mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-19 04:57:39 +01:00
126 lines
5.2 KiB
C
126 lines
5.2 KiB
C
#include "global.h"
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#include "text.h"
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#include "text_window.h"
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#include "window.h"
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#include "palette.h"
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extern u8 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset);
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extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
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extern const struct TilesPal gUnknown_0851021C[];
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extern const u32 gUnknown_08DDD748[];
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extern const u16 gUnknown_0851017C[];
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extern const u16 gUnknown_08DDD728[];
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const struct TilesPal* sub_8098758(u8 id)
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{
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if (id > 19)
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return &gUnknown_0851021C[0];
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else
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return &gUnknown_0851021C[id];
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}
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void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset)
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{
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LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gUnknown_08DDD748, 0x1C0, destOffset);
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LoadPalette(sub_8098C64(), palOffset, 0x20);
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}
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void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset)
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{
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sub_809882C(windowId, destOffset, palOffset);
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}
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void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
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{
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LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gUnknown_0851021C[frameId].tiles, 0x120, destOffset);
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LoadPalette(gUnknown_0851021C[frameId].pal, palOffset, 0x20);
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}
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void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset)
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{
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sub_80987D4(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset);
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}
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void sub_8098858(u8 windowId, u16 tileNum, u8 palNum)
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{
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u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
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u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
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u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
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u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
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u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
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FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft - 1, tilemapTop - 1, 1, 1, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft, tilemapTop - 1, width, 1, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width, tilemapTop - 1, 1, 1, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft - 1, tilemapTop, 1, height, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width, tilemapTop, 1, height, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft - 1, tilemapTop + height, 1, 1, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft, tilemapTop + height, width, 1, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width, tilemapTop + height, 1, 1, palNum);
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}
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void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum)
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{
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u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
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u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
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u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
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u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
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u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
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FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft, tilemapTop, 1, 1, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft + 1, tilemapTop, width - 2, 1, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width - 1, tilemapTop, 1, 1, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft, tilemapTop + 1, 1, height - 2, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width - 1, tilemapTop + 1, 1, height - 2, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft, tilemapTop + height - 1, 1, 1, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft + 1, tilemapTop + height - 1, width - 2, 1, palNum);
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FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width - 1, tilemapTop + height - 1, 1, 1, palNum);
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}
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void rbox_fill_rectangle(u8 windowId)
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{
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u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY);
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u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
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u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
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u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
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u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
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FillBgTilemapBufferRect(bgLayer, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0x11);
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}
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const u16* stdpal_get(u8 id)
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{
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switch (id)
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{
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case 0:
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id = 0;
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break;
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case 1:
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id = 0x10;
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break;
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case 2:
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id = 0x20;
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break;
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case 3:
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id = 0x30;
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break;
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case 4:
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default:
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id = 0x40;
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break;
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}
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return &gUnknown_0851017C[id];
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}
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const u16* sub_8098C64(void)
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{
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return gUnknown_08DDD728;
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}
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void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset)
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{
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LoadBgTiles(bg, gUnknown_0851021C[gSaveBlock2Ptr->optionsWindowFrameType].tiles, 0x120, destOffset);
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LoadPalette(sub_8098758(gSaveBlock2Ptr->optionsWindowFrameType)->pal, palOffset, 0x20);
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}
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