pokeemerald/data/maps/Route101/scripts.inc

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Route101_MapScripts:: @ 81EBCBA
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map_script MAP_SCRIPT_ON_TRANSITION, Route101_MapScript1_1EBCC5
map_script MAP_SCRIPT_ON_FRAME_TABLE, Route101_MapScript2_1EBCCB
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.byte 0
Route101_MapScript1_1EBCC5: @ 81EBCC5
call Route101_EventScript_2720AD
end
Route101_MapScript2_1EBCCB: @ 81EBCCB
map_script_2 VAR_ROUTE101_STATE, 0, Route101_EventScript_1EBCD5
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.2byte 0
Route101_EventScript_1EBCD5:: @ 81EBCD5
setflag FLAG_SPECIAL_FLAG_0x4000
setvar VAR_ROUTE101_STATE, 1
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end
Route101_EventScript_1EBCDE:: @ 81EBCDE
lockall
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playbgm MUS_EVENT0, 1
msgbox Route101_Text_1EBE8F, MSGBOX_DEFAULT
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closemessage
setobjectxy 2, 0, 15
setobjectxy 4, 0, 16
applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBDC2
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applymovement 2, Route101_Movement_1EBDE7
applymovement 4, Route101_Movement_1EBDB5
waitmovement 0
applymovement 4, Route101_Movement_1EBD96
applymovement 2, Route101_Movement_1EBDC8
waitmovement 0
applymovement 2, Common_Movement_WalkInPlaceRight
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waitmovement 0
applymovement 4, Route101_Movement_1EBDBD
applymovement 2, Route101_Movement_1EBDEF
waitmovement 0
msgbox Route101_Text_1EBE9A, MSGBOX_DEFAULT
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closemessage
setvar VAR_ROUTE101_STATE, 2
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releaseall
end
Route101_EventScript_1EBD4E:: @ 81EBD4E
lockall
msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT
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closemessage
applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD90
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waitmovement 0
releaseall
end
Route101_EventScript_1EBD64:: @ 81EBD64
lockall
msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT
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closemessage
applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD92
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waitmovement 0
releaseall
end
Route101_EventScript_1EBD7A:: @ 81EBD7A
lockall
msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT
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closemessage
applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD94
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waitmovement 0
releaseall
end
Route101_Movement_1EBD90: @ 81EBD90
walk_up
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step_end
Route101_Movement_1EBD92: @ 81EBD92
walk_right
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step_end
Route101_Movement_1EBD94: @ 81EBD94
walk_down
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step_end
Route101_Movement_1EBD96: @ 81EBD96
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
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step_end
Route101_Movement_1EBDB5: @ 81EBDB5
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_up
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step_end
Route101_Movement_1EBDBC: @ 81EBDBC
step_end
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Route101_Movement_1EBDBD: @ 81EBDBD
walk_in_place_fast_left
walk_in_place_fast_left
walk_in_place_fast_left
walk_in_place_fast_left
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step_end
Route101_Movement_1EBDC2: @ 81EBDC2
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_in_place_fastest_left
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step_end
Route101_Movement_1EBDC8: @ 81EBDC8
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
walk_fast_left
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step_end
Route101_Movement_1EBDE7: @ 81EBDE7
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_up
walk_fast_up
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step_end
Route101_Movement_1EBDEE: @ 81EBDEE
step_end
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Route101_Movement_1EBDEF: @ 81EBDEF
walk_in_place_fast_right
walk_in_place_fast_right
walk_in_place_fast_right
walk_in_place_fast_right
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step_end
Route101_Movement_1EBDF4: @ 81EBDF4
walk_up
walk_up
step_end
Route101_Movement_1EBDF7: @ 81EBDF7
walk_up
walk_left
walk_up
step_end
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Route101_EventScript_1EBDFB:: @ 81EBDFB
msgbox Route101_Text_1EBFDD, MSGBOX_NPC
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end
Route101_EventScript_1EBE04:: @ 81EBE04
msgbox Route101_Text_1EC04A, MSGBOX_NPC
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end
Route101_EventScript_1EBE0D:: @ 81EBE0D
msgbox Route101_Text_1EC0C8, MSGBOX_SIGN
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end
Route101_EventScript_1EBE16:: @ 81EBE16
lock
faceplayer
setflag FLAG_SYS_POKEMON_GET
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setflag FLAG_RESCUED_BIRCH
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fadescreen 1
removeobject 4
setobjectxy EVENT_OBJ_ID_PLAYER, 6, 13
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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special ChooseStarter
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waitstate
applymovement 2, Route101_Movement_1EBE8D
waitmovement 0
msgbox Route101_Text_1EBF12, MSGBOX_DEFAULT
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special HealPlayerParty
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setflag FLAG_HIDE_ROUTE_101_BIRCH_ZIGZAGOON_BATTLE
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_BIRCH
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setflag FLAG_HIDE_ROUTE_101_BIRCH_STARTERS_BAG
setvar VAR_BIRCH_LAB_STATE, 2
setvar VAR_ROUTE101_STATE, 3
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clearflag FLAG_SPECIAL_FLAG_0x4000
checkplayergender
compare VAR_RESULT, MALE
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call_if_eq Route101_EventScript_1EBE85
compare VAR_RESULT, FEMALE
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call_if_eq Route101_EventScript_1EBE89
warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 255, 6, 5
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waitstate
release
end
Route101_EventScript_1EBE85:: @ 81EBE85
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setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM
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return
Route101_EventScript_1EBE89:: @ 81EBE89
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setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
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return
Route101_Movement_1EBE8D: @ 81EBE8D
walk_right
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step_end
Route101_Text_1EBE8F: @ 81EBE8F
.string "H-help me!$"
Route101_Text_1EBE9A: @ 81EBE9A
.string "Hello! You over there!\n"
.string "Please! Help!\p"
.string "In my BAG!\n"
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.string "There's a POKé BALL!$"
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Route101_Text_1EBEDF: @ 81EBEDF
.string "Wh-Where are you going?!\n"
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.string "Don't leave me like this!$"
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Route101_Text_1EBF12: @ 81EBF12
.string "PROF. BIRCH: Whew…\p"
.string "I was in the tall grass studying wild\n"
.string "POKéMON when I was jumped.\p"
.string "You saved me.\n"
.string "Thanks a lot!\p"
.string "Oh?\p"
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.string "Hi, you're {PLAYER}{KUN}!\p"
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.string "This is not the place to chat, so come\n"
.string "by my POKéMON LAB later, okay?$"
Route101_Text_1EBFDD: @ 81EBFDD
.string "If POKéMON get tired, take them to\n"
.string "a POKéMON CENTER.\p"
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.string "There's a POKéMON CENTER in OLDALE\n"
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.string "TOWN right close by.$"
Route101_Text_1EC04A: @ 81EC04A
.string "Wild POKéMON will jump out at you in\n"
.string "tall grass.\p"
.string "If you want to catch POKéMON, you have\n"
.string "to go into the tall grass and search.$"
Route101_Text_1EC0C8: @ 81EC0C8
.string "ROUTE 101\n"
.string "{UP_ARROW} OLDALE TOWN$"
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