pokeemerald/src/slot_machine.c

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C
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2018-08-11 17:57:20 +02:00
#include "global.h"
#include "constants/songs.h"
#include "overworld.h"
#include "field_effect.h"
#include "random.h"
#include "sound.h"
#include "main.h"
#include "slot_machine.h"
#include "string_util.h"
#include "decompress.h"
#include "trig.h"
#include "graphics.h"
#include "palette.h"
#include "util.h"
#include "text.h"
#include "menu.h"
#include "alloc.h"
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#include "bg.h"
#include "gpu_regs.h"
#include "coins.h"
#include "tv.h"
#include "text_window.h"
#include "constants/rgb.h"
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#include "main_menu.h"
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#include "bg.h"
#include "window.h"
// Text
extern const u8 gText_YouDontHaveThreeCoins[];
extern const u8 gText_QuitTheGame[];
extern const u8 gText_YouveGot9999Coins[];
extern const u8 gText_YouveRunOutOfCoins[];
extern const u8 gText_ReelTimeHelp[];
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enum
{
SLOT_MACHINE_TAG_7_RED,
SLOT_MACHINE_TAG_7_BLUE,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_REPLAY
};
enum
{
SLOT_MACHINE_MATCHED_1CHERRY,
SLOT_MACHINE_MATCHED_2CHERRY,
SLOT_MACHINE_MATCHED_REPLAY,
SLOT_MACHINE_MATCHED_LOTAD,
SLOT_MACHINE_MATCHED_AZURILL,
SLOT_MACHINE_MATCHED_POWER,
SLOT_MACHINE_MATCHED_777_MIXED,
SLOT_MACHINE_MATCHED_777_RED,
SLOT_MACHINE_MATCHED_777_BLUE,
SLOT_MACHINE_MATCHED_NONE
};
struct SlotMachineEwramStruct
{
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/*0x00*/ u8 slotActionPtr;
/*0x01*/ u8 machineId;
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/*0x02*/ u8 pikaPower;
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/*0x03*/ u8 luckyGame;
/*0x04*/ u8 luckyFlags;
/*0x05*/ u8 reelTimeDraw;
/*0x06*/ u8 isBiasTagMatchPossible; // tentative
/*0x07*/ u8 biasTag;
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/*0x08*/ u16 matchedSymbols;
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/*0x0A*/ u8 fairRollsLeft;
/*0x0B*/ u8 fairRollsUsed;
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/*0x0C*/ s16 coins;
/*0x0E*/ s16 payout;
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/*0x10*/ s16 netCoinLoss; // coins lost to machine (but never goes below 0)
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/*0x12*/ s16 bet;
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/*0x14*/ s16 reelTimePixelOffset;
/*0x16*/ s16 reelTimePosition;
/*0x18*/ s16 currReel;
/*0x1A*/ s16 reelIncrement;
/*0x1C*/ s16 reelPixelOffsets[3];
/*0x22*/ u16 stopReelPixelOffset[3];
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/*0x28*/ s16 reelPositions[3];
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/*0x2E*/ s16 reelExtraTurns[3];
/*0x34*/ s16 biasTagFinalPositions[3];
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/*0x3A*/ u8 reelTasks[3];
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/*0x3D*/ u8 unkTaskPointer3D;
/*0x3E*/ u8 unkTaskPointer;
/*0x3F*/ u8 reelTimeSprite3F;
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/*0x40*/ u8 unk40;
/*0x41*/ u8 unk41;
/*0x42*/ u8 unk42;
/*0x43*/ u8 unk43;
/*0x44*/ u8 unk44[5];
/*0x49*/ u8 unk49[2];
/*0x49*/ u8 unk4B[3];
/*0x4E*/ u8 unk4E[2];
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/*0x50*/ u8 reelTimeSprites1[2];
/*0x52*/ u8 reelTimeSprites2[2];
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/*0x54*/ u8 unk54[4];
/*0x58*/ u16 win0h;
/*0x5a*/ u16 win0v;
/*0x5c*/ u16 winIn;
/*0x5e*/ u16 winOut;
/*0x60*/ u16 backupMapMusic;
/*0x64*/ MainCallback prevMainCb;
};
struct UnkStruct1
{
/*0x00*/ u8 unk00;
/*0x01*/ u8 unk01;
/*0x02*/ s16 unk02;
};
#define SLOTMACHINE_GFX_TILES 233
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/*static */void CB2_SlotMachineSetup(void);
/*static */void CB2_SlotMachineLoop(void);
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/*static */void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback CB2_ReturnToFieldContinueScriptPlayMapMusic);
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/*static */void SlotMachineDummyTask(u8 taskId);
/*static */void SlotMachineSetup_0_0(void);
/*static */void SlotMachineSetup_6_2(void);
/*static */void SlotMachineSetup_1_0(void);
/*static */void SlotMachineSetup_2_0(void);
/*static */void SlotMachineSetup_2_1(void);
/*static */void SlotMachineSetup_0_1(void);
/*static */void SlotMachineSetup_3_0(void);
/*static */void SlotMachineSetup_4_0(void);
/*static */void SlotMachineSetup_5_0(void);
/*static */void SlotMachineSetup_6_0(void);
/*static */void SlotMachineSetup_6_1(void);
/*static */void SlotMachineSetup_8_0(void);
/*static */void SlotMachineSetup_9_0(void);
/*static */void SlotMachineSetup_10_0(void);
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/*static */void SlotMachineSetupGameplayTasks(void);
/*static */void GameplayTasks_Slot(void);
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/*static */void sub_8104DA4(void);
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/*static */void RunSlotActions(u8 taskId);
/*static */bool8 SlotAction_UnfadeScreen(struct Task *task);
/*static */bool8 SlotAction_WaitForUnfade(struct Task *task);
/*static */bool8 SlotAction_SetSlotMachineVars(struct Task *task);
/*static */bool8 SlotAction3(struct Task *task);
/*static */bool8 SlotAction4(struct Task *task);
/*static */bool8 SlotAction_AwaitPlayerInput(struct Task *task);
/*static */bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task);
/*static */bool8 SlotAction_PlayerAcceptsNotHavingThreeCoins(struct Task *task);
/*static */bool8 SlotAction_GivingInformation(struct Task *task);
/*static */bool8 SlotAction9(struct Task *task);
/*static */bool8 SlotAction10(struct Task *task);
/*static */bool8 SlotAction11(struct Task *task);
/*static */bool8 SlotAction_AwaitReelStop(struct Task *task);
/*static */bool8 SlotAction_WaitForAllReelsToStop(struct Task *task);
/*static */bool8 SlotAction_CheckMatches(struct Task *task);
/*static */bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task);
/*static */bool8 SlotAction_EndOfRoll(struct Task *task);
/*static */bool8 SlotAction17(struct Task *task);
/*static */bool8 SlotAction18(struct Task *task);
/*static */bool8 SlotAction_Loop(struct Task *task);
/*static */bool8 SlotAction_NoMatches(struct Task *task);
/*static */bool8 SlotAction_PrintQuitTheGame(struct Task *task);
/*static */bool8 SlotAction_SeeIfPlayerQuits(struct Task *task);
/*static */bool8 SlotAction_Print9999CoinMessage(struct Task *task);
/*static */bool8 SlotAction_Escape9999CoinMessage(struct Task *task);
/*static */bool8 SlotAction_PrintNoMoreCoins(struct Task *task);
/*static */bool8 SlotAction_EscapeNoMoreCoins(struct Task *task);
/*static */bool8 SlotAction_EndGame(struct Task *task);
/*static */bool8 SlotAction_FreeDataStructures(struct Task *task);
/*static */void DrawForLuckyFlags(void);
/*static */void AnyLuckyFlagsSet(void);
/*static */bool8 IsLuckyRound(void);
/*static */u8 AttemptsAtLuckiness1(void);
/*static */u16 DrawNewReelIncrement(void);
/*static */u8 AttemptsAtLuckiness2(void);
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/*static */void CheckMatch(void);
/*static */void CheckMatch_CenterRow(void);
/*static */void CheckMatch_TopAndBottom(void);
/*static */void CheckMatch_Diagonals(void);
/*static */u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3);
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/*static */void AwardPayout(void);
/*static */void RunAwardPayoutActions(u8 taskId);
/*static */bool8 IsFinalTask_RunAwardPayoutActions(void);
/*static */bool8 AwardPayoutAction1(struct Task *task);
/*static */bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task);
/*static */bool8 AwardPayoutAction_FreeTask(struct Task *task);
/*static */u8 GetNearbyTag(u8 x, s16 y);
/*static */void GameplayTask_StopReel(void);
/*static */void ReelTasks_8102DEC(u8 a0);
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/*static */void sub_8102E1C(u8 a0);
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/*static */bool8 IsReelMoving(u8 a0);
/*static */void RunReelActions(u8 taskId);
/*static */bool8 ReelAction_StayStill(struct Task *task);
/*static */bool8 ReelAction_Spin(struct Task *task);
/*static */bool8 ReelAction_DecideWhereToStop(struct Task *task);
/*static */bool8 ReelAction_TurnToSelectedTag(struct Task *task);
/*static */bool8 ReelAction_OscillatingStop(struct Task *task);
/*static */bool8 DecideReelTurns_BiasTag_Reel1(void);
/*static */bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 a0, u8 a1);
/*static */bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 a0, u8 a1);
/*static */bool8 DecideReelTurns_BiasTag_Reel2(void);
/*static */bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void);
/*static */bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void);
/*static */bool8 DecideReelTurns_BiasTag_Reel3(void);
/*static */bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 a0);
/*static */bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 a0);
/*static */void DecideReelTurns_NoBiasTag_Reel1(void);
/*static */void DecideReelTurns_NoBiasTag_Reel2(void);
/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet1(void);
/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet2(void);
/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet3(void);
/*static */void DecideReelTurns_NoBiasTag_Reel3(void);
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/*static */void sub_8103830(void);
/*static */void sub_8103910(void);
/*static */void sub_8103A78(void);
/*static */void sub_8103C14(u8 a0);
/*static */void sub_8103C48(u8 taskId);
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/*static */void LoadBetTiles(u8 a0);
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/*static */void sub_8103C78(struct Task *task, u8 taskId);
/*static */void sub_8103CAC(struct Task *task, u8 taskId);
/*static */void sub_8103CC8(struct Task *task, u8 taskId);
/*static */void sub_8103D8C(u8 a0);
/*static */void sub_8103DC8(void);
/*static */void sub_8103E04(u8 a0);
/*static */bool8 sub_8103E38(void);
/*static */bool8 sub_8103E7C(void);
/*static */bool8 sub_8103EAC(u8 spriteId);
/*static */void sub_8103EE4(struct Sprite *sprite);
/*static */void sub_8103F70(void);
/*static */bool8 sub_8103FA0(void);
/*static */void sub_8103FE8_(u8 taskId);
/*static */void sub_8104048(void);
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/*static */void DisplayPikaPower(u8 pikaPower);
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/*static */bool8 sub_81040C8(void);
/*static */void sub_81040E8(u8 taskId);
/*static */void nullsub_68(struct Task *task);
/*static */void sub_810411C(struct Task *task);
/*static */void sub_8104144(struct Task *task);
/*static */void sub_81041AC(struct Task *task);
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/*static */void ClearTaskDataFields_2orHigher(struct Task *task);
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/*static */void sub_810423C(u8 pikaPower);
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/*static */void BeginReelTime(void);
/*static */bool8 IsFinalTask_RunReelTimeActions(void);
/*static */void RunReelTimeActions(u8 taskId);
/*static */void ReelTimeAction1(struct Task *task);
/*static */void ReelTimeAction2(struct Task *task);
/*static */void ReelTimeAction3(struct Task *task);
/*static */void ReelTimeAction4(struct Task *task);
/*static */void ReelTimeAction5(struct Task *task);
/*static */void ReelTimeAction6(struct Task *task);
/*static */void ReelTimeAction7(struct Task *task);
/*static */void ReelTimeAction_LandOnOutcome(struct Task *task);
/*static */void ReelTimeAction9(struct Task *task);
/*static */void ReelTimeAction10(struct Task *task);
/*static */void ReelTimeAction11(struct Task *task);
/*static */void ReelTimeAction12(struct Task *task);
/*static */void ReelTimeAction13(struct Task *task);
/*static */void ReelTimeAction14(struct Task *task);
/*static */void ReelTimeAction15(struct Task *task);
/*static */void ReelTimeAction16(struct Task *task);
/*static */void ReelTimeAction17(struct Task *task);
/*static */void ReelTimeAction18(struct Task *task);
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/*static */void sub_8104A40(s16 a0, s16 a1);
/*static */void sub_8104A88(s16 a0);
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/*static */void OpenInfoBox(u8 a0);
/*static */bool8 ClosedInfoBox(void);
/*static */void RunInfoBoxActions(u8 taskId);
/*static */void InfoBox_FadeIn(struct Task *task);
/*static */void InfoBox_WaitForFade(struct Task *task);
/*static */void InfoBox_8104B80(struct Task *task);
/*static */void InfoBox_AwaitPlayerInput(struct Task *task);
/*static */void InfoBox_AddText(struct Task *task);
/*static */void InfoBox_8104BFC(struct Task *task);
/*static */void InfoBox_812DE14(struct Task *task);
/*static */void InfoBox_812DE30(struct Task *task);
/*static */void InfoBox_FreeTask(struct Task *task);
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/*static */void sub_8104C5C(void);
/*static */void sub_8104CAC(u8 arg0);
/*static */bool8 sub_8104E18(void);
/*static */void nullsub_69(struct Task *task);
/*static */void sub_8104E74_(u8 taskId);
/*static */void sub_8104EA8(void);
/*static */void sub_8104F8C(void);
/*static */void sub_8104FF4(s16 x, s16 y, u8 a2, s16 a3);
/*static */void sub_81050C4(void);
/*static */void sub_8105100(void);
/*static */void sub_810514C(void);
/*static */void sub_81051C0(void);
/*static */void sub_8105284_(void);
/*static */void sub_81052EC(void);
/*static */void sub_81053A0(void);
/*static */void sub_810545C(void);
/*static */void sub_81054B8(void);
/*static */void sub_8105524(void);
/*static */void sub_8105554(void);
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/*static */void CreateReelTimeSprites1(void);
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/*static */void sub_8105688(s16 a0);
/*static */void sub_81056C0(void);
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/*static */void CreateReelTimeSprite2(void);
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/*static */void sub_81057E8(s16 a0);
/*static */void sub_8105804(void);
/*static */void sub_8105854(void);
/*static */void sub_81058A0(void);
/*static */void sub_81058C4(void);
/*static */void sub_81059B8(void);
/*static */void sub_81059E8(void);
/*static */bool8 sub_8105ACC(void);
/*static */void sub_8105AEC(void);
/*static */u8 sub_8105B1C(s16 x, s16 y);
/*static */void sub_8105B88(u8 spriteId);
/*static */u8 sub_8105BF8(u8 templateIdx, void (*callback)(struct Sprite*), s16 x, s16 y, s16 a4);
/*static */void sub_81063C0(void);
/*static */void sub_8106404(void);
/*static */void sub_8106448(void);
/*static */void sub_81064B8(void);
/*static */void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4);
/*static */void sub_81065DC(void);
/*static */void sub_812F958(void);
/*static */void sub_812F968(void);
/*static */void LoadSlotMachineWheelOverlay(void);
/*static */u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2);
// Ewram variables
static EWRAM_DATA u16 *gUnknown_0203AAC8 = NULL;
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static EWRAM_DATA u16 *selectedPikaPowerTile = NULL;
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static EWRAM_DATA u16 *gUnknown_0203AAD0 = NULL;
static EWRAM_DATA u8 *gUnknown_0203AAD4 = NULL;
static EWRAM_DATA u8 *gUnknown_0203AAD8 = NULL;
static EWRAM_DATA u16 *gUnknown_0203AADC = NULL;
static EWRAM_DATA u8 *gUnknown_0203AAE0 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AAE4 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AAE8 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AAEC = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AAF0 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AAF4 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AAF8 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AAFC = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AB00 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AB04 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AB08 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AB0C = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AB10 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AB14 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AB18 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AB1C = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AB20 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AB24 = NULL;
static EWRAM_DATA struct SpriteFrameImage *gUnknown_0203AB28 = NULL;
static EWRAM_DATA struct SpriteSheet *gUnknown_0203AB2C = NULL;
static EWRAM_DATA struct SpriteSheet *gUnknown_0203AB30 = NULL;
static EWRAM_DATA struct SlotMachineEwramStruct *sSlotMachine = NULL;
// IWRAM bss
static IWRAM_DATA struct SpriteFrameImage *gUnknown_03001188[26];
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// Const rom data.
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extern const struct UnkStruct1 *const gUnknown_083ED048[];
extern const u16 gPalette_83EDE24[];
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extern const u8 sSlotLuckinessTable1[][3];
extern const u8 LuckyFlagTagOutput[];
extern const u16 FlagsAttemptAtLuckiness1[];
extern const u16 FlagsAttemptAtLuckiness2[];
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extern const s16 gUnknown_083ECE7E[][2];
extern const SpriteCallback gUnknown_083ECF0C[];
extern const struct SpriteTemplate *const gUnknown_083EDB5C[];
extern const struct SubspriteTable *const gUnknown_083EDBC4[];
extern const struct SpriteTemplate gSpriteTemplate_83ED6CC;
extern const struct SpriteTemplate gSpriteTemplate_83ED564;
extern const struct SpriteTemplate gSpriteTemplate_83ED54C;
extern const struct SpriteTemplate gSpriteTemplate_83ED534;
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extern const u8 gUnknown_083ECC58[2];
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extern const struct SpriteTemplate gSpriteTemplate_83ED51C;
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extern const u16 ProbabilityTable_SkipToReelTimeAction14[];
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extern const u16 *const gUnknown_083EDE10[];
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extern const u16 ReelIncrementTable[][2];
extern const u16 ReelTimeBonusIncrementTable[];
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extern const u16 sSlotMatchFlags[];
extern const u16 sSlotPayouts[];
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extern const u8 *const gUnknown_083EDCE4;
extern const u8 *const gUnknown_083EDCDC;
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extern const u32 sReelTimeGfx[];
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extern const struct SpriteSheet sSlotMachineSpriteSheets[];
extern const struct SpritePalette gSlotMachineSpritePalettes[];
extern const u16 *const gUnknown_083EDE20;
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extern const s16 sInitialReelPositions[][2];
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extern const struct BgTemplate gUnknown_085A7424[4];
extern const struct WindowTemplate gUnknown_085A7434[];
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extern const u8 sSlotLuckinessTable2[][6];
extern const u8 sSlotLuckinessTable3[][6];
extern const u8 ReelTimeProbabilityTable0[][17];
extern const u8 ReelTimeProbabilityTable1[][17];
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extern const u8 sSym2Match[];
extern const u8 gUnknown_083ECCF1[];
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extern const u8 sReelSymbols[][REEL_NUM_TAGS];
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extern const u16 *const gUnknown_083EDD08[];
extern const u16 *const gUnknown_083EDD1C[];
extern const u8 gUnknown_083EDD30[];
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extern const u8 gBettingTilesId[][2];
extern const u8 gNumberBettingTiles[];
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extern const u16 *const gUnknown_083EDDA0[];
extern const u16 *const gUnknown_083EDDAC;
extern const u16 sReelTimeWindowTilemap[];
extern const u16 gUnknown_085A9898[];
extern void (*const gUnknown_083ED064[])(void);
const struct BgTemplate gUnknown_085A7424[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
};
const struct WindowTemplate gUnknown_085A7434[] =
{
{0, 2, 15, 0x1B, 4, 15, 0x194},
DUMMY_WIN_TEMPLATE
};
const struct WindowTemplate gUnknown_085A7444 =
{
0, 1, 3, 20, 13, 13, 1
};
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const u8 gColors_ReelTimeHelp[] = {3, 1, 2, 0};
bool8 (*const SlotActions[])(struct Task *task) =
{
SlotAction_UnfadeScreen,
SlotAction_WaitForUnfade,
SlotAction_SetSlotMachineVars,
SlotAction3,
SlotAction4,
SlotAction_AwaitPlayerInput,
SlotAction_PrintYouDontHaveThreeCoins,
SlotAction_PlayerAcceptsNotHavingThreeCoins,
SlotAction_GivingInformation,
SlotAction9,
SlotAction10,
SlotAction11,
SlotAction_AwaitReelStop,
SlotAction_WaitForAllReelsToStop,
SlotAction_CheckMatches,
SlotAction_WaitForPayoutToBeAwarded,
SlotAction_EndOfRoll,
SlotAction17,
SlotAction18,
SlotAction_Loop,
SlotAction_NoMatches,
SlotAction_PrintQuitTheGame,
SlotAction_SeeIfPlayerQuits,
SlotAction_Print9999CoinMessage,
SlotAction_Escape9999CoinMessage,
SlotAction_PrintNoMoreCoins,
SlotAction_EscapeNoMoreCoins,
SlotAction_EndGame,
SlotAction_FreeDataStructures,
2018-09-15 18:01:20 +02:00
};
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bool8 (*const AwardPayoutActions[])(struct Task *task) =
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{
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AwardPayoutAction1,
AwardPayoutAction_GivePayoutToPlayer,
AwardPayoutAction_FreeTask
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};
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bool8 (*const ReelActions[])(struct Task *task) =
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{
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ReelAction_StayStill,
ReelAction_Spin,
ReelAction_DecideWhereToStop,
ReelAction_TurnToSelectedTag,
ReelAction_OscillatingStop
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};
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// returns True if a match with the biasTag is possible in that reel
// also modifies data in sSlotMachine reel arrays to indicate how to get to the matching state
bool8 (*const DecideReelTurns_BiasTag[])(void) =
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{
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DecideReelTurns_BiasTag_Reel1,
DecideReelTurns_BiasTag_Reel2,
DecideReelTurns_BiasTag_Reel3
2018-09-15 18:01:20 +02:00
};
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void (*const DecideReelTurns_NoBiasTag[])(void) =
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{
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DecideReelTurns_NoBiasTag_Reel1,
DecideReelTurns_NoBiasTag_Reel2,
DecideReelTurns_NoBiasTag_Reel3
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};
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const u16 ReelStopShocks[] = {2, 4, 4, 4, 8};
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2019-02-07 17:24:09 +01:00
bool8 (*const DecideReelTurns_BiasTag_Reel1_Bets[])(u8 tag1, u8 tag2) =
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{
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DecideReelTurns_BiasTag_Reel1_Bet1,
DecideReelTurns_BiasTag_Reel1_Bet2or3,
DecideReelTurns_BiasTag_Reel1_Bet2or3
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};
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bool8 (*const DecideReelTurns_BiasTag_Reel2_Bets[])(void) =
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{
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DecideReelTurns_BiasTag_Reel2_Bet1or2,
DecideReelTurns_BiasTag_Reel2_Bet1or2,
DecideReelTurns_BiasTag_Reel2_Bet3
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};
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bool8 (*const DecideReelTurns_BiasTag_Reel3_Bets[])(u8 biasTag) =
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{
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DecideReelTurns_BiasTag_Reel3_Bet1or2,
DecideReelTurns_BiasTag_Reel3_Bet1or2,
DecideReelTurns_BiasTag_Reel3_Bet3
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};
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void (*const DecideReelTurns_NoBiasTag_Reel2_Bets[])(void) =
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{
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DecideReelTurns_NoBiasTag_Reel2_Bet1,
DecideReelTurns_NoBiasTag_Reel2_Bet2,
DecideReelTurns_NoBiasTag_Reel2_Bet3
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};
void (*const gUnknown_083ECB94[])(void) =
{
sub_8103830,
sub_8103910,
sub_8103A78
};
void (*const gUnknown_083ECBA0[])(struct Task *task, u8 taskId) =
{
sub_8103C78,
sub_8103CAC,
sub_8103CC8
};
const s16 gUnknown_083ECBAC[] = {5, 10, 15};
void (*const gUnknown_083ECBB4[])(struct Task *task) =
{
nullsub_68,
sub_810411C,
sub_8104144,
sub_81041AC
};
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const u16 pikaPowerTileTable[][2] =
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{
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{0x9e, 0x6e}, // {0b10011110, 0b1101110}
{0x9f, 0x6f}, // {0b10011111, 0b1101111}
{0xaf, 0x7f}, // {0b10101111, 0b1111111}
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};
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void (*const ReelTimeActions[])(struct Task *task) =
{
ReelTimeAction1,
ReelTimeAction2,
ReelTimeAction3,
ReelTimeAction4,
ReelTimeAction5,
ReelTimeAction6,
ReelTimeAction7, // does stuff with reel time data
ReelTimeAction_LandOnOutcome,
ReelTimeAction9,
ReelTimeAction10,
ReelTimeAction11,
ReelTimeAction12,
ReelTimeAction13,
ReelTimeAction14,
ReelTimeAction15,
ReelTimeAction16,
ReelTimeAction17,
ReelTimeAction11,
ReelTimeAction18
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};
const u8 gUnknown_085A75C0[] = {1, 1, 2, 2};
const s16 gUnknown_085A75C4[] = {0x40, 0x30, 0x18, 0x08};
const s16 gUnknown_085A75CC[] = {10, 8, 6, 4};
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void (*const InfoBoxActions[])(struct Task *task) =
{
InfoBox_FadeIn,
InfoBox_WaitForFade,
InfoBox_8104B80,
InfoBox_WaitForFade,
InfoBox_AddText,
InfoBox_WaitForFade,
InfoBox_AwaitPlayerInput,
InfoBox_WaitForFade,
InfoBox_812DE14,
InfoBox_WaitForFade,
InfoBox_812DE30,
InfoBox_WaitForFade,
InfoBox_8104BFC,
InfoBox_WaitForFade,
InfoBox_FreeTask,
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};
void (*const gUnknown_083ECC54[])(struct Task *task) =
{
nullsub_69,
};
extern const struct SpriteTemplate gSpriteTemplate_83ED504;
extern const struct SpriteTemplate gSpriteTemplate_83ED4EC;
extern const struct SubspriteTable gSubspriteTables_83ED7D4[];
extern const struct SpriteTemplate gSpriteTemplate_83ED4D4;
extern const struct SubspriteTable gSubspriteTables_83ED7B4[];
extern const struct SpriteTemplate gSpriteTemplate_83ED4BC;
extern const struct SpriteTemplate gSpriteTemplate_83ED4A4;
extern const struct SubspriteTable gSubspriteTables_83ED78C[];
extern const struct SpriteTemplate gSpriteTemplate_83ED474;
extern const struct SpriteTemplate gSpriteTemplate_83ED48C;
extern const struct SubspriteTable gSubspriteTables_83ED73C[];
extern const struct SubspriteTable gSubspriteTables_83ED75C[];
extern const struct SpriteTemplate gSpriteTemplate_83ED444;
extern const struct SubspriteTable gSubspriteTables_83ED704[];
extern const struct SpriteTemplate gSpriteTemplate_83ED42C;
extern const struct SpriteTemplate gSpriteTemplate_83ED414;
extern const struct SpriteTemplate gSpriteTemplate_83ED45C;
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// code
#define tState data[0]
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/*static */void Task_FadeToSlotMachine(u8 taskId)
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{
switch (gTasks[taskId].tState)
{
case 0:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
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gTasks[taskId].tState++;
break;
case 1:
if (!gPaletteFade.active)
{
SetMainCallback2(CB2_SlotMachineSetup);
DestroyTask(taskId);
}
break;
}
}
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void PlaySlotMachine(u8 slotMachineIndex, MainCallback CB2_ReturnToFieldContinueScriptPlayMapMusic)
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{
u8 taskId;
sSlotMachine = AllocZeroed(sizeof(*sSlotMachine));
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PlaySlotMachine_Internal(slotMachineIndex, CB2_ReturnToFieldContinueScriptPlayMapMusic);
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taskId = CreateTask(Task_FadeToSlotMachine, 0);
gTasks[taskId].tState = 0;
}
#undef tState
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/*static */void CB2_SlotMachineSetup(void)
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{
switch (gMain.state)
{
case 0:
SlotMachineSetup_0_0();
SlotMachineSetup_0_1();
gMain.state++;
break;
case 1:
SlotMachineSetup_1_0();
gMain.state++;
break;
case 2:
SlotMachineSetup_2_0();
SlotMachineSetup_2_1();
gMain.state++;
break;
case 3:
SlotMachineSetup_3_0();
gMain.state++;
break;
case 4:
SlotMachineSetup_4_0();
gMain.state++;
break;
case 5:
SlotMachineSetup_5_0();
gMain.state++;
break;
case 6:
SlotMachineSetup_6_0();
gMain.state++;
break;
case 7:
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
gMain.state++;
break;
case 8:
SlotMachineSetup_8_0();
gMain.state++;
break;
case 9:
SlotMachineSetup_9_0();
gMain.state++;
break;
case 10:
SlotMachineSetup_10_0();
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SlotMachineSetupGameplayTasks();
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gMain.state++;
break;
case 11:
SetMainCallback2(CB2_SlotMachineLoop);
break;
}
}
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/*static */void CB2_SlotMachineLoop(void)
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{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
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/*static */void SlotMachine_VBlankCallback(void)
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{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
SetGpuReg(REG_OFFSET_WIN0H, sSlotMachine->win0h);
SetGpuReg(REG_OFFSET_WIN0V, sSlotMachine->win0v);
SetGpuReg(REG_OFFSET_WININ, sSlotMachine->winIn);
SetGpuReg(REG_OFFSET_WINOUT, sSlotMachine->winOut);
}
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/*static */void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback CB2_ReturnToFieldContinueScriptPlayMapMusic)
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{
struct Task *task = gTasks + CreateTask(SlotMachineDummyTask, 0xFF);
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task->data[0] = slotMachineIndex;
StoreWordInTwoHalfwords(task->data + 1, (intptr_t)CB2_ReturnToFieldContinueScriptPlayMapMusic);
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}
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/*static */void sub_81019EC(void)
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{
struct Task *task = gTasks + FindTaskIdByFunc(SlotMachineDummyTask);
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sSlotMachine->machineId = task->data[0];
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LoadWordFromTwoHalfwords((u16 *)(task->data + 1), (u32 *)&sSlotMachine->prevMainCb);
}
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/*static */void SlotMachineDummyTask(u8 taskId)
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{
}
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/*static */void SlotMachineSetup_0_0(void)
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{
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085A7424, ARRAY_COUNT(gUnknown_085A7424));
InitWindows(gUnknown_085A7434);
DeactivateAllTextPrinters();
}
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/*static */void SlotMachineSetup_6_0(void)
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{
SetVBlankCallback(SlotMachine_VBlankCallback);
EnableInterrupts(INTR_FLAG_VBLANK);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON);
}
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/*static */void SlotMachineSetup_1_0(void)
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{
DmaClearLarge16(3, (u16 *)(BG_VRAM), BG_VRAM_SIZE, 0x1000);
}
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/*static */void SlotMachineSetup_2_0(void)
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{
DmaClear16(3, (u16 *)OAM, OAM_SIZE);
}
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/*static */void SlotMachineSetup_2_1(void)
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{
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_OBJ);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 8));
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}
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// set up initial state of slot machine
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/*static */void SlotMachineSetup_0_1(void)
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{
u8 i;
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sub_81019EC(); // assigns sSlotMachine->machineId and other stuff
sSlotMachine->slotActionPtr = 0;
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sSlotMachine->pikaPower = 0;
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sSlotMachine->luckyGame = Random() & 1;
sSlotMachine->luckyFlags = 0;
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sSlotMachine->matchedSymbols = 0;
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sSlotMachine->fairRollsLeft = 0;
sSlotMachine->fairRollsUsed = 0;
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sSlotMachine->coins = GetCoins();
sSlotMachine->payout = 0;
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sSlotMachine->netCoinLoss = 0;
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sSlotMachine->bet = 0;
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sSlotMachine->currReel = 0;
sSlotMachine->reelIncrement = 8;
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sSlotMachine->win0h = 0xf0;
sSlotMachine->win0v = 0xa0;
sSlotMachine->winIn = 0x3f;
sSlotMachine->winOut = 0x3f;
sSlotMachine->backupMapMusic = GetCurrentMapMusic();
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// for each reel...
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for (i = 0; i < 3; i++)
{
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sSlotMachine->stopReelPixelOffset[i] = 0;
sSlotMachine->reelPositions[i] = sInitialReelPositions[i][sSlotMachine->luckyGame] % REEL_NUM_TAGS;
sSlotMachine->reelPixelOffsets[i] = 0x1f8 - sSlotMachine->reelPositions[i] * 24;
sSlotMachine->reelPixelOffsets[i] %= 0x1f8; // 0x1f8 is 540
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}
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reportPlayedSlotMachine(GetCoins());
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}
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/*static */void SlotMachineSetup_3_0(void)
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{
ResetPaletteFade();
ResetSpriteData();
gOamLimit = 0x80;
FreeAllSpritePalettes();
ResetTasks();
}
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/*static */void SlotMachineSetup_4_0(void)
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{
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selectedPikaPowerTile = Alloc(8);
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gUnknown_0203AAD0 = AllocZeroed(0xE);
gUnknown_0203AADC = AllocZeroed(8);
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// several of these are 1 bit off from each other
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gUnknown_0203AAD0[0] = 0x2051;
gUnknown_0203AAD0[1] = 0x2851;
gUnknown_0203AAD0[2] = 0x2061;
gUnknown_0203AAD0[3] = 0x2861;
gUnknown_0203AAD0[4] = 0x20BE;
gUnknown_0203AAD0[5] = 0x28BE;
gUnknown_0203AAD0[6] = 0x20BF;
}
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// machine wheel stuff
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/*static */void SlotMachineSetup_5_0(void)
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{
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sub_8106448();
sub_81064B8();
sub_81063C0();
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LoadMessageBoxGfx(0, 0x200, 0xF0);
LoadUserWindowBorderGfx(0, 0x214, 0xE0);
PutWindowTilemap(0);
}
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/*static */void SlotMachineSetup_10_0(void)
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{
sub_8104EA8();
sub_8104F8C();
sub_8103DC8();
sub_81050C4();
}
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// create next gameplay task
/*static */void SlotMachineSetupGameplayTasks(void)
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{
sub_8104048();
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GameplayTask_StopReel();
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sub_8104C5C();
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GameplayTasks_Slot();
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}
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/*static */void GameplayTasks_Slot(void)
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{
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RunSlotActions(CreateTask(RunSlotActions, 0));
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}
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// task->data[0] is a timer
/*static */void RunSlotActions(u8 taskId)
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{
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while (SlotActions[sSlotMachine->slotActionPtr](gTasks + taskId))
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;
}
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/*static */bool8 SlotAction_UnfadeScreen(struct Task *task)
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{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
sub_810423C(sSlotMachine->pikaPower);
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sSlotMachine->slotActionPtr++;
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return FALSE;
}
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/*static */bool8 SlotAction_WaitForUnfade(struct Task *task)
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{
if (!gPaletteFade.active)
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sSlotMachine->slotActionPtr++;
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return FALSE;
}
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/*static */bool8 SlotAction_SetSlotMachineVars(struct Task *task)
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{
sSlotMachine->payout = 0;
sSlotMachine->bet = 0;
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sSlotMachine->currReel = 0;
sSlotMachine->luckyFlags &= 0xc0; // discard all but top 2 flags
sSlotMachine->slotActionPtr = 4;
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if (sSlotMachine->coins <= 0)
{
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sSlotMachine->slotActionPtr = 25;
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}
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else if (sSlotMachine->fairRollsLeft)
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{
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sSlotMachine->slotActionPtr = 3;
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sub_8104CAC(4);
}
return TRUE;
}
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/*static */bool8 SlotAction3(struct Task *task)
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{
if (sub_8104E18())
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sSlotMachine->slotActionPtr = 4;
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return FALSE;
}
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/*static */bool8 SlotAction4(struct Task *task)
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{
sub_8104CAC(0);
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sSlotMachine->slotActionPtr = 5;
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if (sSlotMachine->coins >= 9999)
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sSlotMachine->slotActionPtr = 23;
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return TRUE;
}
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/*static */bool8 SlotAction_AwaitPlayerInput(struct Task *task)
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{
s16 i;
if (gMain.newKeys & SELECT_BUTTON)
{
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OpenInfoBox(0);
sSlotMachine->slotActionPtr = 8;
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}
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else if (gMain.newKeys & R_BUTTON) // bet the max amount
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{
if (sSlotMachine->coins - (3 - sSlotMachine->bet) >= 0)
{
for (i = sSlotMachine->bet; i < 3; i++)
2019-02-07 17:24:09 +01:00
LoadBetTiles(i);
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sSlotMachine->coins -= (3 - sSlotMachine->bet);
sSlotMachine->bet = 3;
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sSlotMachine->slotActionPtr = 9;
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PlaySE(SE_REGI);
}
2019-02-07 17:24:09 +01:00
else // you didn't have enough coins to bet the max
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{
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 6;
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}
}
else
{
if (gMain.newKeys & DPAD_DOWN && sSlotMachine->coins != 0)
{
PlaySE(SE_REGI);
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LoadBetTiles(sSlotMachine->bet);
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sSlotMachine->coins--;
sSlotMachine->bet++;
}
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// if player maxed out or finished betting
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if (sSlotMachine->bet >= 3 || (sSlotMachine->bet != 0 && gMain.newKeys & A_BUTTON))
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sSlotMachine->slotActionPtr = 9;
// if player wants to quit
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if (gMain.newKeys & B_BUTTON)
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 21;
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}
return FALSE;
}
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/*static */bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task)
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{
NewMenuHelpers_DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_YouDontHaveThreeCoins, 0, 1, 0, 0);
2018-08-11 17:57:20 +02:00
CopyWindowToVram(0, 3);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 7;
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return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_PlayerAcceptsNotHavingThreeCoins(struct Task *task)
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{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
sub_8197434(0, TRUE);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 5;
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}
return FALSE;
}
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/*static */bool8 SlotAction_GivingInformation(struct Task *task)
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{
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if (ClosedInfoBox())
sSlotMachine->slotActionPtr = 5;
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return FALSE;
}
2019-02-07 17:24:09 +01:00
// probably make all the slots roll
/*static */bool8 SlotAction9(struct Task *task)
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{
2019-02-07 17:24:09 +01:00
DrawForLuckyFlags();
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sub_8104DA4();
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// for each reel...
//...do a reel task
ReelTasks_8102DEC(0);
ReelTasks_8102DEC(1);
ReelTasks_8102DEC(2);
sub_80EEC80(); // something with daily slot variable
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task->data[0] = 0;
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if (sSlotMachine->luckyFlags & 0x20) // bit 5 of luckyFlag set
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{
2019-02-07 17:24:09 +01:00
// enter into reel time
BeginReelTime();
sSlotMachine->slotActionPtr = 10;
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}
else
{
sub_8104CAC(1);
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sSlotMachine->slotActionPtr = 11;
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}
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sSlotMachine->reelIncrement = 8;
if (sSlotMachine->fairRollsLeft)
// slow down the reel speed if you're really losing
sSlotMachine->reelIncrement = DrawNewReelIncrement();
2018-08-11 17:57:20 +02:00
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction10(struct Task *task)
2018-08-11 17:57:20 +02:00
{
2019-02-07 17:24:09 +01:00
if (IsFinalTask_RunReelTimeActions())
2018-08-11 17:57:20 +02:00
{
sub_8104CAC(1);
2019-02-07 17:24:09 +01:00
// unset enter reel time flag
sSlotMachine->luckyFlags &= 0xDF;
sSlotMachine->slotActionPtr = 11;
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}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction11(struct Task *task)
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{
if (++task->data[0] >= 30)
{
2019-02-07 17:24:09 +01:00
AnyLuckyFlagsSet();
sSlotMachine->slotActionPtr = 12;
2018-08-11 17:57:20 +02:00
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_AwaitReelStop(struct Task *task)
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{
if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_JYUNI);
2019-02-07 17:24:09 +01:00
sub_8102E1C(sSlotMachine->currReel);
sub_8103C14(sSlotMachine->currReel);
sSlotMachine->slotActionPtr = 13;
2018-08-11 17:57:20 +02:00
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_WaitForAllReelsToStop(struct Task *task)
2018-08-11 17:57:20 +02:00
{
2019-02-07 17:24:09 +01:00
if (!IsReelMoving(sSlotMachine->currReel))
2018-08-11 17:57:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->currReel++;
sSlotMachine->slotActionPtr = 12;
if (sSlotMachine->currReel > 2)
2018-08-11 17:57:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 14;
2018-08-11 17:57:20 +02:00
}
return TRUE;
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
// once all reels have stopped
/*static */bool8 SlotAction_CheckMatches(struct Task *task)
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{
2019-02-07 17:24:09 +01:00
// keep top 2 bits of luckyFlags
sSlotMachine->luckyFlags &= 0xc0;
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CheckMatch();
2019-02-07 17:24:09 +01:00
if (sSlotMachine->fairRollsLeft)
2018-08-11 17:57:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->fairRollsLeft--;
sSlotMachine->fairRollsUsed++;
2018-08-11 17:57:20 +02:00
}
if (sSlotMachine->matchedSymbols)
{
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 15;
AwardPayout();
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sub_8103F70();
2019-02-07 17:24:09 +01:00
if ((sSlotMachine->netCoinLoss -= sSlotMachine->payout) < 0)
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{
2019-02-07 17:24:09 +01:00
sSlotMachine->netCoinLoss = 0;
2018-08-11 17:57:20 +02:00
}
if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED)))
{
PlayFanfare(MUS_ME_B_BIG);
sub_8104CAC(6);
}
else if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_MIXED))
{
PlayFanfare(MUS_ME_B_BIG);
sub_8104CAC(5);
}
else
{
PlayFanfare(MUS_ME_B_SMALL);
sub_8104CAC(2);
}
if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_MIXED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED)))
{
2019-02-07 17:24:09 +01:00
// clear top bits 6 and 7
sSlotMachine->luckyFlags &= 0x3f;
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if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED)))
{
2019-02-07 17:24:09 +01:00
sSlotMachine->fairRollsLeft = 0;
sSlotMachine->fairRollsUsed = 0;
sSlotMachine->luckyGame = 0;
2018-08-11 17:57:20 +02:00
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_BLUE))
2019-02-07 17:24:09 +01:00
// this may be a bug, but if you get blue 777, the game becomes lucky
sSlotMachine->luckyGame = 1;
2018-08-11 17:57:20 +02:00
}
}
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER) && sSlotMachine->pikaPower < 16)
{
sSlotMachine->pikaPower++;
2019-02-07 17:24:09 +01:00
DisplayPikaPower(sSlotMachine->pikaPower);
2018-08-11 17:57:20 +02:00
}
}
else
{
sub_8104CAC(3);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 20;
if ((sSlotMachine->netCoinLoss += sSlotMachine->bet) > 9999)
sSlotMachine->netCoinLoss = 9999;
2018-08-11 17:57:20 +02:00
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task)
2018-08-11 17:57:20 +02:00
{
2019-02-07 17:24:09 +01:00
if (IsFinalTask_RunAwardPayoutActions())
sSlotMachine->slotActionPtr = 16;
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return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_EndOfRoll(struct Task *task)
2018-08-11 17:57:20 +02:00
{
if (sub_8103FA0())
{
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 19;
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if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_RED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE)))
IncrementGameStat(GAME_STAT_SLOT_JACKPOTS);
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
{
2019-02-07 17:24:09 +01:00
sSlotMachine->currReel = 0;
sSlotMachine->slotActionPtr = 9;
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}
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER))
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 17;
if (sSlotMachine->fairRollsLeft && sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
2018-08-11 17:57:20 +02:00
{
sub_8104CAC(4);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 18;
2018-08-11 17:57:20 +02:00
}
}
return FALSE;
}
2018-08-11 18:47:56 +02:00
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction17(struct Task *task)
2018-08-11 18:47:56 +02:00
{
if (!sub_81040C8())
{
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 19;
2018-08-11 18:47:56 +02:00
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
{
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 9;
if (sSlotMachine->fairRollsLeft)
2018-08-11 18:47:56 +02:00
{
sub_8104CAC(4);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 18;
2018-08-11 18:47:56 +02:00
}
}
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction18(struct Task *task)
2018-08-11 18:47:56 +02:00
{
if (sub_8104E18())
{
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 19;
2018-08-11 18:47:56 +02:00
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
{
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 9;
2018-08-11 18:47:56 +02:00
}
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_Loop(struct Task *task)
2018-08-11 18:47:56 +02:00
{
sub_8103D8C(0);
sub_8103D8C(1);
sub_8103D8C(2);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 2;
2018-08-11 18:47:56 +02:00
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_NoMatches(struct Task *task)
2018-08-11 18:47:56 +02:00
{
if (++task->data[1] > 64)
{
task->data[1] = 0;
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 19;
2018-08-11 18:47:56 +02:00
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_PrintQuitTheGame(struct Task *task)
2018-08-11 18:47:56 +02:00
{
NewMenuHelpers_DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_QuitTheGame, 0, 1, 0, 0);
2018-08-11 18:47:56 +02:00
CopyWindowToVram(0, 3);
2018-09-14 19:15:46 +02:00
CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 22;
2018-08-11 18:47:56 +02:00
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_SeeIfPlayerQuits(struct Task *task)
2018-08-11 18:47:56 +02:00
{
2018-11-05 21:45:54 +01:00
s8 input = Menu_ProcessInputNoWrapClearOnChoose();
2019-02-07 17:24:09 +01:00
if (input == 0) // player chooses to quit
2018-08-11 18:47:56 +02:00
{
sub_8197434(0, TRUE);
sub_8103D8C(0);
sub_8103D8C(1);
sub_8103D8C(2);
sSlotMachine->coins += sSlotMachine->bet;
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 27;
2018-08-11 18:47:56 +02:00
}
2019-02-07 17:24:09 +01:00
else if (input == 1 || input == -1) // player chooses not to quit
2018-08-11 18:47:56 +02:00
{
sub_8197434(0, TRUE);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 5;
2018-08-11 18:47:56 +02:00
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_Print9999CoinMessage(struct Task *task)
2018-08-11 18:47:56 +02:00
{
NewMenuHelpers_DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_YouveGot9999Coins, 0, 1, 0, 0);
2018-08-11 18:47:56 +02:00
CopyWindowToVram(0, 3);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 24;
2018-08-11 18:47:56 +02:00
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_Escape9999CoinMessage(struct Task *task)
2018-08-11 18:47:56 +02:00
{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
sub_8197434(0, TRUE);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 5;
2018-08-11 18:47:56 +02:00
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_PrintNoMoreCoins(struct Task *task)
2018-08-11 18:47:56 +02:00
{
NewMenuHelpers_DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_YouveRunOutOfCoins, 0, 1, 0, 0);
2018-08-11 18:47:56 +02:00
CopyWindowToVram(0, 3);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 26;
2018-08-11 18:47:56 +02:00
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_EscapeNoMoreCoins(struct Task *task)
2018-08-11 18:47:56 +02:00
{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
sub_8197434(0, TRUE);
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr = 27;
2018-08-11 18:47:56 +02:00
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
// possibly end game
/*static */bool8 SlotAction_EndGame(struct Task *task)
2018-08-11 18:47:56 +02:00
{
SetCoins(sSlotMachine->coins);
2019-02-07 17:24:09 +01:00
reportNewCoinTotal(GetCoins());
2018-08-11 18:47:56 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
2019-02-07 17:24:09 +01:00
sSlotMachine->slotActionPtr++;
2018-08-11 18:47:56 +02:00
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 SlotAction_FreeDataStructures(struct Task *task)
2018-08-11 18:47:56 +02:00
{
if (!gPaletteFade.active)
{
SetMainCallback2(sSlotMachine->prevMainCb);
FREE_AND_SET_NULL(gUnknown_0203AAF4);
FREE_AND_SET_NULL(gUnknown_0203AAF8);
FREE_AND_SET_NULL(gUnknown_0203AAFC);
FREE_AND_SET_NULL(gUnknown_0203AB00);
FREE_AND_SET_NULL(gUnknown_0203AB04);
FREE_AND_SET_NULL(gUnknown_0203AB08);
FREE_AND_SET_NULL(gUnknown_0203AB0C);
FREE_AND_SET_NULL(gUnknown_0203AB10);
FREE_AND_SET_NULL(gUnknown_0203AB14);
FREE_AND_SET_NULL(gUnknown_0203AB18);
FREE_AND_SET_NULL(gUnknown_0203AB1C);
FREE_AND_SET_NULL(gUnknown_0203AB20);
FREE_AND_SET_NULL(gUnknown_0203AB24);
FREE_AND_SET_NULL(gUnknown_0203AB28);
if (gUnknown_0203AAE4 != NULL)
FREE_AND_SET_NULL(gUnknown_0203AAE4);
if (gUnknown_0203AAE8 != NULL)
FREE_AND_SET_NULL(gUnknown_0203AAE8);
if (gUnknown_0203AAEC != NULL)
FREE_AND_SET_NULL(gUnknown_0203AAEC);
if (gUnknown_0203AAF0 != NULL)
FREE_AND_SET_NULL(gUnknown_0203AAF0);
FREE_AND_SET_NULL(gUnknown_0203AAC8);
2019-02-07 17:24:09 +01:00
FREE_AND_SET_NULL(selectedPikaPowerTile);
2018-08-11 18:47:56 +02:00
FREE_AND_SET_NULL(gUnknown_0203AAD0);
FREE_AND_SET_NULL(gUnknown_0203AAD4);
FREE_AND_SET_NULL(gUnknown_0203AAD8);
FREE_AND_SET_NULL(gUnknown_0203AADC);
FREE_AND_SET_NULL(gUnknown_0203AAE0);
FREE_AND_SET_NULL(gUnknown_0203AB2C);
FREE_AND_SET_NULL(gUnknown_0203AB30);
FREE_AND_SET_NULL(sSlotMachine);
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */void DrawForLuckyFlags(void)
2018-08-11 18:47:56 +02:00
{
2019-02-07 17:24:09 +01:00
u8 luckyAttempts;
2018-08-11 18:47:56 +02:00
2019-02-07 17:24:09 +01:00
if (sSlotMachine->fairRollsLeft == 0)
2018-08-11 18:47:56 +02:00
{
2019-02-07 17:24:09 +01:00
if (!(sSlotMachine->luckyFlags & 0xc0)) // top 2 flags set to 0
2018-08-11 18:47:56 +02:00
{
2019-02-07 17:24:09 +01:00
if (IsLuckyRound())
2018-08-11 18:47:56 +02:00
{
2019-02-07 17:24:09 +01:00
luckyAttempts = AttemptsAtLuckiness1();
if (luckyAttempts != 3) // if you found a lucky number
2018-08-11 18:47:56 +02:00
{
2019-02-07 17:24:09 +01:00
// luckyAttempts == 1: reelTime flag set
sSlotMachine->luckyFlags |= FlagsAttemptAtLuckiness1[luckyAttempts];
if (luckyAttempts != 1)
2018-08-11 18:47:56 +02:00
{
return;
}
}
}
2019-02-07 17:24:09 +01:00
// if you got it your first try, you get to try again for the lower lucky flags
luckyAttempts = AttemptsAtLuckiness2();
if (luckyAttempts != 5) // if you found a lucky number
2018-08-11 18:47:56 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->luckyFlags |= FlagsAttemptAtLuckiness2[luckyAttempts];
2018-08-11 18:47:56 +02:00
}
}
}
}
2019-02-07 17:24:09 +01:00
/*static */void AnyLuckyFlagsSet(void)
2018-08-11 18:47:56 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->isBiasTagMatchPossible = 0;
if (sSlotMachine->luckyFlags)
sSlotMachine->isBiasTagMatchPossible = 1;
2018-08-11 18:47:56 +02:00
}
2019-02-07 17:24:09 +01:00
/*static */u8 GetLuckyFlagTagOutput(u8 luckyFlags)
2018-08-11 18:47:56 +02:00
{
u8 i;
for (i = 0; i < 8; i++)
{
2019-02-07 17:24:09 +01:00
if (luckyFlags & 1)
return LuckyFlagTagOutput[i];
luckyFlags >>= 1;
2018-08-11 18:47:56 +02:00
}
return 0;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 IsLuckyRound(void)
2018-08-11 18:47:56 +02:00
{
u8 rval = Random();
2019-02-07 17:24:09 +01:00
if (sSlotLuckinessTable1[sSlotMachine->machineId][sSlotMachine->bet - 1] > rval)
2018-08-11 18:47:56 +02:00
return TRUE;
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */u8 AttemptsAtLuckiness1(void)
2018-08-11 18:47:56 +02:00
{
2019-02-07 17:24:09 +01:00
s16 countAttempts;
2018-08-11 18:47:56 +02:00
2019-02-07 17:24:09 +01:00
for (countAttempts = 0; countAttempts < 3; countAttempts++)
2018-08-11 18:47:56 +02:00
{
s16 rval = Random() & 0xff;
2019-02-07 17:24:09 +01:00
s16 value = sSlotLuckinessTable2[countAttempts][sSlotMachine->machineId];
2018-08-11 18:47:56 +02:00
if (value > rval)
break;
}
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return countAttempts;
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}
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/*static */u8 AttemptsAtLuckiness2(void)
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{
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s16 countAttempts;
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for (countAttempts = 0; countAttempts < 5; countAttempts++)
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{
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s16 rval = Random() & 0xff; // random byte
s16 value = sSlotLuckinessTable3[countAttempts][sSlotMachine->machineId];
// make first attempt easier if it's a lucky game
if (countAttempts == 0 && sSlotMachine->luckyGame == 1)
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{
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value += 10;
if (value > 0x100)
value = 0x100;
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}
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// make last attempt harder if it's a lucky game
else if (countAttempts == 4 && sSlotMachine->luckyGame == 1)
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{
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value -= 10;
if (value < 0)
value = 0;
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}
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if (value > rval)
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break;
}
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return countAttempts;
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}
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/*static */u8 GetReelTimeProbability(u8 reelTimeDraw)
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{
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if (sSlotMachine->luckyGame == 0)
return ReelTimeProbabilityTable0[reelTimeDraw][sSlotMachine->pikaPower];
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else
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return ReelTimeProbabilityTable1[reelTimeDraw][sSlotMachine->pikaPower];
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}
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/*static */void DrawReelTimeOutcome(void)
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{
u8 rval;
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s16 reelTimeDraw;
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sSlotMachine->reelTimeDraw = 0;
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rval = Random();
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if (rval < GetReelTimeProbability(0))
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return;
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for (reelTimeDraw = 5; reelTimeDraw > 0; reelTimeDraw--)
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{
rval = Random();
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if (rval < GetReelTimeProbability(reelTimeDraw))
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break;
}
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sSlotMachine->reelTimeDraw = reelTimeDraw;
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}
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/*static */bool8 SkipToReelTimeAction14(u16 i)
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{
u16 rval = Random() & 0xff;
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if (rval < ProbabilityTable_SkipToReelTimeAction14[i])
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return TRUE;
else
return FALSE;
}
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/*static */u16 DrawNewReelIncrement(void)
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{
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u8 i = 0;
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u8 rval;
u8 value;
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if (sSlotMachine->netCoinLoss >= 300)
i = 4;
else if (sSlotMachine->netCoinLoss >= 250)
i = 3;
else if (sSlotMachine->netCoinLoss >= 200)
i = 2;
else if (sSlotMachine->netCoinLoss >= 150)
i = 1;
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rval = Random() % 100;
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value = ReelIncrementTable[i][0];
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if (rval < value)
return 4;
rval = Random() % 100;
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value = ReelIncrementTable[i][1] + ReelTimeBonusIncrementTable[sSlotMachine->fairRollsUsed];
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if (rval < value)
return 2;
return 8;
}
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/*static */void CheckMatch(void)
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{
sSlotMachine->matchedSymbols = 0;
CheckMatch_CenterRow();
if (sSlotMachine->bet > 1)
CheckMatch_TopAndBottom();
if (sSlotMachine->bet > 2)
CheckMatch_Diagonals();
}
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/*static */void CheckMatch_CenterRow(void)
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{
u8 c1, c2, c3, match;
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c1 = GetNearbyTag(0, 2);
c2 = GetNearbyTag(1, 2);
c3 = GetNearbyTag(2, 2);
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match = GetMatchFromSymbolsInRow(c1, c2, c3);
if (match != SLOT_MACHINE_MATCHED_NONE)
{
sSlotMachine->payout += sSlotPayouts[match];
sSlotMachine->matchedSymbols |= sSlotMatchFlags[match];
sub_8103E04(0);
}
}
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/*static */void CheckMatch_TopAndBottom(void)
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{
u8 c1, c2, c3, match;
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c1 = GetNearbyTag(0, 1);
c2 = GetNearbyTag(1, 1);
c3 = GetNearbyTag(2, 1);
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match = GetMatchFromSymbolsInRow(c1, c2, c3);
if (match != SLOT_MACHINE_MATCHED_NONE)
{
if (match == SLOT_MACHINE_MATCHED_1CHERRY)
match = SLOT_MACHINE_MATCHED_2CHERRY;
sSlotMachine->payout += sSlotPayouts[match];
sSlotMachine->matchedSymbols |= sSlotMatchFlags[match];
sub_8103E04(1);
}
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c1 = GetNearbyTag(0, 3);
c2 = GetNearbyTag(1, 3);
c3 = GetNearbyTag(2, 3);
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match = GetMatchFromSymbolsInRow(c1, c2, c3);
if (match != SLOT_MACHINE_MATCHED_NONE)
{
if (match == SLOT_MACHINE_MATCHED_1CHERRY)
match = SLOT_MACHINE_MATCHED_2CHERRY;
sSlotMachine->payout += sSlotPayouts[match];
sSlotMachine->matchedSymbols |= sSlotMatchFlags[match];
sub_8103E04(2);
}
}
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/*static */void CheckMatch_Diagonals(void)
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{
u8 c1, c2, c3, match;
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c1 = GetNearbyTag(0, 1);
c2 = GetNearbyTag(1, 2);
c3 = GetNearbyTag(2, 3);
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match = GetMatchFromSymbolsInRow(c1, c2, c3);
if (match != SLOT_MACHINE_MATCHED_NONE)
{
if (match != SLOT_MACHINE_MATCHED_1CHERRY)
{
sSlotMachine->payout += sSlotPayouts[match];
sSlotMachine->matchedSymbols |= sSlotMatchFlags[match];
}
sub_8103E04(3);
}
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c1 = GetNearbyTag(0, 3);
c2 = GetNearbyTag(1, 2);
c3 = GetNearbyTag(2, 1);
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match = GetMatchFromSymbolsInRow(c1, c2, c3);
if (match != SLOT_MACHINE_MATCHED_NONE)
{
if (match != SLOT_MACHINE_MATCHED_1CHERRY)
{
sSlotMachine->payout += sSlotPayouts[match];
sSlotMachine->matchedSymbols |= sSlotMatchFlags[match];
}
sub_8103E04(4);
}
}
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/*static */u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3)
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{
if (c1 == c2 && c1 == c3)
return sSym2Match[c1];
if (c1 == SLOT_MACHINE_TAG_7_RED && c2 == SLOT_MACHINE_TAG_7_RED && c3 == SLOT_MACHINE_TAG_7_BLUE)
return SLOT_MACHINE_MATCHED_777_MIXED;
if (c1 == SLOT_MACHINE_TAG_7_BLUE && c2 == SLOT_MACHINE_TAG_7_BLUE && c3 == SLOT_MACHINE_TAG_7_RED)
return SLOT_MACHINE_MATCHED_777_MIXED;
if (c1 == SLOT_MACHINE_TAG_CHERRY)
return SLOT_MACHINE_MATCHED_1CHERRY;
return SLOT_MACHINE_MATCHED_NONE;
}
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/*static */void AwardPayout(void)
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{
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RunAwardPayoutActions(CreateTask(RunAwardPayoutActions, 4));
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}
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/*static */bool8 IsFinalTask_RunAwardPayoutActions(void)
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{
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if (FindTaskIdByFunc(RunAwardPayoutActions) == TAIL_SENTINEL)
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return TRUE;
else
return FALSE;
}
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/*static */void RunAwardPayoutActions(u8 taskId)
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{
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while (AwardPayoutActions[gTasks[taskId].data[0]](gTasks + taskId))
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;
}
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/*static */bool8 AwardPayoutAction1(struct Task *task)
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{
if (sub_8103E38())
{
task->data[0]++;
if (sSlotMachine->payout == 0)
{
task->data[0] = 2;
return TRUE;
}
}
return FALSE;
}
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// task->data[1]: timer
/*static */bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task)
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{
if (!task->data[1]--)
{
if (IsFanfareTaskInactive())
PlaySE(SE_PIN);
sSlotMachine->payout--;
if (sSlotMachine->coins < 9999)
sSlotMachine->coins++;
task->data[1] = 8;
if (gMain.heldKeys & A_BUTTON)
task->data[1] = 4;
}
if (IsFanfareTaskInactive() && gMain.newKeys & START_BUTTON)
{
PlaySE(SE_PIN);
sSlotMachine->coins += sSlotMachine->payout;
if (sSlotMachine->coins > 9999)
sSlotMachine->coins = 9999;
sSlotMachine->payout = 0;
}
if (sSlotMachine->payout == 0)
task->data[0]++;
return FALSE;
}
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/*static */bool8 AwardPayoutAction_FreeTask(struct Task *task)
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{
if (sub_8103E7C())
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DestroyTask(FindTaskIdByFunc(RunAwardPayoutActions));
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return FALSE;
}
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/*static */u8 GetNearbyTag(u8 reelIndex, s16 posOffset)
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{
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/*
Returns the tag that is posOffset below the tag at the top of reelIndex's tape
*/
s16 tagIndex = (sSlotMachine->reelPositions[reelIndex] + posOffset) % REEL_NUM_TAGS;
if (tagIndex < 0)
tagIndex += REEL_NUM_TAGS;
return sReelSymbols[reelIndex][tagIndex];
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}
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// TODO: find out how rounding works
/*static */u8 GetNearbyTag_PixelOffset(u8 reelIndex, s16 posOffset)
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{
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s16 tagOffset = 0;
s16 result = sSlotMachine->reelPixelOffsets[reelIndex] % 24;
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if (result != 0)
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tagOffset = -1; // tag will be posOffset - 1
return GetNearbyTag(reelIndex, posOffset + tagOffset);
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}
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// TODO: make sure this is actually what's happening
/*static */u8 GetNthNextReelTimePosition(s16 n)
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{
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s16 newPosition = (sSlotMachine->reelTimePosition + n) % 6;
if (newPosition < 0)
newPosition += 6;
return gUnknown_083ECCF1[newPosition];
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}
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/*static */void IncrementReelPixelOffset(u8 reelIndex, s16 value)
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{
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sSlotMachine->reelPixelOffsets[reelIndex] += value;
sSlotMachine->reelPixelOffsets[reelIndex] %= 504;
sSlotMachine->reelPositions[reelIndex] = REEL_NUM_TAGS - sSlotMachine->reelPixelOffsets[reelIndex] / 24;
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}
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// TODO: make sure that's actually what's happening
s16 AdvanceReelNextTag(u8 reelIndex, s16 reelIncrement)
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{
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s16 value = sSlotMachine->reelPixelOffsets[reelIndex] % 24;
if (value != 0)
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{
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if (value < reelIncrement)
reelIncrement = value;
IncrementReelPixelOffset(reelIndex, reelIncrement);
value = sSlotMachine->reelPixelOffsets[reelIndex] % 24;
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}
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return value;
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}
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/*static */void IncrementReelTimePixelOffset(s16 value)
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{
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sSlotMachine->reelTimePixelOffset += value;
sSlotMachine->reelTimePixelOffset %= 120;
sSlotMachine->reelTimePosition = 6 - sSlotMachine->reelTimePixelOffset / 20;
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}
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s16 AdvanceReelTimeNextNumber(s16 reelIncrement)
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{
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s16 value = sSlotMachine->reelTimePixelOffset % 20;
if (value != 0)
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{
2019-02-07 17:24:09 +01:00
if (value < reelIncrement)
reelIncrement = value;
IncrementReelTimePixelOffset(reelIncrement);
value = sSlotMachine->reelTimePixelOffset % 20;
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}
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return value;
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}
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/*static */void GameplayTask_StopReel(void)
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{
u8 i;
for (i = 0; i < 3; i++)
{
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u8 taskId = CreateTask(RunReelActions, 2);
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gTasks[taskId].data[15] = i;
sSlotMachine->reelTasks[i] = taskId;
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RunReelActions(taskId);
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}
}
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/*static */void ReelTasks_8102DEC(u8 reelIndex)
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{
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gTasks[sSlotMachine->reelTasks[reelIndex]].data[0] = 1;
gTasks[sSlotMachine->reelTasks[reelIndex]].data[14] = 1;
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}
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/*static */void sub_8102E1C(u8 reelIndex)
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{
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gTasks[sSlotMachine->reelTasks[reelIndex]].data[0] = 2;
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}
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/*static */bool8 IsReelMoving(u8 reelIndex)
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{
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return gTasks[sSlotMachine->reelTasks[reelIndex]].data[14];
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}
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/*static */void RunReelActions(u8 taskId)
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{
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while (ReelActions[gTasks[taskId].data[0]](gTasks + taskId))
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;
}
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// task->data[1] reel turns
// task->data[15] reelIndex
/*static */bool8 ReelAction_StayStill(struct Task *task)
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{
return FALSE;
}
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/*static */bool8 ReelAction_Spin(struct Task *task)
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{
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IncrementReelPixelOffset(task->data[15], sSlotMachine->reelIncrement);
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return FALSE;
}
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/*static */bool8 ReelAction_DecideWhereToStop(struct Task *task)
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{
task->data[0]++;
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// initialize data for that reel --> these will be manipulated if biasTags can be lined up
sSlotMachine->biasTagFinalPositions[task->data[15]] = 0;
sSlotMachine->reelExtraTurns[task->data[15]] = 0;
if (sSlotMachine->fairRollsLeft == 0 && (sSlotMachine->luckyFlags == 0 || sSlotMachine->isBiasTagMatchPossible == 0 || !DecideReelTurns_BiasTag[task->data[15]]()))
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{
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sSlotMachine->isBiasTagMatchPossible = 0;
DecideReelTurns_NoBiasTag[task->data[15]]();
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}
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task->data[1] = sSlotMachine->reelExtraTurns[task->data[15]];
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return TRUE;
}
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// go to next tag and then do any additional turns
/*static */bool8 ReelAction_TurnToSelectedTag(struct Task *task)
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{
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u16 reelStopShocks[ARRAY_COUNT(ReelStopShocks)];
s16 reelPixelPos;
2018-09-15 18:01:20 +02:00
2019-02-07 17:24:09 +01:00
memcpy(reelStopShocks, ReelStopShocks, sizeof(ReelStopShocks));
reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % 24;
if (reelPixelPos != 0)
reelPixelPos = AdvanceReelNextTag(task->data[15], sSlotMachine->reelIncrement);
else if (sSlotMachine->reelExtraTurns[task->data[15]])
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{
2019-02-07 17:24:09 +01:00
sSlotMachine->reelExtraTurns[task->data[15]]--;
IncrementReelPixelOffset(task->data[15], sSlotMachine->reelIncrement);
reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % 24;
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}
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if (reelPixelPos == 0 && sSlotMachine->reelExtraTurns[task->data[15]] == 0)
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{
task->data[0]++;
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task->data[1] = reelStopShocks[task->data[1]];
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task->data[2] = 0;
}
return FALSE;
}
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// make selected tag oscillate before it becomes still
/*static */bool8 ReelAction_OscillatingStop(struct Task *task)
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{
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sSlotMachine->stopReelPixelOffset[task->data[15]] = task->data[1];
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task->data[1] = -task->data[1];
task->data[2]++;
if ((task->data[2] & 0x3) == 0)
task->data[1] >>= 1;
if (task->data[1] == 0)
{
task->data[0] = 0;
task->data[14] = 0;
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sSlotMachine->stopReelPixelOffset[task->data[15]] = 0;
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}
return FALSE;
}
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/*static */bool8 DecideReelTurns_BiasTag_Reel1(void)
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{
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u8 tag2 = GetLuckyFlagTagOutput(sSlotMachine->luckyFlags);
u8 tag1 = tag2;
if (sSlotMachine->luckyFlags & 0xc0) // if either of top 2 bits are set
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{
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tag1 = SLOT_MACHINE_TAG_7_RED;
tag2 = SLOT_MACHINE_TAG_7_BLUE;
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}
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return DecideReelTurns_BiasTag_Reel1_Bets[sSlotMachine->bet - 1](tag1, tag2);
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}
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/*static */bool8 IsTag1orTag2AtPosInReel1(s16 pos, u8 tag1, u8 tag2)
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{
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u8 tag = GetNearbyTag_PixelOffset(0, pos);
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if (tag == tag1 || tag == tag2)
{
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sSlotMachine->biasTag = tag;
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return TRUE;
}
return FALSE;
}
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/*static */bool8 AreCherriesOnScreen_Reel1(s16 offsetFromCenter)
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{
2019-02-07 17:24:09 +01:00
if (GetNearbyTag_PixelOffset(0, 1 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY || GetNearbyTag_PixelOffset(0, 2 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY || GetNearbyTag_PixelOffset(0, 3 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY)
2018-09-15 18:01:20 +02:00
return TRUE;
else
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 LuckyFlags_BiasCherryOr7s(void)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
if (sSlotMachine->luckyFlags & 0xc2) // if any of bits 6, 7, or 1 are set
2018-09-15 18:01:20 +02:00
return TRUE;
else
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 tag1, u8 tag2)
2018-09-15 18:01:20 +02:00
{
s16 i;
for (i = 0; i < 5; i++)
{
2019-02-07 17:24:09 +01:00
// if a lucky tag appears in the center row within the next 5 turns
if (IsTag1orTag2AtPosInReel1(2 - i, tag1, tag2))
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[0] = 2;
sSlotMachine->reelExtraTurns[0] = i;
2018-09-15 18:01:20 +02:00
return TRUE;
}
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 tag1, u8 tag2)
2018-09-15 18:01:20 +02:00
{
s16 i;
2019-02-07 17:24:09 +01:00
bool8 areLuckyBitsSet = LuckyFlags_BiasCherryOr7s();
// if lucky numbers or no cherries are currently on screen in reel 1...
if (areLuckyBitsSet || !AreCherriesOnScreen_Reel1(0))
2018-09-15 18:01:20 +02:00
{
for (i = 1; i < 4; i++)
{
2019-02-07 17:24:09 +01:00
//...and if a bias tag is currently on the screen
if (IsTag1orTag2AtPosInReel1(i, tag1, tag2))
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[0] = i;
sSlotMachine->reelExtraTurns[0] = 0;
2018-09-15 18:01:20 +02:00
return TRUE;
}
}
}
for (i = 1; i < 5; i++)
{
2019-02-07 17:24:09 +01:00
bool8 areLuckyBitsSetCopy = areLuckyBitsSet; // redundant
// if lucky numbers or if in the next 4 turns there is a screen with no cherries...
if (areLuckyBitsSetCopy || !AreCherriesOnScreen_Reel1(i))
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
//...and if a bias tag is in top row of that screen
if (IsTag1orTag2AtPosInReel1(1 - i, tag1, tag2))
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
//...and if it only took 1 turn and the lucky tag could also be the bottom row of a screen with no cherries...
if (i == 1 && (areLuckyBitsSetCopy || !AreCherriesOnScreen_Reel1(3)))
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[0] = 3; // maybe how many paths to check
sSlotMachine->reelExtraTurns[0] = 3; // maybe upper limit of turns to advance
2018-09-15 18:01:20 +02:00
return TRUE;
}
2019-02-07 17:24:09 +01:00
//...or if it isn't the last turn and the lucky tag could be in the center row of a screen with no cherries...
if (i < 4 && (areLuckyBitsSetCopy || !AreCherriesOnScreen_Reel1(i + 1)))
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[0] = 2;
sSlotMachine->reelExtraTurns[0] = i + 1;
2018-09-15 18:01:20 +02:00
return TRUE;
}
2019-02-07 17:24:09 +01:00
//...else
sSlotMachine->biasTagFinalPositions[0] = 1;
sSlotMachine->reelExtraTurns[0] = i;
2018-09-15 18:01:20 +02:00
return TRUE;
}
}
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 DecideReelTurns_BiasTag_Reel2(void)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
return DecideReelTurns_BiasTag_Reel2_Bets[sSlotMachine->bet - 1]();
2018-09-15 18:01:20 +02:00
}
2019-02-07 17:24:09 +01:00
/*static */bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void)
2018-09-15 18:01:20 +02:00
{
s16 i;
2019-02-07 17:24:09 +01:00
s16 reel1BiasTagFinalPos = sSlotMachine->biasTagFinalPositions[0];
2018-09-15 18:01:20 +02:00
for (i = 0; i < 5; i++)
{
2019-02-07 17:24:09 +01:00
// if biasTag appears in the same row within 5 turns
if (GetNearbyTag_PixelOffset(1, reel1BiasTagFinalPos - i) == sSlotMachine->biasTag)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[1] = reel1BiasTagFinalPos;
sSlotMachine->reelExtraTurns[1] = i;
2018-09-15 18:01:20 +02:00
return TRUE;
}
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void)
2018-09-15 18:01:20 +02:00
{
s16 i;
2019-02-07 17:24:09 +01:00
// if biasTag appears in the same row within 5 turns...
if (DecideReelTurns_BiasTag_Reel2_Bet1or2())
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
//...and if the biasTag is not in row 2 of reel 1 and if it requires between either 2 or 3 turns to line up the biasTag in row 2...
if (sSlotMachine->biasTagFinalPositions[0] != 2 && sSlotMachine->reelExtraTurns[1] > 1 && sSlotMachine->reelExtraTurns[1] != 4)
2018-09-15 18:01:20 +02:00
{
for (i = 0; i < 5; i++)
{
2019-02-07 17:24:09 +01:00
//...and if the bias tag will appear in the center row within 5 turns
if (GetNearbyTag_PixelOffset(1, 2 - i) == sSlotMachine->biasTag)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[1] = 2;
sSlotMachine->reelExtraTurns[1] = i;
2018-09-15 18:01:20 +02:00
break;
}
}
}
return TRUE;
}
2019-02-07 17:24:09 +01:00
// else if the biasTag is not in row 2 of reel 1...
if (sSlotMachine->biasTagFinalPositions[0] != 2)
2018-09-15 18:01:20 +02:00
{
for (i = 0; i < 5; i++)
{
2019-02-07 17:24:09 +01:00
//...and if the biasTag will appear in the center row of reel 2 within 5 turns
if (GetNearbyTag_PixelOffset(1, 2 - i) == sSlotMachine->biasTag)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[1] = 2;
sSlotMachine->reelExtraTurns[1] = i;
2018-09-15 18:01:20 +02:00
return TRUE;
}
}
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 DecideReelTurns_BiasTag_Reel3(void)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
u8 biasTag = sSlotMachine->biasTag;
// if bit 6 of luckyFlags is set...
if (sSlotMachine->luckyFlags & 0x40)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
// make biasTag the opposite color of the 7 in sSlotMachine->biasTag
biasTag = 0;
if (sSlotMachine->biasTag == 0)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
biasTag = 1;
2018-09-15 18:01:20 +02:00
}
}
2019-02-07 17:24:09 +01:00
return DecideReelTurns_BiasTag_Reel3_Bets[sSlotMachine->bet - 1](biasTag);
2018-09-15 18:01:20 +02:00
}
2019-02-07 17:24:09 +01:00
/*static */bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 biasTag)
2018-09-15 18:01:20 +02:00
{
s16 i;
2019-02-07 17:24:09 +01:00
s16 reel2BiasTagPos = sSlotMachine->biasTagFinalPositions[1];
2018-09-15 18:01:20 +02:00
for (i = 0; i < 5; i++)
{
2019-02-07 17:24:09 +01:00
// if the biasTag appears in the same row as in reel 2 within 5 turns
if (GetNearbyTag_PixelOffset(2, reel2BiasTagPos - i) == biasTag)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[2] = reel2BiasTagPos;
sSlotMachine->reelExtraTurns[2] = i;
2018-09-15 18:01:20 +02:00
return TRUE;
}
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 biasTag)
2018-09-15 18:01:20 +02:00
{
s16 i;
2019-02-07 17:24:09 +01:00
s16 biasTagFinalPos;
// if the final position of the biasTag matches in reel 1 and reel 2...
if (sSlotMachine->biasTagFinalPositions[0] == sSlotMachine->biasTagFinalPositions[1])
//...then try to line it up in reel 3
return DecideReelTurns_BiasTag_Reel3_Bet1or2(biasTag);
// else place it in the row opposite reel 1's
if (sSlotMachine->biasTagFinalPositions[0] == 1)
biasTagFinalPos = 3;
2018-09-15 18:01:20 +02:00
else
2019-02-07 17:24:09 +01:00
biasTagFinalPos = 1;
2018-09-15 18:01:20 +02:00
for (i = 0; i < 5; i++)
{
2019-02-07 17:24:09 +01:00
// if in the biasTag lands in that position within the next 5 turns
if (GetNearbyTag_PixelOffset(2, biasTagFinalPos - i) == biasTag)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->reelExtraTurns[2] = i;
sSlotMachine->biasTagFinalPositions[2] = biasTagFinalPos;
2018-09-15 18:01:20 +02:00
return TRUE;
}
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*
Advance until there are no cherries on screen in reel 1
*/
/*static */void DecideReelTurns_NoBiasTag_Reel1(void)
2018-09-15 18:01:20 +02:00
{
s16 i = 0;
2019-02-07 17:24:09 +01:00
while (AreCherriesOnScreen_Reel1(i) != 0)
2018-09-15 18:01:20 +02:00
i++;
2019-02-07 17:24:09 +01:00
sSlotMachine->reelExtraTurns[0] = i;
2018-09-15 18:01:20 +02:00
}
2019-02-07 17:24:09 +01:00
/*static */bool8 IsBiasTag7AndIfSoChangeColor(u8 *biasTagPtr)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
if (*biasTagPtr == SLOT_MACHINE_TAG_7_RED)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
*biasTagPtr = SLOT_MACHINE_TAG_7_BLUE;
2018-09-15 18:01:20 +02:00
return TRUE;
}
2019-02-07 17:24:09 +01:00
if (*biasTagPtr == SLOT_MACHINE_TAG_7_BLUE)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
*biasTagPtr = SLOT_MACHINE_TAG_7_RED;
2018-09-15 18:01:20 +02:00
return TRUE;
}
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */void DecideReelTurns_NoBiasTag_Reel2(void)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
DecideReelTurns_NoBiasTag_Reel2_Bets[sSlotMachine->bet - 1]();
2018-09-15 18:01:20 +02:00
}
2019-02-07 17:24:09 +01:00
// only does stuff if the biasTag is one of the 7's, plus other conditions
/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet1(void)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
// if reel 1 has a biasTag and bit 7 is set in luckyFlags...
if (sSlotMachine->biasTagFinalPositions[0] != 0 && sSlotMachine->luckyFlags & 0x80)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
u8 biasTag = GetNearbyTag_PixelOffset(0, 2 - sSlotMachine->reelExtraTurns[0]);
//...and if biasTag is one of the 7's...
if (IsBiasTag7AndIfSoChangeColor(&biasTag))
//...swap the color of the 7...
2018-09-15 18:01:20 +02:00
{
s16 i;
for (i = 0; i < 5; i++)
{
2019-02-07 17:24:09 +01:00
//...and if the biasTag appears in the next 5 turns
if (biasTag == GetNearbyTag_PixelOffset(1, 2 - i))
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[1] = 2;
sSlotMachine->reelExtraTurns[1] = i;
2018-09-15 18:01:20 +02:00
break;
}
}
}
}
}
2019-02-07 17:24:09 +01:00
/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet2(void)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
// if reel 1 has a biasTag and bit 7 is set in luckyFlags...
if (sSlotMachine->biasTagFinalPositions[0] != 0 && sSlotMachine->luckyFlags & 0x80)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
u8 biasTag = GetNearbyTag_PixelOffset(0, sSlotMachine->biasTagFinalPositions[0] - sSlotMachine->reelExtraTurns[0]);
//...and if biasTag is one of the 7's...
if (IsBiasTag7AndIfSoChangeColor(&biasTag))
//...swap the color of the 7...
2018-09-15 18:01:20 +02:00
{
s16 i;
for (i = 0; i < 5; i++)
{
2019-02-07 17:24:09 +01:00
//...and if in the next 5 turns the biasTag appears in reel 2
if (biasTag == GetNearbyTag_PixelOffset(1, sSlotMachine->biasTagFinalPositions[0] - i))
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[1] = sSlotMachine->biasTagFinalPositions[0];
sSlotMachine->reelExtraTurns[1] = i;
2018-09-15 18:01:20 +02:00
break;
}
}
}
}
}
2019-02-07 17:24:09 +01:00
/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet3(void)
2018-09-15 18:01:20 +02:00
{
s16 i;
s16 j;
2019-02-07 17:24:09 +01:00
// if reel 1 has a biasTag and bit 7 is set in luckyFlags...
if (sSlotMachine->biasTagFinalPositions[0] != 0 && sSlotMachine->luckyFlags & 0x80)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
//...and if biasTag appeared in the center row of reel 1
if (sSlotMachine->biasTagFinalPositions[0] == 2)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
DecideReelTurns_NoBiasTag_Reel2_Bet2();
2018-09-15 18:01:20 +02:00
}
else
{
2019-02-07 17:24:09 +01:00
u8 biasTag = GetNearbyTag_PixelOffset(0, sSlotMachine->biasTagFinalPositions[0] - sSlotMachine->reelExtraTurns[0]);
//...and if biasTag is one of the 7's...
if (IsBiasTag7AndIfSoChangeColor(&biasTag))
//...swap the color of the 7...
2018-09-15 18:01:20 +02:00
{
j = 2;
2019-02-07 17:24:09 +01:00
if (sSlotMachine->biasTagFinalPositions[0] == 3)
2018-09-15 18:01:20 +02:00
j = 3;
for (i = 0; i < 2; i++, j--)
{
2019-02-07 17:24:09 +01:00
if (biasTag == GetNearbyTag_PixelOffset(1, j))
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[1] = j;
sSlotMachine->reelExtraTurns[1] = 0;
2018-09-15 18:01:20 +02:00
return;
}
}
for (j = 1; j < 5; j++)
{
2019-02-07 17:24:09 +01:00
if (biasTag == GetNearbyTag_PixelOffset(1, sSlotMachine->biasTagFinalPositions[0] - j))
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
if (sSlotMachine->biasTagFinalPositions[0] == 1)
2018-09-15 18:01:20 +02:00
{
if (j < 3)
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[1] = 2;
sSlotMachine->reelExtraTurns[1] = j + 1;
2018-09-15 18:01:20 +02:00
}
else
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[1] = 1;
sSlotMachine->reelExtraTurns[1] = j;
2018-09-15 18:01:20 +02:00
}
}
else
{
if (j < 3)
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[1] = 3;
sSlotMachine->reelExtraTurns[1] = j;
2018-09-15 18:01:20 +02:00
}
else
{
2019-02-07 17:24:09 +01:00
sSlotMachine->biasTagFinalPositions[1] = 2;
sSlotMachine->reelExtraTurns[1] = j - 1;
2018-09-15 18:01:20 +02:00
}
}
return;
}
}
}
}
}
}
2018-09-15 23:19:37 +02:00
/*static */bool8 sub_8103764(u8 a0, u8 a1)
2018-09-15 18:01:20 +02:00
{
if ((a0 == 0 && a1 == 1) || (a0 == 1 && a1 == 0))
return TRUE;
else
return FALSE;
}
2018-09-15 23:19:37 +02:00
/*static */bool8 sub_810378C(u8 a0, u8 a1, u8 a2)
2018-09-15 18:01:20 +02:00
{
if ((a0 == 0 && a1 == 1 && a2 == 0) || (a0 == 1 && a1 == 0 && a2 == 1))
return TRUE;
else
return FALSE;
}
2018-09-15 23:19:37 +02:00
/*static */bool8 sub_81037BC(u8 a0, u8 a1, u8 a2)
2018-09-15 18:01:20 +02:00
{
if ((a0 == 0 && a1 == 1 && a2 == 0) ||
(a0 == 1 && a1 == 0 && a2 == 1) ||
(a0 == 0 && a1 == 0 && a2 == 1) ||
(a0 == 1 && a1 == 1 && a2 == 0) ||
(a0 == a1 && a0 == a2))
{
return FALSE;
}
return TRUE;
}
2019-02-07 17:24:09 +01:00
/*static */void DecideReelTurns_NoBiasTag_Reel3(void)
2018-09-15 18:01:20 +02:00
{
gUnknown_083ECB94[sSlotMachine->bet - 1]();
}
2018-09-15 23:19:37 +02:00
/*static */void sub_8103830(void)
2018-09-15 18:01:20 +02:00
{
s16 i = 0;
2019-02-07 17:24:09 +01:00
u8 r5 = GetNearbyTag_PixelOffset(0, 2 - sSlotMachine->reelExtraTurns[0]);
u8 r1 = GetNearbyTag_PixelOffset(1, 2 - sSlotMachine->reelExtraTurns[1]);
2018-09-15 18:01:20 +02:00
if (r5 == r1)
{
while (1)
{
u8 r0;
2019-02-07 17:24:09 +01:00
if (!(r5 == (r0 = GetNearbyTag_PixelOffset(2, 2 - i)) || (r5 == 0 && r0 == 1) || (r5 == 1 && r0 == 0)))
2018-09-15 18:01:20 +02:00
break;
i++;
}
}
else if (sub_8103764(r5, r1))
{
2019-02-07 17:24:09 +01:00
if (sSlotMachine->luckyFlags & 0x80)
2018-09-15 18:01:20 +02:00
{
for (i = 0; i < 5; i++)
{
2019-02-07 17:24:09 +01:00
if (r5 == GetNearbyTag_PixelOffset(2, 2 - i))
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->reelExtraTurns[2] = i;
2018-09-15 18:01:20 +02:00
return;
}
}
}
i = 0;
while (1)
{
2019-02-07 17:24:09 +01:00
if (r5 != GetNearbyTag_PixelOffset(2, 2 - i))
2018-09-15 18:01:20 +02:00
break;
i++;
}
}
2019-02-07 17:24:09 +01:00
sSlotMachine->reelExtraTurns[2] = i;
2018-09-15 18:01:20 +02:00
}
2018-09-15 23:19:37 +02:00
/*static */void sub_8103910(void)
2018-09-15 18:01:20 +02:00
{
s16 sp0 = 0;
s16 i;
u8 r7;
u8 r6;
u8 r4;
2019-02-07 17:24:09 +01:00
if (sSlotMachine->biasTagFinalPositions[1] != 0 && sSlotMachine->biasTagFinalPositions[0] == sSlotMachine->biasTagFinalPositions[1] && sSlotMachine->luckyFlags & 0x80)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
r7 = GetNearbyTag_PixelOffset(0, sSlotMachine->biasTagFinalPositions[0] - sSlotMachine->reelExtraTurns[0]);
r6 = GetNearbyTag_PixelOffset(1, sSlotMachine->biasTagFinalPositions[1] - sSlotMachine->reelExtraTurns[1]);
2018-09-15 18:01:20 +02:00
if (sub_8103764(r7, r6))
{
for (i = 0; i < 5; i++)
{
2019-02-07 17:24:09 +01:00
r4 = GetNearbyTag_PixelOffset(2, sSlotMachine->biasTagFinalPositions[1] - i);
2018-09-15 18:01:20 +02:00
if (r7 == r4)
{
sp0 = i;
break;
}
}
}
}
while (1)
{
s16 r8;
for (i = 1, r8 = 0; i < 4; i++)
{
2019-02-07 17:24:09 +01:00
r7 = GetNearbyTag_PixelOffset(0, i - sSlotMachine->reelExtraTurns[0]);
r6 = GetNearbyTag_PixelOffset(1, i - sSlotMachine->reelExtraTurns[1]);
r4 = GetNearbyTag_PixelOffset(2, i - sp0);
if (!sub_81037BC(r7, r6, r4) && (!sub_810378C(r7, r6, r4) || !(sSlotMachine->luckyFlags & 0x80)))
2018-09-15 18:01:20 +02:00
{
r8++;
break;
}
}
if (r8 == 0)
break;
sp0++;
}
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sSlotMachine->reelExtraTurns[2] = sp0;
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}
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/*static */void sub_8103A78(void)
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{
u8 r6;
u8 r5;
u8 r4;
s16 r8;
s16 i;
sub_8103910();
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if (sSlotMachine->biasTagFinalPositions[1] != 0 && sSlotMachine->biasTagFinalPositions[0] != sSlotMachine->biasTagFinalPositions[1] && sSlotMachine->luckyFlags & 0x80)
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{
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r6 = GetNearbyTag_PixelOffset(0, sSlotMachine->biasTagFinalPositions[0] - sSlotMachine->reelExtraTurns[0]);
r5 = GetNearbyTag_PixelOffset(1, sSlotMachine->biasTagFinalPositions[1] - sSlotMachine->reelExtraTurns[1]);
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if (sub_8103764(r6, r5))
{
r8 = 1;
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if (sSlotMachine->biasTagFinalPositions[0] == 1)
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r8 = 3;
for (i = 0; i < 5; i++)
{
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r4 = GetNearbyTag_PixelOffset(2, r8 - (sSlotMachine->reelExtraTurns[2] + i));
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if (r6 == r4)
{
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sSlotMachine->reelExtraTurns[2] += i;
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break;
}
}
}
}
while (1)
{
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r6 = GetNearbyTag_PixelOffset(0, 1 - sSlotMachine->reelExtraTurns[0]);
r5 = GetNearbyTag_PixelOffset(1, 2 - sSlotMachine->reelExtraTurns[1]);
r4 = GetNearbyTag_PixelOffset(2, 3 - sSlotMachine->reelExtraTurns[2]);
if (sub_81037BC(r6, r5, r4) || (sub_810378C(r6, r5, r4) && sSlotMachine->luckyFlags & 0x80))
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break;
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sSlotMachine->reelExtraTurns[2]++;
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}
while (1)
{
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r6 = GetNearbyTag_PixelOffset(0, 3 - sSlotMachine->reelExtraTurns[0]);
r5 = GetNearbyTag_PixelOffset(1, 2 - sSlotMachine->reelExtraTurns[1]);
r4 = GetNearbyTag_PixelOffset(2, 1 - sSlotMachine->reelExtraTurns[2]);
if (sub_81037BC(r6, r5, r4) || (sub_810378C(r6, r5, r4) && sSlotMachine->luckyFlags & 0x80))
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break;
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sSlotMachine->reelExtraTurns[2]++;
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}
}
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/*static */void sub_8103C14(u8 a0)
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{
u8 taskId = CreateTask(sub_8103C48, 5);
gTasks[taskId].data[15] = a0;
sub_8103C48(taskId);
}
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/*static */void sub_8103C48(u8 taskId)
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{
gUnknown_083ECBA0[gTasks[taskId].data[0]](gTasks + taskId, taskId);
}
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/*static */void sub_8103C78(struct Task *task, u8 taskId)
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{
sub_81065A8(gUnknown_083ECBAC[task->data[15]], 0x62, 0x63, 0x72, 0x73);
task->data[0]++;
}
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/*static */void sub_8103CAC(struct Task *task, u8 taskId)
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{
if (++task->data[1] > 11)
task->data[0]++;
}
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/*static */void sub_8103CC8(struct Task *task, u8 taskId)
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{
sub_81065A8(gUnknown_083ECBAC[task->data[15]], 0x42, 0x43, 0x52, 0x53);
DestroyTask(taskId);
}
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/*static */void LoadLightedTile(u8 tileId)
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{
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LoadPalette(gUnknown_083EDD08[tileId], gUnknown_083EDD30[tileId], 2);
2018-09-15 18:01:20 +02:00
}
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/*static */void sub_8103D28(u8 a0)
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{
LoadPalette(gUnknown_083EDD1C[a0], gUnknown_083EDD30[a0], 2);
}
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// probably light the bet number
/*static */void LoadBetTiles(u8 betVal)
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{
u8 i;
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for (i = 0; i < gNumberBettingTiles[betVal]; i++)
LoadLightedTile(gBettingTilesId[betVal][i]);
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}
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/*static */void sub_8103D8C(u8 a0)
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{
u8 i;
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for (i = 0; i < gNumberBettingTiles[a0]; i++)
sub_8103D28(gBettingTilesId[a0][i]);
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}
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/*static */void sub_8103DC8(void)
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{
u8 i;
for (i = 0; i < 5; i++)
{
u8 spriteId = CreateInvisibleSprite(sub_8103EE4);
gSprites[spriteId].data[0] = i;
sSlotMachine->unk44[i] = spriteId;
}
}
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/*static */void sub_8103E04(u8 a0)
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{
struct Sprite *sprite = gSprites + sSlotMachine->unk44[a0];
sprite->data[1] = 1;
sprite->data[2] = 4;
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = 2;
sprite->data[7] = 0;
}
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// something with payout digits
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/*static */bool8 sub_8103E38(void)
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{
u8 i;
for (i = 0; i < 5; i++)
{
struct Sprite *sprite = &gSprites[sSlotMachine->unk44[i]];
if (sprite->data[1] && sprite->data[2])
return FALSE;
}
return TRUE;
}
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/*static */bool8 sub_8103E7C(void)
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{
u8 i;
for (i = 0; i < 5; i++)
{
if (!sub_8103EAC(sSlotMachine->unk44[i]))
return FALSE;
}
return TRUE;
}
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/*static */bool8 sub_8103EAC(u8 spriteId)
2018-09-15 18:01:20 +02:00
{
struct Sprite *sprite = gSprites + spriteId;
if (!sprite->data[1])
return TRUE;
if (sprite->data[7])
sprite->data[1] = 0;
return sprite->data[7];
}
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/*static */void sub_8103EE4(struct Sprite *sprite)
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{
s16 r4;
if (sprite->data[1])
{
if (!sprite->data[3]--)
{
sprite->data[7] = 0;
sprite->data[3] = 1;
sprite->data[4] += sprite->data[5];
r4 = 4;
if (sprite->data[2])
r4 = 8;
if (sprite->data[4] <= 0)
{
sprite->data[7] = 1;
sprite->data[5] = -sprite->data[5];
if (sprite->data[2])
sprite->data[2]--;
}
else if (sprite->data[4] >= r4)
sprite->data[5] = -sprite->data[5];
if (sprite->data[2])
sprite->data[3] <<= 1;
}
MultiplyPaletteRGBComponents(gUnknown_083EDD30[sprite->data[0]], sprite->data[4], sprite->data[4], sprite->data[4]);
}
}
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/*static */void sub_8103F70(void)
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{
u8 taskId = CreateTask(sub_8103FE8_, 6);
gTasks[taskId].data[3] = 1;
sub_8103FE8_(taskId);
}
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/*static */bool8 sub_8103FA0(void)
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{
u8 taskId = FindTaskIdByFunc(sub_8103FE8_);
if (!gTasks[taskId].data[2])
{
DestroyTask(taskId);
LoadPalette(gUnknown_083EDDAC, 0x10, 0x20);
return TRUE;
}
return FALSE;
}
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/*static */void sub_8103FE8_(u8 taskId)
2018-09-15 18:01:20 +02:00
{
struct Task *task = gTasks + taskId;
if (!task->data[1]--)
{
task->data[1] = 4;
task->data[2] += task->data[3];
if (task->data[2] == 0 || task->data[2] == 2)
task->data[3] = -task->data[3];
}
LoadPalette(gUnknown_083EDDA0[task->data[2]], 0x10, 0x20);
}
2018-09-15 23:19:37 +02:00
/*static */void sub_8104048(void)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->unkTaskPointer = CreateTask(sub_81040E8, 8);
2018-09-15 18:01:20 +02:00
}
2019-02-07 17:24:09 +01:00
// possibly clear pikaPower
/*static */void DisplayPikaPower(u8 pikaPower)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
struct Task *task = gTasks + sSlotMachine->unkTaskPointer;
ClearTaskDataFields_2orHigher(task);
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task->data[0] = 1;
task->data[1]++;
2019-02-07 17:24:09 +01:00
task->data[15] = 1; // points to a reelIndex
2018-09-15 18:01:20 +02:00
}
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/*static */void sub_8104098(void)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
struct Task *task = gTasks + sSlotMachine->unkTaskPointer;
ClearTaskDataFields_2orHigher(task);
2018-09-15 18:01:20 +02:00
task->data[0] = 3;
2019-02-07 17:24:09 +01:00
task->data[15] = 1; // points to a reelIndex
2018-09-15 18:01:20 +02:00
}
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/*static */bool8 sub_81040C8(void)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
return gTasks[sSlotMachine->unkTaskPointer].data[15];
2018-09-15 18:01:20 +02:00
}
2019-02-07 17:24:09 +01:00
/*static */void sub_81040E8(u8 taskId) // debug to see if taskId is machineId
2018-09-15 18:01:20 +02:00
{
gUnknown_083ECBB4[gTasks[taskId].data[0]](gTasks + taskId);
}
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/*static */void nullsub_68(struct Task *task)
2018-09-15 18:01:20 +02:00
{
}
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/*static */void sub_810411C(struct Task *task)
2018-09-15 18:01:20 +02:00
{
task->data[2] = sub_8105B1C((task->data[1] << 3) + 20, 20);
task->data[0]++;
}
2018-09-15 23:19:37 +02:00
/*static */void sub_8104144(struct Task *task)
2018-09-15 18:01:20 +02:00
{
if (gSprites[task->data[2]].data[7])
{
s16 r5 = task->data[1] + 2;
s16 r3 = 0;
s16 r2 = 0;
if (task->data[1] == 1)
r3 = 1, r2 = 1;
else if (task->data[1] == 16)
r3 = 2, r2 = 2;
2019-02-07 17:24:09 +01:00
selectedPikaPowerTile[r2] = pikaPowerTileTable[r3][0];
LoadBgTilemap(2, &selectedPikaPowerTile[r2], 2, r5 + 0x40);
2018-09-15 18:01:20 +02:00
sub_8105B88(task->data[2]);
task->data[0] = 0;
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task->data[15] = 0; // points to a reelIndex
2018-09-15 18:01:20 +02:00
}
}
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/*static */void sub_81041AC(struct Task *task)
2018-09-15 18:01:20 +02:00
{
s16 r5 = task->data[1] + 2;
s16 r3 = 0;
s16 r2 = 3;
if (task->data[1] == 1)
r3 = 1, r2 = 1;
else if (task->data[1] == 16)
r3 = 2, r2 = 2;
if (task->data[2] == 0)
{
2019-02-07 17:24:09 +01:00
selectedPikaPowerTile[r2] = pikaPowerTileTable[r3][1];
LoadBgTilemap(2, &selectedPikaPowerTile[r2], 2, r5 + 0x40);
2018-09-15 18:01:20 +02:00
task->data[1]--;
}
if (++task->data[2] >= 20)
task->data[2] = 0;
if (task->data[1] == 0)
{
task->data[0] = 0;
task->data[15] = 0;
}
}
2019-02-07 17:24:09 +01:00
/*static */void ClearTaskDataFields_2orHigher(struct Task *task)
2018-09-15 18:01:20 +02:00
{
u8 i;
for (i = 2; i < 16; i++)
task->data[i] = 0;
}
2019-02-07 17:24:09 +01:00
// possibly load tiles for pika power meter
2018-09-15 23:19:37 +02:00
/*static */void sub_810423C(u8 pikaPower)
2018-09-15 18:01:20 +02:00
{
s16 i;
s16 r3 = 0, r1 = 0;
s16 r4 = 3;
for (i = 0; i < pikaPower; i++, r4++)
{
r3 = 0, r1 = 0;
if (i == 0)
r3 = 1, r1 = 1;
2019-02-07 17:24:09 +01:00
else if (i == 15) // pikaPower meter is full
2018-09-15 18:01:20 +02:00
r3 = 2, r1 = 2;
2019-02-07 17:24:09 +01:00
selectedPikaPowerTile[r1] = pikaPowerTileTable[r3][0];
LoadBgTilemap(2, &selectedPikaPowerTile[r1], 2, r4 + 0x40);
2018-09-15 18:01:20 +02:00
}
for (; i < 16; i++, r4++)
{
r3 = 0, r1 = 3;
if (i == 0)
r3 = 1, r1 = 1;
else if (i == 15)
r3 = 2, r1 = 2;
2019-02-07 17:24:09 +01:00
selectedPikaPowerTile[r1] = pikaPowerTileTable[r3][1];
LoadBgTilemap(2, &selectedPikaPowerTile[r1], 2, r4 + 0x40);
2018-09-15 18:01:20 +02:00
}
2019-02-07 17:24:09 +01:00
gTasks[sSlotMachine->unkTaskPointer].data[1] = pikaPower;
2018-09-15 18:01:20 +02:00
}
2019-02-07 17:24:09 +01:00
/*static */void BeginReelTime(void)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
u8 taskId = CreateTask(RunReelTimeActions, 7);
RunReelTimeActions(taskId);
2018-09-15 18:01:20 +02:00
}
2019-02-07 17:24:09 +01:00
/*static */bool8 IsFinalTask_RunReelTimeActions(void)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
if (FindTaskIdByFunc(RunReelTimeActions) == TAIL_SENTINEL)
2018-09-15 18:01:20 +02:00
return TRUE;
return FALSE;
}
2019-02-07 17:24:09 +01:00
/*static */void RunReelTimeActions(u8 taskId)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
// task.data[0] points to which ReelTimeAction to do, and starts at 0
// task.data[1] has something to do with the threshold
// task.data[4] says how many pixels to advance the reel
// task.data[5] is a timer
ReelTimeActions[gTasks[taskId].data[0]](gTasks + taskId);
2018-09-15 18:01:20 +02:00
}
2019-02-07 17:24:09 +01:00
/*static */void ReelTimeAction1(struct Task *task)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
sSlotMachine->fairRollsLeft = 0;
sSlotMachine->reelTimePixelOffset = 0;
sSlotMachine->reelTimePosition = 0;
2018-09-15 18:01:20 +02:00
task->data[0]++;
task->data[1] = 0;
task->data[2] = 30;
task->data[4] = 1280;
gSpriteCoordOffsetX = 0;
gSpriteCoordOffsetY = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
sub_8104A40(REG_OFFSET_BG3VOFS, 0);
sub_81051C0();
sub_8105100();
sub_81052EC();
sub_81053A0();
sub_810545C();
2019-02-07 17:24:09 +01:00
DrawReelTimeOutcome();
2018-09-15 18:01:20 +02:00
StopMapMusic();
PlayNewMapMusic(MUS_BD_TIME);
}
2019-02-07 17:24:09 +01:00
/*static */void ReelTimeAction2(struct Task *task)
2018-09-15 18:01:20 +02:00
{
s16 r3;
gSpriteCoordOffsetX -= 8;
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// boost threshold by 8
2018-09-15 18:01:20 +02:00
task->data[1] += 8;
2019-02-07 17:24:09 +01:00
// only consider lower 8 bits, and then shift them right 3
2018-09-15 18:01:20 +02:00
r3 = ((task->data[1] + 240) & 0xff) >> 3;
SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff);
if (r3 != task->data[2] && task->data[3] <= 18)
{
task->data[2] = r3;
task->data[3] = task->data[1] >> 3;
sub_8104A40(r3, task->data[3]);
}
if (task->data[1] >= 200)
{
task->data[0]++;
task->data[3] = 0;
}
2019-02-07 17:24:09 +01:00
// move ReelTime reel by the value in the upper 8 bits of task->data[4]
IncrementReelTimePixelOffset(task->data[4] >> 8);
2018-09-15 18:01:20 +02:00
}
2019-02-07 17:24:09 +01:00
/*static */void ReelTimeAction3(struct Task *task)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
IncrementReelTimePixelOffset(task->data[4] >> 8);
2018-09-15 18:01:20 +02:00
if (++task->data[5] >= 60)
{
task->data[0]++;
2019-02-07 17:24:09 +01:00
CreateReelTimeSprites1();
CreateReelTimeSprite2();
2018-09-15 18:01:20 +02:00
}
}
2019-02-07 17:24:09 +01:00
/*static */void ReelTimeAction4(struct Task *task)
2018-09-15 18:01:20 +02:00
{
int r5;
u8 sp0[ARRAY_COUNT(gUnknown_085A75C0)];
s16 sp4[ARRAY_COUNT(gUnknown_085A75C4)];
s16 spC[ARRAY_COUNT(gUnknown_085A75CC)];
memcpy(sp0, gUnknown_085A75C0, sizeof(gUnknown_085A75C0));
memcpy(sp4, gUnknown_085A75C4, sizeof(gUnknown_085A75C4));
memcpy(spC, gUnknown_085A75CC, sizeof(gUnknown_085A75CC));
2019-02-07 17:24:09 +01:00
IncrementReelTimePixelOffset(task->data[4] >> 8);
// gradually slow down the reel
2018-09-15 18:01:20 +02:00
task->data[4] -= 4;
r5 = 4 - (task->data[4] >> 8);
sub_8105688(sp4[r5]);
sub_81057E8(spC[r5]);
2019-02-07 17:24:09 +01:00
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, sp0[r5]);
// once speed goes below 256, go to next ReelTimeAction and keep the speed level
2018-09-15 18:01:20 +02:00
if (task->data[4] <= 0x100)
{
task->data[0]++;
task->data[4] = 0x100;
task->data[5] = 0;
}
}
2019-02-07 17:24:09 +01:00
/*static */void ReelTimeAction5(struct Task *task)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
IncrementReelTimePixelOffset(task->data[4] >> 8);
2018-09-15 18:01:20 +02:00
if (++task->data[5] >= 80)
{
task->data[0]++;
task->data[5] = 0;
sub_81057E8(2);
2019-02-07 17:24:09 +01:00
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 3);
2018-09-15 18:01:20 +02:00
}
}
2019-02-07 17:24:09 +01:00
/*static */void ReelTimeAction6(struct Task *task)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
IncrementReelTimePixelOffset(task->data[4] >> 8);
2018-09-15 18:01:20 +02:00
task->data[4] = (u8)task->data[4] + 0x80;
if (++task->data[5] >= 80)
{
task->data[0]++;
task->data[5] = 0;
}
}
2019-02-07 17:24:09 +01:00
/*static */void ReelTimeAction7(struct Task *task)
2018-09-15 18:01:20 +02:00
{
2019-02-07 17:24:09 +01:00
IncrementReelTimePixelOffset(task->data[4] >> 8);
2018-09-15 18:01:20 +02:00
task->data[4] = (u8)task->data[4] + 0x40;
if (++task->data[5] >= 40)
{
task->data[5] = 0;
2019-02-07 17:24:09 +01:00
if (sSlotMachine->reelTimeDraw)
{ // TODO: check if fairRollsLeft differs from reelTimeDraw
if (sSlotMachine->fairRollsLeft <= task->data[6])
2018-09-15 18:01:20 +02:00
task->data[0]++;
}
else if (task->data[6] > 3)
{
task->data[0]++;
}
2019-02-07 17:24:09 +01:00
else if (SkipToReelTimeAction14(task->data[6]))
2018-09-15 18:01:20 +02:00
{
task->data[0] = 14;
}
task->data[6]++;
}
}
2019-02-07 17:24:09 +01:00
/*static */void ReelTimeAction_LandOnOutcome(struct Task *task)
2018-09-15 18:01:20 +02:00
{
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s16 reelTimePixelOffset = sSlotMachine->reelTimePixelOffset % 20;
if (reelTimePixelOffset)
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{
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reelTimePixelOffset = AdvanceReelTimeNextNumber(task->data[4] >> 8);
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task->data[4] = (u8)task->data[4] + 0x40;
}
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else if (GetNthNextReelTimePosition(1) != sSlotMachine->reelTimeDraw)
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{
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IncrementReelTimePixelOffset(task->data[4] >> 8);
reelTimePixelOffset = sSlotMachine->reelTimePixelOffset % 20;
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task->data[4] = (u8)task->data[4] + 0x40;
}
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if (reelTimePixelOffset == 0 && GetNthNextReelTimePosition(1) == sSlotMachine->reelTimeDraw)
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{
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task->data[4] = 0; // stop moving
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task->data[0]++;
}
}
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/*static */void ReelTimeAction9(struct Task *task)
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{
if (++task->data[4] >= 60)
{
StopMapMusic();
sub_81056C0();
sub_8105804();
task->data[0]++;
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if(sSlotMachine->reelTimeDraw == 0)
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{
task->data[4] = 0xa0;
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StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 5);
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PlayFanfare(MUS_ME_ZANNEN);
}
else
{
task->data[4] = 0xc0;
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StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 4);
gSprites[sSlotMachine->reelTimeSprite3F].animCmdIndex = 0;
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if (sSlotMachine->pikaPower)
{
sub_8104098();
sSlotMachine->pikaPower = 0;
}
PlayFanfare(MUS_ME_B_SMALL);
}
}
}
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/*static */void ReelTimeAction10(struct Task *task)
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{
if ((task->data[4] == 0 || --task->data[4] == 0) && !sub_81040C8())
task->data[0]++;
}
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/*static */void ReelTimeAction11(struct Task *task)
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{
s16 r4;
gSpriteCoordOffsetX -= 8;
task->data[1] += 8;
task->data[3] += 8;
r4 = ((task->data[1] - 8) & 0xff) >> 3;
SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff);
if (task->data[3] >> 3 <= 25)
sub_8104A88(r4);
else
task->data[0]++;
}
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/*static */void ReelTimeAction12(struct Task *task)
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{
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sSlotMachine->fairRollsUsed = 0;
sSlotMachine->fairRollsLeft = sSlotMachine->reelTimeDraw;
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gSpriteCoordOffsetX = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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sSlotMachine->reelIncrement = 8;
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sub_810514C();
sub_81054B8();
sub_8105524();
PlayNewMapMusic(sSlotMachine->backupMapMusic);
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if (sSlotMachine->fairRollsLeft == 0)
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{
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DestroyTask(FindTaskIdByFunc(RunReelTimeActions));
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}
else
{
sub_8104CAC(4);
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task->data[1] = DrawNewReelIncrement();
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task->data[2] = 0;
task->data[3] = 0;
task->data[0]++;
}
}
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/*static */void ReelTimeAction13(struct Task *task)
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{
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if (sSlotMachine->reelIncrement == task->data[1])
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task->data[0]++;
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else if (sSlotMachine->reelPixelOffsets[0] % 24 == 0 && (++task->data[2]& 0x07) == 0)
sSlotMachine->reelIncrement >>= 1;
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}
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/*static */void ReelTimeAction14(struct Task *task)
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{
if (sub_8104E18())
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DestroyTask(FindTaskIdByFunc(RunReelTimeActions));
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}
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/*static */void ReelTimeAction15(struct Task *task)
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{
sub_81054B8();
sub_81056C0();
sub_8105804();
sub_8105854();
gSprites[sSlotMachine->unk4E[0]].invisible = TRUE;
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StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 5);
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task->data[0]++;
task->data[4] = 4;
task->data[5] = 0;
StopMapMusic();
PlayFanfare(MUS_ME_ZANNEN);
PlaySE(SE_W153);
}
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/*static */void ReelTimeAction16(struct Task *task)
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{
gSpriteCoordOffsetY = task->data[4];
SetGpuReg(REG_OFFSET_BG1VOFS, task->data[4]);
if (task->data[5] & 0x01)
task->data[4] = -task->data[4];
if ((++task->data[5] & 0x1f) == 0)
task->data[4] >>= 1;
if (task->data[4] == 0)
{
sub_81058A0();
sub_81058C4();
sub_8105284_();
sub_81059E8();
gSprites[sSlotMachine->unk4E[0]].invisible = FALSE;
task->data[0]++;
task->data[5] = 0;
}
}
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/*static */void ReelTimeAction17(struct Task *task)
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{
gSpriteCoordOffsetY = 0;
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
if (sub_8105ACC())
{
task->data[0]++;
sub_8105AEC();
}
}
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/*static */void ReelTimeAction18(struct Task *task)
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{
gSpriteCoordOffsetX = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
PlayNewMapMusic(sSlotMachine->backupMapMusic);
sub_810514C();
sub_8105554();
sub_8105524();
sub_81059B8();
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DestroyTask(FindTaskIdByFunc(RunReelTimeActions));
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}
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/*static */void sub_8104A40(s16 a0, s16 a1)
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{
s16 i;
for (i = 4; i < 15; i++)
{
LoadBgTilemap(1, &sReelTimeWindowTilemap[a1 + (i - 4) * 20], 2, 32 * i + a0);
}
}
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/*static */void sub_8104A88(s16 a0)
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{
u8 i;
for (i = 4; i < 15; i++)
{
LoadBgTilemap(1, gUnknown_085A9898, 2, 32 * i + a0);
}
}
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/*static */void OpenInfoBox(u8 seemsUnused)
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{
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u8 taskId = CreateTask(RunInfoBoxActions, 1);
gTasks[taskId].data[1] = seemsUnused;
RunInfoBoxActions(taskId);
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}
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/*static */bool8 ClosedInfoBox(void)
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{
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if (FindTaskIdByFunc(RunInfoBoxActions) == 0xFF)
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return TRUE;
else
return FALSE;
}
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/*static */void RunInfoBoxActions(u8 taskId)
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{
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InfoBoxActions[gTasks[taskId].data[0]](gTasks + taskId);
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}
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/*static */void InfoBox_FadeIn(struct Task *task)
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{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
task->data[0]++;
}
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/*static */void InfoBox_WaitForFade(struct Task *task)
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{
if (!gPaletteFade.active)
task->data[0]++;
}
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/*static */void InfoBox_8104B80(struct Task *task)
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{
sub_8104DA4();
sub_81065DC();
AddWindow(&gUnknown_085A7444);
PutWindowTilemap(1);
FillWindowPixelBuffer(1, 0);
task->data[0]++;
}
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/*static */void InfoBox_AddText(struct Task *task)
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{
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AddTextPrinterParameterized3(1, 1, 2, 5, gColors_ReelTimeHelp, 0, gText_ReelTimeHelp);
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CopyWindowToVram(1, 3);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
task->data[0]++;
}
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/*static */void InfoBox_AwaitPlayerInput(struct Task *task)
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{
if (gMain.newKeys & (B_BUTTON | SELECT_BUTTON))
{
FillWindowPixelBuffer(1, 0);
ClearWindowTilemap(1);
CopyWindowToVram(1, 1);
RemoveWindow(1);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
task->data[0]++;
}
}
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/*static */void InfoBox_812DE14(struct Task *task)
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{
sub_812F968();
ShowBg(3);
task->data[0]++;
}
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/*static */void InfoBox_812DE30(struct Task *task)
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{
sub_8104CAC(task->data[1]);
task->data[0]++;
}
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/*static */void InfoBox_8104BFC(struct Task *task)
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{
sub_810423C(sSlotMachine->pikaPower);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
task->data[0]++;
}
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/*static */void InfoBox_FreeTask(struct Task *task)
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{
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DestroyTask(FindTaskIdByFunc(RunInfoBoxActions));
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}
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/*static */void sub_8104C5C(void)
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{
u8 i;
struct Task *task;
i = CreateTask(sub_8104E74_, 3);
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sSlotMachine->unkTaskPointer3D = i;
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task = gTasks + i;
task->data[1] = -1;
for (i = 4; i < 16; i++)
task->data[i] = MAX_SPRITES;
}
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// possibly initialize each wheel
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/*static */void sub_8104CAC(u8 arg0)
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{
u8 i;
struct Task *task;
sub_8104DA4();
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task = gTasks + sSlotMachine->unkTaskPointer3D;
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task->data[1] = arg0;
for (i = 0; gUnknown_083ED048[arg0][i].unk00 != 0xFF; i++)
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{
u8 spriteId;
spriteId = sub_8105BB4(
gUnknown_083ED048[arg0][i].unk00,
gUnknown_083ED048[arg0][i].unk01,
gUnknown_083ED048[arg0][i].unk02
);
task->data[4 + i] = spriteId;
}
}
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/*static */void sub_8104D30(u8 a0, SpriteCallback a1, s16 a2, s16 a3, s16 a4)
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{
u8 i;
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struct Task *task = gTasks + sSlotMachine->unkTaskPointer3D;
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for (i = 4; i < 16; i++)
{
if (task->data[i] == MAX_SPRITES)
{
task->data[i] = sub_8105BF8(a0, a1, a2, a3, a4);
break;
}
}
}
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/*static */void sub_8104DA4(void)
2018-09-15 18:01:20 +02:00
{
u8 i;
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struct Task *task = gTasks + sSlotMachine->unkTaskPointer3D;
if ((u16)task->data[1] != 0xFFFF)
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gUnknown_083ED064[task->data[1]]();
for (i = 4; i < 16; i++)
{
if (task->data[i] != MAX_SPRITES)
{
DestroySprite(gSprites + task->data[i]);
task->data[i] = MAX_SPRITES;
}
}
}
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/*static */bool8 sub_8104E18(void)
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{
u8 i;
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struct Task *task = gTasks + sSlotMachine->unkTaskPointer3D;
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for (i = 4; i < 16; i++)
{
if (task->data[i] != MAX_SPRITES)
{
if (gSprites[task->data[i]].data[7])
return FALSE;
}
}
return TRUE;
}
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/*static */void sub_8104E74_(u8 taskId)
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{
gUnknown_083ECC54[gTasks[taskId].data[0]](gTasks + taskId);
}
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/*static */void nullsub_69(struct Task *task)
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{
}
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/*static */void sub_8104EA8(void)
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{
s16 i;
s16 j;
s16 x;
for (i = 0, x = 0x30; i < 3; i++, x += 0x28)
{
for (j = 0; j < 120; j += 24)
{
struct Sprite *sprite = gSprites + CreateSprite(&gSpriteTemplate_83ED414, x, 0, 14);
sprite->oam.priority = 3;
sprite->data[0] = i;
sprite->data[1] = j;
sprite->data[3] = -1;
}
}
}
2019-02-07 17:24:09 +01:00
// debug this to find out what sprite->data[0] and sprite->data[2] are holding
// I would guess this updates the sprite location in the reel
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/*static */void sub_8104F18(struct Sprite *sprite)
2018-09-15 18:01:20 +02:00
{
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sprite->data[2] = sSlotMachine->reelPixelOffsets[sprite->data[0]] + sprite->data[1];
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sprite->data[2] %= 120;
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sprite->pos1.y = sSlotMachine->stopReelPixelOffset[sprite->data[0]] + 28 + sprite->data[2];
sprite->sheetTileStart = GetSpriteTileStartByTag(GetNearbyTag(sprite->data[0], sprite->data[2] / 24));
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SetSpriteSheetFrameTileNum(sprite);
}
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/*static */void sub_8104F8C(void)
2018-09-15 18:01:20 +02:00
{
s16 i;
s16 x;
for (x = 203, i = 1; i < 10000; i *= 10, x -= 7)
sub_8104FF4(x, 23, 0, i);
for (x = 235, i = 1; i < 10000; i *= 10, x -= 7)
sub_8104FF4(x, 23, 1, i);
}
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/*static */void sub_8104FF4(s16 x, s16 y, u8 a2, s16 a3)
2018-09-15 18:01:20 +02:00
{
struct Sprite *sprite = gSprites + CreateSprite(&gSpriteTemplate_83ED42C, x, y, 13);
sprite->oam.priority = 2;
sprite->data[0] = a2;
sprite->data[1] = a3;
sprite->data[2] = a3 * 10;
sprite->data[3] = -1;
}
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/*static */void sub_810506C(struct Sprite *sprite)
2018-09-15 18:01:20 +02:00
{
u16 tag = sSlotMachine->coins;
if (sprite->data[0])
tag = sSlotMachine->payout;
if (sprite->data[3] != tag)
{
sprite->data[3] = tag;
tag %= (u16)sprite->data[2];
tag /= (u16)sprite->data[1];
tag += 7;
sprite->sheetTileStart = GetSpriteTileStartByTag(tag);
SetSpriteSheetFrameTileNum(sprite);
}
}
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/*static */void sub_81050C4(void)
2018-09-15 18:01:20 +02:00
{
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED444, 0x58, 0x48, 15);
gSprites[spriteId].oam.priority = 3;
SetSubspriteTables(gSprites + spriteId, gSubspriteTables_83ED704);
}
2018-09-15 22:59:45 +02:00
2018-09-15 23:19:37 +02:00
/*static */void sub_8105100(void)
2018-09-15 22:59:45 +02:00
{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
if (gUnknown_0203AAE4 == NULL)
gUnknown_0203AAE4 = AllocZeroed(sizeof(struct SpriteFrameImage) * 5);
gUnknown_0203AAE4[0].data = gUnknown_0203AAD8 + (0 * 0x800);
gUnknown_0203AAE4[0].size = 0x800;
gUnknown_0203AAE4[1].data = gUnknown_0203AAD8 + (1 * 0x800);
gUnknown_0203AAE4[1].size = 0x800;
gUnknown_0203AAE4[2].data = gUnknown_0203AAD8 + (2 * 0x800);
gUnknown_0203AAE4[2].size = 0x800;
gUnknown_0203AAE4[3].data = gUnknown_0203AAD8 + (3 * 0x800);
gUnknown_0203AAE4[3].size = 0x800;
gUnknown_0203AAE4[4].data = gUnknown_0203AAD8 + (4 * 0x800);
gUnknown_0203AAE4[4].size = 0x800;
spriteTemplate = gSpriteTemplate_83ED45C;
spriteTemplate.images = gUnknown_0203AAE4;
spriteId = CreateSprite(&spriteTemplate, 280, 80, 1);
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].coordOffsetEnabled = TRUE;
2019-02-07 17:24:09 +01:00
sSlotMachine->reelTimeSprite3F = spriteId;
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}
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/*static */void sub_810514C(void)
2018-09-15 22:59:45 +02:00
{
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DestroySprite(gSprites + sSlotMachine->reelTimeSprite3F);
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if (gUnknown_0203AAE4 != NULL)
FREE_AND_SET_NULL(gUnknown_0203AAE4);
}
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/*static */void sub_8105170(struct Sprite *sprite)
2018-09-15 22:59:45 +02:00
{
sprite->pos2.y = sprite->pos2.x = 0;
if (sprite->animNum == 4)
{
sprite->pos2.y = sprite->pos2.x = 8;
if ((sprite->animCmdIndex != 0 && sprite->animDelayCounter != 0) || (sprite->animCmdIndex == 0 && sprite->animDelayCounter == 0))
sprite->pos2.y = -8;
}
}
2018-09-15 23:19:37 +02:00
/*static */void sub_81051C0(void)
2018-09-15 22:59:45 +02:00
{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
struct Sprite *sprite;
if (gUnknown_0203AAE8 == NULL)
gUnknown_0203AAE8 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AAE8[0].data = gUnknown_0203AAD8 + 0x2800;
gUnknown_0203AAE8[0].size = 0x300;
spriteTemplate = gSpriteTemplate_83ED474;
spriteTemplate.images = gUnknown_0203AAE8;
spriteId = CreateSprite(&spriteTemplate, 368, 52, 7);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
SetSubspriteTables(sprite, gSubspriteTables_83ED73C);
sSlotMachine->unk49[0] = spriteId;
if (gUnknown_0203AAEC == NULL)
gUnknown_0203AAEC = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AAEC[0].data = gUnknown_0203AAD8 + 0x2800 + 0x300;
gUnknown_0203AAEC[0].size = 0x500;
spriteTemplate = gSpriteTemplate_83ED48C;
spriteTemplate.images = gUnknown_0203AAEC;
spriteId = CreateSprite(&spriteTemplate, 368, 84, 7);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
SetSubspriteTables(sprite, gSubspriteTables_83ED75C);
sSlotMachine->unk49[1] = spriteId;
}
2018-09-15 23:19:37 +02:00
/*static */void sub_8105284_(void)
2018-09-15 22:59:45 +02:00
{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
struct Sprite *sprite;
if (gUnknown_0203AAF0 == NULL)
gUnknown_0203AAF0 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AAF0[0].data = gUnknown_0203AAD8 + 0x3000;
gUnknown_0203AAF0[0].size = 0x600;
spriteTemplate = gSpriteTemplate_83ED4A4;
spriteTemplate.images = gUnknown_0203AAF0;
spriteId = CreateSprite(&spriteTemplate, 0xa8 - gSpriteCoordOffsetX, 0x50, 7);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
SetSubspriteTables(sprite, gSubspriteTables_83ED78C);
sSlotMachine->unk42 = spriteId;
}
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/*static */void sub_81052EC(void)
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{
u8 i;
s16 r5;
for (i = 0, r5 = 0; i < 3; i++, r5 += 20)
{
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4BC, 0x170, 0, 10);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
sprite->data[7] = r5;
sSlotMachine->unk4B[i] = spriteId;
}
}
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/*static */void sub_810535C(struct Sprite *sprite)
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{
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s16 r0 = (u16)(sSlotMachine->reelTimePixelOffset + sprite->data[7]);
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r0 %= 40;
sprite->pos1.y = r0 + 59;
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StartSpriteAnimIfDifferent(sprite, GetNthNextReelTimePosition(r0 / 20));
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}
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/*static */void sub_81053A0(void)
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{
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4D4, 0x170, 0x64, 9);
struct Sprite *sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = 1;
SetSubspriteTables(sprite, gSubspriteTables_83ED7B4);
sSlotMachine->unk4E[0] = spriteId;
spriteId = CreateSprite(&gSpriteTemplate_83ED4D4, 0x120, 0x68, 4);
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = 1;
SetSubspriteTables(sprite, gSubspriteTables_83ED7B4);
sSlotMachine->unk4E[1] = spriteId;
}
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/*static */void sub_810545C(void)
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{
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4EC, 0x170, 0x4c, 11);
struct Sprite *sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = 1;
SetSubspriteTables(sprite, gSubspriteTables_83ED7D4);
sSlotMachine->unk40 = spriteId;
}
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/*static */void sub_81054B8(void)
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{
u8 i;
DestroySprite(&gSprites[sSlotMachine->unk40]);
for (i = 0; i < 2; i++)
DestroySprite(&gSprites[sSlotMachine->unk49[i]]);
if (gUnknown_0203AAE8 != NULL)
FREE_AND_SET_NULL(gUnknown_0203AAE8);
if (gUnknown_0203AAEC != NULL)
FREE_AND_SET_NULL(gUnknown_0203AAEC);
for (i = 0; i < 3; i++)
DestroySprite(&gSprites[sSlotMachine->unk4B[i]]);
}
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/*static */void sub_8105524(void)
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{
u8 i;
for (i = 0; i < 2; i++)
DestroySprite(&gSprites[sSlotMachine->unk4E[i]]);
}
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/*static */void sub_8105554(void)
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{
DestroySprite(&gSprites[sSlotMachine->unk42]);
if (gUnknown_0203AAF0 != NULL)
FREE_AND_SET_NULL(gUnknown_0203AAF0);
}
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// TODO: check if this is true
/*static */void CreateReelTimeSprites1(void)
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{
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0x98, 0x20, 5);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->hFlip = TRUE;
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sSlotMachine->reelTimeSprites1[0] = spriteId;
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sprite->data[0] = 8;
sprite->data[1] = -1;
sprite->data[2] = -1;
sprite->data[7] = 0x20;
spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0xb8, 0x20, 5);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
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sSlotMachine->reelTimeSprites1[1] = spriteId;
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sprite->data[1] = 1;
sprite->data[2] = -1;
sprite->data[7] = 0x20;
}
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/*static */void sub_810562C(struct Sprite *sprite)
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{
if (sprite->data[0] != 0)
{
sprite->data[0]--;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->invisible = TRUE;
}
else
{
sprite->invisible = FALSE;
sprite->pos2.x += sprite->data[1];
sprite->pos2.y += sprite->data[2];
if (++sprite->data[3] >= 8)
{
sprite->data[0] = sprite->data[7];
sprite->data[3] = 0;
}
}
}
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/*static */void sub_8105688(s16 a0)
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{
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gSprites[sSlotMachine->reelTimeSprites1[0]].data[7] = a0;
gSprites[sSlotMachine->reelTimeSprites1[1]].data[7] = a0;
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}
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/*static */void sub_81056C0(void)
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{
u8 i;
for (i = 0; i < 2; i++)
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DestroySprite(&gSprites[sSlotMachine->reelTimeSprites1[i]]);
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}
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/*static */void CreateReelTimeSprite2(void)
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{
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x48, 0x50, 3);
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].data[0] = 1;
gSprites[spriteId].data[5] = 0;
gSprites[spriteId].data[6] = 16;
gSprites[spriteId].data[7] = 8;
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sSlotMachine->reelTimeSprites2[0] = spriteId;
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spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x68, 0x50, 3);
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].hFlip = TRUE;
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sSlotMachine->reelTimeSprites2[1] = spriteId;
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}
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/*static */void sub_8105784(struct Sprite *sprite)
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{
u8 sp[] = {16, 0};
if (sprite->data[0] && --sprite->data[6] <= 0)
{
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, sp[sprite->data[5]], sp[sprite->data[5]], sp[sprite->data[5]]);
++sprite->data[5];
sprite->data[5] &= 1;
sprite->data[6] = sprite->data[7];
}
}
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/*static */void sub_81057E8(s16 a0)
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{
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gSprites[sSlotMachine->reelTimeSprites2[0]].data[7] = a0;
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}
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/*static */void sub_8105804(void)
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{
u8 i;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, 0, 0, 0);
for (i = 0; i < 2; i++)
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DestroySprite(&gSprites[sSlotMachine->reelTimeSprites2[i]]);
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}
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/*static */void sub_8105854(void)
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{
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED534, 0xa8, 0x50, 6);
gSprites[spriteId].oam.priority = 1;
sSlotMachine->unk41 = spriteId;
}
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/*static */void sub_8105894(struct Sprite *sprite)
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{
sprite->pos2.y = gSpriteCoordOffsetY;
}
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/*static */void sub_81058A0(void)
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{
DestroySprite(&gSprites[sSlotMachine->unk41]);
}
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/*static */void sub_81058C4(void)
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{
u8 i;
u16 sp[] = {0x0, 0x40, 0x80, 0xC0};
for (i = 0; i < 4; i++)
{
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED54C, 0x50 - gSpriteCoordOffsetX, 0x44, 0);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
sprite->data[0] = sp[i];
sSlotMachine->unk54[i] = spriteId;
}
}
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/*static */void sub_810594C(struct Sprite *sprite)
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{
sprite->data[0] -= 2;
sprite->data[0] &= 0xff;
sprite->pos2.x = Cos(sprite->data[0], 20);
sprite->pos2.y = Sin(sprite->data[0], 6);
sprite->subpriority = 0;
if (sprite->data[0] >= 0x80)
{
sprite->subpriority = 2;
}
if (++sprite->data[1] >= 16)
{
sprite->hFlip ^= 1;
sprite->data[1] = 0;
}
}
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/*static */void sub_81059B8(void)
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{
u8 i;
for (i = 0; i < 4; i++)
{
DestroySprite(&gSprites[sSlotMachine->unk54[i]]);
}
}
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/*static */void sub_81059E8(void)
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{
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED564, 0xa8, 0x3c, 8);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
InitSpriteAffineAnim(sprite);
sSlotMachine->unk43 = spriteId;
}
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/*static */void sub_8105A38(struct Sprite *sprite)
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{
if (sprite->data[0] == 0)
{
if (sprite->affineAnimEnded)
sprite->data[0]++;
}
else if (sprite->data[0] == 1)
{
sprite->invisible ^= 1;
if (++sprite->data[2] >= 24)
{
sprite->data[0]++;
sprite->data[2] = 0;
}
}
else
{
sprite->invisible = TRUE;
if (++sprite->data[2] >= 16)
sprite->data[7] = 1;
}
sprite->data[1] &= 0xff;
sprite->data[1] += 16;
sprite->pos2.y -= (sprite->data[1] >> 8);
}
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/*static */u8 sub_8105ACC(void)
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{
return gSprites[sSlotMachine->unk43].data[7];
}
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/*static */void sub_8105AEC(void)
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{
struct Sprite *sprite = &gSprites[sSlotMachine->unk43];
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
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/*static */u8 sub_8105B1C(s16 x, s16 y)
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{
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED6CC, x, y, 12);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 2;
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
InitSpriteAffineAnim(sprite);
return spriteId;
}
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/*static */void sub_8105B70(struct Sprite *sprite)
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{
if (sprite->affineAnimEnded)
sprite->data[7] = 1;
}
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/*static */void sub_8105B88(u8 spriteId)
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{
struct Sprite *sprite = &gSprites[spriteId];
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
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/*static */u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2)
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{
return sub_8105BF8(templateIdx, gUnknown_083ECF0C[cbAndCoordsIdx], gUnknown_083ECE7E[cbAndCoordsIdx][0], gUnknown_083ECE7E[cbAndCoordsIdx][1], a2);
}
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/*static */u8 sub_8105BF8(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 a4)
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{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
struct Sprite *sprite;
spriteTemplate = *gUnknown_083EDB5C[templateIdx];
spriteTemplate.images = gUnknown_03001188[templateIdx];
spriteId = CreateSprite(&spriteTemplate, x, y, 16);
sprite = &gSprites[spriteId];
sprite->oam.priority = 3;
sprite->callback = callback;
sprite->data[6] = a4;
sprite->data[7] = 1;
if (gUnknown_083EDBC4[templateIdx])
SetSubspriteTables(sprite, gUnknown_083EDBC4[templateIdx]);
return spriteId;
}
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/*static */void sub_8105C64(struct Sprite *sprite)
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{
sprite->data[7] = 0;
}
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/*static */void sub_8105C6C(struct Sprite *sprite)
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{
s16 sp0[] = {4, -4, 4, -4};
s16 sp8[] = {4, 4, -4, -4};
if (sprite->data[1]++ >= 16)
{
sprite->subspriteTableNum ^= 1;
sprite->data[1] = 0;
}
sprite->pos2.x = 0;
sprite->pos2.y = 0;
if (sprite->subspriteTableNum != 0)
{
sprite->pos2.x = sp0[sprite->data[6]];
sprite->pos2.y = sp8[sprite->data[6]];
}
}
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/*static */void sub_8105CF0(struct Sprite *sprite)
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{
sprite->hFlip = TRUE;
sub_8105C6C(sprite);
}
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/*static */void sub_8105D08(struct Sprite *sprite)
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{
sprite->vFlip = TRUE;
sub_8105C6C(sprite);
}
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/*static */void sub_8105D20(struct Sprite *sprite)
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{
sprite->hFlip = TRUE;
sprite->vFlip = TRUE;
sub_8105C6C(sprite);
}
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/*static */void sub_8105D3C(struct Sprite *sprite)
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{
switch (sprite->data[0])
{
case 0:
sprite->pos1.x += 4;
if (sprite->pos1.x >= 0xd0)
{
sprite->pos1.x = 0xd0;
sprite->data[0]++;
}
break;
case 1:
if (++sprite->data[1] > 90)
sprite->data[0]++;
break;
case 2:
sprite->pos1.x += 4;
if (sprite->pos1.x >= 0x110)
sprite->data[0]++;
break;
case 3:
sprite->data[7] = 0;
break;
}
}
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/*static */void sub_8105DA4(struct Sprite *sprite)
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{
switch (sprite->data[0])
{
case 0:
sprite->pos1.x -= 4;
if (sprite->pos1.x <= 0xd0)
{
sprite->pos1.x = 0xd0;
sprite->data[0]++;
}
break;
case 1:
if (++sprite->data[1] > 90)
sprite->data[0]++;
break;
case 2:
sprite->pos1.x -= 4;
if (sprite->pos1.x <= 0x90)
sprite->data[0]++;
break;
case 3:
sprite->data[7] = 0;
break;
}
}
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/*static */void sub_8105E08(struct Sprite *sprite)
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{
switch (sprite->data[0])
{
case 0:
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StartSpriteAnim(sprite, sSlotMachine->fairRollsLeft - 1);
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sprite->data[0]++;
// fallthrough
case 1:
if (++sprite->data[1] >= 4)
{
sprite->data[0]++;
sprite->data[1] = 0;
}
break;
case 2:
sprite->pos1.x += 4;
if (sprite->pos1.x >= 0xd0)
{
sprite->pos1.x = 0xd0;
sprite->data[0]++;
}
break;
case 3:
if (++sprite->data[1] > 90)
sprite->data[0]++;
break;
case 4:
sprite->pos1.x += 4;
if (sprite->pos1.x >= 0xf8)
sprite->data[0]++;
break;
case 5:
sprite->data[7] = 0;
break;
}
}
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/*static */void sub_8105EB4(struct Sprite *sprite)
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{
switch (sprite->data[0])
{
case 0:
sprite->animPaused = TRUE;
sprite->data[0]++;
// fallthrough
case 1:
sprite->pos1.y += 8;
if (sprite->pos1.y >= 0x70)
{
sprite->pos1.y = 0x70;
sprite->data[1] = 16;
sprite->data[0]++;
}
break;
case 2:
if (sprite->data[2] == 0)
{
sprite->pos1.y -= sprite->data[1];
sprite->data[1] = -sprite->data[1];
if (++sprite->data[3] >= 2)
{
sprite->data[1] >>= 2;
sprite->data[3] = 0;
if (sprite->data[1] == 0)
{
sprite->data[0]++;
sprite->data[7] = 0;
sprite->animPaused = FALSE;
}
}
}
sprite->data[2]++;
sprite->data[2] &= 0x07;
break;
}
}
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/*static */void sub_8105F54(struct Sprite *sprite)
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{
switch (sprite->data[0])
{
case 0:
if (++sprite->data[1] > 8)
sprite->data[0]++;
break;
case 1:
sprite->pos1.y += 2;
if (sprite->pos1.y >= 0x30)
{
sprite->pos1.y = 0x30;
sprite->data[0]++;
sprite->data[7] = 0;
}
break;
}
}
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/*static */void sub_8105F9C(struct Sprite *sprite)
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{
switch (sprite->data[0])
{
case 0:
sprite->invisible = TRUE;
if (++sprite->data[1] > 0x20)
{
sprite->data[0]++;
sprite->data[1] = 5;
sprite->oam.mosaic = TRUE;
sprite->invisible = FALSE;
StartSpriteAnim(sprite, 1);
SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->data[1] << 4) | sprite->data[1]) << 8);
}
break;
case 1:
sprite->data[1] -= (sprite->data[2] >> 8);
if (sprite->data[1] < 0)
sprite->data[1] = 0;
SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->data[1] << 4) | sprite->data[1]) << 8);
sprite->data[2] &= 0xff;
sprite->data[2] += 0x80;
if (sprite->data[1] == 0)
{
sprite->data[0]++;
sprite->data[7] = 0;
sprite->oam.mosaic = FALSE;
StartSpriteAnim(sprite, 0);
}
break;
}
}
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/*static */void sub_8106058(struct Sprite *sprite)
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{
if (sprite->data[1] < 3)
{
LoadPalette(gUnknown_083EDE10[sprite->data[1]], (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20);
if (++sprite->data[2] >= 4)
{
sprite->data[1]++;
sprite->data[2] = 0;
}
}
else
{
LoadPalette(gUnknown_083EDE10[sprite->data[1]], (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20);
if (++sprite->data[2] >= 25)
{
sprite->data[1] = 0;
sprite->data[2] = 0;
}
}
StartSpriteAnimIfDifferent(sprite, 1);
sprite->data[7] = 0;
}
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/*static */void sub_81060FC(struct Sprite *sprite)
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{
s16 sp00[] = {0, -40, 0, 0, 48, 0, 24, 0};
s16 sp10[] = {-32, 0, -32, -48, 0, -48, 0, -48};
s16 sp20[] = {16, 12, 16, 0, 0, 4, 8, 8};
switch (sprite->data[0])
{
case 0:
sprite->pos2.x = sp00[sprite->data[6]];
sprite->pos2.y = sp10[sprite->data[6]];
sprite->data[1] = sp20[sprite->data[6]];
sprite->data[0]++;
// fallthrough
case 1:
if (sprite->data[1]-- == 0)
sprite->data[0]++;
break;
case 2:
if (sprite->pos2.x > 0)
sprite->pos2.x -= 4;
else if (sprite->pos2.x < 0)
sprite->pos2.x += 4;
if (sprite->pos2.y > 0)
sprite->pos2.y -= 4;
else if (sprite->pos2.y < 0)
sprite->pos2.y += 4;
if (sprite->pos2.x == 0 && sprite->pos2.y == 0)
sprite->data[0]++;
break;
}
}
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/*static */void sub_81061C8(struct Sprite *sprite)
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{
s16 sp0[] = {160, 192, 224, 104, 80, 64, 48, 24};
if (sprite->data[0] == 0)
{
sprite->data[0]++;
sprite->data[1] = 12;
}
sprite->pos2.x = Cos(sp0[sprite->data[6]], sprite->data[1]);
sprite->pos2.y = Sin(sp0[sprite->data[6]], sprite->data[1]);
if (sprite->data[1] != 0)
sprite->data[1]--;
}
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/*static */void sub_8106230(struct Sprite *sprite)
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{
switch (sprite->data[0])
{
case 0:
sSlotMachine->winIn = 0x2f;
sSlotMachine->winOut = 0x3f;
sSlotMachine->win0v = 0x2088;
sprite->invisible = TRUE;
sprite->data[0]++;
// fallthrough
case 1:
sprite->data[1] += 2;
sprite->data[2] = sprite->data[1] + 0xb0;
sprite->data[3] = 0xf0 - sprite->data[1];
if (sprite->data[2] > 0xd0)
sprite->data[2] = 0xd0;
if (sprite->data[3] < 0xd0)
sprite->data[3] = 0xd0;
sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3];
if (sprite->data[1] > 0x33)
{
sprite->data[0]++;
sSlotMachine->winIn = 0x3f;
}
break;
case 2:
if (sSlotMachine->bet == 0)
break;
sub_8104D30(5, SpriteCallbackDummy, 0xd0, 0x74, 0);
sSlotMachine->win0h = 0xc0e0;
sSlotMachine->win0v = 0x6880;
sSlotMachine->winIn = 0x2f;
sprite->data[0]++;
sprite->data[1] = 0;
// fallthrough
case 3:
sprite->data[1] += 2;
sprite->data[2] = sprite->data[1] + 0xc0;
sprite->data[3] = 0xe0 - sprite->data[1];
if (sprite->data[2] > 0xd0)
sprite->data[2] = 0xd0;
if (sprite->data[3] < 0xd0)
sprite->data[3] = 0xd0;
sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3];
if (sprite->data[1] > 0x0f)
{
sprite->data[0]++;
sSlotMachine->winIn = 0x3f;
}
break;
}
}
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/*static */void nullsub_70(void)
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{
}
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/*static */void sub_8106364(void)
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{
SetGpuReg(REG_OFFSET_MOSAIC, 0);
}
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/*static */void sub_8106370(void)
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{
LoadPalette(gUnknown_083EDE20, (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20);
}
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/*static */void sub_810639C(void)
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{
sSlotMachine->win0h = 0xf0;
sSlotMachine->win0v = 0xa0;
sSlotMachine->winIn = 0x3f;
sSlotMachine->winOut = 0x3f;
}
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/*static */void sub_81063C0(void)
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{
u8 i;
sub_8106404();
gUnknown_0203AAD4 = Alloc(0x3200);
LZDecompressWram(gSlotMachineReelTime_Gfx, gUnknown_0203AAD4);
gUnknown_0203AAD8 = Alloc(0x3600);
LZDecompressWram(sReelTimeGfx, gUnknown_0203AAD8);
gUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * 22);
for (i = 0; i < 22; i++)
{
gUnknown_0203AB30[i].data = sSlotMachineSpriteSheets[i].data;
gUnknown_0203AB30[i].size = sSlotMachineSpriteSheets[i].size;
gUnknown_0203AB30[i].tag = sSlotMachineSpriteSheets[i].tag;
}
gUnknown_0203AB30[17].data = gUnknown_0203AAD4 + 0xA00;
gUnknown_0203AB30[18].data = gUnknown_0203AAD4 + 0x1400;
gUnknown_0203AB30[19].data = gUnknown_0203AAD4 + 0x1600;
gUnknown_0203AB30[20].data = gUnknown_0203AAD4 + 0x1900;
LoadSpriteSheets(gUnknown_0203AB30);
LoadSpritePalettes(gSlotMachineSpritePalettes);
}
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/*static */void sub_8106404(void)
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{
u8 *dest;
u8 i, j;
gUnknown_0203AB2C = AllocZeroed(sizeof(struct SpriteSheet));
gUnknown_0203AAE0 = AllocZeroed(0x2000);
dest = gUnknown_0203AAE0;
for (i = 0; i < 0x40; i++)
{
for (j = 0; j < 0x20; j++, dest++)
*dest = gUnknown_083EDCDC[j];
}
gUnknown_0203AB2C->data = gUnknown_0203AAE0;
gUnknown_0203AB2C->size = 0x800;
gUnknown_0203AB2C->tag = 0x11;
LoadSpriteSheet(gUnknown_0203AB2C);
}
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extern const u32 gSlotMachineMenu_Gfx[];
extern const u16 gSlotMachineMenu_Tilemap[];
extern const u16 gUnknown_08DCEC70[];
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extern const u16 gSlotMachineMenu_Pal[];
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/*static */void sub_8106448(void)
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{
gUnknown_0203AAC8 = Alloc(0x2200);
LZDecompressWram(gSlotMachineMenu_Gfx, gUnknown_0203AAC8);
LoadBgTiles(2, gUnknown_0203AAC8, 0x2200, 0);
LoadPalette(gSlotMachineMenu_Pal, 0, 160);
LoadPalette(gPalette_83EDE24, 208, 32);
}
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/*static */void sub_81064B8(void)
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{
sub_812F968();
LoadSlotMachineWheelOverlay();
}
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/*static */void sub_812F968(void)
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{
LoadBgTilemap(2, gSlotMachineMenu_Tilemap, 0x500, 0);
}
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/*static */void LoadSlotMachineWheelOverlay(void)
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{
s16 x, y, dx;
for (x = 4; x < 18; x += 5)
{
for (dx = 0; dx < 4; dx++)
{
LoadBgTilemap(3, gUnknown_0203AAD0, 2, x + dx + 5 * 32);
LoadBgTilemap(3, gUnknown_0203AAD0 + 1, 2, x + dx + 13 * 32);
LoadBgTilemap(3, gUnknown_0203AAD0 + 2, 2, x + dx + 6 * 32);
LoadBgTilemap(3, gUnknown_0203AAD0 + 3, 2, x + dx + 12 * 32);
}
LoadBgTilemap(3, gUnknown_0203AAD0 + 4, 2, x + 6 * 32);
LoadBgTilemap(3, gUnknown_0203AAD0 + 5, 2, x + 12 * 32);
for (y = 7; y <= 11; y++)
LoadBgTilemap(3, gUnknown_0203AAD0 + 6, 2, x + y * 32);
}
}
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/*static */void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4)
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{
gUnknown_0203AADC[0] = arg1;
gUnknown_0203AADC[1] = arg2;
gUnknown_0203AADC[2] = arg3;
gUnknown_0203AADC[3] = arg4;
LoadBgTilemap(2, gUnknown_0203AADC, 2, 15 * 32 + arg0);
LoadBgTilemap(2, gUnknown_0203AADC + 1, 2, 15 * 32 + 1 + arg0);
LoadBgTilemap(2, gUnknown_0203AADC + 2, 2, 16 * 32 + arg0);
LoadBgTilemap(2, gUnknown_0203AADC + 3, 2, 16 * 32 + 1 + arg0);
}
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/*static */void sub_81065DC(void)
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{
LoadBgTilemap(2, gUnknown_08DCEC70, 0x500, 0);
HideBg(3);
}
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/*static */void SlotMachineSetup_9_0(void)
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{
gUnknown_03001188[0] = gUnknown_0203AAF4;
gUnknown_03001188[1] = gUnknown_0203AAF8;
gUnknown_03001188[2] = gUnknown_0203AAFC;
gUnknown_03001188[3] = gUnknown_0203AB04;
gUnknown_03001188[4] = gUnknown_0203AB08;
gUnknown_03001188[5] = gUnknown_0203AB18;
gUnknown_03001188[6] = gUnknown_0203AB1C;
gUnknown_03001188[7] = gUnknown_0203AB20;
gUnknown_03001188[8] = gUnknown_0203AB24;
gUnknown_03001188[9] = gUnknown_0203AB28;
gUnknown_03001188[10] = gUnknown_0203AB00;
gUnknown_03001188[11] = gUnknown_0203AB00;
gUnknown_03001188[12] = gUnknown_0203AB00;
gUnknown_03001188[13] = gUnknown_0203AB00;
gUnknown_03001188[14] = gUnknown_0203AB0C;
gUnknown_03001188[15] = gUnknown_0203AB0C;
gUnknown_03001188[16] = gUnknown_0203AB0C;
gUnknown_03001188[17] = gUnknown_0203AB0C;
gUnknown_03001188[18] = gUnknown_0203AB0C;
gUnknown_03001188[19] = gUnknown_0203AB10;
gUnknown_03001188[20] = gUnknown_0203AB10;
gUnknown_03001188[21] = gUnknown_0203AB10;
gUnknown_03001188[22] = gUnknown_0203AB14;
gUnknown_03001188[23] = gUnknown_0203AB14;
gUnknown_03001188[24] = gUnknown_0203AB14;
gUnknown_03001188[25] = NULL;
}
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/*static */void SlotMachineSetup_8_0(void)
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{
gUnknown_0203AAF4 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AAF4[0].data = gUnknown_0203AAD4;
gUnknown_0203AAF4[0].size = 0x600;
gUnknown_0203AAF8 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AAF8[0].data = gUnknown_0203AAD4 + 0x600;
gUnknown_0203AAF8[0].size = 0x200;
gUnknown_0203AAFC = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AAFC[0].data = gUnknown_0203AAD4 + 0x800;
gUnknown_0203AAFC[0].size = 0x200;
gUnknown_0203AB00 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AB00[0].data = gUnknown_0203AAD4 + 0xA00;
gUnknown_0203AB00[0].size = 0x200;
gUnknown_0203AB04 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AB04[0].data = gUnknown_0203AAD4 + 0xC00;
gUnknown_0203AB04[0].size = 0x300;
gUnknown_0203AB08 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AB08[0].data = gUnknown_0203AAD4 + 0x1000;
gUnknown_0203AB08[0].size = 0x400;
gUnknown_0203AB0C = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AB0C[0].data = gUnknown_0203AAD4 + 0x1400;
gUnknown_0203AB0C[0].size = 0x200;
gUnknown_0203AB10 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AB10[0].data = gUnknown_0203AAD4 + 0x1600;
gUnknown_0203AB10[0].size = 0x300;
gUnknown_0203AB14 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AB14[0].data = gUnknown_0203AAD4 + 0x1900;
gUnknown_0203AB14[0].size = 0x300;
gUnknown_0203AB18 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
gUnknown_0203AB18[0].data = gUnknown_0203AAD4 + 0x1C00;
gUnknown_0203AB18[0].size = 0x200;
gUnknown_0203AB18[1].data = gUnknown_0203AAD4 + 0x1E00;
gUnknown_0203AB18[1].size = 0x200;
gUnknown_0203AB1C = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
gUnknown_0203AB1C[0].data = gUnknown_0203AAD4 + 0x2000;
gUnknown_0203AB1C[0].size = 640;
gUnknown_0203AB20 = AllocZeroed(sizeof(struct SpriteFrameImage) * 5);
gUnknown_0203AB20[0].data = gUnknown_0203AAD4 + 0x2280;
gUnknown_0203AB20[0].size = 0x80;
gUnknown_0203AB20[1].data = gUnknown_0203AAD4 + 0x2300;
gUnknown_0203AB20[1].size = 0x80;
gUnknown_0203AB20[2].data = gUnknown_0203AAD4 + 0x2380;
gUnknown_0203AB20[2].size = 0x80;
gUnknown_0203AB20[3].data = gUnknown_0203AAD4 + 0x2400;
gUnknown_0203AB20[3].size = 0x80;
gUnknown_0203AB20[4].data = gUnknown_0203AAD4 + 0x2480;
gUnknown_0203AB20[4].size = 0x80;
gUnknown_0203AB24 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
gUnknown_0203AB24[0].data = gUnknown_0203AAD4 + 0x2600;
gUnknown_0203AB24[0].size = 0x480;
gUnknown_0203AB24[1].data = gUnknown_0203AAD4 + 10880;
gUnknown_0203AB24[1].size = 0x480;
gUnknown_0203AB28 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
gUnknown_0203AB28[0].data = gUnknown_0203AAD4 + 0x2F00;
gUnknown_0203AB28[0].size = 0x180;
gUnknown_0203AB28[1].data = gUnknown_0203AAD4 + 0x3080;
gUnknown_0203AB28[1].size = 0x180;
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}
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const u8 sReelSymbols[][REEL_NUM_TAGS] =
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{
{
SLOT_MACHINE_TAG_7_RED,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_7_BLUE,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_7_RED,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_7_BLUE,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_REPLAY
},
{
SLOT_MACHINE_TAG_7_RED,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_7_BLUE,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_CHERRY
},
{
SLOT_MACHINE_TAG_7_RED,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_7_BLUE,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_CHERRY
},
};
const u8 gUnknown_083ECCF1[] = {
1, 0, 5, 4, 3, 2
};
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const s16 sInitialReelPositions[][2] = {
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{0, 6},
{0, 10},
{0, 2}
};
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const u8 sSlotLuckinessTable1[][3] = {
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{1, 1, 12},
{1, 1, 14},
{2, 2, 14},
{2, 2, 14},
{2, 3, 16},
{3, 3, 16}
};
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const u8 sSlotLuckinessTable2[][6] = {
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{25, 25, 30, 40, 40, 50},
{25, 25, 30, 30, 35, 35},
{25, 25, 30, 25, 25, 30}
};
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const u8 sSlotLuckinessTable3[][6] = {
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{20, 25, 25, 20, 25, 25},
{12, 15, 15, 18, 19, 22},
{25, 25, 25, 30, 30, 40},
{25, 25, 20, 20, 15, 15},
{40, 40, 35, 35, 40, 40}
};
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const u8 ReelTimeProbabilityTable0[][17] = {
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{243, 243, 243, 80, 80, 80, 80, 40, 40, 40, 40, 40, 40, 5, 5, 5, 5},
{ 5, 5, 5, 150, 150, 150, 150, 130, 130, 130, 130, 130, 130, 100, 100, 100, 5},
{ 4, 4, 4, 20, 20, 20, 20, 80, 80, 80, 80, 80, 80, 100, 100, 100, 40},
{ 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 45, 45, 45, 100},
{ 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 100},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6}
};
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const u8 ReelTimeProbabilityTable1[][17] = {
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{ 243, 243, 243, 200, 200, 200, 200, 160, 160, 160, 160, 160, 160, 70, 70, 70, 5},
{ 5, 5, 5, 25, 25, 25, 25, 5, 5, 5, 5, 5, 5, 2, 2, 2, 6},
{ 4, 4, 4, 25, 25, 25, 25, 30, 30, 30, 30, 30, 30, 40, 40, 40, 35},
{ 2, 2, 2, 3, 3, 3, 3, 30, 30, 30, 30, 30, 30, 100, 100, 100, 50},
{ 1, 1, 1, 2, 2, 2, 2, 30, 30, 30, 30, 30, 30, 40, 40, 40, 100},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 60}
};
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const u16 ProbabilityTable_SkipToReelTimeAction14[] = {
128, 175, 200, 225, 256
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};
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const u16 ReelIncrementTable[][2] = {
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{10, 5},
{10, 10},
{10, 15},
{10, 25},
{10, 35}
};
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const u16 ReelTimeBonusIncrementTable[] = {
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0, 5, 10, 15, 20
};
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// tentative name
const u8 LuckyFlagTagOutput[] = {
SLOT_MACHINE_TAG_REPLAY, SLOT_MACHINE_TAG_CHERRY, SLOT_MACHINE_TAG_LOTAD, SLOT_MACHINE_TAG_AZURILL, SLOT_MACHINE_TAG_POWER, SLOT_MACHINE_TAG_7_RED, SLOT_MACHINE_TAG_7_RED, SLOT_MACHINE_TAG_7_RED
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};
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/*
sSlotMachine->luckyFlags: 7, 6, 5, 4, 3, 2, 1, 0
If you got Lucky2 in 1 attempt, flag 7 gets set.
If you got Lucky2 in 2 attempts, flag 5 gets set.
If you got Lucky2 in 3 attempts, flag 6 gets set.
*/
const u16 FlagsAttemptAtLuckiness1[] = { // order seems buggy
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0x80, 0x20, 0x40
};
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const u16 FlagsAttemptAtLuckiness2[] = {
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0x10, 0x08, 0x04, 0x02, 0x01
};
const u8 sSym2Match[] = {
SLOT_MACHINE_MATCHED_777_RED,
SLOT_MACHINE_MATCHED_777_BLUE,
SLOT_MACHINE_MATCHED_AZURILL,
SLOT_MACHINE_MATCHED_LOTAD,
SLOT_MACHINE_MATCHED_1CHERRY,
SLOT_MACHINE_MATCHED_POWER,
SLOT_MACHINE_MATCHED_REPLAY
};
const u16 sSlotMatchFlags[] = {
1 << SLOT_MACHINE_MATCHED_1CHERRY,
1 << SLOT_MACHINE_MATCHED_2CHERRY,
1 << SLOT_MACHINE_MATCHED_REPLAY,
1 << SLOT_MACHINE_MATCHED_LOTAD,
1 << SLOT_MACHINE_MATCHED_AZURILL,
1 << SLOT_MACHINE_MATCHED_POWER,
1 << SLOT_MACHINE_MATCHED_777_MIXED,
1 << SLOT_MACHINE_MATCHED_777_RED,
1 << SLOT_MACHINE_MATCHED_777_BLUE
};
const u16 sSlotPayouts[] = {
2, 4, 0, 6, 12, 3, 90, 300, 300
};
const s16 gUnknown_083ECE7E[][2] = {
{ 0xd0, 0x38},
{ 0xb8, 0x00},
{ 0xc8, 0x08},
{ 0xd8, 0x10},
{ 0xe8, 0x18},
{ 0xd0, 0x48},
{ 0xd0, 0x08},
{ 0xd0, 0x40},
{ 0xd0, 0x38},
{ 0xc0, 0x58},
{ 0xe0, 0x58},
{ 0xc0, 0x78},
{ 0xe0, 0x78},
{ 0x90, 0x38},
{0x110, 0x58},
{ 0xa8, 0x70},
{ 0xd0, 0x54},
{ 0xd0, 0x70},
{ 0xbc, 0x34},
{ 0xd0, 0x34},
{ 0xe4, 0x34},
{ 0xb8, 0x48},
{ 0xc4, 0x48},
{ 0xd0, 0x48},
{ 0xdc, 0x48},
{ 0xe8, 0x48},
{ 0xbc, 0x34},
{ 0xd0, 0x34},
{ 0xe4, 0x34},
{ 0xb8, 0x48},
{ 0xc4, 0x48},
{ 0xd0, 0x48},
{ 0xdc, 0x48},
{ 0xe8, 0x48},
{ 0x00, 0x00}
};
2018-09-15 23:19:37 +02:00
const SpriteCallback gUnknown_083ECF0C[] = {
sub_8105C64,
sub_8105F54,
sub_8105F54,
sub_8105F54,
sub_8105F54,
sub_8105F9C,
sub_8105EB4,
sub_8105C64,
sub_8105C64,
sub_8105C6C,
sub_8105CF0,
sub_8105D08,
sub_8105D20,
sub_8105D3C,
sub_8105DA4,
sub_8105E08,
sub_8105C64,
sub_8106058,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_8106230
};
const struct UnkStruct1 Unknown_83ECF98[] = {
{25, 34, 0},
{2, 0, 0},
{9, 16, 0},
{255, 0, 0}
};
const struct UnkStruct1 Unknown_83ECFA8[] = {
{10, 1, 0},
{11, 2, 0},
{12, 3, 0},
{13, 4, 0},
{5, 5, 0},
{8, 6, 0},
{255, 0, 0}
};
const struct UnkStruct1 Unknown_83ECFC4[] = {
{3, 7, 0},
{8, 17, 0},
{255, 0, 0}
};
const struct UnkStruct1 Unknown_83ECFD0[] = {
{4, 8, 0},
{6, 9, 0},
{6, 10, 1},
{6, 11, 2},
{6, 12, 3},
{255, 0, 0}
};
const struct UnkStruct1 Unknown_83ECFE8[] = {
{0, 13, 0},
{1, 14, 0},
{7, 15, 0},
{255, 0, 0}
};
const struct UnkStruct1 Unknown_83ECFF8[] = {
{19, 26, 0},
{20, 27, 1},
{21, 28, 2},
{14, 29, 3},
{15, 30, 4},
{16, 31, 5},
{17, 32, 6},
{18, 33, 7},
{8, 17, 0},
{255, 0, 0}
};
const struct UnkStruct1 Unknown_83ED020[] = {
{22, 18, 0},
{23, 19, 1},
{24, 20, 2},
{14, 21, 3},
{15, 22, 4},
{16, 23, 5},
{17, 24, 6},
{18, 25, 7},
{8, 17, 0},
{255, 0, 0}
};
const struct UnkStruct1 *const gUnknown_083ED048[] = {
Unknown_83ECF98,
Unknown_83ECFA8,
Unknown_83ECFC4,
Unknown_83ECFD0,
Unknown_83ECFE8,
Unknown_83ED020,
Unknown_83ECFF8
};
void (*const gUnknown_083ED064[])(void) = {
sub_810639C,
sub_8106364,
sub_8106370,
nullsub_70,
nullsub_70,
sub_8106370,
sub_8106370
};