pokeemerald/include/berry.h

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C
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#ifndef GUARD_BERRY_H
#define GUARD_BERRY_H
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void ClearEnigmaBerries(void);
void SetEnigmaBerry(u8 *src);
bool32 IsEnigmaBerryValid(void);
const struct Berry *GetBerryInfo(u8 berry);
struct BerryTree *GetBerryTreeInfo(u8 id);
bool32 ObjectEventInteractionWaterBerryTree(void);
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bool8 IsPlayerFacingEmptyBerryTreePatch(void);
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bool8 TryToWaterBerryTree(void);
void ClearBerryTrees(void);
void BerryTreeTimeUpdate(s32 minutes);
void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle);
void RemoveBerryTree(u8 id);
u8 GetBerryTypeByBerryTreeId(u8 id);
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u8 GetStageByBerryTreeId(u8);
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u8 ItemIdToBerryType(u16 item);
void GetBerryNameByBerryType(u8 berry, u8 *string);
void ResetBerryTreeSparkleFlag(u8 id);
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void Bag_ChooseBerry(void);
void ObjectEventInteractionGetBerryTreeData(void);
void ObjectEventInteractionPlantBerryTree(void);
void ObjectEventInteractionPickBerryTree(void);
void ObjectEventInteractionRemoveBerryTree(void);
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bool8 PlayerHasBerries(void);
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void SetBerryTreesSeen(void);
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extern const struct Berry gBerries[];
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struct BerryCrushBerryData {
u8 difficulty; // The number of A presses required to crush it
u16 powder;
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};
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extern const struct BerryCrushBerryData gBerryCrush_BerryData[];
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#endif // GUARD_BERRY_H