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Fixed calls to IsZMove
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@ -13,6 +13,7 @@ struct SignatureZMove
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u16 zmove;
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};
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bool8 IsZMove(u16 move);
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void QueueZMove(u8 battlerId, u16 baseMove);
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bool32 IsViableZMove(u8 battlerId, u16 move);
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bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex);
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@ -6,6 +6,7 @@
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#include "battle_ai_main.h"
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#include "battle_factory.h"
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#include "battle_setup.h"
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#include "battle_z_move.h"
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#include "data.h"
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#include "event_data.h"
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#include "item.h"
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