pokeemerald/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc

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.set LOCALID_SCIENTIST_1, 1
.set LOCALID_OPPONENT, 2
.set LOCALID_SCIENTIST_2, 3
.set LOCALID_SCIENTIST_3, 4
.set LOCALID_SCIENTIST_4, 5
.set LOCALID_SCIENTIST_5, 6
.set LOCALID_SCIENTIST_6, 7
.set LOCALID_PLAYER, 8
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BattleFrontier_BattleFactoryBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
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BattleFrontier_BattleFactoryBattleRoom_OnTransition:
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frontier_settrainers
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checkplayergender
call_if_eq VAR_RESULT, MALE, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale
call_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale
frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj::
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call BattleFrontier_EventScript_SetBrainObjectGfx
setobjectxyperm LOCALID_OPPONENT, 7, 9
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end
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BattleFrontier_BattleFactoryBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects
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.2byte 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects::
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setvar VAR_TEMP_1, 1
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects::
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale::
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale::
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom::
goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
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factory_setopponentgfx
removeobject LOCALID_OPPONENT
setobjectxyperm LOCALID_OPPONENT, 7, 1
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
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waitmovement 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent::
goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland
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palace_getopponentintro
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lockall
msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
closemessage
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent::
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factory_get FACTORY_DATA_WIN_STREAK_SWAPS
goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
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addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak::
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call BattleFrontier_EventScript_IncrementWinStreak
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum::
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
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setvar VAR_0x8006, 1
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 8
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waitstate
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland::
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver::
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver::
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frontier_getsymbols
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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waitmovement 0
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
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waitmessage
waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold::
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold::
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frontier_getsymbols
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT
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waitmessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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waitmovement 0
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
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waitmessage
waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle::
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closemessage
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland::
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factory_get FACTORY_DATA_WIN_STREAK_SWAPS
goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
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addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
factory_get FACTORY_DATA_WIN_STREAK
goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum
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addvar VAR_RESULT, 1
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factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
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end
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BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom:
walk_up
walk_up
walk_up
walk_up
walk_up
face_right
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland:
walk_right
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter:
walk_down
walk_down
walk_down
walk_down
walk_down
face_left
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle:
walk_up
walk_up
walk_up
face_left
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step_end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby::
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copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 4, 8
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waitstate
end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles::
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 14, 8
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waitstate
end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle::
applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_SCIENTIST_4, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_SCIENTIST_5, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_SCIENTIST_6, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
return
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BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
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.string "Hey, hey!\n"
.string "Get a move on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
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.string "Hey, my name's NOLAND!\n"
.string "I'm basically in charge of this place,\l"
.string "which is why I'm the FACTORY HEAD!\p"
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.string "I had a look at your Battle Swap data.\p"
.string "You seem to have the right idea,\n"
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.string "but you're still square in your head!\p"
.string "Listen up, okay? Knowledge isn't only\n"
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.string "about reading books or doing desk work.\p"
.string "Just doing that sort of thing…\n"
.string "It may as well be useless!\p"
.string "You have to experience things with\n"
.string "your heart and your body, understand?\p"
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.string "I'll take you on under the same\n"
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.string "conditions as you.\p"
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.string "I'll be using rental POKéMON, too!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
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.string "Shake out every last bit of your\n"
.string "knowledge and bring it on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
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.string "NOLAND: Smart going!\n"
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.string "Let's see your FRONTIER PASS.$"
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BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
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.string "The Knowledge Symbol was embossed\n"
.string "on the FRONTIER PASS!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
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.string "Heh…\n"
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.string "You're a pretty bright spark…\p"
.string "Next time, I'll come after you hard.\n"
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.string "No holds barred, understand?\p"
.string "You keep up your studies!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
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.string "NOLAND: Hey, hey! How's it going?\n"
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.string "You keeping up with your studies?\p"
.string "…Oh?\p"
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.string "You've taken on a harder look than\n"
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.string "the last time I saw you.\p"
.string "Now, this should be fun!\n"
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.string "I'm getting excited, hey!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
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.string "All right!\n"
.string "Bring it on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
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.string "NOLAND: What the…\n"
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.string "You're getting out of my league!\p"
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.string "Sheesh!\n"
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.string "Let's see that FRONTIER PASS!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
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.string "The Knowledge Symbol took on\n"
.string "a golden shine!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
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.string "Pfft, man!\p"
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.string "That's absolutely the last time\n"
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.string "I lose to you!\p"
.string "We have to do this again, hey?$"