mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
30 lines
781 B
C
30 lines
781 B
C
#ifndef GUARD_BATTLE_Z_MOVE_H
|
|
#define GUARD_BATTLE_Z_MOVE_H
|
|
|
|
#include "constants/z_move_effects.h"
|
|
|
|
#define MOVE_Z_STATUS 0xFFFF
|
|
|
|
struct SignatureZMove
|
|
{
|
|
u16 species;
|
|
u16 item;
|
|
u16 move;
|
|
u16 zmove;
|
|
};
|
|
|
|
bool8 IsZMove(u16 move);
|
|
void QueueZMove(u8 battlerId, u16 baseMove);
|
|
bool32 IsViableZMove(u8 battlerId, u16 move);
|
|
bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex);
|
|
void CreateZMoveTriggerSprite(u8, bool8);
|
|
void HideZMoveTriggerSprite(void);
|
|
bool32 IsZMoveTriggerSpriteActive(void);
|
|
void DestroyZMoveTriggerSprite(void);
|
|
bool32 MoveSelectionDisplayZMove(u16 zmove);
|
|
const u8* GetZMoveName(u16 move);
|
|
void SetZEffect(void);
|
|
bool32 IsZMoveUsable(u8 battlerId, u16 moveIndex);
|
|
void GetUsableZMoves(u8 battlerId, u16 *moves);
|
|
|
|
#endif // GUARD_BATTLE_Z_MOVE_H
|