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# include "global.h"
# include "strings.h"
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ALIGNED ( 4 )
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const u8 gText_ExpandedPlaceholder_Empty [ ] = _ ( " " ) ;
const u8 gText_ExpandedPlaceholder_Kun [ ] = _ ( " " ) ;
const u8 gText_ExpandedPlaceholder_Chan [ ] = _ ( " " ) ;
const u8 gText_ExpandedPlaceholder_Sapphire [ ] = _ ( " SAPPHIRE " ) ;
const u8 gText_ExpandedPlaceholder_Ruby [ ] = _ ( " RUBY " ) ;
const u8 gText_ExpandedPlaceholder_Emerald [ ] = _ ( " EMERALD " ) ;
const u8 gText_ExpandedPlaceholder_Aqua [ ] = _ ( " AQUA " ) ;
const u8 gText_ExpandedPlaceholder_Magma [ ] = _ ( " MAGMA " ) ;
const u8 gText_ExpandedPlaceholder_Archie [ ] = _ ( " ARCHIE " ) ;
const u8 gText_ExpandedPlaceholder_Maxie [ ] = _ ( " MAXIE " ) ;
const u8 gText_ExpandedPlaceholder_Kyogre [ ] = _ ( " KYOGRE " ) ;
const u8 gText_ExpandedPlaceholder_Groudon [ ] = _ ( " GROUDON " ) ;
const u8 gText_ExpandedPlaceholder_Brendan [ ] = _ ( " BRENDAN " ) ;
const u8 gText_ExpandedPlaceholder_May [ ] = _ ( " MAY " ) ;
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const u8 gText_EggNickname [ ] = _ ( " EGG " ) ;
const u8 gText_Pokemon [ ] = _ ( " POKéMON " ) ;
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const u8 gText_ProfBirchMatchCallName [ ] = _ ( " PROF. BIRCH " ) ;
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const u8 gText_MainMenuNewGame [ ] = _ ( " NEW GAME " ) ;
const u8 gText_MainMenuContinue [ ] = _ ( " CONTINUE " ) ;
const u8 gText_MainMenuOption [ ] = _ ( " OPTION " ) ;
const u8 gText_MainMenuMysteryGift [ ] = _ ( " MYSTERY GIFT " ) ;
const u8 gText_MainMenuMysteryGift2 [ ] = _ ( " MYSTERY GIFT " ) ;
const u8 gText_MainMenuMysteryEvents [ ] = _ ( " MYSTERY EVENTS " ) ;
const u8 gText_WirelessNotConnected [ ] = _ ( " The Wireless Adapter is not \n connected. " ) ;
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const u8 gText_MysteryGiftCantUse [ ] = _ ( " MYSTERY GIFT can't be used while \n the Wireless Adapter is attached. " ) ;
const u8 gText_MysteryEventsCantUse [ ] = _ ( " MYSTERY EVENTS can't be used while \n the Wireless Adapter is attached. " ) ;
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const u8 gText_UpdatingSaveExternalData [ ] = _ ( " Updating save file using external \n data. Please wait. " ) ; // Unused
const u8 gText_SaveFileUpdated [ ] = _ ( " The save file has been updated. " ) ; // Unused
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const u8 gText_SaveFileCorrupted [ ] = _ ( " The save file is corrupted. The \n previous save file will be loaded. " ) ;
const u8 gText_SaveFileErased [ ] = _ ( " The save file has been erased \n due to corruption or damage. " ) ;
const u8 gJPText_No1MSubCircuit [ ] = _ ( " 1Mサブきばんが ささっていません! " ) ;
const u8 gText_BatteryRunDry [ ] = _ ( " The internal battery has run dry. \n The game can be played. \ pHowever, clock-based events will \n no longer occur. " ) ;
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const u8 gText_Player [ ] = _ ( " PLAYER " ) ; // Unused
const u8 gText_Pokedex [ ] = _ ( " POKéDEX " ) ; // Unused
const u8 gText_Time [ ] = _ ( " TIME " ) ;
const u8 gText_Badges [ ] = _ ( " BADGES " ) ; // Unused
const u8 gText_AButton [ ] = _ ( " A Button " ) ; // Unused
const u8 gText_BButton [ ] = _ ( " B Button " ) ; // Unused
const u8 gText_RButton [ ] = _ ( " R Button " ) ; // Unused
const u8 gText_LButton [ ] = _ ( " L Button " ) ; // Unused
const u8 gText_Start [ ] = _ ( " START " ) ; // Unused
const u8 gText_Select [ ] = _ ( " SELECT " ) ; // Unused
const u8 gText_ControlPad [ ] = _ ( " + Control Pad " ) ; // Unused
const u8 gText_LButtonRButton [ ] = _ ( " L Button R Button " ) ; // Unused
const u8 gText_Controls [ ] = _ ( " CONTROLS " ) ; // Unused
ALIGNED ( 4 ) const u8 gText_PickOk [ ] = _ ( " {DPAD_UPDOWN}PICK {A_BUTTON}OK " ) ; // Unused
ALIGNED ( 4 ) const u8 gText_Next [ ] = _ ( " {A_BUTTON}NEXT " ) ; // Unused
ALIGNED ( 4 ) const u8 gText_NextBack [ ] = _ ( " {A_BUTTON}NEXT {B_BUTTON}BACK " ) ; // Unused
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ALIGNED ( 4 ) const u8 gText_PickNextCancel [ ] = _ ( " {DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL " ) ;
ALIGNED ( 4 ) const u8 gText_PickCancel [ ] = _ ( " {DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL " ) ;
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ALIGNED ( 4 ) const u8 gText_AButtonExit [ ] = _ ( " {A_BUTTON}EXIT " ) ;
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const u8 gText_BirchBoy [ ] = _ ( " BOY " ) ;
const u8 gText_BirchGirl [ ] = _ ( " GIRL " ) ;
const u8 gText_DefaultNameStu [ ] = _ ( " STU " ) ;
const u8 gText_DefaultNameMilton [ ] = _ ( " MILTON " ) ;
const u8 gText_DefaultNameTom [ ] = _ ( " TOM " ) ;
const u8 gText_DefaultNameKenny [ ] = _ ( " KENNY " ) ;
const u8 gText_DefaultNameReid [ ] = _ ( " REID " ) ;
const u8 gText_DefaultNameJude [ ] = _ ( " JUDE " ) ;
const u8 gText_DefaultNameJaxson [ ] = _ ( " JAXSON " ) ;
const u8 gText_DefaultNameEaston [ ] = _ ( " EASTON " ) ;
const u8 gText_DefaultNameWalker [ ] = _ ( " WALKER " ) ;
const u8 gText_DefaultNameTeru [ ] = _ ( " TERU " ) ;
const u8 gText_DefaultNameJohnny [ ] = _ ( " JOHNNY " ) ;
const u8 gText_DefaultNameBrett [ ] = _ ( " BRETT " ) ;
const u8 gText_DefaultNameSeth [ ] = _ ( " SETH " ) ;
const u8 gText_DefaultNameTerry [ ] = _ ( " TERRY " ) ;
const u8 gText_DefaultNameCasey [ ] = _ ( " CASEY " ) ;
const u8 gText_DefaultNameDarren [ ] = _ ( " DARREN " ) ;
const u8 gText_DefaultNameLandon [ ] = _ ( " LANDON " ) ;
const u8 gText_DefaultNameCollin [ ] = _ ( " COLLIN " ) ;
const u8 gText_DefaultNameStanley [ ] = _ ( " STANLEY " ) ;
const u8 gText_DefaultNameQuincy [ ] = _ ( " QUINCY " ) ;
const u8 gText_DefaultNameKimmy [ ] = _ ( " KIMMY " ) ;
const u8 gText_DefaultNameTiara [ ] = _ ( " TIARA " ) ;
const u8 gText_DefaultNameBella [ ] = _ ( " BELLA " ) ;
const u8 gText_DefaultNameJayla [ ] = _ ( " JAYLA " ) ;
const u8 gText_DefaultNameAllie [ ] = _ ( " ALLIE " ) ;
const u8 gText_DefaultNameLianna [ ] = _ ( " LIANNA " ) ;
const u8 gText_DefaultNameSara [ ] = _ ( " SARA " ) ;
const u8 gText_DefaultNameMonica [ ] = _ ( " MONICA " ) ;
const u8 gText_DefaultNameCamila [ ] = _ ( " CAMILA " ) ;
const u8 gText_DefaultNameAubree [ ] = _ ( " AUBREE " ) ;
const u8 gText_DefaultNameRuthie [ ] = _ ( " RUTHIE " ) ;
const u8 gText_DefaultNameHazel [ ] = _ ( " HAZEL " ) ;
const u8 gText_DefaultNameNadine [ ] = _ ( " NADINE " ) ;
const u8 gText_DefaultNameTanja [ ] = _ ( " TANJA " ) ;
const u8 gText_DefaultNameYasmin [ ] = _ ( " YASMIN " ) ;
const u8 gText_DefaultNameNicola [ ] = _ ( " NICOLA " ) ;
const u8 gText_DefaultNameLillie [ ] = _ ( " LILLIE " ) ;
const u8 gText_DefaultNameTerra [ ] = _ ( " TERRA " ) ;
const u8 gText_DefaultNameLucy [ ] = _ ( " LUCY " ) ;
const u8 gText_DefaultNameHalie [ ] = _ ( " HALIE " ) ;
const u8 gText_ThisIsAPokemon [ ] = _ ( " This is what we call a “POKéMON.”{PAUSE 96} \ p " ) ;
const u8 gText_5MarksPokemon [ ] = _ ( " ????? POKéMON " ) ;
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const u8 gText_UnkHeight [ ] = _ ( " {CLEAR_TO 0x0C}??'??” " ) ;
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const u8 gText_UnkWeight [ ] = _ ( " ????.? lbs. " ) ;
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const u8 gText_EmptyPkmnCategory [ ] = _ ( " POKéMON " ) ; // Unused
const u8 gText_EmptyHeight [ ] = _ ( " {CLEAR_TO 0x0C} ' ” " ) ; // Unused
const u8 gText_EmptyWeight [ ] = _ ( " . lbs. " ) ; // Unused
const u8 gText_EmptyPokedexInfo1 [ ] = _ ( " " ) ; // Unused
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const u8 gText_CryOf [ ] = _ ( " CRY OF " ) ;
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const u8 gText_EmptyPokedexInfo2 [ ] = _ ( " " ) ; // Unused
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const u8 gText_SizeComparedTo [ ] = _ ( " SIZE COMPARED TO " ) ;
const u8 gText_PokedexRegistration [ ] = _ ( " POKéDEX registration completed. " ) ;
const u8 gText_HTHeight [ ] = _ ( " HT " ) ;
const u8 gText_WTWeight [ ] = _ ( " WT " ) ;
const u8 gText_SearchingPleaseWait [ ] = _ ( " Searching… \n Please wait. " ) ;
const u8 gText_SearchCompleted [ ] = _ ( " Search completed. " ) ;
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const u8 gText_NoMatchingPkmnWereFound [ ] = _ ( " No matching POKéMON were found. " ) ;
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const u8 gText_SearchForPkmnBasedOnParameters [ ] = _ ( " Search for POKéMON based on \n selected parameters. " ) ;
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const u8 gText_SwitchPokedexListings [ ] = _ ( " Switch POKéDEX listings. " ) ;
const u8 gText_ReturnToPokedex [ ] = _ ( " Return to the POKéDEX. " ) ;
const u8 gText_SelectPokedexMode [ ] = _ ( " Select the POKéDEX mode. " ) ;
const u8 gText_SelectPokedexListingMode [ ] = _ ( " Select the POKéDEX listing mode. " ) ;
const u8 gText_ListByFirstLetter [ ] = _ ( " List by the first letter in the name. \n Spotted POKéMON only. " ) ;
const u8 gText_ListByBodyColor [ ] = _ ( " List by body color. \n Spotted POKéMON only. " ) ;
const u8 gText_ListByType [ ] = _ ( " List by type. \n Owned POKéMON only. " ) ;
const u8 gText_ExecuteSearchSwitch [ ] = _ ( " Execute search/switch. " ) ;
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const u8 gText_DexHoennTitle [ ] = _ ( " HOENN DEX " ) ;
const u8 gText_DexNatTitle [ ] = _ ( " NATIONAL DEX " ) ;
const u8 gText_DexSortNumericalTitle [ ] = _ ( " NUMERICAL MODE " ) ;
const u8 gText_DexSortAtoZTitle [ ] = _ ( " A TO Z MODE " ) ;
const u8 gText_DexSortHeaviestTitle [ ] = _ ( " HEAVIEST MODE " ) ;
const u8 gText_DexSortLightestTitle [ ] = _ ( " LIGHTEST MODE " ) ;
const u8 gText_DexSortTallestTitle [ ] = _ ( " TALLEST MODE " ) ;
const u8 gText_DexSortSmallestTitle [ ] = _ ( " SMALLEST MODE " ) ;
const u8 gText_DexSearchAlphaABC [ ] = _ ( " ABC " ) ;
const u8 gText_DexSearchAlphaDEF [ ] = _ ( " DEF " ) ;
const u8 gText_DexSearchAlphaGHI [ ] = _ ( " GHI " ) ;
const u8 gText_DexSearchAlphaJKL [ ] = _ ( " JKL " ) ;
const u8 gText_DexSearchAlphaMNO [ ] = _ ( " MNO " ) ;
const u8 gText_DexSearchAlphaPQR [ ] = _ ( " PQR " ) ;
const u8 gText_DexSearchAlphaSTU [ ] = _ ( " STU " ) ;
const u8 gText_DexSearchAlphaVWX [ ] = _ ( " VWX " ) ;
const u8 gText_DexSearchAlphaYZ [ ] = _ ( " YZ " ) ;
const u8 gText_DexSearchColorRed [ ] = _ ( " RED " ) ;
const u8 gText_DexSearchColorBlue [ ] = _ ( " BLUE " ) ;
const u8 gText_DexSearchColorYellow [ ] = _ ( " YELLOW " ) ;
const u8 gText_DexSearchColorGreen [ ] = _ ( " GREEN " ) ;
const u8 gText_DexSearchColorBlack [ ] = _ ( " BLACK " ) ;
const u8 gText_DexSearchColorBrown [ ] = _ ( " BROWN " ) ;
const u8 gText_DexSearchColorPurple [ ] = _ ( " PURPLE " ) ;
const u8 gText_DexSearchColorGray [ ] = _ ( " GRAY " ) ;
const u8 gText_DexSearchColorWhite [ ] = _ ( " WHITE " ) ;
const u8 gText_DexSearchColorPink [ ] = _ ( " PINK " ) ;
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const u8 gText_DexHoennDescription [ ] = _ ( " HOENN region's POKéDEX " ) ;
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const u8 gText_DexNatDescription [ ] = _ ( " National edition POKéDEX " ) ;
const u8 gText_DexSortNumericalDescription [ ] = _ ( " POKéMON are listed according to their \n number. " ) ;
const u8 gText_DexSortAtoZDescription [ ] = _ ( " Spotted and owned POKéMON are listed \n alphabetically. " ) ;
const u8 gText_DexSortHeaviestDescription [ ] = _ ( " Owned POKéMON are listed from the \n heaviest to the lightest. " ) ;
const u8 gText_DexSortLightestDescription [ ] = _ ( " Owned POKéMON are listed from the \n lightest to the heaviest. " ) ;
const u8 gText_DexSortTallestDescription [ ] = _ ( " Owned POKéMON are listed from the \n tallest to the smallest. " ) ;
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const u8 gText_DexSortSmallestDescription [ ] = _ ( " Owned POKéMON are listed from the \n smallest to the tallest. " ) ;
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const u8 gText_DexEmptyString [ ] = _ ( " " ) ;
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const u8 gText_DexSearchDontSpecify [ ] = _ ( " DON'T SPECIFY. " ) ;
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const u8 gText_DexSearchTypeNone [ ] = _ ( " NONE " ) ;
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const u8 gText_SelectorArrow [ ] = _ ( " ▶ " ) ;
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const u8 gText_EmptySpace [ ] = _ ( " " ) ; // Unused
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const u8 gText_WelcomeToHOF [ ] = _ ( " Welcome to the HALL OF FAME! " ) ;
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const u8 gText_HOFDexRating [ ] = _ ( " Spotted POKéMON: {STR_VAR_1}! \n Owned POKéMON: {STR_VAR_2}! \ pPROF. BIRCH's POKéDEX rating! \ pPROF. BIRCH: Let's see… \ p " ) ;
const u8 gText_HOFDexSaving [ ] = _ ( " SAVING… \n DON'T TURN OFF THE POWER. " ) ;
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const u8 gText_HOFCorrupted [ ] = _ ( " The HALL OF FAME data is corrupted. " ) ;
const u8 gText_HOFNumber [ ] = _ ( " HALL OF FAME No. {STR_VAR_1} " ) ;
const u8 gText_LeagueChamp [ ] = _ ( " LEAGUE CHAMPION! \n CONGRATULATIONS! " ) ;
const u8 gText_Number [ ] = _ ( " No. " ) ;
const u8 gText_Level [ ] = _ ( " Lv. " ) ;
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const u8 gText_IdNumberSlash [ ] = _ ( " IDNo. / " ) ; // Unused
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const u8 gText_Name [ ] = _ ( " NAME " ) ;
const u8 gText_IDNumber [ ] = _ ( " IDNo. " ) ;
const u8 gText_BirchInTrouble [ ] = _ ( " PROF. BIRCH is in trouble! \n Release a POKéMON and rescue him! " ) ;
const u8 gText_ConfirmStarterChoice [ ] = _ ( " Do you choose this POKéMON? " ) ;
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const u8 gText_Pokemon4 [ ] = _ ( " POKéMON " ) ; // Unused
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const u8 gText_FlyToWhere [ ] = _ ( " FLY to where? " ) ;
const u8 gMenuText_Use [ ] = _ ( " USE " ) ;
const u8 gMenuText_Toss [ ] = _ ( " TOSS " ) ;
const u8 gMenuText_Register [ ] = _ ( " REGISTER " ) ;
const u8 gMenuText_Give [ ] = _ ( " GIVE " ) ;
const u8 gMenuText_CheckTag [ ] = _ ( " CHECK TAG " ) ;
const u8 gMenuText_Confirm [ ] = _ ( " CONFIRM " ) ;
const u8 gMenuText_Walk [ ] = _ ( " WALK " ) ;
const u8 gText_Cancel [ ] = _ ( " CANCEL " ) ;
const u8 gText_Cancel2 [ ] = _ ( " CANCEL " ) ;
const u8 gMenuText_Show [ ] = _ ( " SHOW " ) ;
const u8 gText_EmptyString2 [ ] = _ ( " " ) ;
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const u8 gText_Cancel7 [ ] = _ ( " CANCEL " ) ; // Unused
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const u8 gText_Item [ ] = _ ( " ITEM " ) ;
const u8 gText_Mail [ ] = _ ( " MAIL " ) ;
const u8 gText_Take [ ] = _ ( " TAKE " ) ;
const u8 gText_Store [ ] = _ ( " STORE " ) ;
const u8 gMenuText_Check [ ] = _ ( " CHECK " ) ;
const u8 gText_None [ ] = _ ( " NONE " ) ;
const u8 gMenuText_Deselect [ ] = _ ( " DESELECT " ) ;
const u8 gText_ThreeMarks [ ] = _ ( " ??? " ) ;
const u8 gText_FiveMarks [ ] = _ ( " ????? " ) ;
const u8 gText_Slash [ ] = _ ( " / " ) ;
const u8 gText_OneDash [ ] = _ ( " - " ) ;
const u8 gText_TwoDashes [ ] = _ ( " -- " ) ;
const u8 gText_ThreeDashes [ ] = _ ( " --- " ) ;
const u8 gText_MaleSymbol [ ] = _ ( " ♂ " ) ;
const u8 gText_FemaleSymbol [ ] = _ ( " ♀ " ) ;
const u8 gText_LevelSymbol [ ] = _ ( " {LV} " ) ;
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const u8 gText_NumberClear01 [ ] = _ ( " {NO}{CLEAR 0x01} " ) ;
const u8 gText_PlusSymbol [ ] = _ ( " + " ) ; // Unused
const u8 gText_RightArrow [ ] = _ ( " {RIGHT_ARROW} " ) ; // Unused
const u8 gText_IDNumber2 [ ] = _ ( " {ID}{NO} " ) ;
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const u8 gText_Space [ ] = _ ( " " ) ;
const u8 gText_SelectorArrow2 [ ] = _ ( " ▶ " ) ;
const u8 gText_GoBackPrevMenu [ ] = _ ( " Go back to the \n previous menu. " ) ;
const u8 gText_WhatWouldYouLike [ ] = _ ( " What would you like to do? " ) ;
const u8 gMenuText_Give2 [ ] = _ ( " GIVE " ) ;
const u8 gText_xVar1 [ ] = _ ( " × {STR_VAR_1}" ) ;
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const u8 gText_Berry2 [ ] = _ ( " BERRY " ) ; // Unused
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const u8 gText_Coins [ ] = _ ( " {STR_VAR_1} COINS " ) ;
const u8 gText_CloseBag [ ] = _ ( " CLOSE BAG " ) ;
const u8 gText_Var1IsSelected [ ] = _ ( " {STR_VAR_1} is \n selected. " ) ;
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const u8 gText_CantWriteMail [ ] = _ ( " You can't write \n MAIL here. " ) ;
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const u8 gText_NoPokemon [ ] = _ ( " There is no \n POKéMON. " ) ;
const u8 gText_MoveVar1Where [ ] = _ ( " Move the \n {STR_VAR_1} \n where? " ) ;
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const u8 gText_Var1CantBeHeld [ ] = _ ( " The {STR_VAR_1} can't be held. " ) ;
const u8 gText_Var1CantBeHeldHere [ ] = _ ( " The {STR_VAR_1} can't be held \n here. " ) ;
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const u8 gText_DepositHowManyVar1 [ ] = _ ( " Deposit how many \n {STR_VAR_1}(s)? " ) ;
const u8 gText_DepositedVar2Var1s [ ] = _ ( " Deposited {STR_VAR_2} \n {STR_VAR_1}(s). " ) ;
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const u8 gText_NoRoomForItems [ ] = _ ( " There's no room to \n store items. " ) ;
const u8 gText_CantStoreImportantItems [ ] = _ ( " Important items \n can't be stored in \n the PC! " ) ;
const u8 gText_TooImportantToToss [ ] = _ ( " That's much too \n important to toss \n out! " ) ;
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const u8 gText_TossHowManyVar1s [ ] = _ ( " Toss out how many \n {STR_VAR_1}(s)? " ) ;
const u8 gText_ThrewAwayVar2Var1s [ ] = _ ( " Threw away {STR_VAR_2} \n {STR_VAR_1}(s). " ) ;
const u8 gText_ConfirmTossItems [ ] = _ ( " Is it okay to \n throw away {STR_VAR_2} \n {STR_VAR_1}(s)? " ) ;
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const u8 gText_DadsAdvice [ ] = _ ( " DAD's advice… \n {PLAYER}, there's a time and place for \ leverything!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_CantDismountBike [ ] = _ ( " You can't dismount your BIKE here.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_ItemFinderNearby [ ] = _ ( " Huh? \n The ITEMFINDER's responding! \ pThere's an item buried around here!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_ItemFinderOnTop [ ] = _ ( " Oh! \n The ITEMFINDER's shaking wildly!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_ItemFinderNothing [ ] = _ ( " … … … …Nope! \n There's no response.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_CoinCase [ ] = _ ( " Your COINS: \n {STR_VAR_1}{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_BootedUpTM [ ] = _ ( " Booted up a TM. " ) ;
const u8 gText_BootedUpHM [ ] = _ ( " Booted up an HM. " ) ;
const u8 gText_TMHMContainedVar1 [ ] = _ ( " It contained \n {STR_VAR_1}. \ pTeach {STR_VAR_1} \n to a POKéMON? " ) ;
const u8 gText_PlayerUsedVar2 [ ] = _ ( " {PLAYER} used the \n {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_RepelEffectsLingered [ ] = _ ( " But the effects of a REPEL \n lingered from earlier.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_UsedVar2WildLured [ ] = _ ( " {PLAYER} used the \n {STR_VAR_2}. \ pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_UsedVar2WildRepelled [ ] = _ ( " {PLAYER} used the \n {STR_VAR_2}. \ pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_BoxFull [ ] = _ ( " The BOX is full.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PowderQty [ ] = _ ( " POWDER QTY: {STR_VAR_1}{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_TheField [ ] = _ ( " the field " ) ;
const u8 gText_TheBattle [ ] = _ ( " the battle " ) ;
const u8 gText_ThePokemonList [ ] = _ ( " the POKéMON LIST " ) ;
const u8 gText_TheShop [ ] = _ ( " the shop " ) ;
const u8 gText_ThePC [ ] = _ ( " the PC " ) ;
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const u8 * const gReturnToXStringsTable [ ] =
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{
gText_TheField ,
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gText_TheBattle ,
gText_ThePokemonList ,
gText_TheShop ,
gText_TheField ,
gText_TheField ,
gText_ThePC ,
gText_TheField ,
gText_TheField ,
gText_TheField ,
gText_TheBattle ,
gText_ThePC
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} ;
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const u8 * const gReturnToXStringsTable2 [ ] =
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{
gText_TheField ,
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gText_TheBattle ,
gText_ThePokemonList ,
gText_TheField
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} ;
const u8 gText_ReturnToVar1 [ ] = _ ( " Return to \n {STR_VAR_1}. " ) ;
const u8 gText_ItemsPocket [ ] = _ ( " ITEMS " ) ;
const u8 gText_PokeBallsPocket [ ] = _ ( " POKé BALLS " ) ;
const u8 gText_TMHMPocket [ ] = _ ( " TMs & HMs " ) ;
const u8 gText_BerriesPocket [ ] = _ ( " BERRIES " ) ;
const u8 gText_KeyItemsPocket [ ] = _ ( " KEY ITEMS " ) ;
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const u8 * const gPocketNamesStringsTable [ ] =
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{
gText_ItemsPocket ,
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gText_PokeBallsPocket ,
gText_TMHMPocket ,
gText_BerriesPocket ,
gText_KeyItemsPocket
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} ;
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const u8 gText_NumberVar1Clear7Var2 [ ] = _ ( " {NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2} " ) ;
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const u8 gText_ClearTo11Var1Clear5Var2 [ ] = _ ( " {CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2} " ) ;
const u8 gText_SizeSlash [ ] = _ ( " SIZE / " ) ;
const u8 gText_FirmSlash [ ] = _ ( " FIRM / " ) ;
const u8 gText_Var1DotVar2 [ ] = _ ( " {STR_VAR_1}.{STR_VAR_2}” " ) ;
// Berry firmness strings
const u8 gBerryFirmnessString_VerySoft [ ] = _ ( " Very soft " ) ;
const u8 gBerryFirmnessString_Soft [ ] = _ ( " Soft " ) ;
const u8 gBerryFirmnessString_Hard [ ] = _ ( " Hard " ) ;
const u8 gBerryFirmnessString_VeryHard [ ] = _ ( " Very hard " ) ;
const u8 gBerryFirmnessString_SuperHard [ ] = _ ( " Super hard " ) ;
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const u8 gText_NumberVar1Var2 [ ] = _ ( " {NO}{STR_VAR_1} {STR_VAR_2} " ) ;
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const u8 gText_BerryTag [ ] = _ ( " BERRY TAG " ) ;
const u8 gText_RedPokeblock [ ] = _ ( " RED {POKEBLOCK} " ) ;
const u8 gText_BluePokeblock [ ] = _ ( " BLUE {POKEBLOCK} " ) ;
const u8 gText_PinkPokeblock [ ] = _ ( " PINK {POKEBLOCK} " ) ;
const u8 gText_GreenPokeblock [ ] = _ ( " GREEN {POKEBLOCK} " ) ;
const u8 gText_YellowPokeblock [ ] = _ ( " YELLOW {POKEBLOCK} " ) ;
const u8 gText_PurplePokeblock [ ] = _ ( " PURPLE {POKEBLOCK} " ) ;
const u8 gText_IndigoPokeblock [ ] = _ ( " INDIGO {POKEBLOCK} " ) ;
const u8 gText_BrownPokeblock [ ] = _ ( " BROWN {POKEBLOCK} " ) ;
const u8 gText_LiteBluePokeblock [ ] = _ ( " LITEBLUE {POKEBLOCK} " ) ;
const u8 gText_OlivePokeblock [ ] = _ ( " OLIVE {POKEBLOCK} " ) ;
const u8 gText_GrayPokeblock [ ] = _ ( " GRAY {POKEBLOCK} " ) ;
const u8 gText_BlackPokeblock [ ] = _ ( " BLACK {POKEBLOCK} " ) ;
const u8 gText_WhitePokeblock [ ] = _ ( " WHITE {POKEBLOCK} " ) ;
const u8 gText_GoldPokeblock [ ] = _ ( " GOLD {POKEBLOCK} " ) ;
const u8 gText_Spicy [ ] = _ ( " SPICY " ) ;
const u8 gText_Dry [ ] = _ ( " DRY " ) ;
const u8 gText_Sweet [ ] = _ ( " SWEET " ) ;
const u8 gText_Bitter [ ] = _ ( " BITTER " ) ;
const u8 gText_Sour [ ] = _ ( " SOUR " ) ;
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const u8 gText_Tasty [ ] = _ ( " TASTY " ) ; // Unused
const u8 gText_Feel [ ] = _ ( " FEEL " ) ; // Unused
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const u8 gText_StowCase [ ] = _ ( " Stow CASE. " ) ;
const u8 gText_LvVar1 [ ] = _ ( " {LV}{STR_VAR_1} " ) ;
const u8 gText_ThrowAwayVar1 [ ] = _ ( " Throw away this \n {STR_VAR_1}? " ) ;
const u8 gText_Var1ThrownAway [ ] = _ ( " The {STR_VAR_1} \n was thrown away. " ) ;
const u8 gText_Var1AteTheVar2 [ ] = _ ( " {STR_VAR_1} ate the \n {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_Var1HappilyAteVar2 [ ] = _ ( " {STR_VAR_1} happily ate the \n {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_Var1DisdainfullyAteVar2 [ ] = _ ( " {STR_VAR_1} disdainfully ate the \n {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_ShopBuy [ ] = _ ( " BUY " ) ;
const u8 gText_ShopSell [ ] = _ ( " SELL " ) ;
const u8 gText_ShopQuit [ ] = _ ( " QUIT " ) ;
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const u8 gText_InBagVar1 [ ] = _ ( " IN BAG: {STR_VAR_1} " ) ;
const u8 gText_QuitShopping [ ] = _ ( " Quit shopping. " ) ;
const u8 gText_Var1CertainlyHowMany [ ] = _ ( " {STR_VAR_1}? Certainly. \n How many would you like? " ) ;
const u8 gText_Var1CertainlyHowMany2 [ ] = _ ( " {STR_VAR_1}? Certainly. \n How many would you like? " ) ;
const u8 gText_Var1AndYouWantedVar2 [ ] = _ ( " {STR_VAR_1}? And you wanted {STR_VAR_2}? \n That will be ¥{STR_VAR_3}. " ) ;
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const u8 gText_Var1IsItThatllBeVar2 [ ] = _ ( " {STR_VAR_1}, is it? \n That'll be ¥{STR_VAR_2}. Do you want it? " ) ;
const u8 gText_YouWantedVar1ThatllBeVar2 [ ] = _ ( " You wanted {STR_VAR_1}? \n That'll be ¥{STR_VAR_2}. Will that be okay? " ) ;
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const u8 gText_HereYouGoThankYou [ ] = _ ( " Here you go! \n Thank you very much. " ) ;
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const u8 gText_ThankYouIllSendItHome [ ] = _ ( " Thank you! \n I'll send it to your home PC. " ) ;
const u8 gText_ThanksIllSendItHome [ ] = _ ( " Thanks! \n I'll send it to your PC at home. " ) ;
const u8 gText_YouDontHaveMoney [ ] = _ ( " You don't have enough money.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_NoMoreRoomForThis [ ] = _ ( " You have no more room for this \n item.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_SpaceForVar1Full [ ] = _ ( " The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_AnythingElseICanHelp [ ] = _ ( " Is there anything else I can help \n you with? " ) ;
const u8 gText_CanIHelpWithAnythingElse [ ] = _ ( " Can I help you with anything else? " ) ;
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const u8 gText_ThrowInPremierBall [ ] = _ ( " I'll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_CantBuyKeyItem [ ] = _ ( " {STR_VAR_2}? Oh, no. \n I can't buy that.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_HowManyToSell [ ] = _ ( " {STR_VAR_2}? \n How many would you like to sell? " ) ;
const u8 gText_ICanPayVar1 [ ] = _ ( " I can pay ¥{STR_VAR_1}. \n Would that be okay? " ) ;
const u8 gText_TurnedOverVar1ForVar2 [ ] = _ ( " Turned over the {STR_VAR_2} \n and received ¥{STR_VAR_1}. " ) ;
const u8 gText_PokedollarVar1 [ ] = _ ( " ¥{STR_VAR_1} " ) ;
const u8 gText_Shift [ ] = _ ( " SHIFT " ) ;
const u8 gText_SendOut [ ] = _ ( " SEND OUT " ) ;
const u8 gText_Switch2 [ ] = _ ( " SWITCH " ) ;
const u8 gText_Summary5 [ ] = _ ( " SUMMARY " ) ;
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const u8 gText_Moves [ ] = _ ( " MOVES " ) ; // Unused
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const u8 gText_Enter [ ] = _ ( " ENTER " ) ;
const u8 gText_NoEntry [ ] = _ ( " NO ENTRY " ) ;
const u8 gText_Take2 [ ] = _ ( " TAKE " ) ;
const u8 gText_Read2 [ ] = _ ( " READ " ) ;
const u8 gText_Trade4 [ ] = _ ( " TRADE " ) ;
const u8 gText_HP3 [ ] = _ ( " HP " ) ;
const u8 gText_SpAtk3 [ ] = _ ( " SP. ATK " ) ;
const u8 gText_SpDef3 [ ] = _ ( " SP. DEF " ) ;
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const u8 gText_WontHaveEffect [ ] = _ ( " It won't have any effect.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_CantBeUsedOnPkmn [ ] = _ ( " This can't be used on \n that POKéMON.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnCantSwitchOut [ ] = _ ( " {STR_VAR_1} can't be switched \n out!{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnAlreadyInBattle [ ] = _ ( " {STR_VAR_1} is already \n in battle!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnAlreadySelected [ ] = _ ( " {STR_VAR_1} has already been \n selected.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnHasNoEnergy [ ] = _ ( " {STR_VAR_1} has no energy \n left to battle!{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_CantSwitchWithAlly [ ] = _ ( " You can't switch {STR_VAR_1}'s \n POKéMON with one of yours!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_EggCantBattle [ ] = _ ( " An EGG can't battle!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_CantUseUntilNewBadge [ ] = _ ( " This can't be used until a new \n BADGE is obtained.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_NoMoreThanVar1Pkmn [ ] = _ ( " No more than {STR_VAR_1} POKéMON \n may enter.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_SendMailToPC [ ] = _ ( " Send the removed MAIL to \n your PC? " ) ;
const u8 gText_MailSentToPC [ ] = _ ( " The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PCMailboxFull [ ] = _ ( " Your PC's MAILBOX is full.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_MailMessageWillBeLost [ ] = _ ( " If the MAIL is removed, the \n message will be lost. Okay? " ) ;
const u8 gText_RemoveMailBeforeItem [ ] = _ ( " MAIL must be removed before \n holding an item.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnWasGivenItem [ ] = _ ( " {STR_VAR_1} was given the \n {STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnAlreadyHoldingItemSwitch [ ] = _ ( " {STR_VAR_1} is already holding \n one {STR_VAR_2}. \ pWould you like to switch the \n two items? " ) ;
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const u8 gText_PkmnNotHolding [ ] = _ ( " {STR_VAR_1} isn't holding \n anything.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_ReceivedItemFromPkmn [ ] = _ ( " Received the {STR_VAR_2} \n from {STR_VAR_1}.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_MailTakenFromPkmn [ ] = _ ( " MAIL was taken from the \n POKéMON.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_SwitchedPkmnItem [ ] = _ ( " The {STR_VAR_2} was taken and \n replaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnHoldingItemCantHoldMail [ ] = _ ( " This POKéMON is holding an \n item. It cannot hold MAIL.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_MailTransferredFromMailbox [ ] = _ ( " MAIL was transferred from \n the MAILBOX.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_BagFullCouldNotRemoveItem [ ] = _ ( " The BAG is full. The POKéMON's \n item could not be removed.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnLearnedMove3 [ ] = _ ( " {STR_VAR_1} learned \n {STR_VAR_2}! " ) ;
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const u8 gText_PkmnCantLearnMove [ ] = _ ( " {STR_VAR_1} and {STR_VAR_2} \n are not compatible. \ p{STR_VAR_2} can't be \n learned.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnNeedsToReplaceMove [ ] = _ ( " {STR_VAR_1} wants to learn the \n move {STR_VAR_2}. \ pHowever, {STR_VAR_1} already \n knows four moves. \ pShould a move be deleted and \n replaced with {STR_VAR_2}? " ) ;
const u8 gText_StopLearningMove2 [ ] = _ ( " Stop trying to teach \n {STR_VAR_2}? " ) ;
const u8 gText_MoveNotLearned [ ] = _ ( " {STR_VAR_1} did not learn the \n move {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_WhichMoveToForget [ ] = _ ( " Which move should be forgotten?{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_12PoofForgotMove [ ] = _ ( " 1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof! \ p{STR_VAR_1} forgot how to \n use {STR_VAR_2}. \ pAnd…{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnAlreadyKnows [ ] = _ ( " {STR_VAR_1} already knows \n {STR_VAR_2}.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnHPRestoredByVar2 [ ] = _ ( " {STR_VAR_1}'s HP was restored \n by {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnCuredOfPoison [ ] = _ ( " {STR_VAR_1} was cured of its \n poisoning.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnCuredOfParalysis [ ] = _ ( " {STR_VAR_1} was cured of \n paralysis.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnWokeUp2 [ ] = _ ( " {STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnBurnHealed [ ] = _ ( " {STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnThawedOut [ ] = _ ( " {STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PPWasRestored [ ] = _ ( " PP was restored.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnRegainhedHealth [ ] = _ ( " {STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS} " ) ; // Unused
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const u8 gText_PkmnBecameHealthy [ ] = _ ( " {STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_MovesPPIncreased [ ] = _ ( " {STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnElevatedToLvVar2 [ ] = _ ( " {STR_VAR_1} was elevated to \n Lv. {STR_VAR_2}. " ) ;
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const u8 gText_PkmnBaseVar2StatIncreased [ ] = _ ( " {STR_VAR_1}'s base {STR_VAR_2} \n stat was raised.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnFriendlyBaseVar2Fell [ ] = _ ( " {STR_VAR_1} turned friendly. \n The base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnAdoresBaseVar2Fell [ ] = _ ( " {STR_VAR_1} adores you! \n The base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnFriendlyBaseVar2CantFall [ ] = _ ( " {STR_VAR_1} turned friendly. \n The base {STR_VAR_2} can't fall!{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_PkmnSnappedOutOfConfusion [ ] = _ ( " {STR_VAR_1} snapped out of its \n confusion.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_PkmnGotOverInfatuation [ ] = _ ( " {STR_VAR_1} got over its \n infatuation.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_ThrowAwayItem [ ] = _ ( " Throw away this \n {STR_VAR_1}? " ) ;
const u8 gText_ItemThrownAway [ ] = _ ( " The {STR_VAR_1} \n was thrown away.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_TeachWhichPokemon2 [ ] = _ ( " Teach which POKéMON? " ) ; // Unused
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const u8 gText_ChoosePokemon [ ] = _ ( " Choose a POKéMON. " ) ;
const u8 gText_MoveToWhere [ ] = _ ( " Move to where? " ) ;
const u8 gText_TeachWhichPokemon [ ] = _ ( " Teach which POKéMON? " ) ;
const u8 gText_UseOnWhichPokemon [ ] = _ ( " Use on which POKéMON? " ) ;
const u8 gText_GiveToWhichPokemon [ ] = _ ( " Give to which POKéMON? " ) ;
const u8 gText_DoWhatWithPokemon [ ] = _ ( " Do what with this {PKMN}? " ) ;
const u8 gText_NothingToCut [ ] = _ ( " There's nothing to CUT. " ) ;
const u8 gText_CantSurfHere [ ] = _ ( " You can't SURF here. " ) ;
const u8 gText_AlreadySurfing [ ] = _ ( " You're already SURFING. " ) ;
const u8 gText_CantUseHere [ ] = _ ( " Can't use that here. " ) ;
const u8 gText_RestoreWhichMove [ ] = _ ( " Restore which move? " ) ;
const u8 gText_BoostPp [ ] = _ ( " Boost PP of which move? " ) ;
const u8 gText_DoWhatWithItem [ ] = _ ( " Do what with an item? " ) ;
const u8 gText_NoPokemonForBattle [ ] = _ ( " No POKéMON for battle! " ) ;
const u8 gText_ChoosePokemon2 [ ] = _ ( " Choose a POKéMON. " ) ;
const u8 gText_NotEnoughHp [ ] = _ ( " Not enough HP… " ) ;
const u8 gText_PokemonAreNeeded [ ] = _ ( " {STR_VAR_1} POKéMON are needed. " ) ;
const u8 gText_PokemonCantBeSame [ ] = _ ( " POKéMON can't be the same. " ) ;
const u8 gText_NoIdenticalHoldItems [ ] = _ ( " No identical hold items. " ) ;
const u8 gText_CurrentIsTooFast [ ] = _ ( " The current is much too fast! " ) ;
const u8 gText_DoWhatWithMail [ ] = _ ( " Do what with the MAIL? " ) ;
const u8 gText_ChoosePokemonCancel [ ] = _ ( " Choose POKéMON or CANCEL. " ) ;
const u8 gText_ChoosePokemonConfirm [ ] = _ ( " Choose POKéMON and confirm. " ) ;
const u8 gText_EnjoyCycling [ ] = _ ( " Let's enjoy cycling! " ) ;
const u8 gText_InUseAlready_PM [ ] = _ ( " This is in use already. " ) ;
const u8 gText_AlreadyHoldingOne [ ] = _ ( " {STR_VAR_1} is already holding \n one {STR_VAR_2}. " ) ;
const u8 gText_NoUse [ ] = _ ( " No use. " ) ;
const u8 gText_Able [ ] = _ ( " ABLE " ) ;
const u8 gText_First_PM [ ] = _ ( " FIRST " ) ;
const u8 gText_Second_PM [ ] = _ ( " SECOND " ) ;
const u8 gText_Third_PM [ ] = _ ( " THIRD " ) ;
const u8 gText_Able2 [ ] = _ ( " ABLE " ) ;
const u8 gText_NotAble [ ] = _ ( " NOT ABLE " ) ;
const u8 gText_Able3 [ ] = _ ( " ABLE! " ) ;
const u8 gText_NotAble2 [ ] = _ ( " NOT ABLE! " ) ;
const u8 gText_Learned [ ] = _ ( " LEARNED " ) ;
const u8 gText_Have [ ] = _ ( " HAVE " ) ;
const u8 gText_DontHave [ ] = _ ( " DON'T HAVE " ) ;
const u8 gText_Fourth [ ] = _ ( " FOURTH " ) ;
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const u8 gText_PkmnCantParticipate [ ] = _ ( " That POKéMON can't participate.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_CancelParticipation [ ] = _ ( " Cancel participation? " ) ;
const u8 gText_CancelBattle [ ] = _ ( " Cancel the battle? " ) ;
const u8 gText_ReturnToWaitingRoom [ ] = _ ( " Return to the WAITING ROOM? " ) ;
const u8 gText_CancelChallenge [ ] = _ ( " Cancel the challenge? " ) ;
const u8 gText_EscapeFromHere [ ] = _ ( " Want to escape from here and return \n to {STR_VAR_1}? " ) ;
const u8 gText_ReturnToHealingSpot [ ] = _ ( " Want to return to the healing spot \n used last in {STR_VAR_1}? " ) ;
const u8 gText_PauseUntilPress [ ] = _ ( " {PAUSE_UNTIL_PRESS} " ) ;
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const u8 gJPText_AreYouSureYouWantToSpinTradeMon [ ] = _ ( " {STR_VAR_1}を ぐるぐるこうかんに \n だして よろしいですか? " ) ;
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ALIGNED ( 4 ) const u8 gText_OnlyPkmnForBattle [ ] = _ ( " That's your only \n POKéMON for battle. " ) ;
ALIGNED ( 4 ) const u8 gText_PkmnCantBeTradedNow [ ] = _ ( " That POKéMON can't be traded \n now. " ) ;
ALIGNED ( 4 ) const u8 gText_EggCantBeTradedNow [ ] = _ ( " An EGG can't be traded now. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainersPkmnCantBeTraded [ ] = _ ( " The other TRAINER's POKéMON \n can't be traded now. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainerCantAcceptPkmn [ ] = _ ( " The other TRAINER can't accept \n that POKéMON now. " ) ;
ALIGNED ( 4 ) const u8 gText_CantTradeWithTrainer [ ] = _ ( " You can't trade with that \n TRAINER now. " ) ;
ALIGNED ( 4 ) const u8 gText_NotPkmnOtherTrainerWants [ ] = _ ( " That isn't the type of POKéMON \n that the other TRAINER wants. " ) ;
ALIGNED ( 4 ) const u8 gText_ThatIsntAnEgg [ ] = _ ( " That isn't an EGG. " ) ;
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const u8 gText_Register [ ] = _ ( " REGISTER " ) ;
const u8 gText_Attack3 [ ] = _ ( " ATTACK " ) ;
const u8 gText_Defense3 [ ] = _ ( " DEFENSE " ) ;
const u8 gText_SpAtk4 [ ] = _ ( " SP. ATK " ) ;
const u8 gText_SpDef4 [ ] = _ ( " SP. DEF " ) ;
const u8 gText_Speed2 [ ] = _ ( " SPEED " ) ;
const u8 gText_HP4 [ ] = _ ( " HP " ) ;
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const u8 gText_EmptyString8 [ ] = _ ( " " ) ; // Unused
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const u8 gText_OTSlash [ ] = _ ( " OT/ " ) ;
const u8 gText_RentalPkmn [ ] = _ ( " RENTAL POKéMON " ) ;
const u8 gText_TypeSlash [ ] = _ ( " TYPE/ " ) ;
const u8 gText_Power [ ] = _ ( " POWER " ) ;
const u8 gText_Accuracy2 [ ] = _ ( " ACCURACY " ) ;
const u8 gText_Appeal [ ] = _ ( " APPEAL " ) ;
const u8 gText_Jam [ ] = _ ( " JAM " ) ;
const u8 gText_Status [ ] = _ ( " STATUS " ) ;
const u8 gText_ExpPoints [ ] = _ ( " EXP. POINTS " ) ;
const u8 gText_NextLv [ ] = _ ( " NEXT LV. " ) ;
const u8 gText_RibbonsVar1 [ ] = _ ( " RIBBONS: {STR_VAR_1} " ) ;
const u8 gText_EmptyString5 [ ] = _ ( " " ) ;
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const u8 gText_Events [ ] = _ ( " EVENTS " ) ; // Unused
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const u8 gText_Switch [ ] = _ ( " SWITCH " ) ;
const u8 gText_PkmnInfo [ ] = _ ( " POKéMON INFO " ) ;
const u8 gText_PkmnSkills [ ] = _ ( " POKéMON SKILLS " ) ;
const u8 gText_BattleMoves [ ] = _ ( " BATTLE MOVES " ) ;
const u8 gText_ContestMoves [ ] = _ ( " C0NTEST MOVES " ) ;
const u8 gText_Info [ ] = _ ( " INFO " ) ;
const u8 gText_EggWillTakeALongTime [ ] = _ ( " It looks like this EGG will \n take a long time to hatch. " ) ;
const u8 gText_EggWillTakeSomeTime [ ] = _ ( " What will hatch from this? \n It will take some time. " ) ;
const u8 gText_EggWillHatchSoon [ ] = _ ( " It moves occasionally. \n It should hatch soon. " ) ;
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const u8 gText_EggAboutToHatch [ ] = _ ( " It's making sounds. \n It's about to hatch! " ) ;
const u8 gText_HMMovesCantBeForgotten2 [ ] = _ ( " HM moves can't be \n forgotten now. " ) ;
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const u8 gText_XNatureMetAtYZ [ ] = _ ( " {SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature, \n met at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}, \n {SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}. " ) ;
const u8 gText_XNatureHatchedAtYZ [ ] = _ ( " {SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature, \n hatched at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}, \n {SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}. " ) ;
const u8 gText_XNatureObtainedInTrade [ ] = _ ( " {SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature, \n obtained in a trade. " ) ;
const u8 gText_XNatureFatefulEncounter [ ] = _ ( " {SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature, \n obtained in a fateful \n encounter at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}. " ) ;
const u8 gText_XNatureProbablyMetAt [ ] = _ ( " {SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature, \n probably met at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}, \n {SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}. " ) ;
const u8 gText_XNature [ ] = _ ( " {SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature " ) ;
const u8 gText_XNatureMetSomewhereAt [ ] = _ ( " {SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature, \n met somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}. " ) ;
const u8 gText_XNatureHatchedSomewhereAt [ ] = _ ( " {SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature, \n hatched somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}. " ) ;
const u8 gText_OddEggFoundByCouple [ ] = _ ( " An odd POKéMON EGG found \n by the DAY CARE couple. " ) ;
const u8 gText_PeculiarEggNicePlace [ ] = _ ( " A peculiar POKéMON EGG \n obtained at the nice place. " ) ;
const u8 gText_PeculiarEggTrade [ ] = _ ( " A peculiar POKéMON EGG \n obtained in a trade. " ) ;
const u8 gText_EggFromHotSprings [ ] = _ ( " A POKéMON EGG obtained \n at the hot springs. " ) ;
const u8 gText_EggFromTraveler [ ] = _ ( " An odd POKéMON EGG \n obtained from a traveler. " ) ;
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const u8 gText_ApostropheSBase [ ] = _ ( " 's BASE " ) ;
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const u8 gText_OkayToDeleteFromRegistry [ ] = _ ( " Is it okay to delete {STR_VAR_1} \n from the REGISTRY? " ) ;
const u8 gText_RegisteredDataDeleted [ ] = _ ( " The registered data was deleted.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_NoRegistry [ ] = _ ( " There is no REGISTRY.{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_DelRegist [ ] = _ ( " DEL REGIST. " ) ;
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const u8 gText_Var3Var1SlashVar2 [ ] = _ ( " {STR_VAR_3}{STR_VAR_1}/{STR_VAR_2} " ) ; // Unused
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const u8 gText_Decorate [ ] = _ ( " DECORATE " ) ;
const u8 gText_PutAway [ ] = _ ( " PUT AWAY " ) ;
const u8 gText_Toss2 [ ] = _ ( " TOSS " ) ;
const u8 gText_Color161Shadow161 [ ] = _ ( " {COLOR 161}{SHADOW 161} " ) ;
const u8 gText_PutOutSelectedDecorItem [ ] = _ ( " Put out the selected decoration item. " ) ;
const u8 gText_StoreChosenDecorInPC [ ] = _ ( " Store the chosen decoration in the PC. " ) ;
const u8 gText_ThrowAwayUnwantedDecors [ ] = _ ( " Throw away unwanted decorations. " ) ;
const u8 gText_NoDecorations [ ] = _ ( " There are no decorations.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_Desk [ ] = _ ( " DESK " ) ;
const u8 gText_Chair [ ] = _ ( " CHAIR " ) ;
const u8 gText_Plant [ ] = _ ( " PLANT " ) ;
const u8 gText_Ornament [ ] = _ ( " ORNAMENT " ) ;
const u8 gText_Mat [ ] = _ ( " MAT " ) ;
const u8 gText_Poster [ ] = _ ( " POSTER " ) ;
const u8 gText_Doll [ ] = _ ( " DOLL " ) ;
const u8 gText_Cushion [ ] = _ ( " CUSHION " ) ;
const u8 gText_Gold [ ] = _ ( " GOLD " ) ;
const u8 gText_Silver [ ] = _ ( " SILVER " ) ;
const u8 gText_PlaceItHere [ ] = _ ( " Place it here? " ) ;
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const u8 gText_CantBePlacedHere [ ] = _ ( " It can't be placed here. " ) ;
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const u8 gText_CancelDecorating [ ] = _ ( " Cancel decorating? " ) ;
const u8 gText_InUseAlready [ ] = _ ( " This is in use already. " ) ;
const u8 gText_NoMoreDecorations [ ] = _ ( " No more decorations can be placed. \n The most that can be placed are {STR_VAR_1}. " ) ;
const u8 gText_NoMoreDecorations2 [ ] = _ ( " No more decorations can be placed. \n The most that can be placed are {STR_VAR_1}. " ) ;
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const u8 gText_MustBePlacedOnDesk [ ] = _ ( " This can't be placed here. \n It must be on a DESK, etc. " ) ; // Unused
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const u8 gText_CantPlaceInRoom [ ] = _ ( " This decoration can't be placed in \n your own room. " ) ;
const u8 gText_CantThrowAwayInUse [ ] = _ ( " This decoration is in use. \n It can't be thrown away. " ) ;
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const u8 gText_DecorationWillBeDiscarded [ ] = _ ( " This {STR_VAR_1} will be discarded. \n Is that okay? " ) ;
const u8 gText_DecorationThrownAway [ ] = _ ( " The decoration item was thrown away. " ) ;
const u8 gText_StopPuttingAwayDecorations [ ] = _ ( " Stop putting away decorations? " ) ;
const u8 gText_NoDecorationHere [ ] = _ ( " There is no decoration item here. " ) ;
const u8 gText_ReturnDecorationToPC [ ] = _ ( " Return this decoration to the PC? " ) ;
const u8 gText_DecorationReturnedToPC [ ] = _ ( " The decoration was returned to the PC. " ) ;
const u8 gText_NoDecorationsInUse [ ] = _ ( " There are no decorations in use.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_Tristan [ ] = _ ( " TRISTAN " ) ;
const u8 gText_Philip [ ] = _ ( " PHILIP " ) ;
const u8 gText_Dennis [ ] = _ ( " DENNIS " ) ;
const u8 gText_Roberto [ ] = _ ( " ROBERTO " ) ;
const u8 gText_TurnOff [ ] = _ ( " TURN OFF " ) ;
const u8 gText_Decoration [ ] = _ ( " DECORATION " ) ;
const u8 gText_ItemStorage [ ] = _ ( " ITEM STORAGE " ) ;
const u8 gText_Mailbox [ ] = _ ( " MAILBOX " ) ;
const u8 gText_DepositItem [ ] = _ ( " DEPOSIT ITEM " ) ;
const u8 gText_WithdrawItem [ ] = _ ( " WITHDRAW ITEM " ) ;
const u8 gText_TossItem [ ] = _ ( " TOSS ITEM " ) ;
const u8 gText_StoreItemsInPC [ ] = _ ( " Store items in the PC. " ) ;
const u8 gText_TakeOutItemsFromPC [ ] = _ ( " Take out items from the PC. " ) ;
const u8 gText_ThrowAwayItemsInPC [ ] = _ ( " Throw away items stored in the PC. " ) ;
const u8 gText_NoItems [ ] = _ ( " There are no items.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_NoRoomInBag [ ] = _ ( " There is no more \n room in the BAG. " ) ;
const u8 gText_WithdrawHowManyItems [ ] = _ ( " Withdraw how many \n {STR_VAR_1}(s)? " ) ;
const u8 gText_WithdrawXItems [ ] = _ ( " Withdrew {STR_VAR_2} \n {STR_VAR_1}(s). " ) ;
const u8 gText_Read [ ] = _ ( " READ " ) ;
const u8 gText_MoveToBag [ ] = _ ( " MOVE TO BAG " ) ;
const u8 gText_Give2 [ ] = _ ( " GIVE " ) ;
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const u8 gText_NoMailHere [ ] = _ ( " There's no MAIL here.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_WhatToDoWithVar1sMail [ ] = _ ( " What would you like to do with \n {STR_VAR_1}'s MAIL? " ) ;
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const u8 gText_MessageWillBeLost [ ] = _ ( " The message will be lost. \n Is that okay? " ) ;
const u8 gText_BagIsFull [ ] = _ ( " The BAG is full.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_MailToBagMessageErased [ ] = _ ( " The MAIL was returned to the BAG \n with its message erased.{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_Dad [ ] = _ ( " DAD " ) ;
const u8 gText_Mom [ ] = _ ( " MOM " ) ;
const u8 gText_Wallace [ ] = _ ( " WALLACE " ) ;
const u8 gText_Steven [ ] = _ ( " STEVEN " ) ;
const u8 gText_Brawly [ ] = _ ( " BRAWLY " ) ;
const u8 gText_Winona [ ] = _ ( " WINONA " ) ;
const u8 gText_Phoebe [ ] = _ ( " PHOEBE " ) ;
const u8 gText_Glacia [ ] = _ ( " GLACIA " ) ;
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const u8 gText_Petalburg [ ] = _ ( " PETALBURG " ) ;
const u8 gText_Slateport [ ] = _ ( " SLATEPORT " ) ;
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const u8 gText_Littleroot [ ] = _ ( " LITTLEROOT " ) ; // Unused. Given the context, Briney may at one point have been able to sail the player here
const u8 gText_Lilycove [ ] = _ ( " LILYCOVE " ) ; // Unused. Given the context, Briney may at one point have been able to sail the player here
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const u8 gText_Dewford [ ] = _ ( " DEWFORD " ) ;
const u8 gText_Enter2 [ ] = _ ( " ENTER " ) ;
const u8 gText_Info2 [ ] = _ ( " INFO " ) ;
const u8 gText_WhatsAContest [ ] = _ ( " What's a CONTEST? " ) ;
const u8 gText_TypesOfContests [ ] = _ ( " Types of CONTESTS " ) ;
const u8 gText_Ranks [ ] = _ ( " Ranks " ) ;
const u8 gText_Judging [ ] = _ ( " Judging " ) ; //unused
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const u8 gText_CoolnessContest [ ] = _ ( " COOLNESS CONTEST " ) ;
const u8 gText_BeautyContest [ ] = _ ( " BEAUTY CONTEST " ) ;
const u8 gText_CutenessContest [ ] = _ ( " CUTENESS CONTEST " ) ;
const u8 gText_SmartnessContest [ ] = _ ( " SMARTNESS CONTEST " ) ;
const u8 gText_ToughnessContest [ ] = _ ( " TOUGHNESS CONTEST " ) ;
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const u8 gText_Decoration2 [ ] = _ ( " DECORATION " ) ;
const u8 gText_PackUp [ ] = _ ( " PACK UP " ) ;
const u8 gText_Count [ ] = _ ( " COUNT " ) ; //unused
const u8 gText_Registry [ ] = _ ( " REGISTRY " ) ;
const u8 gText_Information [ ] = _ ( " INFORMATION " ) ;
const u8 gText_Mach [ ] = _ ( " MACH " ) ;
const u8 gText_Acro [ ] = _ ( " ACRO " ) ;
const u8 gText_Psn [ ] = _ ( " PSN " ) ;
const u8 gText_Par [ ] = _ ( " PAR " ) ;
const u8 gText_Slp [ ] = _ ( " SLP " ) ;
const u8 gText_Brn [ ] = _ ( " BRN " ) ;
const u8 gText_Frz [ ] = _ ( " FRZ " ) ;
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const u8 gText_Toxic [ ] = _ ( " TOXIC " ) ; // Unused
const u8 gText_Ok3 [ ] = _ ( " OK " ) ; // Unused
const u8 gText_Quit [ ] = _ ( " QUIT " ) ; // Unused
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const u8 gText_SawIt [ ] = _ ( " Saw it " ) ;
const u8 gText_NotYet [ ] = _ ( " Not yet " ) ;
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const u8 gText_Yes [ ] = _ ( " YES " ) ;
const u8 gText_No [ ] = _ ( " NO " ) ;
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const u8 gText_Info4 [ ] = _ ( " INFO " ) ; // Unused
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const u8 gText_SingleBattle [ ] = _ ( " SINGLE BATTLE " ) ;
const u8 gText_DoubleBattle [ ] = _ ( " DOUBLE BATTLE " ) ;
const u8 gText_MultiBattle [ ] = _ ( " MULTI BATTLE " ) ;
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const u8 gText_MrBriney [ ] = _ ( " MR. BRINEY " ) ; // Unused
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const u8 gText_Challenge [ ] = _ ( " CHALLENGE " ) ;
const u8 gText_Info3 [ ] = _ ( " INFO " ) ;
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const u8 gText_Lv50 [ ] = _ ( " LV. 50 " ) ;
const u8 gText_OpenLevel [ ] = _ ( " OPEN LEVEL " ) ;
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const u8 gText_FreshWaterAndPrice [ ] = _ ( " FRESH WATER{CLEAR_TO 0x48}¥200 " ) ;
const u8 gText_SodaPopAndPrice [ ] = _ ( " SODA POP{CLEAR_TO 0x48}¥300 " ) ;
const u8 gText_LemonadeAndPrice [ ] = _ ( " LEMONADE{CLEAR_TO 0x48}¥350 " ) ;
const u8 gText_HowToRide [ ] = _ ( " HOW TO RIDE " ) ;
const u8 gText_HowToTurn [ ] = _ ( " HOW TO TURN " ) ;
const u8 gText_SandySlopes [ ] = _ ( " SANDY SLOPES " ) ;
const u8 gText_Wheelies [ ] = _ ( " WHEELIES " ) ;
const u8 gText_BunnyHops [ ] = _ ( " BUNNY-HOPS " ) ;
const u8 gText_Jump [ ] = _ ( " JUMP " ) ;
const u8 gText_Satisfied [ ] = _ ( " Satisfied " ) ;
const u8 gText_Dissatisfied [ ] = _ ( " Dissatisfied " ) ;
const u8 gText_DeepSeaTooth [ ] = _ ( " DEEPSEATOOTH " ) ;
const u8 gText_DeepSeaScale [ ] = _ ( " DEEPSEASCALE " ) ;
const u8 gText_BlueFlute2 [ ] = _ ( " BLUE FLUTE " ) ;
const u8 gText_YellowFlute2 [ ] = _ ( " YELLOW FLUTE " ) ;
const u8 gText_RedFlute2 [ ] = _ ( " RED FLUTE " ) ;
const u8 gText_WhiteFlute2 [ ] = _ ( " WHITE FLUTE " ) ;
const u8 gText_BlackFlute2 [ ] = _ ( " BLACK FLUTE " ) ;
const u8 gText_GlassChair [ ] = _ ( " GLASS CHAIR " ) ;
const u8 gText_GlassDesk [ ] = _ ( " GLASS DESK " ) ;
const u8 gText_TreeckoDollAndPrice [ ] = _ ( " TREECKO DOLL 1,000 COINS " ) ;
const u8 gText_TorchicDollAndPrice [ ] = _ ( " TORCHIC DOLL 1,000 COINS " ) ;
const u8 gText_MudkipDollAndPrice [ ] = _ ( " MUDKIP DOLL 1,000 COINS " ) ;
const u8 gText_50CoinsAndPrice [ ] = _ ( " 50 COINS ¥1,000 " ) ;
const u8 gText_500CoinsAndPrice [ ] = _ ( " 500 COINS ¥10,000 " ) ;
const u8 gText_Excellent2 [ ] = _ ( " Excellent " ) ;
const u8 gText_NotSoGood [ ] = _ ( " Not so good " ) ;
const u8 gText_RedShard [ ] = _ ( " RED SHARD " ) ;
const u8 gText_YellowShard [ ] = _ ( " YELLOW SHARD " ) ;
const u8 gText_BlueShard [ ] = _ ( " BLUE SHARD " ) ;
const u8 gText_GreenShard [ ] = _ ( " GREEN SHARD " ) ;
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const u8 gText_BattleFrontier [ ] = _ ( " BATTLE FRONTIER " ) ;
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const u8 gText_Right [ ] = _ ( " Right " ) ;
const u8 gText_Left [ ] = _ ( " Left " ) ;
const u8 gText_TM32AndPrice [ ] = _ ( " TM32{CLEAR_TO 0x48}1,500 COINS " ) ;
const u8 gText_TM29AndPrice [ ] = _ ( " TM29{CLEAR_TO 0x48}3,500 COINS " ) ;
const u8 gText_TM35AndPrice [ ] = _ ( " TM35{CLEAR_TO 0x48}4,000 COINS " ) ;
const u8 gText_TM24AndPrice [ ] = _ ( " TM24{CLEAR_TO 0x48}4,000 COINS " ) ;
const u8 gText_TM13AndPrice [ ] = _ ( " TM13{CLEAR_TO 0x48}4,000 COINS " ) ;
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const u8 gText_Cool [ ] = _ ( " COOL " ) ;
const u8 gText_Beauty [ ] = _ ( " BEAUTY " ) ;
const u8 gText_Cute [ ] = _ ( " CUTE " ) ;
const u8 gText_Smart [ ] = _ ( " SMART " ) ;
const u8 gText_Tough [ ] = _ ( " TOUGH " ) ;
const u8 gText_Normal [ ] = _ ( " NORMAL " ) ;
const u8 gText_Super [ ] = _ ( " SUPER " ) ;
const u8 gText_Hyper [ ] = _ ( " HYPER " ) ;
const u8 gText_Master [ ] = _ ( " MASTER " ) ;
const u8 gText_Cool2 [ ] = _ ( " COOL " ) ;
const u8 gText_Beauty2 [ ] = _ ( " BEAUTY " ) ;
const u8 gText_Cute2 [ ] = _ ( " CUTE " ) ;
const u8 gText_Smart2 [ ] = _ ( " SMART " ) ;
const u8 gText_Tough2 [ ] = _ ( " TOUGH " ) ;
const u8 gText_Items [ ] = _ ( " ITEMS " ) ;
const u8 gText_Key_Items [ ] = _ ( " KEY ITEMS " ) ;
const u8 gText_Poke_Balls [ ] = _ ( " POKé BALLS " ) ;
const u8 gText_TMs_Hms [ ] = _ ( " TMs & HMs " ) ;
const u8 gText_Berries2 [ ] = _ ( " BERRIES " ) ;
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const u8 gText_SomeonesPC [ ] = _ ( " SOMEONE'S PC " ) ;
const u8 gText_LanettesPC [ ] = _ ( " LANETTE'S PC " ) ;
const u8 gText_PlayersPC [ ] = _ ( " {PLAYER}'s PC " ) ;
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const u8 gText_HallOfFame [ ] = _ ( " HALL OF FAME " ) ;
const u8 gText_LogOff [ ] = _ ( " LOG OFF " ) ;
const u8 gText_Opponent [ ] = _ ( " OPPONENT " ) ;
const u8 gText_Tourney_Tree [ ] = _ ( " TOURNEY TREE " ) ;
const u8 gText_ReadyToStart [ ] = _ ( " READY TO START " ) ;
const u8 gText_NormalRank [ ] = _ ( " NORMAL RANK " ) ;
const u8 gText_SuperRank [ ] = _ ( " SUPER RANK " ) ;
const u8 gText_HyperRank [ ] = _ ( " HYPER RANK " ) ;
const u8 gText_MasterRank [ ] = _ ( " MASTER RANK " ) ;
const u8 gText_Single2 [ ] = _ ( " SINGLE " ) ;
const u8 gText_Double2 [ ] = _ ( " DOUBLE " ) ;
const u8 gText_Multi [ ] = _ ( " MULTI " ) ;
const u8 gText_MultiLink [ ] = _ ( " MULTI-LINK " ) ;
const u8 gText_BattleBag [ ] = _ ( " BATTLE BAG " ) ;
const u8 gText_HeldItem [ ] = _ ( " HELD ITEM " ) ;
const u8 gText_LinkContest [ ] = _ ( " LINK CONTEST " ) ;
const u8 gText_AboutE_Mode [ ] = _ ( " ABOUT E-MODE " ) ;
const u8 gText_AboutG_Mode [ ] = _ ( " ABOUT G-MODE " ) ;
const u8 gText_E_Mode [ ] = _ ( " E-MODE " ) ;
const u8 gText_G_Mode [ ] = _ ( " G-MODE " ) ;
const u8 gText_MenuOptionPokedex [ ] = _ ( " POKéDEX " ) ;
const u8 gText_MenuOptionPokemon [ ] = _ ( " POKéMON " ) ;
const u8 gText_MenuOptionBag [ ] = _ ( " BAG " ) ;
const u8 gText_MenuOptionPokenav [ ] = _ ( " POKéNAV " ) ;
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const u8 gText_Blank [ ] = _ ( " " ) ;
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const u8 gText_MenuOptionSave [ ] = _ ( " SAVE " ) ;
const u8 gText_MenuOptionOption [ ] = _ ( " OPTION " ) ;
const u8 gText_MenuOptionExit [ ] = _ ( " EXIT " ) ;
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const u8 gText_5BP [ ] = _ ( " 5BP " ) ;
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const u8 gText_10BP [ ] = _ ( " 10BP " ) ;
const u8 gText_15BP [ ] = _ ( " 15BP " ) ;
const u8 gText_RedTent [ ] = _ ( " RED TENT " ) ;
const u8 gText_BlueTent [ ] = _ ( " BLUE TENT " ) ;
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const u8 gText_SouthernIsland [ ] = _ ( " SOUTHERN ISLAND " ) ;
const u8 gText_BirthIsland [ ] = _ ( " BIRTH ISLAND " ) ;
const u8 gText_FarawayIsland [ ] = _ ( " FARAWAY ISLAND " ) ;
const u8 gText_NavelRock [ ] = _ ( " NAVEL ROCK " ) ;
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const u8 gText_ClawFossil [ ] = _ ( " CLAW FOSSIL " ) ;
const u8 gText_RootFossil [ ] = _ ( " ROOT FOSSIL " ) ;
const u8 gText_No4 [ ] = _ ( " NO " ) ;
const u8 gText_IllBattleNow [ ] = _ ( " I'll battle now! " ) ;
const u8 gText_IWon [ ] = _ ( " I won! " ) ;
const u8 gText_ILost [ ] = _ ( " I lost! " ) ;
const u8 gText_IWontTell [ ] = _ ( " I won't tell. " ) ;
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const u8 gText_NormalTagMatch [ ] = _ ( " NORMAL TAG MATCH " ) ;
const u8 gText_VarietyTagMatch [ ] = _ ( " VARIETY TAG MATCH " ) ;
const u8 gText_UniqueTagMatch [ ] = _ ( " UNIQUE TAG MATCH " ) ;
const u8 gText_ExpertTagMatch [ ] = _ ( " EXPERT TAG MATCH " ) ;
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const u8 gText_TradeCenter [ ] = _ ( " TRADE CENTER " ) ;
const u8 gText_Colosseum [ ] = _ ( " COLOSSEUM " ) ;
const u8 gText_RecordCorner [ ] = _ ( " RECORD CORNER " ) ;
const u8 gText_BerryCrush3 [ ] = _ ( " BERRY CRUSH " ) ;
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const u8 gText_EmptyLinkService [ ] = _ ( " " ) ; // Maybe Spin Trade?
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const u8 gText_PokemonJump [ ] = _ ( " POKéMON JUMP " ) ;
const u8 gText_DodrioBerryPicking [ ] = _ ( " DODRIO BERRY-PICKING " ) ;
const u8 gText_BecomeLeader [ ] = _ ( " BECOME LEADER " ) ;
const u8 gText_JoinGroup [ ] = _ ( " JOIN GROUP " ) ;
const u8 gText_TwoStyles [ ] = _ ( " TWO STYLES " ) ;
const u8 gText_Lv50_3 [ ] = _ ( " LV. 50 " ) ;
const u8 gText_OpenLevel2 [ ] = _ ( " OPEN LEVEL " ) ;
const u8 gText_MonTypeAndNo [ ] = _ ( " {PKMN} TYPE & NO. " ) ;
const u8 gText_HoldItems [ ] = _ ( " HOLD ITEMS " ) ;
const u8 gText_Symbols2 [ ] = _ ( " SYMBOLS " ) ;
const u8 gText_Record3 [ ] = _ ( " RECORD " ) ;
const u8 gText_BattlePts [ ] = _ ( " BATTLE PTS " ) ;
const u8 gText_TowerInfo [ ] = _ ( " TOWER INFO " ) ;
const u8 gText_BattleMon [ ] = _ ( " BATTLE {PKMN} " ) ;
const u8 gText_BattleSalon [ ] = _ ( " BATTLE SALON " ) ;
const u8 gText_MultiLink2 [ ] = _ ( " MULTI-LINK " ) ;
const u8 gText_BattleRules [ ] = _ ( " BATTLE RULES " ) ;
const u8 gText_JudgeMind [ ] = _ ( " JUDGE: MIND " ) ;
const u8 gText_JudgeSkill [ ] = _ ( " JUDGE: SKILL " ) ;
const u8 gText_JudgeBody [ ] = _ ( " JUDGE: BODY " ) ;
const u8 gText_Matchup [ ] = _ ( " MATCHUP " ) ;
const u8 gText_TourneyTree [ ] = _ ( " TOURNEY TREE " ) ;
const u8 gText_DoubleKO [ ] = _ ( " DOUBLE KO " ) ;
const u8 gText_BasicRules [ ] = _ ( " BASIC RULES " ) ;
const u8 gText_SwapPartners [ ] = _ ( " SWAP: PARTNER " ) ;
const u8 gText_SwapNumber [ ] = _ ( " SWAP: NUMBER " ) ;
const u8 gText_SwapNotes [ ] = _ ( " SWAP: NOTES " ) ;
const u8 gText_OpenLevel3 [ ] = _ ( " OPEN LEVEL " ) ;
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const u8 gText_BattleBasics [ ] = _ ( " BATTLE BASICS " ) ;
const u8 gText_PokemonNature [ ] = _ ( " POKéMON NATURE " ) ;
const u8 gText_PokemonMoves [ ] = _ ( " POKéMON MOVES " ) ;
const u8 gText_Underpowered [ ] = _ ( " UNDERPOWERED " ) ;
const u8 gText_WhenInDanger [ ] = _ ( " WHEN IN DANGER " ) ;
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const u8 gText_PyramidPokemon [ ] = _ ( " PYRAMID: POKéMON " ) ;
const u8 gText_PyramidTrainers [ ] = _ ( " PYRAMID: TRAINERS " ) ;
const u8 gText_PyramidMaze [ ] = _ ( " PYRAMID: MAZE " ) ;
const u8 gText_BattleBag2 [ ] = _ ( " BATTLE BAG " ) ;
const u8 gText_PokenavAndBag [ ] = _ ( " POKéNAV AND BAG " ) ;
const u8 gText_HeldItems [ ] = _ ( " HELD ITEMS " ) ;
const u8 gText_PokemonOrder [ ] = _ ( " POKéMON ORDER " ) ;
const u8 gText_BattlePokemon [ ] = _ ( " BATTLE POKéMON " ) ;
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const u8 gText_BattleTrainers [ ] = _ ( " BATTLE TRAINERS " ) ;
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const u8 gText_GoOn [ ] = _ ( " GO ON " ) ;
const u8 gText_Record2 [ ] = _ ( " RECORD " ) ;
const u8 gText_Rest [ ] = _ ( " REST " ) ;
const u8 gText_Retire [ ] = _ ( " RETIRE " ) ;
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const u8 gText_99TimesPlus [ ] = _ ( " 99 times + " ) ;
const u8 gText_1MinutePlus [ ] = _ ( " 1 minute + " ) ;
const u8 gText_SpaceSeconds [ ] = _ ( " seconds " ) ;
const u8 gText_SpaceTimes [ ] = _ ( " time(s) " ) ;
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const u8 gText_Dot [ ] = _ ( " . " ) ; // Unused
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const u8 gText_BigGuy [ ] = _ ( " Big guy " ) ;
const u8 gText_BigGirl [ ] = _ ( " Big girl " ) ;
const u8 gText_Son [ ] = _ ( " son " ) ;
const u8 gText_Daughter [ ] = _ ( " daughter " ) ;
const u8 gText_BlueFlute [ ] = _ ( " BLUE FLUTE " ) ;
const u8 gText_YellowFlute [ ] = _ ( " YELLOW FLUTE " ) ;
const u8 gText_RedFlute [ ] = _ ( " RED FLUTE " ) ;
const u8 gText_WhiteFlute [ ] = _ ( " WHITE FLUTE " ) ;
const u8 gText_BlackFlute [ ] = _ ( " BLACK FLUTE " ) ;
const u8 gText_PrettyChair [ ] = _ ( " PRETTY CHAIR " ) ;
const u8 gText_PrettyDesk [ ] = _ ( " PRETTY DESK " ) ;
const u8 gText_1F [ ] = _ ( " 1F " ) ;
const u8 gText_2F [ ] = _ ( " 2F " ) ;
const u8 gText_3F [ ] = _ ( " 3F " ) ;
const u8 gText_4F [ ] = _ ( " 4F " ) ;
const u8 gText_5F [ ] = _ ( " 5F " ) ;
const u8 gText_6F [ ] = _ ( " 6F " ) ;
const u8 gText_7F [ ] = _ ( " 7F " ) ;
const u8 gText_8F [ ] = _ ( " 8F " ) ;
const u8 gText_9F [ ] = _ ( " 9F " ) ;
const u8 gText_10F [ ] = _ ( " 10F " ) ;
const u8 gText_11F [ ] = _ ( " 11F " ) ;
const u8 gText_B1F [ ] = _ ( " B1F " ) ;
const u8 gText_B2F [ ] = _ ( " B2F " ) ;
const u8 gText_B3F [ ] = _ ( " B3F " ) ;
const u8 gText_B4F [ ] = _ ( " B4F " ) ;
const u8 gText_Rooftop [ ] = _ ( " ROOFTOP " ) ;
const u8 gText_ElevatorNowOn [ ] = _ ( " Now on: " ) ;
const u8 gText_BP [ ] = _ ( " BP " ) ;
const u8 gText_EnergyPowder50 [ ] = _ ( " ENERGYPOWDER{CLEAR_TO 0x72}{SIZE 0}50 " ) ;
const u8 gText_EnergyRoot80 [ ] = _ ( " ENERGY ROOT{CLEAR_TO 0x72}{SIZE 0}80 " ) ;
const u8 gText_HealPowder50 [ ] = _ ( " HEAL POWDER{CLEAR_TO 0x72}{SIZE 0}50 " ) ;
const u8 gText_RevivalHerb300 [ ] = _ ( " REVIVAL HERB{CLEAR_TO 0x6C}{SIZE 0}300 " ) ;
const u8 gText_Protein1000 [ ] = _ ( " PROTEIN{CLEAR_TO 0x63}{SIZE 0}1,000 " ) ;
const u8 gText_Iron1000 [ ] = _ ( " IRON{CLEAR_TO 0x63}{SIZE 0}1,000 " ) ;
const u8 gText_Carbos1000 [ ] = _ ( " CARBOS{CLEAR_TO 0x63}{SIZE 0}1,000 " ) ;
const u8 gText_Calcium1000 [ ] = _ ( " CALCIUM{CLEAR_TO 0x63}{SIZE 0}1,000 " ) ;
const u8 gText_Zinc1000 [ ] = _ ( " ZINC{CLEAR_TO 0x63}{SIZE 0}1,000 " ) ;
const u8 gText_HPUp1000 [ ] = _ ( " HP UP{CLEAR_TO 0x63}{SIZE 0}1,000 " ) ;
const u8 gText_PPUp3000 [ ] = _ ( " PP UP{CLEAR_TO 0x63}{SIZE 0}3,000 " ) ;
const u8 gText_RankingHall [ ] = _ ( " RANKING HALL " ) ;
const u8 gText_ExchangeService [ ] = _ ( " EXCHANGE SERVICE " ) ;
const u8 gText_LilycoveCity [ ] = _ ( " LILYCOVE CITY " ) ;
const u8 gText_SlateportCity [ ] = _ ( " SLATEPORT CITY " ) ;
const u8 gText_CaveOfOrigin [ ] = _ ( " CAVE OF ORIGIN " ) ;
const u8 gText_MtPyre [ ] = _ ( " MT. PYRE " ) ;
const u8 gText_SkyPillar [ ] = _ ( " SKY PILLAR " ) ;
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const u8 gText_DontRemember [ ] = _ ( " Don't remember " ) ;
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const u8 gText_Exit [ ] = _ ( " EXIT " ) ;
const u8 gText_ExitFromBox [ ] = _ ( " Exit from the BOX? " ) ;
const u8 gText_WhatDoYouWantToDo [ ] = _ ( " What do you want to do? " ) ;
const u8 gText_PleasePickATheme [ ] = _ ( " Please pick a theme. " ) ;
const u8 gText_PickTheWallpaper [ ] = _ ( " Pick the wallpaper. " ) ;
const u8 gText_PkmnIsSelected [ ] = _ ( " {SPECIAL_F7 0x00} is selected. " ) ;
const u8 gText_JumpToWhichBox [ ] = _ ( " Jump to which BOX? " ) ;
const u8 gText_DepositInWhichBox [ ] = _ ( " Deposit in which BOX? " ) ;
const u8 gText_PkmnWasDeposited [ ] = _ ( " {SPECIAL_F7 0x00} was deposited. " ) ;
const u8 gText_BoxIsFull2 [ ] = _ ( " The BOX is full. " ) ;
const u8 gText_ReleaseThisPokemon [ ] = _ ( " Release this POKéMON? " ) ;
const u8 gText_PkmnWasReleased [ ] = _ ( " {SPECIAL_F7 0x00} was released. " ) ;
const u8 gText_ByeByePkmn [ ] = _ ( " Bye-bye, {SPECIAL_F7 0x00}! " ) ;
const u8 gText_MarkYourPkmn [ ] = _ ( " Mark your POKéMON. " ) ;
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const u8 gText_ThatsYourLastPkmn [ ] = _ ( " That's your last POKéMON! " ) ;
const u8 gText_YourPartysFull [ ] = _ ( " Your party's full! " ) ;
const u8 gText_YoureHoldingAPkmn [ ] = _ ( " You're holding a POKéMON! " ) ;
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const u8 gText_WhichOneWillYouTake [ ] = _ ( " Which one will you take? " ) ;
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const u8 gText_YouCantReleaseAnEgg [ ] = _ ( " You can't release an EGG. " ) ;
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const u8 gText_ContinueBoxOperations [ ] = _ ( " Continue BOX operations? " ) ;
const u8 gText_PkmnCameBack [ ] = _ ( " {SPECIAL_F7 0x00} came back! " ) ;
const u8 gText_WasItWorriedAboutYou [ ] = _ ( " Was it worried about you? " ) ;
const u8 gText_FourEllipsesExclamation [ ] = _ ( " … … … … ! " ) ;
const u8 gText_PleaseRemoveTheMail [ ] = _ ( " Please remove the MAIL. " ) ;
const u8 gText_GiveToAPkmn [ ] = _ ( " GIVE to a POKéMON? " ) ;
const u8 gText_PlacedItemInBag [ ] = _ ( " Placed item in the BAG. " ) ;
const u8 gText_BagIsFull2 [ ] = _ ( " The BAG is full. " ) ;
const u8 gText_PutItemInBag [ ] = _ ( " Put this item in the BAG? " ) ;
const u8 gText_ItemIsNowHeld [ ] = _ ( " {SPECIAL_F7 0x00} is now held. " ) ;
const u8 gText_ChangedToNewItem [ ] = _ ( " Changed to {SPECIAL_F7 0x00}. " ) ;
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const u8 gText_MailCantBeStored [ ] = _ ( " MAIL can't be stored! " ) ;
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const u8 gPCText_Cancel [ ] = _ ( " CANCEL " ) ;
const u8 gPCText_Store [ ] = _ ( " STORE " ) ;
const u8 gPCText_Withdraw [ ] = _ ( " WITHDRAW " ) ;
const u8 gPCText_Shift [ ] = _ ( " SHIFT " ) ;
const u8 gPCText_Move [ ] = _ ( " MOVE " ) ;
const u8 gPCText_Place [ ] = _ ( " PLACE " ) ;
const u8 gPCText_Summary [ ] = _ ( " SUMMARY " ) ;
const u8 gPCText_Release [ ] = _ ( " RELEASE " ) ;
const u8 gPCText_Mark [ ] = _ ( " MARK " ) ;
const u8 gPCText_Name [ ] = _ ( " NAME " ) ;
const u8 gPCText_Jump [ ] = _ ( " JUMP " ) ;
const u8 gPCText_Wallpaper [ ] = _ ( " WALLPAPER " ) ;
const u8 gPCText_Take [ ] = _ ( " TAKE " ) ;
const u8 gPCText_Give [ ] = _ ( " GIVE " ) ;
const u8 gPCText_Switch [ ] = _ ( " SWITCH " ) ;
const u8 gPCText_Bag [ ] = _ ( " BAG " ) ;
const u8 gPCText_Info [ ] = _ ( " INFO " ) ;
const u8 gPCText_Scenery1 [ ] = _ ( " SCENERY 1 " ) ;
const u8 gPCText_Scenery2 [ ] = _ ( " SCENERY 2 " ) ;
const u8 gPCText_Scenery3 [ ] = _ ( " SCENERY 3 " ) ;
const u8 gPCText_Etcetera [ ] = _ ( " ETCETERA " ) ;
const u8 gPCText_Friends [ ] = _ ( " FRIENDS " ) ;
const u8 gPCText_Forest [ ] = _ ( " FOREST " ) ;
const u8 gPCText_City [ ] = _ ( " CITY " ) ;
const u8 gPCText_Desert [ ] = _ ( " DESERT " ) ;
const u8 gPCText_Savanna [ ] = _ ( " SAVANNA " ) ;
const u8 gPCText_Crag [ ] = _ ( " CRAG " ) ;
const u8 gPCText_Volcano [ ] = _ ( " VOLCANO " ) ;
const u8 gPCText_Snow [ ] = _ ( " SNOW " ) ;
const u8 gPCText_Cave [ ] = _ ( " CAVE " ) ;
const u8 gPCText_Beach [ ] = _ ( " BEACH " ) ;
const u8 gPCText_Seafloor [ ] = _ ( " SEAFLOOR " ) ;
const u8 gPCText_River [ ] = _ ( " RIVER " ) ;
const u8 gPCText_Sky [ ] = _ ( " SKY " ) ;
const u8 gPCText_PolkaDot [ ] = _ ( " POLKA-DOT " ) ;
const u8 gPCText_Pokecenter [ ] = _ ( " POKéCENTER " ) ;
const u8 gPCText_Machine [ ] = _ ( " MACHINE " ) ;
const u8 gPCText_Simple [ ] = _ ( " SIMPLE " ) ;
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const u8 gText_WhatWouldYouLikeToDo [ ] = _ ( " What would you like to do? " ) ; // Unused
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const u8 gText_WithdrawPokemon [ ] = _ ( " WITHDRAW POKéMON " ) ;
const u8 gText_DepositPokemon [ ] = _ ( " DEPOSIT POKéMON " ) ;
const u8 gText_MovePokemon [ ] = _ ( " MOVE POKéMON " ) ;
const u8 gText_MoveItems [ ] = _ ( " MOVE ITEMS " ) ;
const u8 gText_SeeYa [ ] = _ ( " SEE YA! " ) ;
const u8 gText_WithdrawMonDescription [ ] = _ ( " Move POKéMON stored in BOXES to \n your party. " ) ;
const u8 gText_DepositMonDescription [ ] = _ ( " Store POKéMON in your party in BOXES. " ) ;
const u8 gText_MoveMonDescription [ ] = _ ( " Organize the POKéMON in BOXES and \n in your party. " ) ;
const u8 gText_MoveItemsDescription [ ] = _ ( " Move items held by any POKéMON \n in a BOX or your party. " ) ;
const u8 gText_SeeYaDescription [ ] = _ ( " Return to the previous menu. " ) ;
const u8 gText_JustOnePkmn [ ] = _ ( " There is just one POKéMON with you. " ) ;
const u8 gText_PartyFull [ ] = _ ( " Your party is full! " ) ;
const u8 gText_Box [ ] = _ ( " BOX " ) ;
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const u8 gText_CheckMapOfHoenn [ ] = _ ( " Check the map of the HOENN region. " ) ;
const u8 gText_CheckPokemonInDetail [ ] = _ ( " Check POKéMON in detail. " ) ;
const u8 gText_CallRegisteredTrainer [ ] = _ ( " Call a registered TRAINER. " ) ;
const u8 gText_CheckObtainedRibbons [ ] = _ ( " Check obtained RIBBONS. " ) ;
const u8 gText_PutAwayPokenav [ ] = _ ( " Put away the POKéNAV. " ) ;
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const u8 gText_NoRibbonWinners [ ] = _ ( " There are no RIBBON winners. " ) ;
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const u8 gText_NoTrainersRegistered [ ] = _ ( " No TRAINERS are registered. " ) ; // Unused
const u8 gText_CheckPartyPokemonInDetail [ ] = _ ( " Check party POKéMON in detail. " ) ;
const u8 gText_CheckAllPokemonInDetail [ ] = _ ( " Check all POKéMON in detail. " ) ;
const u8 gText_ReturnToPokenavMenu [ ] = _ ( " Return to the POKéNAV menu. " ) ;
const u8 gText_FindCoolPokemon [ ] = _ ( " Find cool POKéMON. " ) ;
const u8 gText_FindBeautifulPokemon [ ] = _ ( " Find beautiful POKéMON. " ) ;
const u8 gText_FindCutePokemon [ ] = _ ( " Find cute POKéMON. " ) ;
const u8 gText_FindSmartPokemon [ ] = _ ( " Find smart POKéMON. " ) ;
const u8 gText_FindToughPokemon [ ] = _ ( " Find tough POKéMON. " ) ;
const u8 gText_ReturnToConditionMenu [ ] = _ ( " Return to the CONDITION menu. " ) ;
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const u8 gText_NumberRegistered [ ] = _ ( " No. registered " ) ;
const u8 gText_NumberOfBattles [ ] = _ ( " No. of battles " ) ;
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const u8 gText_Detail [ ] = _ ( " DETAIL " ) ; // Unused
const u8 gText_Call2 [ ] = _ ( " CALL " ) ; // Unused
const u8 gText_UnusedExit [ ] = _ ( " EXIT " ) ; // Unused
const u8 gText_CantCallOpponentHere [ ] = _ ( " Can't call opponent here. " ) ; // Unused
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const u8 gText_PokenavMatchCall_Strategy [ ] = _ ( " STRATEGY " ) ;
const u8 gText_PokenavMatchCall_TrainerPokemon [ ] = _ ( " TRAINER'S POKéMON " ) ;
const u8 gText_PokenavMatchCall_SelfIntroduction [ ] = _ ( " SELF-INTRODUCTION " ) ;
const u8 gText_Pokenav_ClearButtonList [ ] = _ ( " {CLEAR 0x80} " ) ;
const u8 gText_PokenavMap_ZoomedOutButtons [ ] = _ ( " {A_BUTTON}ZOOM {B_BUTTON}CANCEL " ) ;
const u8 gText_PokenavMap_ZoomedInButtons [ ] = _ ( " {A_BUTTON}FULL {B_BUTTON}CANCEL " ) ;
const u8 gText_PokenavCondition_MonListButtons [ ] = _ ( " {A_BUTTON}CONDITION {B_BUTTON}CANCEL " ) ;
const u8 gText_PokenavCondition_MonStatusButtons [ ] = _ ( " {A_BUTTON}MARKINGS {B_BUTTON}CANCEL " ) ;
const u8 gText_PokenavCondition_MarkingButtons [ ] = _ ( " {A_BUTTON}SELECT MARK {B_BUTTON}CANCEL " ) ;
const u8 gText_PokenavMatchCall_TrainerListButtons [ ] = _ ( " {A_BUTTON}MENU {B_BUTTON}CANCEL " ) ;
const u8 gText_PokenavMatchCall_CallMenuButtons [ ] = _ ( " {A_BUTTON}OK {B_BUTTON}CANCEL " ) ;
const u8 gText_PokenavMatchCall_CheckTrainerButtons [ ] = _ ( " {B_BUTTON}CANCEL " ) ;
const u8 gText_PokenavRibbons_MonListButtons [ ] = _ ( " {A_BUTTON}RIBBONS {B_BUTTON}CANCEL " ) ;
const u8 gText_PokenavRibbons_RibbonListButtons [ ] = _ ( " {A_BUTTON}CHECK {B_BUTTON}CANCEL " ) ;
const u8 gText_PokenavRibbons_RibbonCheckButtons [ ] = _ ( " {B_BUTTON}CANCEL " ) ;
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const u8 gText_NatureSlash [ ] = _ ( " NATURE/ " ) ;
const u8 gText_TrainerCloseBy [ ] = _ ( " That TRAINER is close by. \n Talk to the TRAINER in person! " ) ;
const u8 gText_InParty [ ] = _ ( " IN PARTY " ) ;
const u8 gText_Number2 [ ] = _ ( " No. " ) ;
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const u8 gText_Ribbons [ ] = _ ( " RIBBONS " ) ; // Unused
const u8 gText_PokemonMaleLv [ ] = _ ( " {SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01} " ) ; // Unused
const u8 gText_PokemonFemaleLv [ ] = _ ( " {SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01} " ) ; // Unused
const u8 gText_PokemonNoGenderLv [ ] = _ ( " {SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01} " ) ; // Unused
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const u8 gText_Unknown [ ] = _ ( " UNKNOWN " ) ;
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const u8 gText_Call [ ] = _ ( " CALL " ) ;
const u8 gText_Check [ ] = _ ( " CHECK " ) ;
const u8 gText_Cancel6 [ ] = _ ( " CANCEL " ) ;
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const u8 gText_NumberF700 [ ] = _ ( " No. {SPECIAL_F7 0x00} " ) ;
const u8 gText_RibbonsF700 [ ] = _ ( " RIBBONS {SPECIAL_F7 0x00} " ) ;
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const u8 gText_PokemonMaleLv2 [ ] = _ ( " {SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02} " ) ; // Unused
const u8 gText_PokemonFemaleLv2 [ ] = _ ( " {SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02} " ) ; // Unused
const u8 gText_PokemonNoGenderLv2 [ ] = _ ( " {SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02} " ) ; // Unused
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const u8 gText_CombineFourWordsOrPhrases [ ] = _ ( " Combine four words or phrases " ) ;
const u8 gText_AndMakeYourProfile [ ] = _ ( " and make your profile. " ) ;
const u8 gText_CombineSixWordsOrPhrases [ ] = _ ( " Combine six words or phrases " ) ;
const u8 gText_AndMakeAMessage [ ] = _ ( " and make a message. " ) ;
const u8 gText_FindWordsThatDescribeYour [ ] = _ ( " Find words that describe your " ) ;
const u8 gText_FeelingsRightNow [ ] = _ ( " feelings right now. " ) ;
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const u8 gText_WithFourPhrases [ ] = _ ( " With four phrases, " ) ; // Unused
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const u8 gText_CombineNineWordsOrPhrases [ ] = _ ( " Combine nine words or phrases " ) ;
const u8 gText_AndMakeAMessage2 [ ] = _ ( " and make a message. " ) ;
const u8 gText_ChangeJustOneWordOrPhrase [ ] = _ ( " Change just one word or phrase " ) ;
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const u8 gText_AndImproveTheBardsSong [ ] = _ ( " and improve the BARD's song. " ) ;
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const u8 gText_YourProfile [ ] = _ ( " Your profile " ) ;
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const u8 gText_YourFeelingAtTheBattlesStart [ ] = _ ( " Your feeling at the battle's start " ) ;
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const u8 gText_WhatYouSayIfYouWin [ ] = _ ( " What you say if you win a battle " ) ;
const u8 gText_WhatYouSayIfYouLose [ ] = _ ( " What you say if you lose a battle " ) ;
const u8 gText_TheAnswer [ ] = _ ( " The answer " ) ;
const u8 gText_TheMailMessage [ ] = _ ( " The MAIL message " ) ;
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const u8 gText_TheMailSalutation [ ] = _ ( " The MAIL salutation " ) ; // Unused
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const u8 gText_TheBardsSong2 [ ] = _ ( " The new song " ) ;
const u8 gText_CombineTwoWordsOrPhrases [ ] = _ ( " Combine two words or phrases " ) ;
const u8 gText_AndMakeATrendySaying [ ] = _ ( " and make a trendy saying. " ) ;
const u8 gText_TheTrendySaying [ ] = _ ( " The trendy saying " ) ;
const u8 gText_IsAsShownOkay [ ] = _ ( " is as shown. Okay? " ) ;
const u8 gText_CombineTwoWordsOrPhrases2 [ ] = _ ( " Combine two words or phrases " ) ;
const u8 gText_ToTeachHerAGoodSaying [ ] = _ ( " to teach her a good saying. " ) ;
const u8 gText_FindWordsWhichFit [ ] = _ ( " Find words which fit " ) ;
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const u8 gText_TheTrainersImage [ ] = _ ( " the TRAINER's image. " ) ;
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const u8 gText_TheImage [ ] = _ ( " The image: " ) ;
const u8 gText_OutOfTheListedChoices [ ] = _ ( " Out of the listed choices, " ) ;
const u8 gText_SelectTheAnswerToTheQuiz [ ] = _ ( " select the answer to the quiz! " ) ;
const u8 gText_AndCreateAQuiz [ ] = _ ( " and create a quiz! " ) ;
const u8 gText_PickAWordOrPhraseAnd [ ] = _ ( " Pick a word or phrase and " ) ;
const u8 gText_SetTheQuizAnswer [ ] = _ ( " set the quiz answer. " ) ;
const u8 gText_TheAnswerColon [ ] = _ ( " The answer: " ) ;
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const u8 gText_TheQuizColon [ ] = _ ( " The quiz: " ) ; // Unused
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const u8 gText_ApprenticePhrase [ ] = _ ( " Apprentice's phrase: " ) ;
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const u8 gText_QuitEditing [ ] = _ ( " Quit editing? " ) ;
const u8 gText_StopGivingPkmnMail [ ] = _ ( " Stop giving the POKéMON MAIL? " ) ;
const u8 gText_AndFillOutTheQuestionnaire [ ] = _ ( " and fill out the questionnaire. " ) ;
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const u8 gText_LetsReplyToTheInterview [ ] = _ ( " Let's reply to the interview! " ) ;
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const u8 gText_AllTextBeingEditedWill [ ] = _ ( " All the text being edited will " ) ;
const u8 gText_BeDeletedThatOkay [ ] = _ ( " be deleted. Is that okay? " ) ;
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const u8 gText_QuitEditing2 [ ] = _ ( " Quit editing? " ) ; // Unused
const u8 gText_EditedTextWillNotBeSaved [ ] = _ ( " The edited text will not be saved. " ) ; // Unused
const u8 gText_IsThatOkay [ ] = _ ( " Is that okay? " ) ; // Unused
const u8 gText_PleaseEnterPhraseOrWord [ ] = _ ( " Please enter a phrase or word. " ) ; // Unused
const u8 gText_EntireTextCantBeDeleted [ ] = _ ( " The entire text can't be deleted. " ) ;
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const u8 gText_OnlyOnePhrase [ ] = _ ( " Only one phrase may be changed. " ) ;
const u8 gText_OriginalSongWillBeUsed [ ] = _ ( " The original song will be used. " ) ;
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const u8 gText_ThatsTrendyAlready [ ] = _ ( " That's trendy already! " ) ; // Unused
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const u8 gText_CombineTwoWordsOrPhrases3 [ ] = _ ( " Combine two words or phrases. " ) ;
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const u8 gText_QuitGivingInfo [ ] = _ ( " Quit giving information? " ) ; // Unused
const u8 gText_StopGivingPkmnMail2 [ ] = _ ( " Stop giving the POKéMON MAIL? " ) ; // Unused
const u8 gText_CreateAQuiz2 [ ] = _ ( " Create a quiz! " ) ; // Unused
const u8 gText_SetTheAnswer [ ] = _ ( " Set the answer! " ) ; // Unused
const u8 gText_CancelSelection [ ] = _ ( " Cancel the selection? " ) ; // Unused
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const u8 gText_Profile [ ] = _ ( " PROFILE " ) ;
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const u8 gText_AtTheBattlesStart [ ] = _ ( " At the battle's start: " ) ;
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const u8 gText_UponWinningABattle [ ] = _ ( " Upon winning a battle: " ) ;
const u8 gText_UponLosingABattle [ ] = _ ( " Upon losing a battle: " ) ;
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const u8 gText_TheBardsSong [ ] = _ ( " The BARD's Song " ) ;
const u8 gText_WhatsHipAndHappening [ ] = _ ( " What's hip and happening? " ) ;
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const u8 gText_Interview [ ] = _ ( " Interview " ) ;
const u8 gText_GoodSaying [ ] = _ ( " Good saying " ) ;
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const u8 gText_FansQuestion [ ] = _ ( " Fan's question " ) ;
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const u8 gJPText_WhatIsTheQuizAnswer [ ] = _ ( " クイズの こたえは? " ) ; // Unused
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const u8 gText_ApprenticesPhrase [ ] = _ ( " Apprentice's phrase " ) ;
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const u8 gText_Questionnaire [ ] = _ ( " QUESTIONNAIRE " ) ;
const u8 gText_YouCannotQuitHere [ ] = _ ( " You cannot quit here. " ) ;
const u8 gText_SectionMustBeCompleted [ ] = _ ( " This section must be completed. " ) ;
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const u8 gText_F700sQuiz [ ] = _ ( " {SPECIAL_F7 0x00}'s quiz " ) ;
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const u8 gText_Lady [ ] = _ ( " Lady " ) ;
const u8 gText_AfterYouHaveReadTheQuiz [ ] = _ ( " After you have read the quiz " ) ;
const u8 gText_QuestionPressTheAButton [ ] = _ ( " question, press the A Button. " ) ;
const u8 gText_TheQuizAnswerIs [ ] = _ ( " The quiz answer is? " ) ;
const u8 gText_LikeToQuitQuiz [ ] = _ ( " Would you like to quit this quiz " ) ;
const u8 gText_ChallengeQuestionMark [ ] = _ ( " challenge? " ) ;
const u8 gText_IsThisQuizOK [ ] = _ ( " Is this quiz OK? " ) ;
const u8 gText_CreateAQuiz [ ] = _ ( " Create a quiz! " ) ;
const u8 gText_SelectTheAnswer [ ] = _ ( " Select the answer! " ) ;
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const u8 gText_LyricsCantBeDeleted [ ] = _ ( " The lyrics can't be deleted. " ) ;
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const u8 gText_PokemonLeague [ ] = _ ( " POKéMON LEAGUE " ) ;
const u8 gText_PokemonCenter [ ] = _ ( " POKéMON CENTER " ) ;
const u8 gText_GetsAPokeBlockQuestion [ ] = _ ( " gets a {POKEBLOCK}? " ) ;
const u8 gText_Coolness [ ] = _ ( " Coolness " ) ;
const u8 gText_Beauty3 [ ] = _ ( " Beauty " ) ;
const u8 gText_Cuteness [ ] = _ ( " Cuteness " ) ;
const u8 gText_Smartness [ ] = _ ( " Smartness " ) ;
const u8 gText_Toughness [ ] = _ ( " Toughness " ) ;
const u8 gText_WasEnhanced [ ] = _ ( " was enhanced! " ) ;
const u8 gText_NothingChanged [ ] = _ ( " Nothing changed! " ) ;
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const u8 gText_WontEatAnymore [ ] = _ ( " It won't eat anymore… " ) ;
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const u8 gText_SaveFailedCheckingBackup [ ] = _ ( " Save failed. Checking the backup \n memory… Please wait. \n {COLOR RED}“Time required: about 1 minute” " ) ;
const u8 gText_BackupMemoryDamaged [ ] = _ ( " The backup memory is damaged, or \n the internal battery has run dry. \n You can still play, but not save. " ) ;
const u8 gText_GamePlayCannotBeContinued [ ] = _ ( " {COLOR RED}“Game play cannot be continued. \n Returning to the title screen…” " ) ;
const u8 gText_CheckCompleted [ ] = _ ( " Check completed. \n Attempting to save again. \n Please wait. " ) ;
const u8 gText_SaveCompleteGameCannotContinue [ ] = _ ( " Save completed. \n {COLOR RED}“Game play cannot be continued. \n Returning to the title screen.” " ) ;
const u8 gText_SaveCompletePressA [ ] = _ ( " Save completed. \n {COLOR RED}“Please press the A Button.” " ) ;
const u8 gText_Ferry [ ] = _ ( " FERRY " ) ;
const u8 gText_SecretBase [ ] = _ ( " SECRET BASE " ) ;
const u8 gText_Hideout [ ] = _ ( " HIDEOUT " ) ;
const u8 gText_ResetRTCConfirmCancel [ ] = _ ( " Reset RTC? \n A: Confirm, B: Cancel " ) ;
const u8 gText_PresentTime [ ] = _ ( " Present time in game " ) ;
const u8 gText_PreviousTime [ ] = _ ( " Previous time in game " ) ;
const u8 gText_PleaseResetTime [ ] = _ ( " Please reset the time. " ) ;
const u8 gText_ClockHasBeenReset [ ] = _ ( " The clock has been reset. \n Data will be saved. Please wait. " ) ;
const u8 gText_SaveCompleted [ ] = _ ( " Save completed. " ) ;
const u8 gText_SaveFailed [ ] = _ ( " Save failed… " ) ;
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const u8 gText_NoSaveFileCantSetTime [ ] = _ ( " There is no save file, so the time \n can't be set. " ) ;
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const u8 gText_InGameClockUsable [ ] = _ ( " The in-game clock adjustment system \n is now useable. " ) ;
const u8 gText_Slots [ ] = _ ( " SLOTS " ) ;
const u8 gText_Roulette [ ] = _ ( " ROULETTE " ) ;
const u8 gText_Good [ ] = _ ( " Good " ) ;
const u8 gText_VeryGood [ ] = _ ( " Very good " ) ;
const u8 gText_Excellent [ ] = _ ( " Excellent " ) ;
const u8 gText_SoSo [ ] = _ ( " So-so " ) ;
const u8 gText_Bad [ ] = _ ( " Bad " ) ;
const u8 gText_TheWorst [ ] = _ ( " The worst " ) ;
const u8 gText_Spicy2 [ ] = _ ( " spicy " ) ;
const u8 gText_Dry2 [ ] = _ ( " dry " ) ;
const u8 gText_Sweet2 [ ] = _ ( " sweet " ) ;
const u8 gText_Bitter2 [ ] = _ ( " bitter " ) ;
const u8 gText_Sour2 [ ] = _ ( " sour " ) ;
const u8 gText_Single [ ] = _ ( " SINGLE " ) ;
const u8 gText_Double [ ] = _ ( " DOUBLE " ) ;
const u8 gText_Jackpot [ ] = _ ( " jackpot " ) ;
const u8 gText_First [ ] = _ ( " first " ) ;
const u8 gText_Second [ ] = _ ( " second " ) ;
const u8 gText_Third [ ] = _ ( " third " ) ;
const u8 gText_0Pts [ ] = _ ( " 0 pts " ) ;
const u8 gText_10Pts [ ] = _ ( " 10 pts " ) ;
const u8 gText_20Pts [ ] = _ ( " 20 pts " ) ;
const u8 gText_30Pts [ ] = _ ( " 30 pts " ) ;
const u8 gText_40Pts [ ] = _ ( " 40 pts " ) ;
const u8 gText_50Pts [ ] = _ ( " 50 pts " ) ;
const u8 gText_60Pts [ ] = _ ( " 60 pts " ) ;
const u8 gText_70Pts [ ] = _ ( " 70 pts " ) ;
const u8 gText_80Pts [ ] = _ ( " 80 pts " ) ;
const u8 gText_90Pts [ ] = _ ( " 90 pts " ) ;
const u8 gText_100Pts [ ] = _ ( " 100 pts " ) ;
const u8 gText_QuestionMark [ ] = _ ( " ? " ) ;
const u8 gText_KissPoster16BP [ ] = _ ( " KISS POSTER{CLEAR_TO 0x5E}16BP " ) ;
const u8 gText_KissCushion32BP [ ] = _ ( " KISS CUSHION{CLEAR_TO 0x5E}32BP " ) ;
const u8 gText_SmoochumDoll32BP [ ] = _ ( " SMOOCHUM DOLL{CLEAR_TO 0x5E}32BP " ) ;
const u8 gText_TogepiDoll48BP [ ] = _ ( " TOGEPI DOLL{CLEAR_TO 0x5E}48BP " ) ;
const u8 gText_MeowthDoll48BP [ ] = _ ( " MEOWTH DOLL{CLEAR_TO 0x5E}48BP " ) ;
const u8 gText_ClefairyDoll48BP [ ] = _ ( " CLEFAIRY DOLL{CLEAR_TO 0x5E}48BP " ) ;
const u8 gText_DittoDoll48BP [ ] = _ ( " DITTO DOLL{CLEAR_TO 0x5E}48BP " ) ;
const u8 gText_CyndaquilDoll80BP [ ] = _ ( " CYNDAQUIL DOLL{CLEAR_TO 0x5E}80BP " ) ;
const u8 gText_ChikoritaDoll80BP [ ] = _ ( " CHIKORITA DOLL{CLEAR_TO 0x5E}80BP " ) ;
const u8 gText_TotodileDoll80BP [ ] = _ ( " TOTODILE DOLL{CLEAR_TO 0x5E}80BP " ) ;
const u8 gText_LaprasDoll128BP [ ] = _ ( " LAPRAS DOLL{CLEAR_TO 0x58}128BP " ) ;
const u8 gText_SnorlaxDoll128BP [ ] = _ ( " SNORLAX DOLL{CLEAR_TO 0x58}128BP " ) ;
const u8 gText_VenusaurDoll256BP [ ] = _ ( " VENUSAUR DOLL{CLEAR_TO 0x58}256BP " ) ;
const u8 gText_CharizardDoll256BP [ ] = _ ( " CHARIZARD DOLL{CLEAR_TO 0x58}256BP " ) ;
const u8 gText_BlastoiseDoll256BP [ ] = _ ( " BLASTOISE DOLL{CLEAR_TO 0x58}256BP " ) ;
const u8 gText_Protein1BP [ ] = _ ( " PROTEIN{CLEAR_TO 0x64}1BP " ) ;
const u8 gText_Calcium1BP [ ] = _ ( " CALCIUM{CLEAR_TO 0x64}1BP " ) ;
const u8 gText_Iron1BP [ ] = _ ( " IRON{CLEAR_TO 0x64}1BP " ) ;
const u8 gText_Zinc1BP [ ] = _ ( " ZINC{CLEAR_TO 0x64}1BP " ) ;
const u8 gText_Carbos1BP [ ] = _ ( " CARBOS{CLEAR_TO 0x64}1BP " ) ;
const u8 gText_HpUp1BP [ ] = _ ( " HP UP{CLEAR_TO 0x64}1BP " ) ;
const u8 gText_Leftovers48BP [ ] = _ ( " LEFTOVERS{CLEAR_TO 0x5E}48BP " ) ;
const u8 gText_WhiteHerb48BP [ ] = _ ( " WHITE HERB{CLEAR_TO 0x5E}48BP " ) ;
const u8 gText_QuickClaw48BP [ ] = _ ( " QUICK CLAW{CLEAR_TO 0x5E}48BP " ) ;
const u8 gText_MentalHerb48BP [ ] = _ ( " MENTAL HERB{CLEAR_TO 0x5E}48BP " ) ;
const u8 gText_BrightPowder64BP [ ] = _ ( " BRIGHTPOWDER{CLEAR_TO 0x5E}64BP " ) ;
const u8 gText_ChoiceBand64BP [ ] = _ ( " CHOICE BAND{CLEAR_TO 0x5E}64BP " ) ;
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const u8 gText_KingsRock64BP [ ] = _ ( " KING'S ROCK{CLEAR_TO 0x5E}64BP " ) ;
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const u8 gText_FocusBand64BP [ ] = _ ( " FOCUS BAND{CLEAR_TO 0x5E}64BP " ) ;
const u8 gText_ScopeLens64BP [ ] = _ ( " SCOPE LENS{CLEAR_TO 0x5E}64BP " ) ;
const u8 gText_Softboiled16BP [ ] = _ ( " SOFTBOILED{CLEAR_TO 0x4E}16BP " ) ;
const u8 gText_SeismicToss24BP [ ] = _ ( " SEISMIC TOSS{CLEAR_TO 0x4E}24BP " ) ;
const u8 gText_DreamEater24BP [ ] = _ ( " DREAM EATER{CLEAR_TO 0x4E}24BP " ) ;
const u8 gText_MegaPunch24BP [ ] = _ ( " MEGA PUNCH{CLEAR_TO 0x4E}24BP " ) ;
const u8 gText_MegaKick48BP [ ] = _ ( " MEGA KICK{CLEAR_TO 0x4E}48BP " ) ;
const u8 gText_BodySlam48BP [ ] = _ ( " BODY SLAM{CLEAR_TO 0x4E}48BP " ) ;
const u8 gText_RockSlide48BP [ ] = _ ( " ROCK SLIDE{CLEAR_TO 0x4E}48BP " ) ;
const u8 gText_Counter48BP [ ] = _ ( " COUNTER{CLEAR_TO 0x4E}48BP " ) ;
const u8 gText_ThunderWave48BP [ ] = _ ( " THUNDER WAVE{CLEAR_TO 0x4E}48BP " ) ;
const u8 gText_SwordsDance48BP [ ] = _ ( " SWORDS DANCE{CLEAR_TO 0x4E}48BP " ) ;
const u8 gText_DefenseCurl16BP [ ] = _ ( " DEFENSE CURL{CLEAR_TO 0x4E}16BP " ) ;
const u8 gText_Snore24BP [ ] = _ ( " SNORE{CLEAR_TO 0x4E}24BP " ) ;
const u8 gText_MudSlap24BP [ ] = _ ( " MUD-SLAP{CLEAR_TO 0x4E}24BP " ) ;
const u8 gText_Swift24BP [ ] = _ ( " SWIFT{CLEAR_TO 0x4E}24BP " ) ;
const u8 gText_IcyWind24BP [ ] = _ ( " ICY WIND{CLEAR_TO 0x4E}24BP " ) ;
const u8 gText_Endure48BP [ ] = _ ( " ENDURE{CLEAR_TO 0x4E}48BP " ) ;
const u8 gText_PsychUp48BP [ ] = _ ( " PSYCH UP{CLEAR_TO 0x4E}48BP " ) ;
const u8 gText_IcePunch48BP [ ] = _ ( " ICE PUNCH{CLEAR_TO 0x4E}48BP " ) ;
const u8 gText_ThunderPunch48BP [ ] = _ ( " THUNDERPUNCH{CLEAR_TO 0x4E}48BP " ) ;
const u8 gText_FirePunch48BP [ ] = _ ( " FIRE PUNCH{CLEAR_TO 0x4E}48BP " ) ;
const u8 gText_PkmnFainted3 [ ] = _ ( " {STR_VAR_1} fainted… \ p \n " ) ;
const u8 gText_Marco [ ] = _ ( " MARCO " ) ;
const u8 gText_TrainerCardName [ ] = _ ( " NAME: " ) ;
const u8 gText_TrainerCardIDNo [ ] = _ ( " IDNo. " ) ;
const u8 gText_TrainerCardMoney [ ] = _ ( " MONEY " ) ;
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const u8 gText_PokeDollar [ ] = _ ( " ¥ " ) ; // Unused
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const u8 gText_TrainerCardPokedex [ ] = _ ( " POKéDEX " ) ;
const u8 gText_EmptyString6 [ ] = _ ( " " ) ;
const u8 gText_Colon2 [ ] = _ ( " : " ) ;
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const u8 gText_Points [ ] = _ ( " points " ) ; // Unused
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const u8 gText_TrainerCardTime [ ] = _ ( " TIME " ) ;
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const u8 gJPText_BattlePoints [ ] = _ ( " ゲ-ムポイント " ) ; // Unused. Name presumed, translation is Game Points
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const u8 gText_Var1sTrainerCard [ ] = _ ( " {STR_VAR_1}'s TRAINER CARD " ) ;
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const u8 gText_HallOfFameDebut [ ] = _ ( " HALL OF FAME DEBUT " ) ;
const u8 gText_LinkBattles [ ] = _ ( " LINK BATTLES " ) ;
const u8 gText_LinkCableBattles [ ] = _ ( " LINK CABLE BATTLES " ) ;
const u8 gText_WinsLosses [ ] = _ ( " W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} " ) ;
const u8 gText_PokemonTrades [ ] = _ ( " POKéMON TRADES " ) ;
const u8 gText_UnionTradesAndBattles [ ] = _ ( " UNION TRADES & BATTLES " ) ;
const u8 gText_BerryCrush [ ] = _ ( " BERRY CRUSH " ) ;
const u8 gText_WaitingTrainerFinishReading [ ] = _ ( " Waiting for the other TRAINER to \n finish reading your TRAINER CARD. " ) ;
const u8 gText_PokeblocksWithFriends [ ] = _ ( " {POKEBLOCK}S W/FRIENDS " ) ;
const u8 gText_Var1DarkGreyShadowLightGrey [ ] = _ ( " {STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} " ) ;
const u8 gText_WonContestsWFriends [ ] = _ ( " WON CONTESTS W/FRIENDS " ) ;
const u8 gText_BattlePtsWon [ ] = _ ( " BATTLE POINTS WON " ) ;
const u8 gText_Var1DarkLightGreyBP [ ] = _ ( " {STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}BP " ) ;
const u8 gText_BattleTower [ ] = _ ( " BATTLE TOWER " ) ;
const u8 gText_WSlashStraightSlash [ ] = _ ( " W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} STRAIGHT/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2} " ) ;
const u8 gText_BattleTower2 [ ] = _ ( " BATTLE TOWER " ) ;
const u8 gText_BattleDome [ ] = _ ( " BATTLE DOME " ) ;
const u8 gText_BattlePalace [ ] = _ ( " BATTLE PALACE " ) ;
const u8 gText_BattleFactory [ ] = _ ( " BATTLE FACTORY " ) ;
const u8 gText_BattleArena [ ] = _ ( " BATTLE ARENA " ) ;
const u8 gText_BattlePike [ ] = _ ( " BATTLE PIKE " ) ;
const u8 gText_BattlePyramid [ ] = _ ( " BATTLE PYRAMID " ) ;
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ALIGNED ( 4 ) const u8 gText_FacilitySingle [ ] = _ ( " {STR_VAR_1} SINGLE " ) ;
ALIGNED ( 4 ) const u8 gText_FacilityDouble [ ] = _ ( " {STR_VAR_1} DOUBLE " ) ;
ALIGNED ( 4 ) const u8 gText_FacilityMulti [ ] = _ ( " {STR_VAR_1} MULTI " ) ;
ALIGNED ( 4 ) const u8 gText_FacilityLink [ ] = _ ( " {STR_VAR_1} LINK " ) ;
ALIGNED ( 4 ) const u8 gText_Facility [ ] = _ ( " {STR_VAR_1} " ) ;
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const u8 gText_Give [ ] = _ ( " Give " ) ;
const u8 gText_NoNeed [ ] = _ ( " No need " ) ;
const u8 gText_ColorLightShadowDarkGrey [ ] = _ ( " {COLOR LIGHT_GREY}{SHADOW DARK_GREY} " ) ;
const u8 gText_ColorBlue [ ] = _ ( " {COLOR BLUE} " ) ;
const u8 gText_ColorTransparent [ ] = _ ( " {HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT} " ) ;
const u8 gText_CDot [ ] = _ ( " C. " ) ;
const u8 gText_BDot [ ] = _ ( " B. " ) ;
const u8 gText_AnnouncingResults [ ] = _ ( " Announcing the results! " ) ;
const u8 gText_PreliminaryResults [ ] = _ ( " The preliminary results! " ) ;
const u8 gText_Round2Results [ ] = _ ( " Round 2 results! " ) ;
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const u8 gText_Var1sVar2Won [ ] = _ ( " {STR_VAR_1}'s {STR_VAR_2} won! " ) ;
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const u8 gText_CommunicationStandby [ ] = _ ( " Communication standby… " ) ;
const u8 gText_ColorDarkGrey [ ] = _ ( " {COLOR DARK_GREY} " ) ;
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const u8 gText_ColorDynamic6WhiteDynamic5 [ ] = _ ( " {COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5} " ) ; // Unused
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const u8 gText_HighlightDarkGrey [ ] = _ ( " {HIGHLIGHT DARK_GREY} " ) ;
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const u8 gText_EmptySpace2 [ ] = _ ( " " ) ; // Unused
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const u8 gText_DynColor2Male [ ] = _ ( " {COLOR DYNAMIC_COLOR2}♂ " ) ;
const u8 gText_DynColor1Female [ ] = _ ( " {COLOR DYNAMIC_COLOR1}♀ " ) ;
const u8 gText_DynColor2 [ ] = _ ( " {COLOR DYNAMIC_COLOR2} " ) ;
const u8 gText_Upper [ ] = _ ( " UPPER " ) ;
const u8 gText_Lower [ ] = _ ( " lower " ) ;
const u8 gText_Others [ ] = _ ( " OTHERS " ) ;
const u8 gText_Symbols [ ] = _ ( " SYMBOLS " ) ;
const u8 gText_Register2 [ ] = _ ( " REGISTER " ) ;
const u8 gText_Exit2 [ ] = _ ( " EXIT " ) ;
const u8 gText_QuitChatting [ ] = _ ( " Quit chatting? " ) ;
const u8 gText_RegisterTextWhere [ ] = _ ( " Register text where? " ) ;
const u8 gText_RegisterTextHere [ ] = _ ( " Register text here? " ) ;
const u8 gText_InputText [ ] = _ ( " Input text. " ) ;
const u8 gText_F700JoinedChat [ ] = _ ( " {SPECIAL_F7 0x00} joined the chat! " ) ;
const u8 gText_F700LeftChat [ ] = _ ( " {SPECIAL_F7 0x00} left the chat. " ) ;
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const u8 gJPText_PlayersXPokemon [ ] = _ ( " {SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめ: " ) ; // Unused
const u8 gJPText_PlayersXPokmonDoesNotExist [ ] = _ ( " {SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません " ) ; // Unused
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const u8 gText_ExitingChat [ ] = _ ( " Exiting the chat… " ) ;
const u8 gText_LeaderLeftEndingChat [ ] = _ ( " The LEADER, {SPECIAL_F7 0x00}, has \n left, ending the chat. " ) ;
const u8 gText_RegisteredTextChanged [ ] = _ ( " The registered text has been changed. \n Is it okay to save the game? " ) ;
const u8 gText_AlreadySavedFile_Unused [ ] = _ ( " There is already a saved file. \n Is it okay to overwrite it? " ) ;
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const u8 gText_SavingDontTurnOff_Unused [ ] = _ ( " SAVING… \n DON'T TURN OFF THE POWER. " ) ;
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const u8 gText_PlayerSavedGame_Unused [ ] = _ ( " {SPECIAL_F7 0x00} saved the game. " ) ;
const u8 gText_IfLeaderLeavesChatEnds [ ] = _ ( " If the LEADER leaves, the chat \n will end. Is that okay? " ) ;
const u8 gText_Hello [ ] = _ ( " HELLO " ) ;
const u8 gText_Pokemon2 [ ] = _ ( " POKéMON " ) ;
const u8 gText_Trade [ ] = _ ( " TRADE " ) ;
const u8 gText_Battle [ ] = _ ( " BATTLE " ) ;
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const u8 gText_Lets [ ] = _ ( " LET'S " ) ;
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const u8 gText_Ok [ ] = _ ( " OK! " ) ;
const u8 gText_Sorry [ ] = _ ( " SORRY " ) ;
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const u8 gText_YaySmileEmoji [ ] = _ ( " YAY{EMOJI_BIGSMILE} " ) ;
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const u8 gText_ThankYou [ ] = _ ( " THANK YOU " ) ;
const u8 gText_ByeBye [ ] = _ ( " BYE-BYE! " ) ;
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const u8 gText_MatchCallSteven_Strategy [ ] = _ ( " Attack the weak points! " ) ;
const u8 gText_MatchCallSteven_Pokemon [ ] = _ ( " Ultimate STEEL POKéMON. " ) ;
const u8 gText_MatchCallSteven_Intro1_BeforeMeteorFallsBattle [ ] = _ ( " I'd climb even waterfalls " ) ;
const u8 gText_MatchCallSteven_Intro2_BeforeMeteorFallsBattle [ ] = _ ( " to find a rare stone! " ) ;
const u8 gText_MatchCallSteven_Intro1_AfterMeteorFallsBattle [ ] = _ ( " I'm the strongest and most " ) ;
const u8 gText_MatchCallSteven_Intro2_AfterMeteorFallsBattle [ ] = _ ( " energetic after all! " ) ;
const u8 gText_MatchCallBrendan_Strategy [ ] = _ ( " Battle with knowledge! " ) ;
const u8 gText_MatchCallBrendan_Pokemon [ ] = _ ( " I will use various POKéMON. " ) ;
const u8 gText_MatchCallBrendan_Intro1 [ ] = _ ( " I'll be a better POKéMON " ) ;
const u8 gText_MatchCallBrendan_Intro2 [ ] = _ ( " prof than my father is! " ) ;
const u8 gText_MatchCallMay_Strategy [ ] = _ ( " I'm not so good at battles. " ) ;
const u8 gText_MatchCallMay_Pokemon [ ] = _ ( " I'll use any POKéMON! " ) ;
const u8 gText_MatchCallMay_Intro1 [ ] = _ ( " My POKéMON and I help " ) ;
const u8 gText_MatchCallMay_Intro2 [ ] = _ ( " my father's research. " ) ;
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const u8 gText_HatchedFromEgg [ ] = _ ( " {STR_VAR_1} hatched from the EGG! " ) ;
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const u8 gText_NicknameHatchPrompt [ ] = _ ( " Would you like to nickname the newly \n hatched {STR_VAR_1}? " ) ;
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ALIGNED ( 4 ) const u8 gText_ReadyToBerryCrush [ ] = _ ( " Are you ready to BERRY-CRUSH? \n Please pick a BERRY for use. \ p " ) ;
ALIGNED ( 4 ) const u8 gText_WaitForAllChooseBerry [ ] = _ ( " Please wait while each member \n chooses a BERRY. " ) ;
ALIGNED ( 4 ) const u8 gText_EndedWithXUnitsPowder [ ] = _ ( " {PAUSE_MUSIC}{PLAY_BGM MUS_FANFA1}You ended up with {STR_VAR_1} units of \n silky-smooth BERRY POWDER.{RESUME_MUSIC} \ pYour total amount of BERRY POWDER \n is {STR_VAR_2}. \ p " ) ;
ALIGNED ( 4 ) const u8 gText_RecordingGameResults [ ] = _ ( " Recording your game results in the \n save file. \ lPlease wait. " ) ;
ALIGNED ( 4 ) const u8 gText_PlayBerryCrushAgain [ ] = _ ( " Want to play BERRY CRUSH again? " ) ;
ALIGNED ( 4 ) const u8 gText_YouHaveNoBerries [ ] = _ ( " You have no BERRIES. \n The game will be canceled. " ) ;
ALIGNED ( 4 ) const u8 gText_MemberDroppedOut [ ] = _ ( " A member dropped out. \n The game will be canceled. " ) ;
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ALIGNED ( 4 ) const u8 gText_TimesUpNoGoodPowder [ ] = _ ( " Time's up. \ pGood BERRY POWDER could not be \n made… \ p " ) ;
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ALIGNED ( 4 ) const u8 gText_CommunicationStandby2 [ ] = _ ( " Communication standby… " ) ;
ALIGNED ( 4 ) const u8 gText_1DotBlueF700 [ ] = _ ( " 1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{SPECIAL_F7 0x00} " ) ;
ALIGNED ( 4 ) const u8 gText_1DotF700 [ ] = _ ( " 1. {SPECIAL_F7 0x00} " ) ;
ALIGNED ( 4 ) const u8 gText_SpaceTimes2 [ ] = _ ( " time(s) " ) ;
ALIGNED ( 4 ) const u8 gText_XDotY [ ] = _ ( " {STR_VAR_1}.{STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_Var1Berry [ ] = _ ( " {STR_VAR_1} BERRY " ) ;
ALIGNED ( 4 ) const u8 gText_TimeColon [ ] = _ ( " Time: " ) ;
ALIGNED ( 4 ) const u8 gText_PressingSpeed [ ] = _ ( " Pressing Speed: " ) ;
ALIGNED ( 4 ) const u8 gText_Silkiness [ ] = _ ( " Silkiness: " ) ;
ALIGNED ( 4 ) const u8 gText_StrVar1 [ ] = _ ( " {STR_VAR_1} " ) ;
ALIGNED ( 4 ) const u8 gText_SpaceMin [ ] = _ ( " min. " ) ;
ALIGNED ( 4 ) const u8 gText_XDotY2 [ ] = _ ( " {STR_VAR_1}.{STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_SpaceSec [ ] = _ ( " sec. " ) ;
ALIGNED ( 4 ) const u8 gText_XDotY3 [ ] = _ ( " {STR_VAR_1}.{STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_TimesPerSec [ ] = _ ( " Times/sec. " ) ;
ALIGNED ( 4 ) const u8 gText_Var1Percent [ ] = _ ( " {STR_VAR_1}% " ) ;
ALIGNED ( 4 ) const u8 gText_PressesRankings [ ] = _ ( " No. of Presses Rankings " ) ;
ALIGNED ( 4 ) const u8 gText_CrushingResults [ ] = _ ( " Crushing Results " ) ;
ALIGNED ( 4 ) const u8 gText_NeatnessRankings [ ] = _ ( " Neatness Rankings " ) ;
ALIGNED ( 4 ) const u8 gText_CoopRankings [ ] = _ ( " Cooperative Rankings " ) ;
ALIGNED ( 4 ) const u8 gText_PressingPowerRankings [ ] = _ ( " Pressing-Power Rankings " ) ;
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const u8 gText_BerryCrush2 [ ] = _ ( " BERRY CRUSH " ) ;
const u8 gText_PressingSpeedRankings [ ] = _ ( " Pressing-Speed Rankings " ) ;
const u8 gText_Var1Players [ ] = _ ( " {STR_VAR_1} PLAYERS " ) ;
const u8 gText_SymbolsEarned [ ] = _ ( " Symbols Earned " ) ;
const u8 gText_BattleRecord [ ] = _ ( " Battle Record " ) ;
const u8 gText_BattlePoints [ ] = _ ( " Battle Points " ) ;
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const u8 gText_UnusedCancel [ ] = _ ( " CANCEL " ) ; // Unused
const u8 gText_EmptyString7 [ ] = _ ( " " ) ;
const u8 gText_CheckFrontierMap [ ] = _ ( " Check BATTLE FRONTIER MAP. " ) ;
const u8 gText_CheckTrainerCard [ ] = _ ( " Check TRAINER CARD. " ) ;
const u8 gText_ViewRecordedBattle [ ] = _ ( " View recorded battle. " ) ;
const u8 gText_PutAwayFrontierPass [ ] = _ ( " Put away the FRONTIER PASS. " ) ;
const u8 gText_CurrentBattlePoints [ ] = _ ( " Your current Battle Points. " ) ;
const u8 gText_CollectedSymbols [ ] = _ ( " Your collected Symbols. " ) ;
const u8 gText_BattleTowerAbilitySymbol [ ] = _ ( " Battle Tower - Ability Symbol " ) ;
const u8 gText_BattleDomeTacticsSymbol [ ] = _ ( " Battle Dome - Tactics Symbol " ) ;
const u8 gText_BattlePalaceSpiritsSymbol [ ] = _ ( " Battle Palace - Spirits Symbol " ) ;
const u8 gText_BattleArenaGutsSymbol [ ] = _ ( " Battle Arena - Guts Symbol " ) ;
const u8 gText_BattleFactoryKnowledgeSymbol [ ] = _ ( " Battle Factory - Knowledge Symbol " ) ;
const u8 gText_BattlePikeLuckSymbol [ ] = _ ( " Battle Pike - Luck Symbol " ) ;
const u8 gText_BattlePyramidBraveSymbol [ ] = _ ( " Battle Pyramid - Brave Symbol " ) ;
const u8 gText_ThereIsNoBattleRecord [ ] = _ ( " There is no Battle Record. " ) ;
const u8 gText_BattleTower3 [ ] = _ ( " BATTLE TOWER " ) ;
const u8 gText_BattleDome2 [ ] = _ ( " BATTLE DOME " ) ;
const u8 gText_BattlePalace2 [ ] = _ ( " BATTLE PALACE " ) ;
const u8 gText_BattleArena2 [ ] = _ ( " BATTLE ARENA " ) ;
const u8 gText_BattleFactory2 [ ] = _ ( " BATTLE FACTORY " ) ;
const u8 gText_BattlePike2 [ ] = _ ( " BATTLE PIKE " ) ;
const u8 gText_BattlePyramid2 [ ] = _ ( " BATTLE PYRAMID " ) ;
const u8 gText_BattleTowerDesc [ ] = _ ( " KO opponents and aim for the top! \n Your ability will be tested. " ) ;
const u8 gText_BattleDomeDesc [ ] = _ ( " Keep winning at the tournament! \n Your tactics will be tested. " ) ;
const u8 gText_BattlePalaceDesc [ ] = _ ( " Watch your POKéMON battle! \n Your spirit will be tested. " ) ;
const u8 gText_BattleArenaDesc [ ] = _ ( " Win battles with teamed-up POKéMON! \n Your guts will be tested. " ) ;
const u8 gText_BattleFactoryDesc [ ] = _ ( " Aim for victory using rental POKéMON! \n Your knowledge will be tested. " ) ;
const u8 gText_BattlePikeDesc [ ] = _ ( " Select one of three paths to battle! \n Your luck will be tested. " ) ;
const u8 gText_BattlePyramidDesc [ ] = _ ( " Aim for the top with exploration! \n Your bravery will be tested. " ) ;
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const u8 gText_ContinueMenuPlayer [ ] = _ ( " PLAYER " ) ;
const u8 gText_ContinueMenuTime [ ] = _ ( " TIME " ) ;
const u8 gText_ContinueMenuPokedex [ ] = _ ( " POKéDEX " ) ;
const u8 gText_ContinueMenuBadges [ ] = _ ( " BADGES " ) ;
const u8 gText_Powder [ ] = _ ( " POWDER " ) ;
const u8 gText_BerryPickingRecords [ ] = _ ( " DODRIO BERRY-PICKING RECORDS " ) ;
const u8 gText_BerriesPicked [ ] = _ ( " BERRIES picked: " ) ;
const u8 gText_BestScore [ ] = _ ( " Best score: " ) ;
const u8 gText_BerriesInRowFivePlayers [ ] = _ ( " BERRIES picked in a row with \n five players: " ) ;
const u8 gText_BerryPickingResults [ ] = _ ( " Announcing BERRY-PICKING results! " ) ;
const u8 gText_10P30P50P50P [ ] = _ ( " {CLEAR_TO 0x03}10P{CLEAR_TO 0x2B}30P{CLEAR_TO 0x53}50P{CLEAR_TO 0x77}{EMOJI_MINUS}50P " ) ;
const u8 gText_AnnouncingRankings [ ] = _ ( " Announcing rankings! " ) ;
const u8 gText_AnnouncingPrizes [ ] = _ ( " Announcing prizes! " ) ;
const u8 gText_1Colon [ ] = _ ( " 1: " ) ;
const u8 gText_2Colon [ ] = _ ( " 2: " ) ;
const u8 gText_3Colon [ ] = _ ( " 3: " ) ;
const u8 gText_4Colon [ ] = _ ( " 4: " ) ;
const u8 gText_5Colon [ ] = _ ( " 5: " ) ;
const u8 gText_FirstPlacePrize [ ] = _ ( " The first-place winner gets \n this {SPECIAL_F7 0x00}! " ) ;
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const u8 gText_CantHoldAnyMore [ ] = _ ( " You can't hold any more! " ) ;
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const u8 gText_FilledStorageSpace [ ] = _ ( " It filled its storage space. " ) ;
const u8 gText_WantToPlayAgain [ ] = _ ( " Want to play again? " ) ;
const u8 gText_SomeoneDroppedOut [ ] = _ ( " Somebody dropped out. \n The link will be canceled. " ) ;
const u8 gText_SpacePoints [ ] = _ ( " points " ) ;
const u8 gText_CommunicationStandby3 [ ] = _ ( " Communication standby… " ) ;
const u8 gText_SpacePoints2 [ ] = _ ( " points " ) ;
const u8 gText_SpaceTimes3 [ ] = _ ( " time(s) " ) ;
const u8 gText_PkmnJumpRecords [ ] = _ ( " POKéMON JUMP RECORDS " ) ;
const u8 gText_JumpsInARow [ ] = _ ( " Jumps in a row: " ) ;
const u8 gText_BestScore2 [ ] = _ ( " Best score: " ) ;
const u8 gText_ExcellentsInARow [ ] = _ ( " EXCELLENTS in a row: " ) ;
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const u8 gText_AwesomeWonF701F700 [ ] = _ ( " Awesome score! You've \n won {SPECIAL_F7 0x01} {SPECIAL_F7 0x00}! " ) ;
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const u8 gText_FilledStorageSpace2 [ ] = _ ( " It filled its storage space. " ) ;
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const u8 gText_CantHoldMore [ ] = _ ( " You can't hold any more! " ) ;
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const u8 gText_WantToPlayAgain2 [ ] = _ ( " Want to play again? " ) ;
const u8 gText_SomeoneDroppedOut2 [ ] = _ ( " Somebody dropped out. \n The link will be canceled. " ) ;
const u8 gText_CommunicationStandby4 [ ] = _ ( " Communication standby… " ) ;
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const u8 gText_LinkContestResults [ ] = _ ( " {PLAYER}'s Link Contest Results " ) ;
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const u8 gText_1st [ ] = _ ( " 1st " ) ;
const u8 gText_2nd [ ] = _ ( " 2nd " ) ;
const u8 gText_3rd [ ] = _ ( " 3rd " ) ;
const u8 gText_4th [ ] = _ ( " 4th " ) ;
const u8 gText_Friend [ ] = _ ( " Friend " ) ;
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const u8 gText_Pokemon3 [ ] = _ ( " POKeMON " ) ; // Unused
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const u8 gJPText_MysteryGift [ ] = _ ( " ふしぎなもらいもの " ) ;
const u8 gJPText_DecideStop [ ] = _ ( " {A_BUTTON}けってい {B_BUTTON}やめる " ) ;
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const u8 gJPText_ReceiveMysteryGiftWithEReader [ ] = _ ( " カードeリーダー{PLUS} で \n ふしぎなもらいものを よみこみます " ) ;
const u8 gJPText_SelectConnectFromEReaderMenu [ ] = _ ( " カードeリーダー{PLUS}の メニューから \n ‘つうしん'を えらび " ) ;
const u8 gJPText_SelectConnectWithGBA [ ] = _ ( " ‘ゲームボーイアドバンスとつうしん' \n を せんたく してください " ) ;
const u8 gJPText_SelectConnectAndPressA [ ] = _ ( " カードeリーダー{PLUS}の ‘つうしん'を \n えらんで Aボタンを おしてください " ) ; // Unused
const u8 gJPText_LinkIsIncorrect [ ] = _ ( " せつぞくが まちがっています " ) ;
const u8 gJPText_CardReadingHasBeenHalted [ ] = _ ( " カードの よみこみを \n ちゅうし しました " ) ;
const u8 gJPText_UnableConnectWithEReader [ ] = _ ( " カードeリーダー{PLUS}と \n つうしん できません " ) ; // Unused
const u8 gJPText_Connecting [ ] = _ ( " つうしん ちゅう です " ) ;
const u8 gJPText_ConnectionErrorCheckLink [ ] = _ ( " つうしん エラーです \n せつぞくを たしかめて ください " ) ;
const u8 gJPText_ConnectionErrorTryAgain [ ] = _ ( " つうしん エラーです \n はじめから やりなおして ください " ) ; // Link error
const u8 gJPText_AllowEReaderToLoadCard [ ] = _ ( " カードeリーダー{PLUS} に \n カードを よみこませて ください " ) ;
const u8 gJPText_ConnectionComplete [ ] = _ ( " つうしん しゅうりょう! " ) ;
const u8 gJPText_NewTrainerHasComeToHoenn [ ] = _ ( " あらたな トレーナーが \n ホウエンに やってきた! " ) ;
const u8 gJPText_PleaseWaitAMoment [ ] = _ ( " しばらく おまちください " ) ;
const u8 gJPText_WriteErrorUnableToSaveData [ ] = _ ( " かきこみ エラー です \n データが ほぞん できませんでした " ) ;
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const u8 gText_Red [ ] = _ ( " RED " ) ;
const u8 gText_Blue [ ] = _ ( " BLUE " ) ;
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const u8 gText_3Dashes [ ] = _ ( " --- " ) ; // Unused
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const u8 gText_SingleBattleRoomResults [ ] = _ ( " {PLAYER}'s Single Battle Room Results " ) ;
const u8 gText_DoubleBattleRoomResults [ ] = _ ( " {PLAYER}'s Double Battle Room Results " ) ;
const u8 gText_MultiBattleRoomResults [ ] = _ ( " {PLAYER}'s Multi Battle Room Results " ) ;
const u8 gText_LinkMultiBattleRoomResults [ ] = _ ( " {PLAYER}'s Link Multi Battle Room Results " ) ;
const u8 gText_SingleBattleTourneyResults [ ] = _ ( " {PLAYER}'s Single Battle Tourney Results " ) ;
const u8 gText_DoubleBattleTourneyResults [ ] = _ ( " {PLAYER}'s Double Battle Tourney Results " ) ;
const u8 gText_SingleBattleHallResults [ ] = _ ( " {PLAYER}'s Single Battle Hall Results " ) ;
const u8 gText_DoubleBattleHallResults [ ] = _ ( " {PLAYER}'s Double Battle Hall Results " ) ;
const u8 gText_BattleChoiceResults [ ] = _ ( " {PLAYER}'s Battle Choice Results " ) ;
const u8 gText_SetKOTourneyResults [ ] = _ ( " {PLAYER}'s Set KO Tourney Results " ) ;
const u8 gText_BattleSwapSingleResults [ ] = _ ( " {PLAYER}'s Battle Swap Single Results " ) ;
const u8 gText_BattleSwapDoubleResults [ ] = _ ( " {PLAYER}'s Battle Swap Double Results " ) ;
const u8 gText_BattleQuestResults [ ] = _ ( " {PLAYER}'s Battle Quest Results " ) ;
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const u8 gText_Lv502 [ ] = _ ( " LV. 50 " ) ;
const u8 gText_OpenLv [ ] = _ ( " OPEN LV. " ) ;
const u8 gText_WinStreak [ ] = _ ( " Win streak: {STR_VAR_1} " ) ;
const u8 gText_Current [ ] = _ ( " CURRENT " ) ;
const u8 gText_Record [ ] = _ ( " RECORD " ) ;
const u8 gText_Prev [ ] = _ ( " PREV. " ) ;
const u8 gText_RentalSwap [ ] = _ ( " Rental/Swap " ) ;
const u8 gText_Total [ ] = _ ( " Total " ) ;
const u8 gText_ClearStreak [ ] = _ ( " Clear streak: {STR_VAR_1} " ) ;
const u8 gText_Championships [ ] = _ ( " Championships: {STR_VAR_1} " ) ;
const u8 gText_RoomsCleared [ ] = _ ( " Rooms cleared: {STR_VAR_1} " ) ;
const u8 gText_TimesCleared [ ] = _ ( " Times cleared:{CLEAR 0x05}{STR_VAR_1} " ) ;
const u8 gText_KOsInARow [ ] = _ ( " KOs in a row: {STR_VAR_1} " ) ;
const u8 gText_TimesVar1 [ ] = _ ( " Times: {STR_VAR_1} " ) ;
const u8 gText_FloorsCleared [ ] = _ ( " Floors cleared: {STR_VAR_1} " ) ;
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ALIGNED ( 4 ) const u8 gText_RecordsLv50 [ ] = _ ( " LV. 50 " ) ;
ALIGNED ( 4 ) const u8 gText_RecordsOpenLevel [ ] = _ ( " OPEN LEVEL " ) ;
ALIGNED ( 4 ) const u8 gText_FrontierFacilityWinStreak [ ] = _ ( " Win streak: {STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_FrontierFacilityClearStreak [ ] = _ ( " Clear streak: {STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_FrontierFacilityRoomsCleared [ ] = _ ( " Rooms cleared: {STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_FrontierFacilityKOsStreak [ ] = _ ( " KOs in a row: {STR_VAR_2} " ) ;
ALIGNED ( 4 ) const u8 gText_FrontierFacilityFloorsCleared [ ] = _ ( " Floors cleared: {STR_VAR_2} " ) ;
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ALIGNED ( 4 ) const u8 gText_123Dot [ ] [ 3 ] = { _ ( " 1. " ) , _ ( " 2. " ) , _ ( " 3. " ) } ;
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const u8 gText_SavingDontTurnOff2 [ ] = _ ( " SAVING… \n DON'T TURN OFF THE POWER. " ) ;
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const u8 gText_BlenderMaxSpeedRecord [ ] = _ ( " BERRY BLENDER \n MAXIMUM SPEED RECORD! " ) ;
const u8 gText_234Players [ ] = _ ( " 2 PLAYERS \n 3 PLAYERS \n 4 PLAYERS " ) ;
const u8 gText_YesNo [ ] = _ ( " YES \n NO " ) ;
const u8 gText_SelectorArrow3 [ ] = _ ( " ▶ " ) ;
const u8 gText_Peekaboo [ ] = _ ( " PEEKABOO! " ) ;
const u8 gText_CommErrorCheckConnections [ ] = _ ( " Communication error… \n Please check all connections, \n then turn the power OFF and ON. " ) ;
const u8 gText_CommErrorEllipsis [ ] = _ ( " Communication error… " ) ;
const u8 gText_MoveCloserToLinkPartner [ ] = _ ( " Move closer to your link partner(s). \n Avoid obstacles between partners. " ) ;
const u8 gText_ABtnRegistrationCounter [ ] = _ ( " A Button: Registration Counter " ) ;
const u8 gText_ABtnTitleScreen [ ] = _ ( " A Button: Title Screen " ) ;
const u8 gText_Option [ ] = _ ( " OPTION " ) ;
const u8 gText_TextSpeed [ ] = _ ( " TEXT SPEED " ) ;
const u8 gText_BattleScene [ ] = _ ( " BATTLE SCENE " ) ;
const u8 gText_BattleStyle [ ] = _ ( " BATTLE STYLE " ) ;
const u8 gText_Sound [ ] = _ ( " SOUND " ) ;
const u8 gText_Frame [ ] = _ ( " FRAME " ) ;
const u8 gText_OptionMenuCancel [ ] = _ ( " CANCEL " ) ;
const u8 gText_ButtonMode [ ] = _ ( " BUTTON MODE " ) ;
const u8 gText_TextSpeedSlow [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}SLOW " ) ;
const u8 gText_TextSpeedMid [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}MID " ) ;
const u8 gText_TextSpeedFast [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}FAST " ) ;
const u8 gText_BattleSceneOn [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}ON " ) ;
const u8 gText_BattleSceneOff [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}OFF " ) ;
const u8 gText_BattleStyleShift [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}SHIFT " ) ;
const u8 gText_BattleStyleSet [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}SET " ) ;
const u8 gText_SoundMono [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}MONO " ) ;
const u8 gText_SoundStereo [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}STEREO " ) ;
const u8 gText_FrameType [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}TYPE " ) ;
const u8 gText_FrameTypeNumber [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN} " ) ;
const u8 gText_ButtonTypeNormal [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL " ) ;
const u8 gText_ButtonTypeLR [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}LR " ) ;
const u8 gText_ButtonTypeLEqualsA [ ] = _ ( " {COLOR GREEN}{SHADOW LIGHT_GREEN}L=A " ) ;
const u8 gText_XPLink [ ] = _ ( " {STR_VAR_1}P LINK " ) ;
const u8 gText_BronzeCard [ ] = _ ( " BRONZE " ) ;
const u8 gText_CopperCard [ ] = _ ( " COPPER " ) ;
const u8 gText_SilverCard [ ] = _ ( " SILVER " ) ;
const u8 gText_GoldCard [ ] = _ ( " GOLD " ) ;
const u8 gText_Day [ ] = _ ( " DAY " ) ;
const u8 gText_Colon3 [ ] = _ ( " : " ) ;
const u8 gText_Confirm2 [ ] = _ ( " CONFIRM " ) ;
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const u8 gText_Days [ ] = _ ( " Days " ) ; // Unused
const u8 gText_TimeColon2 [ ] = _ ( " Time: " ) ; // Unused
const u8 gText_GameTime [ ] = _ ( " Game time " ) ; // Unused
const u8 gText_RTCTime [ ] = _ ( " RTC time " ) ; // Unused
const u8 gText_UpdatedTime [ ] = _ ( " Updated time " ) ; // Unused
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const u8 gText_MenuPokedex [ ] = _ ( " POKéDEX " ) ;
const u8 gText_MenuPokemon [ ] = _ ( " POKéMON " ) ;
const u8 gText_MenuBag [ ] = _ ( " BAG " ) ;
const u8 gText_MenuPokenav [ ] = _ ( " POKéNAV " ) ;
const u8 gText_MenuPlayer [ ] = _ ( " {PLAYER} " ) ;
const u8 gText_MenuSave [ ] = _ ( " SAVE " ) ;
const u8 gText_MenuOption [ ] = _ ( " OPTION " ) ;
const u8 gText_MenuExit [ ] = _ ( " EXIT " ) ;
const u8 gText_MenuRetire [ ] = _ ( " RETIRE " ) ;
const u8 gText_MenuRest [ ] = _ ( " REST " ) ;
const u8 gText_SafariBallStock [ ] = _ ( " SAFARI BALLS \n Stock: {STR_VAR_1} " ) ;
const u8 gText_BattlePyramidFloor [ ] = _ ( " Battle Pyramid \n {STR_VAR_1} " ) ;
const u8 gText_Floor1 [ ] = _ ( " Floor 1 " ) ;
const u8 gText_Floor2 [ ] = _ ( " Floor 2 " ) ;
const u8 gText_Floor3 [ ] = _ ( " Floor 3 " ) ;
const u8 gText_Floor4 [ ] = _ ( " Floor 4 " ) ;
const u8 gText_Floor5 [ ] = _ ( " Floor 5 " ) ;
const u8 gText_Floor6 [ ] = _ ( " Floor 6 " ) ;
const u8 gText_Floor7 [ ] = _ ( " Floor 7 " ) ;
const u8 gText_Peak [ ] = _ ( " Peak " ) ;
const u8 gText_LinkStandby2 [ ] = _ ( " Link standby… \n … … B Button: Cancel " ) ;
const u8 gText_PressAToLoadEvent [ ] = _ ( " Press the A Button to load event. \n … … B Button: Cancel " ) ;
const u8 gText_LoadingEvent [ ] = _ ( " Loading event… " ) ;
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const u8 gText_DontRemoveCableTurnOff [ ] = _ ( " Don't remove the Game Link cable. \n Don't turn off the power. " ) ;
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const u8 gText_EventSafelyLoaded [ ] = _ ( " The event was safely loaded. " ) ;
const u8 gText_LoadErrorEndingSession [ ] = _ ( " Loading error. \n Ending session. " ) ;
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const u8 gJPText_Player [ ] = _ ( " プレイヤー " ) ; // Unused
const u8 gJPText_Sama [ ] = _ ( " さま " ) ; // Unused
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const u8 gText_DexHoenn [ ] = _ ( " HOENN " ) ;
const u8 gText_DexNational [ ] = _ ( " NATIONAL " ) ;
const u8 gText_PokedexDiploma [ ] = _ ( " PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} \n \n This document certifies \n that you have successfully \n completed your \n {STR_VAR_1} POKéDEX. \n \n {CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK " ) ;
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const u8 gJPText_GameFreak [ ] = _ ( " {COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク " ) ; // Unused
const u8 gText_DiplomaEmpty [ ] = _ ( " {COLOR RED}{SHADOW LIGHT_RED} " ) ; // Unused
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const u8 gText_Hoenn [ ] = _ ( " HOENN " ) ;
const u8 gText_OhABite [ ] = _ ( " Oh! A bite! " ) ;
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const u8 gText_PokemonOnHook [ ] = _ ( " A POKéMON's on the hook!{PAUSE_UNTIL_PRESS} " ) ;
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const u8 gText_NotEvenANibble [ ] = _ ( " Not even a nibble…{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_ItGotAway [ ] = _ ( " It got away…{PAUSE_UNTIL_PRESS} " ) ;
const u8 gText_XWillBeSentToY [ ] = _ ( " {STR_VAR_2} will be \n sent to {STR_VAR_1}. " ) ;
const u8 gText_ByeByeVar1 [ ] = _ ( " Bye-bye, {STR_VAR_2}! " ) ;
const u8 gText_XSentOverY [ ] = _ ( " {STR_VAR_1} sent over {STR_VAR_3}. " ) ;
const u8 gText_TakeGoodCareOfX [ ] = _ ( " Take good care of {STR_VAR_3}! " ) ;
// Easy chat group names
const u8 gEasyChatGroupName_Pokemon [ ] = _ ( " POKéMON " ) ;
const u8 gEasyChatGroupName_Trainer [ ] = _ ( " TRAINER " ) ;
const u8 gEasyChatGroupName_Status [ ] = _ ( " STATUS " ) ;
const u8 gEasyChatGroupName_Battle [ ] = _ ( " BATTLE " ) ;
const u8 gEasyChatGroupName_Greetings [ ] = _ ( " GREETINGS " ) ;
const u8 gEasyChatGroupName_People [ ] = _ ( " PEOPLE " ) ;
const u8 gEasyChatGroupName_Voices [ ] = _ ( " VOICES " ) ;
const u8 gEasyChatGroupName_Speech [ ] = _ ( " SPEECH " ) ;
const u8 gEasyChatGroupName_Endings [ ] = _ ( " ENDINGS " ) ;
const u8 gEasyChatGroupName_Feelings [ ] = _ ( " FEELINGS " ) ;
const u8 gEasyChatGroupName_Conditions [ ] = _ ( " CONDITIONS " ) ;
const u8 gEasyChatGroupName_Actions [ ] = _ ( " ACTIONS " ) ;
const u8 gEasyChatGroupName_Lifestyle [ ] = _ ( " LIFESTYLE " ) ;
const u8 gEasyChatGroupName_Hobbies [ ] = _ ( " HOBBIES " ) ;
const u8 gEasyChatGroupName_Time [ ] = _ ( " TIME " ) ;
const u8 gEasyChatGroupName_Misc [ ] = _ ( " MISC. " ) ;
const u8 gEasyChatGroupName_Adjectives [ ] = _ ( " ADJECTIVES " ) ;
const u8 gEasyChatGroupName_Events [ ] = _ ( " EVENTS " ) ;
const u8 gEasyChatGroupName_Move1 [ ] = _ ( " MOVE 1 " ) ;
const u8 gEasyChatGroupName_Move2 [ ] = _ ( " MOVE 2 " ) ;
const u8 gEasyChatGroupName_TrendySaying [ ] = _ ( " TRENDY SAYING " ) ;
const u8 gEasyChatGroupName_Pokemon2 [ ] = _ ( " POKéMON2 " ) ;
const u8 gText_ThreeQuestionMarks [ ] = _ ( " ??? " ) ;
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const u8 gText_MaxHP [ ] = _ ( " MAX. HP " ) ;
const u8 gText_Attack [ ] = _ ( " ATTACK " ) ;
const u8 gText_Defense [ ] = _ ( " DEFENSE " ) ;
const u8 gText_Speed [ ] = _ ( " SPEED " ) ;
const u8 gText_SpAtk [ ] = _ ( " SP. ATK " ) ;
const u8 gText_SpDef [ ] = _ ( " SP. DEF " ) ;
const u8 gText_Plus [ ] = _ ( " {PLUS} " ) ;
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const u8 gText_Dash [ ] = _ ( " - " ) ;
const u8 gText_FromSpace [ ] = _ ( " From " ) ;
const u8 gText_MixingRecords [ ] = _ ( " Mixing records… " ) ;
const u8 gText_RecordMixingComplete [ ] = _ ( " Record mixing completed. \n Thank you for waiting. " ) ;
const u8 gText_YourName [ ] = _ ( " YOUR NAME? " ) ;
const u8 gText_BoxName [ ] = _ ( " BOX NAME? " ) ;
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const u8 gText_PkmnsNickname [ ] = _ ( " {STR_VAR_1}'s nickname? " ) ;
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const u8 gText_TellHimTheWords [ ] = _ ( " Tell him the words. " ) ;
const u8 gText_MoveOkBack [ ] = _ ( " {DPAD_NONE}MOVE {A_BUTTON}OK {B_BUTTON}BACK " ) ;
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const u8 gText_CallCantBeMadeHere [ ] = _ ( " A call can't be made from here. " ) ;
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const u8 gText_ContestLady_Handsome [ ] = _ ( " HANDSOME " ) ;
const u8 gText_ContestLady_Vinny [ ] = _ ( " VINNY " ) ;
const u8 gText_ContestLady_Moreme [ ] = _ ( " MOREME " ) ;
const u8 gText_ContestLady_Ironhard [ ] = _ ( " IRONHARD " ) ;
const u8 gText_ContestLady_Muscle [ ] = _ ( " MUSCLE " ) ;
const u8 gText_ContestLady_Coolness [ ] = _ ( " coolness " ) ;
const u8 gText_ContestLady_Beauty [ ] = _ ( " beauty " ) ;
const u8 gText_ContestLady_Cuteness [ ] = _ ( " cuteness " ) ;
const u8 gText_ContestLady_Smartness [ ] = _ ( " smartness " ) ;
const u8 gText_ContestLady_Toughness [ ] = _ ( " toughness " ) ;
const u8 gText_QuizLady_Lady [ ] = _ ( " Lady " ) ;
const u8 gText_FavorLady_Slippery [ ] = _ ( " slippery " ) ;
const u8 gText_FavorLady_Roundish [ ] = _ ( " roundish " ) ;
const u8 gText_FavorLady_Whamish [ ] = _ ( " wham-ish " ) ;
const u8 gText_FavorLady_Shiny [ ] = _ ( " shiny " ) ;
const u8 gText_FavorLady_Sticky [ ] = _ ( " sticky " ) ;
const u8 gText_FavorLady_Pointy [ ] = _ ( " pointy " ) ;
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const u8 gText_RentalPkmn2 [ ] = _ ( " RENTAL POKéMON " ) ;
const u8 gText_SelectFirstPkmn [ ] = _ ( " Select the first POKéMON. " ) ;
const u8 gText_SelectSecondPkmn [ ] = _ ( " Select the second POKéMON. " ) ;
const u8 gText_SelectThirdPkmn [ ] = _ ( " Select the third POKéMON. " ) ;
const u8 gText_Rent [ ] = _ ( " RENT " ) ;
const u8 gText_Summary [ ] = _ ( " SUMMARY " ) ;
const u8 gText_Others2 [ ] = _ ( " OTHERS " ) ;
const u8 gText_Deselect [ ] = _ ( " DESELECT " ) ;
const u8 gText_TheseThreePkmnOkay [ ] = _ ( " Are these three POKéMON OK? " ) ;
const u8 gText_Yes2 [ ] = _ ( " YES " ) ;
const u8 gText_No2 [ ] = _ ( " NO " ) ;
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const u8 gText_CantSelectSamePkmn [ ] = _ ( " Can't select same {PKMN}. " ) ;
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const u8 gText_PkmnSwap [ ] = _ ( " POKéMON SWAP " ) ;
const u8 gText_SelectPkmnToSwap [ ] = _ ( " Select POKéMON to swap. " ) ;
const u8 gText_SelectPkmnToAccept [ ] = _ ( " Select POKéMON to accept. " ) ;
const u8 gText_Swap [ ] = _ ( " SWAP " ) ;
const u8 gText_Summary2 [ ] = _ ( " SUMMARY " ) ;
const u8 gText_Rechoose [ ] = _ ( " RECHOOSE " ) ;
const u8 gText_QuitSwapping [ ] = _ ( " Quit swapping? " ) ;
const u8 gText_Yes3 [ ] = _ ( " YES " ) ;
const u8 gText_No3 [ ] = _ ( " NO " ) ;
const u8 gText_PkmnForSwap [ ] = _ ( " {PKMN} FOR SWAP " ) ;
const u8 gText_Cancel3 [ ] = _ ( " CANCEL " ) ;
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const u8 gText_Swap2 [ ] = _ ( " SWAP " ) ; // Unused
const u8 gText_Accept [ ] = _ ( " ACCEPT " ) ; // Unused
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const u8 gText_AcceptThisPkmn [ ] = _ ( " Accept this POKéMON? " ) ;
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const u8 gText_4Spaces [ ] = _ ( " " ) ; // Unused
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const u8 gText_SamePkmnInPartyAlready [ ] = _ ( " Same {PKMN} in party already. " ) ;
const u8 gText_DecimalPoint [ ] = _ ( " . " ) ;
const u8 gText_SavingPlayer [ ] = _ ( " PLAYER " ) ;
const u8 gText_SavingBadges [ ] = _ ( " BADGES " ) ;
const u8 gText_SavingPokedex [ ] = _ ( " POKéDEX " ) ;
const u8 gText_SavingTime [ ] = _ ( " TIME " ) ;
const u8 gText_WirelessCommStatus [ ] = _ ( " Wireless Communication Status " ) ;
const u8 gText_PeopleTrading [ ] = _ ( " People trading: " ) ;
const u8 gText_PeopleBattling [ ] = _ ( " People battling: " ) ;
const u8 gText_PeopleInUnionRoom [ ] = _ ( " People in the UNION ROOM: " ) ;
const u8 gText_PeopleCommunicating [ ] = _ ( " People communicating: " ) ;
const u8 gText_F700Players [ ] = _ ( " {SPECIAL_F7 0} players " ) ;
const u8 gText_F701Players [ ] = _ ( " {SPECIAL_F7 1} players " ) ;
const u8 gText_F702Players [ ] = _ ( " {SPECIAL_F7 2} players " ) ;
const u8 gText_F703Players [ ] = _ ( " {SPECIAL_F7 3} players " ) ;
const u8 * const gTextTable_Players [ ] = {
gText_F700Players ,
gText_F701Players ,
gText_F702Players ,
gText_F703Players
} ;
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ALIGNED ( 4 ) const u8 gText_WonderCards [ ] = _ ( " WONDER CARDS " ) ;
ALIGNED ( 4 ) const u8 gText_WonderNews [ ] = _ ( " WONDER NEWS " ) ;
ALIGNED ( 4 ) const u8 gText_WirelessCommunication [ ] = _ ( " WIRELESS COMMUNICATION " ) ;
ALIGNED ( 4 ) const u8 gText_Friend2 [ ] = _ ( " FRIEND " ) ;
ALIGNED ( 4 ) const u8 gText_Exit3 [ ] = _ ( " EXIT " ) ;
ALIGNED ( 4 ) const u8 gText_Receive [ ] = _ ( " RECEIVE " ) ;
ALIGNED ( 4 ) const u8 gText_Send [ ] = _ ( " SEND " ) ;
ALIGNED ( 4 ) const u8 gText_Toss [ ] = _ ( " TOSS " ) ;
ALIGNED ( 4 ) const u8 gText_VarietyOfEventsImportedWireless [ ] = _ ( " A variety of events will be imported \n over Wireless Communication. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderCardsInPossession [ ] = _ ( " Read the WONDER CARDS in your \n possession. " ) ;
ALIGNED ( 4 ) const u8 gText_ReadNewsThatArrived [ ] = _ ( " Read the NEWS that arrived. " ) ;
ALIGNED ( 4 ) const u8 gText_ReturnToTitle [ ] = _ ( " Return to the title screen. " ) ;
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ALIGNED ( 4 ) const u8 gText_DontHaveCardNewOneInput [ ] = _ ( " You don't have a WONDER CARD, \n so a new CARD will be input. " ) ;
ALIGNED ( 4 ) const u8 gText_DontHaveNewsNewOneInput [ ] = _ ( " You don't have any WONDER NEWS, \n so new NEWS will be input. " ) ;
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ALIGNED ( 4 ) const u8 gText_WhereShouldCardBeAccessed [ ] = _ ( " Where should the WONDER CARD \n be accessed? " ) ;
ALIGNED ( 4 ) const u8 gText_WhereShouldNewsBeAccessed [ ] = _ ( " Where should the WONDER NEWS \n be accessed? " ) ;
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ALIGNED ( 4 ) const u8 gText_CommunicationStandbyBButtonCancel [ ] = _ ( " Communication standby… \n B Button: Cancel " ) ; // Unused
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ALIGNED ( 4 ) const u8 gText_Communicating [ ] = _ ( " Communicating… " ) ;
ALIGNED ( 4 ) const u8 gText_CommunicationCompleted [ ] = _ ( " Communication completed. " ) ;
ALIGNED ( 4 ) const u8 gText_CommunicationError [ ] = _ ( " Communication error. " ) ;
ALIGNED ( 4 ) const u8 gText_CommunicationCanceled [ ] = _ ( " Communication has been canceled. " ) ;
ALIGNED ( 4 ) const u8 gText_ThrowAwayWonderCard [ ] = _ ( " Throw away the WONDER CARD \n and input a new CARD? " ) ;
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ALIGNED ( 4 ) const u8 gText_HaventReceivedCardsGift [ ] = _ ( " You haven't received the CARD's gift \n yet. Input a new CARD anyway? " ) ;
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ALIGNED ( 4 ) const u8 gText_WonderCardReceivedFrom [ ] = _ ( " A WONDER CARD has been received \n from {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderNewsReceivedFrom [ ] = _ ( " A WONDER NEWS item has been \n received from {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderCardReceived [ ] = _ ( " A new WONDER CARD has been \n received. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderNewsReceived [ ] = _ ( " A new WONDER NEWS item has been \n received. " ) ;
ALIGNED ( 4 ) const u8 gText_NewStampReceived [ ] = _ ( " A new STAMP has been received. " ) ;
ALIGNED ( 4 ) const u8 gText_NewTrainerReceived [ ] = _ ( " A new TRAINER has arrived. " ) ;
ALIGNED ( 4 ) const u8 gText_AlreadyHadCard [ ] = _ ( " You already had that \n WONDER CARD. " ) ;
ALIGNED ( 4 ) const u8 gText_AlreadyHadNews [ ] = _ ( " You already had that \n WONDER NEWS item. " ) ;
ALIGNED ( 4 ) const u8 gText_AlreadyHadStamp [ ] = _ ( " You already had that \n STAMP. " ) ;
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ALIGNED ( 4 ) const u8 gText_NoMoreRoomForStamps [ ] = _ ( " There's no more room for adding \n STAMPS. " ) ;
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ALIGNED ( 4 ) const u8 gText_RecordUploadedViaWireless [ ] = _ ( " Your record has been uploaded via \n WIRELESS COMMUNICATION. " ) ;
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ALIGNED ( 4 ) const u8 gText_CantAcceptCardFromTrainer [ ] = _ ( " You can't accept a WONDER CARD \n from this TRAINER. " ) ;
ALIGNED ( 4 ) const u8 gText_CantAcceptNewsFromTrainer [ ] = _ ( " You can't accept WONDER NEWS \n from this TRAINER. " ) ;
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ALIGNED ( 4 ) const u8 gText_NothingSentOver [ ] = _ ( " Nothing was sent over… " ) ;
ALIGNED ( 4 ) const u8 gText_WhatToDoWithCards [ ] = _ ( " What would you like to do \n with the WONDER CARDS? " ) ;
ALIGNED ( 4 ) const u8 gText_WhatToDoWithNews [ ] = _ ( " What would you like to do \n with the WONDER NEWS? " ) ;
ALIGNED ( 4 ) const u8 gText_SendingWonderCard [ ] = _ ( " Sending your WONDER CARD… " ) ;
ALIGNED ( 4 ) const u8 gText_SendingWonderNews [ ] = _ ( " Sending your WONDER NEWS item… " ) ;
ALIGNED ( 4 ) const u8 gText_WonderCardSentTo [ ] = _ ( " Your WONDER CARD has been sent \n to {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderNewsSentTo [ ] = _ ( " Your WONDER NEWS item has been \n sent to {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_StampSentTo [ ] = _ ( " A STAMP has been sent to {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_GiftSentTo [ ] = _ ( " A GIFT has been sent to {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainerHasCard [ ] = _ ( " The other TRAINER has the same \n WONDER CARD already. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainerHasNews [ ] = _ ( " The other TRAINER has the same \n WONDER NEWS already. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainerHasStamp [ ] = _ ( " The other TRAINER has the same \n STAMP already. " ) ;
ALIGNED ( 4 ) const u8 gText_OtherTrainerCanceled [ ] = _ ( " The other TRAINER canceled \n communication. " ) ;
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ALIGNED ( 4 ) const u8 gText_CantSendGiftToTrainer [ ] = _ ( " You can't send a MYSTERY GIFT to \n this TRAINER. " ) ;
ALIGNED ( 4 ) const u8 gText_IfThrowAwayCardEventWontHappen [ ] = _ ( " If you throw away the CARD, \n its event won't happen. Okay? " ) ;
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ALIGNED ( 4 ) const u8 gText_OkayToDiscardNews [ ] = _ ( " Is it okay to discard this \n NEWS item? " ) ;
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ALIGNED ( 4 ) const u8 gText_HaventReceivedGiftOkayToDiscard [ ] = _ ( " You haven't received the \n GIFT. Is it okay to discard? " ) ;
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ALIGNED ( 4 ) const u8 gText_DataWillBeSaved [ ] = _ ( " Data will be saved. \n Please wait. " ) ;
ALIGNED ( 4 ) const u8 gText_SaveCompletedPressA [ ] = _ ( " Save completed. \n Please press the A Button. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderCardThrownAway [ ] = _ ( " The WONDER CARD was thrown away. " ) ;
ALIGNED ( 4 ) const u8 gText_WonderNewsThrownAway [ ] = _ ( " The WONDER NEWS was thrown away. " ) ;
ALIGNED ( 4 ) const u8 gText_MysteryGift [ ] = _ ( " MYSTERY GIFT " ) ;
ALIGNED ( 4 ) const u8 gText_PickOKExit [ ] = _ ( " {DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}EXIT " ) ;
ALIGNED ( 4 ) const u8 gText_PickOKCancel [ ] = _ ( " {DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL " ) ;
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const u8 gText_PlayersBattleResults [ ] = _ ( " {PLAYER}'s BATTLE RESULTS " ) ;
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const u8 gText_TotalRecordWLD [ ] = _ ( " TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3} " ) ;
const u8 gText_WinLoseDraw [ ] = _ ( " {CLEAR_TO 0x53}WIN{CLEAR_TO 0x80}LOSE{CLEAR_TO 0xB0}DRAW " ) ;
const u8 gText_CommunicationStandby5 [ ] = _ ( " Communication standby… " ) ;
const u8 gText_QuitTheGame [ ] = _ ( " Quit the game? " ) ;
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const u8 gText_YouveGot9999Coins [ ] = _ ( " You've got 9,999 COINS. " ) ;
const u8 gText_YouveRunOutOfCoins [ ] = _ ( " You've run out of COINS. \n Game over! " ) ;
const u8 gText_YouDontHaveThreeCoins [ ] = _ ( " You don't have three COINS. " ) ;
const u8 gText_ReelTimeHelp [ ] = _ ( " REEL TIME \n Here's your chance to take \n aim and nail marks! \n Reel Time continues for the \n awarded number of spins. \n It all ends on a Big Bonus. " ) ;
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const u8 gDaycareText_GetAlongVeryWell [ ] = _ ( " The two seem to get along \n very well. " ) ;
const u8 gDaycareText_GetAlong [ ] = _ ( " The two seem to get along. " ) ;
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const u8 gDaycareText_DontLikeOther [ ] = _ ( " The two don't seem to like \n each other much. " ) ;
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const u8 gDaycareText_PlayOther [ ] = _ ( " The two prefer to play with other \n POKéMON than each other. " ) ;
const u8 gText_NewLine2 [ ] = _ ( " \n " ) ;
const u8 gText_Exit4 [ ] = _ ( " EXIT " ) ;
const u8 gText_Lv [ ] = _ ( " {LV} " ) ;
const u8 gText_TimeBoard [ ] = _ ( " TIME BOARD " ) ;
const u8 gText_TimeCleared [ ] = _ ( " TIME CLEARED " ) ;
const u8 gText_XMinYDotZSec [ ] = _ ( " {STR_VAR_1} min. {STR_VAR_2}.{STR_VAR_3} sec. " ) ;
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const u8 gText_TrainerHill1F [ ] = _ ( " 1F " ) ;
const u8 gText_TrainerHill2F [ ] = _ ( " 2F " ) ;
const u8 gText_TrainerHill3F [ ] = _ ( " 3F " ) ;
const u8 gText_TrainerHill4F [ ] = _ ( " 4F " ) ;
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const u8 gText_TeachWhichMoveToPkmn [ ] = _ ( " Teach which move to {STR_VAR_1}? " ) ;
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const u8 gText_MoveRelearnerTeachMoveConfirm [ ] = _ ( " Teach {STR_VAR_2}? " ) ;
const u8 gText_MoveRelearnerPkmnLearnedMove [ ] = _ ( " {STR_VAR_1} learned \n {STR_VAR_2}! " ) ;
const u8 gText_MoveRelearnerPkmnTryingToLearnMove [ ] = _ ( " {STR_VAR_1} is trying to learn \n {STR_VAR_2}. \ pBut {STR_VAR_1} can't learn more \n than four moves. \ pDelete an older move to make \n room for {STR_VAR_2}? " ) ;
const u8 gText_MoveRelearnerStopTryingToTeachMove [ ] = _ ( " Stop trying to teach \n {STR_VAR_2}? " ) ;
const u8 gText_MoveRelearnerAndPoof [ ] = _ ( " {PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof! \ p " ) ;
const u8 gText_MoveRelearnerPkmnForgotMoveAndLearnedNew [ ] = _ ( " {STR_VAR_1} forgot {STR_VAR_3}. \ pAnd… \ p{STR_VAR_1} learned {STR_VAR_2}. " ) ;
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const u8 gText_MoveRelearnedPkmnDidNotLearnMove [ ] = _ ( " {STR_VAR_1} did not learn the \n move {STR_VAR_2}. " ) ; // Unused
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const u8 gText_MoveRelearnerGiveUp [ ] = _ ( " Give up trying to teach a new \n move to {STR_VAR_1}? " ) ;
const u8 gText_MoveRelearnerWhichMoveToForget [ ] = _ ( " Which move should be \n forgotten? \ p " ) ;
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const u8 gText_MoveRelearnerBattleMoves [ ] = _ ( " BATTLE MOVES " ) ;
const u8 gText_MoveRelearnerContestMovesTitle [ ] = _ ( " CONTEST MOVES " ) ;
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const u8 gText_MoveRelearnerType [ ] = _ ( " TYPE/ " ) ; // Unused
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const u8 gText_MoveRelearnerPP [ ] = _ ( " PP/ " ) ;
const u8 gText_MoveRelearnerPower [ ] = _ ( " POWER/ " ) ;
const u8 gText_MoveRelearnerAccuracy [ ] = _ ( " ACCURACY/ " ) ;
const u8 gText_MoveRelearnerAppeal [ ] = _ ( " APPEAL " ) ;
const u8 gText_MoveRelearnerJam [ ] = _ ( " JAM " ) ;
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const u8 gText_Kira [ ] = _ ( " KIRA " ) ;
const u8 gText_Amy [ ] = _ ( " AMY " ) ;
const u8 gText_John [ ] = _ ( " JOHN " ) ;
const u8 gText_Roy [ ] = _ ( " ROY " ) ;
const u8 gText_Gabby [ ] = _ ( " GABBY " ) ;
const u8 gText_Anna [ ] = _ ( " ANNA " ) ;
const u8 gText_ClearAllSaveData [ ] = _ ( " Clear all save data areas? " ) ;
const u8 gText_ClearingData [ ] = _ ( " Clearing data… \n Please wait. " ) ;
const u8 gText_IsThisTheCorrectTime [ ] = _ ( " Is this the correct time? " ) ;
const u8 gText_Confirm3 [ ] = _ ( " CONFIRM " ) ;
const u8 gText_Cancel4 [ ] = _ ( " CANCEL " ) ;
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const u8 gText_MrStoneMatchCallDesc [ ] = _ ( " DEVON PRES " ) ;
const u8 gText_MrStoneMatchCallName [ ] = _ ( " MR. STONE " ) ;
const u8 gText_StevenMatchCallDesc [ ] = _ ( " HARD AS ROCK " ) ;
const u8 gText_StevenMatchCallName [ ] = _ ( " STEVEN " ) ;
const u8 gText_MayBrendanMatchCallDesc [ ] = _ ( " RAD NEIGHBOR " ) ;
const u8 gText_NormanMatchCallDesc [ ] = _ ( " RELIABLE ONE " ) ;
const u8 gText_MomMatchCallDesc [ ] = _ ( " CALM & KIND " ) ;
const u8 gText_WallyMatchCallDesc [ ] = _ ( " {PKMN} LOVER " ) ;
const u8 gText_NormanMatchCallName [ ] = _ ( " DAD " ) ;
const u8 gText_MomMatchCallName [ ] = _ ( " MOM " ) ;
const u8 gText_ScottMatchCallDesc [ ] = _ ( " ELUSIVE EYES " ) ;
const u8 gText_ScottMatchCallName [ ] = _ ( " SCOTT " ) ;
const u8 gText_RoxanneMatchCallDesc [ ] = _ ( " ROCKIN' WHIZ " ) ;
const u8 gText_BrawlyMatchCallDesc [ ] = _ ( " THE BIG HIT " ) ;
const u8 gText_WattsonMatchCallDesc [ ] = _ ( " SWELL SHOCK " ) ;
const u8 gText_FlanneryMatchCallDesc [ ] = _ ( " PASSION BURN " ) ;
const u8 gText_WinonaMatchCallDesc [ ] = _ ( " SKY TAMER " ) ;
const u8 gText_TateLizaMatchCallDesc [ ] = _ ( " MYSTIC DUO " ) ;
const u8 gText_JuanMatchCallDesc [ ] = _ ( " DANDY CHARM " ) ;
const u8 gText_EliteFourMatchCallDesc [ ] = _ ( " ELITE FOUR " ) ;
const u8 gText_ChampionMatchCallDesc [ ] = _ ( " CHAMPION " ) ;
const u8 gText_ProfBirchMatchCallDesc [ ] = _ ( " {PKMN} PROF. " ) ;
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const u8 gText_CommStandbyAwaitingOtherPlayer [ ] = _ ( " Communication standby… \n Awaiting another player to choose. " ) ;
const u8 gText_BattleWasRefused [ ] = _ ( " The battle was refused.{PAUSE 60} " ) ;
const u8 gText_RefusedBattle [ ] = _ ( " Refused the battle.{PAUSE 60} " ) ;
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const u8 gText_NoWeather [ ] = _ ( " NO WEATHER " ) ; // Below are unused debug names for weather types
const u8 gText_Sunny [ ] = _ ( " SUNNY " ) ; // Unused
const u8 gText_Sunny2 [ ] = _ ( " SUNNY2 " ) ; // Unused
const u8 gText_Rain [ ] = _ ( " RAIN " ) ; // Unused
const u8 gText_Snow [ ] = _ ( " SNOW " ) ; // Unused
const u8 gText_Lightning [ ] = _ ( " LIGHTNING " ) ; // Unused
const u8 gText_Fog [ ] = _ ( " FOG " ) ; // Unused
const u8 gText_VolcanoAsh [ ] = _ ( " VOLCANO ASH " ) ; // Unused
const u8 gText_Sandstorm [ ] = _ ( " SANDSTORM " ) ; // Unused
const u8 gText_Fog2 [ ] = _ ( " FOG2 " ) ; // Unused
const u8 gText_Seafloor [ ] = _ ( " SEAFLOOR " ) ; // Unused
const u8 gText_Cloudy [ ] = _ ( " CLOUDY " ) ; // Unused
const u8 gText_Sunny3 [ ] = _ ( " SUNNY3 " ) ; // Unused
const u8 gText_HeavyRain [ ] = _ ( " HEAVY RAIN " ) ; // Unused
const u8 gText_Seafloor2 [ ] = _ ( " SEAFLOOR2 " ) ; // Unused
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const u8 gText_DelAll [ ] = _ ( " DEL. ALL " ) ;
const u8 gText_Cancel5 [ ] = _ ( " CANCEL " ) ;
const u8 gText_Ok2 [ ] = _ ( " OK " ) ;
const u8 gText_Quiz [ ] = _ ( " QUIZ " ) ;
const u8 gText_Answer [ ] = _ ( " ANSWER " ) ;
const u8 gText_PokeBalls [ ] = _ ( " POKé BALLS " ) ;
const u8 gText_Berry [ ] = _ ( " BERRY " ) ;
const u8 gText_Berries [ ] = _ ( " BERRIES " ) ;