pokeemerald/src/text_window.c

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C
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#include "global.h"
#include "text.h"
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#include "text_window.h"
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#include "window.h"
#include "palette.h"
extern u8 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset);
extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
extern const struct TilesPal gUnknown_0851021C[];
extern const u32 gUnknown_08DDD748[];
extern const u16 gUnknown_0851017C[];
extern const u16 gUnknown_08DDD728[];
const struct TilesPal* sub_8098758(u8 id)
{
if (id > 19)
return &gUnknown_0851021C[0];
else
return &gUnknown_0851021C[id];
}
void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gUnknown_08DDD748, 0x1C0, destOffset);
LoadPalette(sub_8098C64(), palOffset, 0x20);
}
void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset)
{
sub_809882C(windowId, destOffset, palOffset);
}
void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gUnknown_0851021C[frameId].tiles, 0x120, destOffset);
LoadPalette(gUnknown_0851021C[frameId].pal, palOffset, 0x20);
}
void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset)
{
sub_80987D4(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset);
}
void sub_8098858(u8 windowId, u16 tileNum, u8 palNum)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft - 1, tilemapTop - 1, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft, tilemapTop - 1, width, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width, tilemapTop - 1, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft - 1, tilemapTop, 1, height, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width, tilemapTop, 1, height, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft - 1, tilemapTop + height, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft, tilemapTop + height, width, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width, tilemapTop + height, 1, 1, palNum);
}
void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft, tilemapTop, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft + 1, tilemapTop, width - 2, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width - 1, tilemapTop, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft, tilemapTop + 1, 1, height - 2, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width - 1, tilemapTop + 1, 1, height - 2, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft, tilemapTop + height - 1, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft + 1, tilemapTop + height - 1, width - 2, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width - 1, tilemapTop + height - 1, 1, 1, palNum);
}
void rbox_fill_rectangle(u8 windowId)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
FillBgTilemapBufferRect(bgLayer, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0x11);
}
const u16* stdpal_get(u8 id)
{
switch (id)
{
case 0:
id = 0;
break;
case 1:
id = 0x10;
break;
case 2:
id = 0x20;
break;
case 3:
id = 0x30;
break;
case 4:
default:
id = 0x40;
break;
}
return &gUnknown_0851017C[id];
}
const u16* sub_8098C64(void)
{
return gUnknown_08DDD728;
}
void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset)
{
LoadBgTiles(bg, gUnknown_0851021C[gSaveBlock2Ptr->optionsWindowFrameType].tiles, 0x120, destOffset);
LoadPalette(sub_8098758(gSaveBlock2Ptr->optionsWindowFrameType)->pal, palOffset, 0x20);
}