2018-10-25 02:01:40 +02:00
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#include "global.h"
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#include "battle_anim.h"
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#include "constants/rgb.h"
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2018-12-08 13:25:17 +01:00
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#include "constants/songs.h"
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#include "sound.h"
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#include "util.h"
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#include "task.h"
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#include "trig.h"
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2018-10-25 02:01:40 +02:00
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2018-12-08 13:25:17 +01:00
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static void sub_8108EC8(struct Sprite *);
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static void sub_8108F08(struct Sprite *);
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static void sub_8108F4C(struct Sprite *);
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static void sub_8108FBC(struct Sprite *);
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static void sub_8109028(struct Sprite *);
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static void sub_8109064(struct Sprite *);
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static void sub_81090D8(struct Sprite *);
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static void sub_810916C(struct Sprite *);
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static void AnimEmberFlare(struct Sprite *);
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static void sub_8109200(struct Sprite *);
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static void AnimFireRing(struct Sprite *);
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static void AnimFireRingStep1(struct Sprite *);
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static void AnimFireRingStep2(struct Sprite *);
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static void AnimFireRingStep3(struct Sprite *);
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static void UpdateFireRingCircleOffset(struct Sprite *);
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static void AnimFireCross(struct Sprite *);
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static void sub_81093A4(struct Sprite *);
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static void sub_81093E4(struct Sprite *);
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static void sub_810940C(struct Sprite *);
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static void sub_81094D0(u8 taskId);
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static void sub_81097B4(u8 spriteId, u8 taskId, u8 a3);
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static void sub_81098EC(struct Sprite *);
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static u16 sub_8109930(u8 spriteId);
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static void sub_8109984(struct Sprite *sprite, s16 x, s16 y);
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static void sub_81099A0(struct Sprite *);
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static void sub_8109A10(struct Sprite *);
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static void sub_8109A64(struct Sprite *);
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static void sub_8109AFC(struct Sprite *);
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static void sub_8109C4C(struct Sprite *);
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static void sub_8109CB0(struct Sprite *);
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static void sub_8109E2C(u8 taskId);
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2018-10-25 02:01:40 +02:00
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const union AnimCmd gUnknown_08595340[] =
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{
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ANIMCMD_FRAME(16, 4),
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ANIMCMD_FRAME(32, 4),
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ANIMCMD_FRAME(48, 4),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd gUnknown_08595350[] =
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{
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ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_FRAME(48, 4, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_08595360[] =
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{
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gUnknown_08595340,
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gUnknown_08595350,
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};
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const struct SpriteTemplate gUnknown_08595368 =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_08595360,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8108EC8,
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};
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const struct SpriteTemplate gUnknown_08595380 =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_08595360,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8108F08,
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};
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const union AnimCmd gUnknown_08595398[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_FRAME(64, 3),
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ANIMCMD_FRAME(80, 3),
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ANIMCMD_FRAME(96, 3),
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ANIMCMD_FRAME(112, 3),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_085953BC[] =
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{
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gUnknown_08595398,
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};
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const union AnimCmd gUnknown_085953C0[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(32, 5),
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ANIMCMD_FRAME(48, 5),
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ANIMCMD_FRAME(64, 5),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_085953D8[] =
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{
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gUnknown_085953C0,
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};
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const union AffineAnimCmd gUnknown_085953DC[] =
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{
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AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_085953F4[] =
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{
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gUnknown_085953DC,
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};
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const struct SpriteTemplate gUnknown_085953F8 =
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{
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.tileTag = ANIM_TAG_FIRE,
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.paletteTag = ANIM_TAG_FIRE,
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.oam = &gUnknown_08524974,
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.anims = gUnknown_085953BC,
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.images = NULL,
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.affineAnims = gUnknown_085953F4,
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.callback = sub_8108FBC,
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};
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const struct SpriteTemplate gUnknown_08595410 =
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{
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.tileTag = ANIM_TAG_FIRE,
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.paletteTag = ANIM_TAG_FIRE,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_085953BC,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8108FBC,
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};
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const struct SpriteTemplate gUnknown_08595428 =
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{
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.tileTag = ANIM_TAG_FIRE_PLUME,
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.paletteTag = ANIM_TAG_FIRE_PLUME,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_085953D8,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8108F4C,
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};
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const struct SpriteTemplate gUnknown_08595440 =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_085953D8,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8108F4C,
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};
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const union AnimCmd gUnknown_08595458[] =
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{
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ANIMCMD_FRAME(16, 6),
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ANIMCMD_FRAME(32, 6),
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ANIMCMD_FRAME(48, 6),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_08595468[] =
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{
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gUnknown_08595458,
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};
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const struct SpriteTemplate gUnknown_0859546C =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_08595468,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8109064,
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};
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const union AffineAnimCmd gUnknown_08595484[] =
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{
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AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
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AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1),
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AFFINEANIMCMD_JUMP(1),
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};
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const union AffineAnimCmd *const gUnknown_0859549C[] =
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{
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gUnknown_08595484,
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};
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const struct SpriteTemplate gUnknown_085954A0 =
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{
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.tileTag = ANIM_TAG_SUNLIGHT,
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.paletteTag = ANIM_TAG_SUNLIGHT,
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.oam = &gUnknown_08524A94,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_0859549C,
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.callback = sub_810916C,
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};
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const union AnimCmd gUnknown_085954B8[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(16, 4),
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ANIMCMD_FRAME(32, 4),
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ANIMCMD_FRAME(48, 4),
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ANIMCMD_FRAME(64, 4),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_085954D0[] =
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{
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gUnknown_085954B8,
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};
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const struct SpriteTemplate gEmberSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = TranslateAnimSpriteToTargetMonLocation,
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};
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const struct SpriteTemplate gEmberFlareSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_085954D0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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2018-12-08 13:25:17 +01:00
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.callback = AnimEmberFlare,
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2018-10-25 02:01:40 +02:00
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};
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const struct SpriteTemplate gUnknown_08595504 =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_085954D0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8109200,
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};
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const struct SpriteTemplate gUnknown_0859551C =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_085954D0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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2018-12-08 13:25:17 +01:00
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.callback = AnimFireRing,
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2018-10-25 02:01:40 +02:00
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};
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const union AnimCmd gUnknown_08595534[] =
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{
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ANIMCMD_FRAME(32, 6),
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ANIMCMD_FRAME(48, 6),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_08595540[] =
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{
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gUnknown_08595534,
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};
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const union AffineAnimCmd gUnknown_08595544[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gUnknown_08595554[] =
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{
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AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_08595564[] =
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{
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gUnknown_08595544,
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gUnknown_08595554,
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};
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const struct SpriteTemplate gUnknown_0859556C =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_08595540,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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2018-12-08 13:25:17 +01:00
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.callback = AnimFireCross,
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2018-10-25 02:01:40 +02:00
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_8595584 =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_085954D0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_81093A4,
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};
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const struct SpriteTemplate gUnknown_0859559C =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_085954D0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A8EE4,
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};
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const struct SpriteTemplate gUnknown_085955B4 =
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{
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.tileTag = ANIM_TAG_WARM_ROCK,
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.paletteTag = ANIM_TAG_WARM_ROCK,
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.oam = &gUnknown_0852490C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_81098EC,
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};
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// gHeatedRockCoords
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const s16 gUnknown_085955CC[][2] =
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{
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|
{-2, -5},
|
|
|
|
{-1, -1},
|
|
|
|
{ 3, -6},
|
|
|
|
{ 4, -2},
|
|
|
|
{ 2, -8},
|
|
|
|
{-5, -5},
|
|
|
|
{ 4, -7},
|
|
|
|
};
|
|
|
|
|
|
|
|
const struct SpriteTemplate gUnknown_085955E8 =
|
|
|
|
{
|
|
|
|
.tileTag = ANIM_TAG_WARM_ROCK,
|
|
|
|
.paletteTag = ANIM_TAG_WARM_ROCK,
|
|
|
|
.oam = &gUnknown_08524914,
|
|
|
|
.anims = gDummySpriteAnimTable,
|
|
|
|
.images = NULL,
|
|
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
|
|
.callback = sub_8109A10,
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AnimCmd gUnknown_08595600[] =
|
|
|
|
{
|
|
|
|
ANIMCMD_FRAME(0, 5),
|
|
|
|
ANIMCMD_FRAME(4, 5),
|
|
|
|
ANIMCMD_FRAME(8, 5),
|
|
|
|
ANIMCMD_FRAME(12, 5),
|
|
|
|
ANIMCMD_JUMP(0),
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AnimCmd gUnknown_08595614[] =
|
|
|
|
{
|
|
|
|
ANIMCMD_FRAME(16, 5),
|
|
|
|
ANIMCMD_END,
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AnimCmd gUnknown_0859561C[] =
|
|
|
|
{
|
|
|
|
ANIMCMD_FRAME(20, 5),
|
|
|
|
ANIMCMD_END,
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AnimCmd gUnknown_08595624[] =
|
|
|
|
{
|
|
|
|
ANIMCMD_FRAME(20, 5),
|
|
|
|
ANIMCMD_END,
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AnimCmd *const gUnknown_0859562C[] =
|
|
|
|
{
|
|
|
|
gUnknown_08595600,
|
|
|
|
gUnknown_08595614,
|
|
|
|
gUnknown_0859561C,
|
|
|
|
gUnknown_08595624,
|
|
|
|
};
|
|
|
|
|
|
|
|
const struct SpriteTemplate gUnknown_0859563C =
|
|
|
|
{
|
|
|
|
.tileTag = ANIM_TAG_WISP_ORB,
|
|
|
|
.paletteTag = ANIM_TAG_WISP_ORB,
|
|
|
|
.oam = &gUnknown_0852490C,
|
|
|
|
.anims = gUnknown_0859562C,
|
|
|
|
.images = NULL,
|
|
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
|
|
.callback = sub_8109AFC,
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AnimCmd gUnknown_08595654[] =
|
|
|
|
{
|
|
|
|
ANIMCMD_FRAME(0, 5),
|
|
|
|
ANIMCMD_FRAME(16, 5),
|
|
|
|
ANIMCMD_FRAME(32, 5),
|
|
|
|
ANIMCMD_FRAME(48, 5),
|
|
|
|
ANIMCMD_JUMP(0),
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AnimCmd *const gUnknown_08595668[] =
|
|
|
|
{
|
|
|
|
gUnknown_08595654,
|
|
|
|
};
|
|
|
|
|
|
|
|
const struct SpriteTemplate gUnknown_0859566C =
|
|
|
|
{
|
|
|
|
.tileTag = ANIM_TAG_WISP_FIRE,
|
|
|
|
.paletteTag = ANIM_TAG_WISP_FIRE,
|
|
|
|
.oam = &gUnknown_08524914,
|
|
|
|
.anims = gUnknown_08595668,
|
|
|
|
.images = NULL,
|
|
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
|
|
.callback = sub_8109CB0,
|
|
|
|
};
|
|
|
|
|
|
|
|
const s8 gUnknown_08595684[16] =
|
|
|
|
{
|
|
|
|
-1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1,
|
|
|
|
};
|
|
|
|
|
|
|
|
const s8 gUnknown_08595694[16] =
|
|
|
|
{
|
|
|
|
-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
|
|
|
|
};
|
2018-12-08 10:45:52 +01:00
|
|
|
|
2018-12-08 13:25:17 +01:00
|
|
|
static void sub_8108EC8(struct Sprite *sprite)
|
2018-12-08 10:45:52 +01:00
|
|
|
{
|
|
|
|
sprite->data[0] = gBattleAnimArgs[0];
|
|
|
|
sprite->data[1] = 0x3C;
|
|
|
|
sprite->data[2] = 0x9;
|
|
|
|
sprite->data[3] = 0x1E;
|
|
|
|
sprite->data[4] = 0xFE00;
|
|
|
|
|
|
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
|
|
|
2018-12-18 05:08:08 +01:00
|
|
|
sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
|
2018-12-08 10:45:52 +01:00
|
|
|
sprite->callback(sprite);
|
2018-12-08 13:25:17 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8108F08(struct Sprite *sprite)
|
|
|
|
{
|
2018-12-20 04:13:26 +01:00
|
|
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
2018-12-08 13:25:17 +01:00
|
|
|
|
|
|
|
sprite->pos1.y += gBattleAnimArgs[1];
|
|
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
|
|
sprite->data[1] = gBattleAnimArgs[2];
|
|
|
|
sprite->data[2] = gBattleAnimArgs[3];
|
|
|
|
|
2019-02-06 20:17:09 +01:00
|
|
|
sprite->callback = TranslateSpriteLinearFixedPoint;
|
2018-12-08 13:25:17 +01:00
|
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8108F4C(struct Sprite *sprite)
|
|
|
|
{
|
2018-12-18 05:08:08 +01:00
|
|
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
2018-12-08 13:25:17 +01:00
|
|
|
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker))
|
|
|
|
{
|
|
|
|
sprite->pos1.x -= gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.y += gBattleAnimArgs[1];
|
|
|
|
sprite->data[2] = -gBattleAnimArgs[4];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->pos1.x += gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.y += gBattleAnimArgs[1];
|
|
|
|
sprite->data[2] = gBattleAnimArgs[4];
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data[1] = gBattleAnimArgs[2];
|
|
|
|
sprite->data[4] = gBattleAnimArgs[3];
|
|
|
|
sprite->data[3] = gBattleAnimArgs[5];
|
|
|
|
|
|
|
|
sprite->callback = sub_8109028;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8108FBC(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker))
|
|
|
|
{
|
|
|
|
sprite->pos1.x -= gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.y += gBattleAnimArgs[1];
|
|
|
|
sprite->data[2] = gBattleAnimArgs[4];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->pos1.x += gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.y += gBattleAnimArgs[1];
|
|
|
|
sprite->data[2] = -gBattleAnimArgs[4];
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data[1] = gBattleAnimArgs[2];
|
|
|
|
sprite->data[4] = gBattleAnimArgs[3];
|
|
|
|
sprite->data[3] = gBattleAnimArgs[5];
|
|
|
|
|
|
|
|
sprite->callback = sub_8109028;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8109028(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (++sprite->data[0] < sprite->data[4])
|
|
|
|
{
|
|
|
|
sprite->pos2.x += sprite->data[2];
|
|
|
|
sprite->pos2.y += sprite->data[3];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sprite->data[0] == sprite->data[1])
|
2018-12-18 05:08:08 +01:00
|
|
|
DestroySpriteAndMatrix(sprite);
|
2018-12-08 13:25:17 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8109064(struct Sprite *sprite)
|
|
|
|
{
|
2018-12-18 05:08:08 +01:00
|
|
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
2018-12-08 13:25:17 +01:00
|
|
|
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker))
|
|
|
|
{
|
|
|
|
sprite->pos1.x -= gBattleAnimArgs[0];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->pos1.x += gBattleAnimArgs[0];
|
|
|
|
sprite->subpriority = 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->pos1.y += gBattleAnimArgs[1];
|
|
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
|
|
sprite->data[2] = gBattleAnimArgs[4];
|
|
|
|
sprite->data[3] = gBattleAnimArgs[5];
|
|
|
|
sprite->data[4] = gBattleAnimArgs[6];
|
|
|
|
sprite->data[5] = 0;
|
|
|
|
|
|
|
|
sprite->callback = sub_81090D8;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_81090D8(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->data[3])
|
|
|
|
{
|
|
|
|
if(sprite->data[5] > 10000)
|
|
|
|
sprite->subpriority = 1;
|
|
|
|
|
|
|
|
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
|
|
|
|
sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
|
|
|
|
|
|
|
|
sprite->data[0] += sprite->data[2];
|
|
|
|
sprite->data[5] += sprite->data[4];
|
|
|
|
|
|
|
|
if (sprite->data[0] > 255)
|
|
|
|
sprite->data[0] -= 256;
|
|
|
|
else if (sprite->data[0] < 0)
|
|
|
|
sprite->data[0] += 256;
|
|
|
|
|
|
|
|
sprite->data[3]--;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-12-18 05:08:08 +01:00
|
|
|
DestroySpriteAndMatrix(sprite);
|
2018-12-08 13:25:17 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//sunlight
|
|
|
|
static void sub_810916C(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->pos1.x = 0;
|
|
|
|
sprite->pos1.y = 0;
|
|
|
|
sprite->data[0] = 60;
|
|
|
|
sprite->data[2] = 140;
|
|
|
|
sprite->data[4] = 80;
|
|
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
//fire 2
|
|
|
|
|
|
|
|
// Animates the secondary effect of MOVE_EMBER, where the flames grow and slide
|
|
|
|
// horizontally a bit.
|
|
|
|
// arg 0: initial x pixel offset
|
|
|
|
// arg 1: initial y pixel offset
|
|
|
|
// arg 2: target x pixel offset
|
|
|
|
// arg 3: target y pixel offset
|
|
|
|
// arg 4: duration
|
|
|
|
// arg 5: ? (todo: something related to which mon the pixel offsets are based on)
|
|
|
|
// arg 6: ? (todo: something related to which mon the pixel offsets are based on)
|
|
|
|
static void AnimEmberFlare(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)
|
|
|
|
&& (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
|
|
|
|
|| gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
|
|
|
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
|
|
|
|
|
|
|
sprite->callback = sub_80A7938;
|
|
|
|
sprite->callback(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8109200(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
|
|
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
|
|
|
|
|
|
|
sprite->callback = sub_80A7938;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST
|
|
|
|
// animation. The fire sprite first moves in a circle around the mon,
|
|
|
|
// and then it is translated towards the target mon, while still rotating.
|
|
|
|
// Lastly, it moves in a circle around the target mon.
|
|
|
|
// arg 0: initial x pixel offset
|
|
|
|
// arg 1: initial y pixel offset
|
|
|
|
// arg 2: initial wave offset
|
|
|
|
//void AnimFireRing(struct Sprite *sprite)
|
|
|
|
void AnimFireRing(struct Sprite *sprite)
|
|
|
|
{
|
2018-12-20 04:13:26 +01:00
|
|
|
InitSpritePosToAnimAttacker(sprite, 1);
|
2018-12-08 13:25:17 +01:00
|
|
|
|
|
|
|
sprite->data[7] = gBattleAnimArgs[2];
|
|
|
|
sprite->data[0] = 0;
|
|
|
|
|
|
|
|
sprite->callback = AnimFireRingStep1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void AnimFireRingStep1(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
UpdateFireRingCircleOffset(sprite);
|
|
|
|
|
|
|
|
if (++sprite->data[0] == 0x12)
|
|
|
|
{
|
|
|
|
sprite->data[0] = 0x19;
|
|
|
|
sprite->data[1] = sprite->pos1.x;
|
|
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
|
|
|
sprite->data[3] = sprite->pos1.y;
|
|
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
|
|
|
|
|
|
|
InitAnimLinearTranslation(sprite);
|
|
|
|
|
|
|
|
sprite->callback = AnimFireRingStep2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void AnimFireRingStep2(struct Sprite *sprite)
|
|
|
|
{
|
2018-12-20 04:13:26 +01:00
|
|
|
if (AnimTranslateLinear(sprite))
|
2018-12-08 13:25:17 +01:00
|
|
|
{
|
|
|
|
sprite->data[0] = 0;
|
|
|
|
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
|
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
|
|
|
sprite->pos2.y = 0;
|
|
|
|
sprite->pos2.x = 0;
|
|
|
|
|
|
|
|
sprite->callback = AnimFireRingStep3;
|
|
|
|
sprite->callback(sprite);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->pos2.x += Sin(sprite->data[7], 28);
|
|
|
|
sprite->pos2.y += Cos(sprite->data[7], 28);
|
|
|
|
|
|
|
|
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void AnimFireRingStep3(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
UpdateFireRingCircleOffset(sprite);
|
|
|
|
|
|
|
|
if (++sprite->data[0] == 0x1F)
|
|
|
|
DestroyAnimSprite(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void UpdateFireRingCircleOffset(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->pos2.x = Sin(sprite->data[7], 28);
|
|
|
|
sprite->pos2.y = Cos(sprite->data[7], 28);
|
|
|
|
|
|
|
|
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
// arg 0: initial x pixel offset
|
|
|
|
// arg 1: initial y pixel offset
|
|
|
|
// arg 2: duration
|
|
|
|
// arg 3: x delta
|
|
|
|
// arg 4: y delta
|
|
|
|
// AnimFireCross(struct Sprite *sprite)
|
|
|
|
static void AnimFireCross(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->pos1.x += gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.y += gBattleAnimArgs[1];
|
|
|
|
|
|
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
|
|
sprite->data[2] = gBattleAnimArgs[4];
|
|
|
|
|
|
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
|
|
|
2019-02-06 20:17:09 +01:00
|
|
|
sprite->callback = TranslateSpriteLinear;
|
2018-12-08 13:25:17 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_81093A4(struct Sprite *sprite)
|
|
|
|
{
|
2018-12-20 04:13:26 +01:00
|
|
|
InitSpritePosToAnimAttacker(sprite, 1);
|
2018-12-08 13:25:17 +01:00
|
|
|
|
|
|
|
sprite->data[1] = gBattleAnimArgs[2];
|
|
|
|
sprite->data[0] = gBattleAnimArgs[3];
|
|
|
|
|
|
|
|
sprite->invisible = TRUE;
|
|
|
|
sprite->callback = WaitAnimForDuration;
|
|
|
|
|
|
|
|
StoreSpriteCallbackInData6(sprite, sub_81093E4);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_81093E4(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->invisible = FALSE;
|
|
|
|
|
|
|
|
sprite->data[0] = sprite->data[1];
|
|
|
|
sprite->data[1] = 0;
|
|
|
|
|
|
|
|
sprite->callback = sub_810940C;
|
|
|
|
sprite->callback(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810940C(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
|
|
|
|
sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8);
|
|
|
|
|
|
|
|
sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
|
|
|
|
sprite->data[2] += 0xD0;
|
|
|
|
|
|
|
|
if (--sprite->data[0] == -1)
|
|
|
|
DestroyAnimSprite(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8109460(u8 taskId) // initialize animation task for Move_ERUPTION?
|
|
|
|
{
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
task->data[15] = GetAnimBattlerSpriteId(0);
|
|
|
|
|
|
|
|
task->data[0] = 0;
|
|
|
|
task->data[1] = 0;
|
|
|
|
task->data[2] = 0;
|
|
|
|
task->data[3] = 0;
|
|
|
|
task->data[4] = gSprites[task->data[15]].pos1.y;
|
|
|
|
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
|
|
|
|
task->data[6] = 0;
|
|
|
|
|
2018-12-18 05:08:08 +01:00
|
|
|
PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
|
2018-12-08 13:25:17 +01:00
|
|
|
|
|
|
|
task->func = sub_81094D0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_81094D0(u8 taskId) // animate Move_ERUPTION?
|
|
|
|
{
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
switch (task->data[0])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
sub_80A805C(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20);
|
|
|
|
|
|
|
|
task->data[0]++;
|
|
|
|
case 1:
|
|
|
|
if (++task->data[1] > 1)
|
|
|
|
{
|
|
|
|
task->data[1] = 0;
|
|
|
|
|
|
|
|
if (++task->data[2] & 0x1)
|
|
|
|
gSprites[task->data[15]].pos2.x = 3;
|
|
|
|
else
|
|
|
|
gSprites[task->data[15]].pos2.x = -3;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (task->data[5])
|
|
|
|
{
|
|
|
|
if (++task->data[3] > 4)
|
|
|
|
{
|
|
|
|
task->data[3] = 0;
|
|
|
|
gSprites[task->data[15]].pos1.y++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!sub_80A80C8(task))
|
|
|
|
{
|
2018-12-18 05:08:08 +01:00
|
|
|
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
|
2018-12-08 13:25:17 +01:00
|
|
|
gSprites[task->data[15]].pos2.x = 0;
|
|
|
|
|
|
|
|
task->data[1] = 0;
|
|
|
|
task->data[2] = 0;
|
|
|
|
task->data[3] = 0;
|
|
|
|
task->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (++task->data[1] > 4)
|
|
|
|
{
|
|
|
|
if (task->data[5])
|
|
|
|
sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6);
|
|
|
|
else
|
|
|
|
sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6);
|
|
|
|
|
|
|
|
task->data[1] = 0;
|
|
|
|
task->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
if (!sub_80A80C8(task))
|
|
|
|
{
|
|
|
|
sub_81097B4(task->data[15], taskId, 6);
|
|
|
|
|
|
|
|
task->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
if (++task->data[1] > 1)
|
|
|
|
{
|
|
|
|
task->data[1] = 0;
|
|
|
|
|
|
|
|
if (++task->data[2] & 1)
|
|
|
|
gSprites[task->data[15]].pos2.y += 3;
|
|
|
|
else
|
|
|
|
gSprites[task->data[15]].pos2.y -= 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (++task->data[3] > 0x18)
|
|
|
|
{
|
|
|
|
if (task->data[5])
|
|
|
|
sub_80A805C(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8);
|
|
|
|
else
|
|
|
|
sub_80A805C(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8);
|
|
|
|
|
|
|
|
if (task->data[2] & 1)
|
|
|
|
gSprites[task->data[15]].pos2.y -= 3;
|
|
|
|
|
|
|
|
task->data[1] = 0;
|
|
|
|
task->data[2] = 0;
|
|
|
|
task->data[3] = 0;
|
|
|
|
task->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
if (task->data[5])
|
|
|
|
gSprites[task->data[15]].pos1.y--;
|
|
|
|
|
|
|
|
if (!sub_80A80C8(task))
|
|
|
|
{
|
|
|
|
gSprites[task->data[15]].pos1.y = task->data[4];
|
2018-12-18 05:08:08 +01:00
|
|
|
ResetSpriteRotScale(task->data[15]);
|
2018-12-08 13:25:17 +01:00
|
|
|
|
|
|
|
task->data[2] = 0;
|
|
|
|
task->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
if (!task->data[6])
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_81097B4(u8 spriteId, u8 taskId, u8 a3)
|
|
|
|
{
|
|
|
|
u16 i, j;
|
|
|
|
s8 sign;
|
|
|
|
|
|
|
|
u16 y = sub_8109930(spriteId);
|
|
|
|
u16 x = gSprites[spriteId].pos1.x;
|
|
|
|
|
|
|
|
if(!GetBattlerSide(gBattleAnimAttacker))
|
|
|
|
{
|
|
|
|
x -= 0xC;
|
|
|
|
sign = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
x += 0x10;
|
|
|
|
sign = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0, j = 0; i <= 6; i++)
|
|
|
|
{
|
|
|
|
u8 spriteId = CreateSprite(&gUnknown_085955B4, x, y, 2);
|
|
|
|
|
|
|
|
if (spriteId != 0x40)
|
|
|
|
{
|
|
|
|
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
|
|
|
|
|
|
|
|
if (++j >= 5)
|
|
|
|
j = 0;
|
|
|
|
//gHeatedRockCoords
|
|
|
|
sub_8109984(&gSprites[spriteId], gUnknown_085955CC[i][0] * sign, gUnknown_085955CC[i][1]);
|
|
|
|
gSprites[spriteId].data[6] = taskId;
|
|
|
|
gSprites[spriteId].data[7] = a3;
|
|
|
|
|
|
|
|
gTasks[taskId].data[a3]++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_81098EC(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sub_81099A0(sprite);
|
|
|
|
|
|
|
|
if (sprite->invisible)
|
|
|
|
{
|
|
|
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
|
|
|
DestroySprite(sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static u16 sub_8109930(u8 spriteId)
|
|
|
|
{
|
|
|
|
u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
|
|
|
|
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) == 0)
|
|
|
|
{
|
|
|
|
var1 = ((var1 << 16) + 0x4A0000) >> 16;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
var1 = ((var1 << 16) + 0x2C0000) >> 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
return var1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8109984(struct Sprite *sprite, s16 x, s16 y)
|
|
|
|
{
|
|
|
|
sprite->data[0] = 0;
|
|
|
|
sprite->data[1] = 0;
|
|
|
|
sprite->data[2] = (u16)sprite->pos1.x * 8;
|
|
|
|
sprite->data[3] = (u16)sprite->pos1.y * 8;
|
|
|
|
sprite->data[4] = x * 8;
|
|
|
|
sprite->data[5] = y * 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_81099A0(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
int var1;
|
|
|
|
if (++sprite->data[0] > 2)
|
|
|
|
{
|
|
|
|
sprite->data[0] = 0;
|
|
|
|
++sprite->data[1];
|
|
|
|
var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
|
|
|
|
sprite->data[3] += var1;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data[2] += sprite->data[4];
|
|
|
|
sprite->pos1.x = sprite->data[2] >> 3;
|
|
|
|
sprite->data[3] += sprite->data[5];
|
|
|
|
sprite->pos1.y = sprite->data[3] >> 3;
|
|
|
|
|
|
|
|
if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
|
|
|
|
sprite->invisible = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8109A10(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->pos1.x = gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.y = gBattleAnimArgs[1];
|
|
|
|
|
|
|
|
sprite->data[0] = 0;
|
|
|
|
sprite->data[1] = 0;
|
|
|
|
sprite->data[2] = 0;
|
|
|
|
sprite->data[6] = gBattleAnimArgs[2];
|
|
|
|
sprite->data[7] = gBattleAnimArgs[3];
|
|
|
|
|
|
|
|
sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
|
|
|
|
sprite->callback = sub_8109A64;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8109A64(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
switch (sprite->data[0])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (sprite->data[6] != 0)
|
|
|
|
{
|
|
|
|
sprite->data[6]--;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data[0]++;
|
|
|
|
// fall through
|
|
|
|
case 1:
|
|
|
|
sprite->pos1.y += 8;
|
|
|
|
if (sprite->pos1.y >= sprite->data[7])
|
|
|
|
{
|
|
|
|
sprite->pos1.y = sprite->data[7];
|
|
|
|
sprite->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (++sprite->data[1] > 1)
|
|
|
|
{
|
|
|
|
sprite->data[1] = 0;
|
|
|
|
if ((++sprite->data[2] & 1) != 0)
|
|
|
|
{
|
|
|
|
sprite->pos2.y = -3;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->pos2.y = 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (++sprite->data[3] > 16)
|
|
|
|
{
|
|
|
|
DestroyAnimSprite(sprite);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//wisp orb
|
|
|
|
static void sub_8109AFC(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
switch (sprite->data[0])
|
|
|
|
{
|
|
|
|
case 0:
|
2018-12-20 04:13:26 +01:00
|
|
|
InitSpritePosToAnimAttacker(sprite, 0);
|
2018-12-08 13:25:17 +01:00
|
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
|
|
|
|
sprite->data[7] = gBattleAnimArgs[2];
|
|
|
|
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != 0)
|
|
|
|
{
|
|
|
|
sprite->data[4] = 4;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->data[4] = -4;
|
|
|
|
}
|
|
|
|
|
2018-12-20 04:13:26 +01:00
|
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
|
2018-12-08 13:25:17 +01:00
|
|
|
sprite->data[0]++;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
sprite->data[1] += 192;
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != 0)
|
|
|
|
{
|
|
|
|
sprite->pos2.y = -(sprite->data[1] >> 8);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->pos2.y = sprite->data[1] >> 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
|
|
|
|
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
|
|
|
|
|
|
|
|
if (++sprite->data[3] == 1)
|
|
|
|
{
|
|
|
|
sprite->data[3] = 0;
|
|
|
|
sprite->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
|
|
|
|
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
|
|
|
|
|
|
|
|
if (++sprite->data[3] == 31)
|
|
|
|
{
|
|
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
|
|
sprite->pos1.y += sprite->pos2.y;
|
|
|
|
sprite->pos2.y = 0;
|
|
|
|
sprite->pos2.x = 0;
|
|
|
|
|
|
|
|
sprite->data[0] = 256;
|
|
|
|
sprite->data[1] = sprite->pos1.x;
|
|
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
|
|
|
sprite->data[3] = sprite->pos1.y;
|
|
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
|
|
|
|
|
|
|
sub_80A6FD4(sprite);
|
|
|
|
sprite->callback = sub_8109C4C;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8109C4C(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
s16 initialData5;
|
|
|
|
s16 newData5;
|
|
|
|
|
2018-12-20 04:13:26 +01:00
|
|
|
if (!AnimTranslateLinear(sprite))
|
2018-12-08 13:25:17 +01:00
|
|
|
{
|
|
|
|
sprite->pos2.x += Sin(sprite->data[5], 16);
|
|
|
|
initialData5 = sprite->data[5];
|
|
|
|
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
|
|
|
|
newData5 = sprite->data[5];
|
|
|
|
|
|
|
|
if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0)
|
|
|
|
{
|
|
|
|
PlaySE12WithPanning(SE_W172, gUnknown_02038440);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DestroyAnimSprite(sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//wisp fire
|
|
|
|
void sub_8109CB0(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (!sprite->data[0])
|
|
|
|
{
|
|
|
|
sprite->data[1] = gBattleAnimArgs[0];
|
|
|
|
sprite->data[0] += 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data[3] += 0xC0 * 2;
|
|
|
|
sprite->data[4] += 0xA0;
|
|
|
|
|
|
|
|
sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8);
|
|
|
|
sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8);
|
|
|
|
|
|
|
|
sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
|
|
|
|
|
|
|
|
if (!IsContest())
|
|
|
|
{
|
|
|
|
if (sprite->data[1] < 64 || sprite->data[1] > 195)
|
2018-12-20 04:13:26 +01:00
|
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
|
2018-12-08 13:25:17 +01:00
|
|
|
else
|
2018-12-20 04:13:26 +01:00
|
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
|
2018-12-08 13:25:17 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (sprite->data[1] < 64 || sprite->data[1] > 195)
|
|
|
|
sprite->subpriority = 0x1D;
|
|
|
|
else
|
|
|
|
sprite->subpriority = 0x1F;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (++sprite->data[2] > 0x14)
|
|
|
|
sprite->invisible ^= 1;
|
|
|
|
|
|
|
|
if (sprite->data[2] == 0x1E)
|
|
|
|
DestroyAnimSprite(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8109DBC(u8 taskId)
|
|
|
|
{
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
|
|
|
|
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1;
|
|
|
|
task->data[14] = GetAnimBattlerSpriteId(1);
|
|
|
|
task->data[15] = GetAnimBattlerSpriteId(3);
|
|
|
|
|
|
|
|
task->func = sub_8109E2C;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8109E2C(u8 taskId)
|
|
|
|
{
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
switch (task->data[0])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
task->data[10] += task->data[12] * 2;
|
|
|
|
if (++task->data[1] >= 2)
|
|
|
|
{
|
|
|
|
task->data[1] = 0;
|
|
|
|
task->data[2]++;
|
|
|
|
if (task->data[2] & 1)
|
|
|
|
task->data[11] = 2;
|
|
|
|
else
|
|
|
|
task->data[11] = -2;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
|
|
|
|
{
|
|
|
|
gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (++task->data[9] == 16)
|
|
|
|
{
|
|
|
|
task->data[9] = 0;
|
|
|
|
task->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (++task->data[1] >= 5)
|
|
|
|
{
|
|
|
|
task->data[1] = 0;
|
|
|
|
task->data[2]++;
|
|
|
|
|
|
|
|
if (task->data[2] & 1)
|
|
|
|
task->data[11] = 2;
|
|
|
|
else
|
|
|
|
task->data[11] = -2;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
|
|
|
|
{
|
|
|
|
gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (++task->data[9] == 96)
|
|
|
|
{
|
|
|
|
task->data[9] = 0;
|
|
|
|
task->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
task->data[10] -= task->data[12] * 2;
|
|
|
|
|
|
|
|
if (++task->data[1] >= 2)
|
|
|
|
{
|
|
|
|
task->data[1] = 0;
|
|
|
|
task->data[2]++;
|
|
|
|
|
|
|
|
if (task->data[2] & 1)
|
|
|
|
task->data[11] = 2;
|
|
|
|
else
|
|
|
|
task->data[11] = -2;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
|
|
|
|
{
|
|
|
|
gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (++task->data[9] == 16)
|
|
|
|
{
|
|
|
|
task->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
|
|
|
|
{
|
|
|
|
gSprites[task->data[task->data[3] + 14]].pos2.x = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Used to add a color mask to the battle interface / HUD in Heat Wave.
|
|
|
|
// arg 0: opacity
|
|
|
|
// arg 1: color code
|
|
|
|
void AnimTask_BlendBackground(u8 taskId)
|
|
|
|
{
|
2019-02-06 20:17:09 +01:00
|
|
|
struct BattleAnimBgData animBg;
|
|
|
|
sub_80A6B30(&animBg);
|
|
|
|
BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor
|
2018-12-08 13:25:17 +01:00
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810A094(u8 taskId)
|
|
|
|
{
|
|
|
|
s8 unk;
|
|
|
|
u8 spriteId;
|
|
|
|
|
|
|
|
if (gTasks[taskId].data[0] == 0)
|
|
|
|
{
|
|
|
|
gTasks[taskId].data[1] = gBattleAnimArgs[0];
|
|
|
|
gTasks[taskId].data[2] = gBattleAnimArgs[1];
|
|
|
|
gTasks[taskId].data[3] = gBattleAnimArgs[2];
|
|
|
|
gTasks[taskId].data[4] = gBattleAnimArgs[3];
|
|
|
|
}
|
|
|
|
gTasks[taskId].data[0]++;
|
|
|
|
|
|
|
|
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
|
|
|
|
|
|
|
|
if (!gTasks[taskId].data[4])
|
|
|
|
unk = gUnknown_08595684[gTasks[taskId].data[0] % 10];
|
|
|
|
else
|
|
|
|
unk = gUnknown_08595694[gTasks[taskId].data[0] % 10];
|
|
|
|
|
|
|
|
if (gTasks[taskId].data[3] == 1)
|
|
|
|
gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk;
|
|
|
|
else
|
|
|
|
gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * unk;
|
|
|
|
|
|
|
|
if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
|
|
|
|
{
|
|
|
|
gSprites[spriteId].pos2.x = 0;
|
|
|
|
gSprites[spriteId].pos2.y = 0;
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
}
|
2018-12-20 04:19:54 +01:00
|
|
|
}
|