pokeemerald/berry_fix/payload/include/gba/defines.h

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2021-04-02 18:54:40 +02:00
#ifndef GUARD_GBA_DEFINES_H
#define GUARD_GBA_DEFINES_H
#include <stddef.h>
#define TRUE 1
#define FALSE 0
#define BSS_DATA __attribute__((section(".bss")))
#define IWRAM_DATA __attribute__((section("iwram_data")))
#define EWRAM_DATA __attribute__((section("ewram_data")))
#define UNUSED __attribute__((unused))
#define NAKED __attribute__((naked))
#define ALIGNED(n) __attribute__((aligned(n)))
#define SOUND_INFO_PTR (*(struct SoundInfo **)0x3007FF0)
#define INTR_CHECK (*(u16 *)0x3007FF8)
#define INTR_VECTOR (*(void **)0x3007FFC)
#define EWRAM_START 0x02000000
#define EWRAM_END (EWRAM_START + 0x40000)
#define IWRAM_START 0x03000000
#define IWRAM_END (IWRAM_START + 0x8000)
#define PLTT 0x5000000
#define PLTT_SIZE 0x400
#define BG_PLTT PLTT
#define BG_PLTT_SIZE 0x200
#define OBJ_PLTT (PLTT + 0x200)
#define OBJ_PLTT_SIZE 0x200
#define VRAM 0x6000000
#define VRAM_SIZE 0x18000
#define BG_VRAM VRAM
#define BG_VRAM_SIZE 0x10000
#define BG_CHAR_SIZE 0x4000
#define BG_SCREEN_SIZE 0x800
#define BG_CHAR_ADDR(n) (void *)(BG_VRAM + (0x4000 * (n)))
#define BG_SCREEN_ADDR(n) (void *)(BG_VRAM + (0x800 * (n)))
#define BG_TILE_ADDR(n) (void *)(BG_VRAM + (0x80 * (n)))
#define BG_TILE_H_FLIP(n) (0x400 + (n))
#define BG_TILE_V_FLIP(n) (0x800 + (n))
// text-mode BG
#define OBJ_VRAM0 (void *)(VRAM + 0x10000)
#define OBJ_VRAM0_SIZE 0x8000
// bitmap-mode BG
#define OBJ_VRAM1 (void *)(VRAM + 0x14000)
#define OBJ_VRAM1_SIZE 0x4000
#define OAM 0x7000000
#define OAM_SIZE 0x400
#define ROM_HEADER_SIZE 0xC0
#define DISPLAY_WIDTH 240
#define DISPLAY_HEIGHT 160
#define TILE_SIZE_4BPP 32
#define TILE_SIZE_8BPP 64
#define TILE_OFFSET_4BPP(n) ((n) * TILE_SIZE_4BPP)
#define TILE_OFFSET_8BPP(n) ((n) * TILE_SIZE_8BPP)
#define TOTAL_OBJ_TILE_COUNT 1024
#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
#define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r))
#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F))
#define RGB_BLACK RGB(0, 0, 0)
#define RGB_WHITE RGB(31, 31, 31)
#define RGB_RED RGB(31, 0, 0)
#define RGB_GREEN RGB(0, 31, 0)
#define RGB_BLUE RGB(0, 0, 31)
#define RGB_YELLOW RGB(31, 31, 0)
#define RGB_MAGENTA RGB(31, 0, 31)
#define RGB_CYAN RGB(0, 31, 31)
#define RGB_WHITEALPHA (RGB_WHITE | 0x8000)
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#endif // GUARD_GBA_DEFINES_H