchsLab_EventScript_1FA4D6);
return TRUE;
}
if (sub_81381B0() == TRUE)
{
ScriptContext1_SetupScript(RustboroCity_Gym_EventScript_21307B);
return TRUE;
}
if (sub_81381F8() == TRUE)
{
ScriptContext1_SetupScript(MossdeepCity_SpaceCenter_2F_EventScript_224175);
return TRUE;
}
}
if (SafariZoneTakeStep() == TRUE)
return TRUE;
if (CountSSTidalStep(1) == TRUE)
{
ScriptContext1_SetupScript(SSTidalCorridor_EventScript_23C050);
return TRUE;
}
if (sub_8196034())
return TRUE;
return FALSE;
}
void Unref_ClearHappinessStepCounter(void)
{
VarSet(VAR_HAPPINESS_STEP_COUNTER, 0);
}
static void UpdateHappinessStepCounter(void)
{
u16 *ptr = GetVarPointer(VAR_HAPPINESS_STEP_COUNTER);
int i;
(*ptr)++;
(*ptr) %= 128;
if (*ptr == 0)
{
struct Pokemon *mon = gPlayerParty;
for (i = 0; i < PARTY_SIZE; i++)
{
AdjustFriendship(mon, FRIENDSHIP_EVENT_WALKING);
mon++;
}
}
}
void ClearPoisonStepCounter(void)
{
VarSet(VAR_POISON_STEP_COUNTER, 0);
}
static bool8 UpdatePoisonStepCounter(void)
{
u16 *ptr;
if (gMapHeader.mapType != MAP_TYPE_SECRET_BASE)
{
ptr = GetVarPointer(VAR_POISON_STEP_COUNTER);
(*ptr)++;
(*ptr) %= 4;
if (*ptr == 0)
{
switch (DoPoisonFieldEffect())
{
case 0:
return FALSE;
case 1:
return FALSE;
case 2:
return TRUE;
}
}
}
return FALSE;
}
void RestartWildEncounterImmunitySteps(void)
{
// Starts at 0 and counts up to 4 steps.
sWildEncounterImmunitySteps = 0;
}
static bool8 CheckStandardWildEncounter(u16 metatileBehavior)
{
if (sWildEncounterImmunitySteps < 4)
{
sWildEncounterImmunitySteps++;
sPreviousPlayerMetatileBehavior = metatileBehavior;
return FALSE;
}
if (StandardWildEncounter(metatileBehavior, sPreviousPlayerMetatileBehavior) == TRUE)
{
sWildEncounterImmunitySteps = 0;
sPreviousPlayerMetatileBehavior = metatileBehavior;
return TRUE;
}
sPreviousPlayerMetatileBehavior = metatileBehavior;
return FALSE;
}
static bool8 mapheader_run_first_tag2_script_list_match_conditionally(struct MapPosition *position, u16 metatileBehavior, u8 direction)
{
s8 warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position);
if (IsArrowWarpMetatileBehavior(metatileBehavior, direction) == TRUE && warpEventId != -1)
{
StoreInitialPlayerAvatarState();
sub_809CEB0(&gMapHeader, warpEventId, position);
sub_80AF734();
return TRUE;
}
return FALSE;
}
static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileBehavior)
{
s8 warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position);
if (warpEventId != -1 && IsWarpMetatileBehavior(metatileBehavior) == TRUE)
{
StoreInitialPlayerAvatarState();
sub_809CEB0(&gMapHeader, warpEventId, position);
if (MetatileBehavior_IsEscalator(metatileBehavior) == TRUE)
{
sub_80AF80C(metatileBehavior);
return TRUE;
}
if (MetatileBehavior_IsLavaridgeB1FWarp(metatileBehavior) == TRUE)
{
sub_80AF828();
return TRUE;
}
if (MetatileBehavior_IsLavaridge1FWarp(metatileBehavior) == TRUE)
{
sub_80AF838();
return TRUE;
}
if (MetatileBehavior_IsAquaHideoutWarp(metatileBehavior) == TRUE)
{
sub_80AF848();
return TRUE;
}
if (MetatileBehavior_IsWarpOrBridge(metatileBehavior) == TRUE)
{
sub_80B0268();
return TRUE;
}
if (MetatileBehavior_IsMtPyreHole(metatileBehavior) == TRUE)
{
ScriptContext1_SetupScript(gUnknown_082A8350);
return TRUE;
}
if (MetatileBehavior_IsMossdeepGymWarp(metatileBehavior) == TRUE)
{
sub_80AF87C();
return TRUE;
}
sub_80AF734();
return TRUE;
}
return FALSE;
}
static bool8 IsWarpMetatileBehavior(u16 metatileBehavior)
{
if (MetatileBehavior_IsWarpDoor(metatileBehavior) != TRUE
&& MetatileBehavior_IsLadder(metatileBehavior) != TRUE
&& MetatileBehavior_IsEscalator(metatileBehavior) != TRUE
&& MetatileBehavior_IsNonAnimDoor(metatileBehavior) != TRUE
&& MetatileBehavior_IsLavaridgeB1FWarp(metatileBehavior) != TRUE
&& MetatileBehavior_IsLavaridge1FWarp(metatileBehavior) != TRUE
&& MetatileBehavior_IsAquaHideoutWarp(metatileBehavior) != TRUE
&& MetatileBehavior_IsMtPyreHole(metatileBehavior) != TRUE
&& MetatileBehavior_IsMossdeepGymWarp(metatileBehavior) != TRUE
&& MetatileBehavior_IsWarpOrBridge(metatileBehavior) != TRUE)
return FALSE;
return TRUE;
}
static bool8 IsArrowWarpMetatileBehavior(u16 metatileBehavior, u8 direction)
{
switch (direction)
{
case DIR_NORTH:
return MetatileBehavior_IsNorthArrowWarp(metatileBehavior);
case DIR_SOUTH:
return MetatileBehavior_IsSouthArrowWarp(metatileBehavior);
case DIR_WEST:
return MetatileBehavior_IsWestArrowWarp(metatileBehavior);
case DIR_EAST:
return MetatileBehavior_IsEastArrowWarp(metatileBehavior);
}
return FALSE;
}
static s8 GetWarpEventAtMapPosition(struct MapHeader *mapHeader, struct MapPosition *position)
{
return GetWarpEventAtPosition(mapHeader, position->x - 7, position->y - 7, position->height);
}
static void sub_809CEB0(struct MapHeader *unused, s8 warpEventId, struct MapPosition *position)
{
const struct WarpEvent *warpEvent;
u8 trainerHillMapId = GetCurrentTrainerHillMapId();
if (trainerHillMapId)
{
if (trainerHillMapId == sub_81D6490())
{
if (warpEventId == 0)
{
warpEvent = &gMapHeader.events->warps[0];
}
else
{
warpEvent = sub_81D6120();
}
}
else if (trainerHillMapId == 5)
{
warpEvent = sub_81D6134(warpEventId);
}
else
{
warpEvent = &gMapHeader.events->warps[warpEventId];
}
}
else
{
warpEvent = &gMapHeader.events->warps[warpEventId];
}
if (warpEvent->mapNum == 0x7F)
{
copy_saved_warp2_bank_and_enter_x_to_warp1(warpEvent->warpId);
}
else
{
const struct MapHeader *mapHeader;
warp1_set_2(warpEvent->mapGroup, warpEvent->mapNum, warpEvent->warpId);
sub_8084D5C(position->x, position->y);
mapHeader = Overworld_GetMapHeaderByGroupAndId(warpEvent->mapGroup, warpEvent->mapNum);
if (mapHeader->events->warps[warpEvent->warpId].mapNum == 0x7F)
saved_warp2_set(mapHeader->events->warps[warpEventId].warpId, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, warpEventId);
}
}
static bool8 map_warp_consider_2_to_inside(struct MapPosition *position, u16 metatileBehavior, u8 direction)
{
s8 warpEventId;
if (direction == DIR_NORTH)
{
if (MetatileBehavior_IsOpenSecretBaseDoor(metatileBehavior) == TRUE)
{
sub_80E9668(position, gMapHeader.events);
return TRUE;
}
if (MetatileBehavior_IsWarpDoor(metatileBehavior) == TRUE)
{
warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position);
if (warpEventId != -1 && IsWarpMetatileBehavior(metatileBehavior) == TRUE)
{
StoreInitialPlayerAvatarState();
sub_809CEB0(&gMapHeader, warpEventId, position);
sub_80AF7D0();
return TRUE;
}
}
}
return FALSE;
}
static s8 GetWarpEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
{
s32 i;
struct WarpEvent *warpEvent = mapHeader->events->warps;
u8 warpCount = mapHeader->events->warpCount;
for (i = 0; i < warpCount; i++, warpEvent++)
{
if ((u16)warpEvent->x == x && (u16)warpEvent->y == y)
{
if (warpEvent->elevation == elevation || warpEvent->elevation == 0)
return i;
}
}
return -1;
}
static u8 *TryRunCoordEventScript(struct CoordEvent *coordEvent)
{
if (coordEvent != NULL)
{
if (coordEvent->script == NULL)
{
DoCoordEventWeather(coordEvent->trigger);
return NULL;
}
if (coordEvent->trigger == 0)
{
ScriptContext2_RunNewScript(coordEvent->script);
return NULL;
}
if (VarGet(coordEvent->trigger) == (u8)coordEvent->index)
return coordEvent->script;
}
return NULL;
}
static u8 *GetCoordEventScriptAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
{
s32 i;
struct CoordEvent *coordEvents = mapHeader->events->coordEvents;
u8 coordEventCount = mapHeader->events->coordEventCount;
for (i = 0; i < coordEventCount; i++)
{
if ((u16)coordEvents[i].x == x && (u16)coordEvents[i].y == y)
{
if (coordEvents[i].elevation == elevation || coordEvents[i].elevation == 0)
{
u8 *script = TryRunCoordEventScript(&coordEvents[i]);
if (script != NULL)
return script;
}
}
}
return NULL;
}
u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position)
{
return GetCoordEventScriptAtPosition(&gMapHeader, position->x - 7, position->y - 7, position->height);
}
static struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
{
u8 i;
struct BgEvent *bgEvents = mapHeader->events->bgEvents;
u8 bgEventCount = mapHeader->events->bgEventCount;
for (i = 0; i < bgEventCount; i++)
{
if ((u16)bgEvents[i].x == x && (u16)bgEvents[i].y == y)
{
if (bgEvents[i].elevation == elevation || bgEvents[i].elevation == 0)
return &bgEvents[i];
}
}
return NULL;
}
bool8 dive_warp(struct MapPosition *position, u16 metatileBehavior)
{
if (gMapHeader.mapType == MAP_TYPE_UNDERWATER && !MetatileBehavior_IsUnableToEmerge(metatileBehavior))
{
if (SetDiveWarpEmerge(position->x - 7, position->y - 7))
{
StoreInitialPlayerAvatarState();
sp13E_warp_to_last_warp();
PlaySE(SE_W291);
return TRUE;
}
}
else if (MetatileBehavior_IsDiveable(metatileBehavior) == TRUE)
{
if (SetDiveWarpDive(position->x - 7, position->y - 7))
{
StoreInitialPlayerAvatarState();
sp13E_warp_to_last_warp();
PlaySE(SE_W291);
return TRUE;
}
}
return FALSE;
}
u8 TrySetDiveWarp(void)
{
s16 x, y;
u8 metatileBehavior;
PlayerGetDestCoords(&x, &y);
metatileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (gMapHeader.mapType == MAP_TYPE_UNDERWATER && !MetatileBehavior_IsUnableToEmerge(metatileBehavior))
{
if (SetDiveWarpEmerge(x - 7, y - 7) == TRUE)
return 1;
}
else if (MetatileBehavior_IsDiveable(metatileBehavior) == TRUE)
{
if (SetDiveWarpDive(x - 7, y - 7) == TRUE)
return 2;
}
return 0;
}
const u8 *GetEventObjectScriptPointerPlayerFacing(void)
{
u8 direction;
struct MapPosition position;
direction = GetPlayerMovementDirection();
GetInFrontOfPlayerPosition(&position);
return GetInteractedEventObjectScript(&position, MapGridGetMetatileBehaviorAt(position.x, position.y), direction);
}
int SetCableClubWarp(void)
{
struct MapPosition position;
GetPlayerMovementDirection(); //unnecessary
GetPlayerPosition(&position);
MapGridGetMetatileBehaviorAt(position.x, position.y); //unnecessary
sub_809CEB0(&gMapHeader, GetWarpEventAtMapPosition(&gMapHeader, &position), &position);
return 0;
}