pokeemerald/include/battle_transition.h

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#ifndef GUARD_BATTLE_TRANSITION_H
#define GUARD_BATTLE_TRANSITION_H
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void BattleTransition_StartOnField(u8 transitionId);
void BattleTransition_Start(u8 transitionId);
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bool8 IsBattleTransitionDone(void);
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bool8 FldEff_PokeballTrail(void);
void Task_BattleTransition_Intro(u8 taskId);
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void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
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extern const struct SpritePalette gSpritePalette_Pokeball;
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enum {
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MUGSHOT_SIDNEY,
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MUGSHOT_PHOEBE,
MUGSHOT_GLACIA,
MUGSHOT_DRAKE,
MUGSHOT_CHAMPION,
MUGSHOTS_COUNT
};
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enum {
B_TRANSITION_BLUR,
B_TRANSITION_SWIRL,
B_TRANSITION_SHUFFLE,
B_TRANSITION_BIG_POKEBALL,
B_TRANSITION_POKEBALLS_TRAIL,
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B_TRANSITION_CLOCKWISE_WIPE,
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B_TRANSITION_RIPPLE,
B_TRANSITION_WAVE,
B_TRANSITION_SLICE,
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B_TRANSITION_WHITE_BARS_FADE,
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B_TRANSITION_GRID_SQUARES,
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B_TRANSITION_ANGLED_WIPES,
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B_TRANSITION_SIDNEY,
B_TRANSITION_PHOEBE,
B_TRANSITION_GLACIA,
B_TRANSITION_DRAKE,
B_TRANSITION_CHAMPION,
B_TRANSITION_AQUA, // Here below added in Emerald
B_TRANSITION_MAGMA,
B_TRANSITION_REGICE,
B_TRANSITION_REGISTEEL,
B_TRANSITION_REGIROCK,
B_TRANSITION_KYOGRE,
B_TRANSITION_GROUDON,
B_TRANSITION_RAYQUAZA,
B_TRANSITION_SHRED_SPLIT,
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B_TRANSITION_BLACKHOLE,
B_TRANSITION_BLACKHOLE_PULSATE,
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B_TRANSITION_RECTANGULAR_SPIRAL,
B_TRANSITION_FRONTIER_LOGO_WIGGLE,
B_TRANSITION_FRONTIER_LOGO_WAVE,
B_TRANSITION_FRONTIER_SQUARES,
B_TRANSITION_FRONTIER_SQUARES_SCROLL,
B_TRANSITION_FRONTIER_SQUARES_SPIRAL,
B_TRANSITION_FRONTIER_CIRCLES_MEET,
B_TRANSITION_FRONTIER_CIRCLES_CROSS,
B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL,
B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL,
B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ,
B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ,
B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ,
B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ,
B_TRANSITION_COUNT
};
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// IDs for GetSpecialBattleTransition
enum {
B_TRANSITION_GROUP_B_TOWER,
B_TRANSITION_GROUP_B_DOME = 3,
B_TRANSITION_GROUP_B_PALACE,
B_TRANSITION_GROUP_B_ARENA,
B_TRANSITION_GROUP_B_FACTORY,
B_TRANSITION_GROUP_B_PIKE,
B_TRANSITION_GROUP_B_PYRAMID = 10,
B_TRANSITION_GROUP_TRAINER_HILL,
B_TRANSITION_GROUP_SECRET_BASE,
B_TRANSITION_GROUP_E_READER,
};
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#endif // GUARD_BATTLE_TRANSITION_H