pokeemerald/test/ability_schooling.c

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2023-03-24 14:04:38 +01:00
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Schooling switches Level 20+ Wishiwashi's form when HP is 25-percent or less at the end of the turn")
{
u16 level;
PARAMETRIZE { level = 19; }
PARAMETRIZE { level = 20; }
GIVEN {
ASSUME(P_GEN_7_POKEMON == TRUE);
ASSUME(gSpeciesInfo[SPECIES_WISHIWASHI].baseHP == gSpeciesInfo[SPECIES_WISHIWASHI_SCHOOL].baseHP);
PLAYER(SPECIES_WISHIWASHI)
{
Level(level);
HP(GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / 2);
Ability(ABILITY_SCHOOLING);
};
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_SUPER_FANG); }
} SCENE {
if (level >= 20)
{
ABILITY_POPUP(player, ABILITY_SCHOOLING);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
}
MESSAGE("Wishiwashi used Celebrate!");
MESSAGE("Foe Wobbuffet used Super Fang!");
HP_BAR(player);
if (level >= 20)
{
ABILITY_POPUP(player, ABILITY_SCHOOLING);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
}
} THEN {
EXPECT_EQ(player->species, SPECIES_WISHIWASHI);
}
}
SINGLE_BATTLE_TEST("Schooling switches Level 20+ Wishiwashi's form when HP is over 25-percent before the first turn")
{
u16 level;
bool32 overQuarterHP;
PARAMETRIZE { level = 19; overQuarterHP = FALSE; }
PARAMETRIZE { level = 20; overQuarterHP = FALSE; }
PARAMETRIZE { level = 19; overQuarterHP = TRUE; }
PARAMETRIZE { level = 20; overQuarterHP = TRUE; }
GIVEN {
ASSUME(P_GEN_7_POKEMON == TRUE);
ASSUME(gSpeciesInfo[SPECIES_WISHIWASHI].baseHP == gSpeciesInfo[SPECIES_WISHIWASHI_SCHOOL].baseHP);
PLAYER(SPECIES_WISHIWASHI)
{
Level(level);
HP(GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / (overQuarterHP ? 2 : 4));
Ability(ABILITY_SCHOOLING);
};
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
if (level >= 20 && overQuarterHP)
{
ABILITY_POPUP(player, ABILITY_SCHOOLING);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
}
MESSAGE("Wishiwashi used Celebrate!");
MESSAGE("Foe Wobbuffet used Celebrate!");
} THEN {
if (level >= 20 && overQuarterHP)
EXPECT_EQ(player->species, SPECIES_WISHIWASHI_SCHOOL);
else
EXPECT_EQ(player->species, SPECIES_WISHIWASHI);
}
}
SINGLE_BATTLE_TEST("Schooling switches Level 20+ Wishiwashi's form when HP is healed above 25-percent")
{
u16 level;
PARAMETRIZE { level = 19; }
PARAMETRIZE { level = 20; }
GIVEN {
ASSUME(P_GEN_7_POKEMON == TRUE);
ASSUME(gSpeciesInfo[SPECIES_WISHIWASHI].baseHP == gSpeciesInfo[SPECIES_WISHIWASHI_SCHOOL].baseHP);
PLAYER(SPECIES_WISHIWASHI)
{
Level(level);
HP(GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / 4);
Ability(ABILITY_SCHOOLING);
};
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_HEAL_PULSE); }
} SCENE {
MESSAGE("Wishiwashi used Celebrate!");
MESSAGE("Foe Wobbuffet used Heal Pulse!");
HP_BAR(player);
if (level >= 20)
{
ABILITY_POPUP(player, ABILITY_SCHOOLING);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
}
} THEN {
if (level >= 20)
EXPECT_EQ(player->species, SPECIES_WISHIWASHI_SCHOOL);
else
EXPECT_EQ(player->species, SPECIES_WISHIWASHI);
}
}