pokeemerald/include/battle_z_move.h

32 lines
814 B
C
Raw Normal View History

2020-11-26 21:56:18 +01:00
#ifndef GUARD_BATTLE_Z_MOVE_H
#define GUARD_BATTLE_Z_MOVE_H
#include "constants/z_move_effects.h"
2020-12-01 14:24:33 +01:00
#define MOVE_Z_STATUS 0xFFFF
2020-11-26 21:56:18 +01:00
struct SignatureZMove
{
u16 species;
u16 item;
u16 move;
u16 zmove;
};
2022-07-21 21:32:14 +02:00
bool8 IsZMove(u16 move);
2023-08-30 10:18:31 +02:00
void QueueZMove(u8 battler, u16 baseMove);
bool32 IsViableZMove(u8 battler, u16 move);
bool32 TryChangeZIndicator(u8 battler, u8 moveIndex);
2020-11-26 21:56:18 +01:00
void CreateZMoveTriggerSprite(u8, bool8);
void HideZMoveTriggerSprite(void);
bool32 IsZMoveTriggerSpriteActive(void);
void DestroyZMoveTriggerSprite(void);
2023-08-30 10:18:31 +02:00
bool32 MoveSelectionDisplayZMove(u16 zmove, u32 battler);
const u8 *GetZMoveName(u16 move);
2020-11-30 16:55:46 +01:00
void SetZEffect(void);
2023-08-30 10:18:31 +02:00
bool32 IsZMoveUsable(u8 battler, u16 moveIndex);
void GetUsableZMoves(u8 battler, u16 *moves);
u16 GetZMovePower(u16 move);
2020-11-26 21:56:18 +01:00
2023-02-28 04:09:43 +01:00
#endif // GUARD_BATTLE_Z_MOVE_H