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https://github.com/Ninjdai1/pokeemerald.git
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88 lines
2.3 KiB
C
88 lines
2.3 KiB
C
#ifndef GUARD_GBA_DEFINES_H
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#define GUARD_GBA_DEFINES_H
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#include <stddef.h>
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#define TRUE 1
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#define FALSE 0
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#define BSS_DATA __attribute__((section(".bss")))
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#define IWRAM_DATA __attribute__((section("iwram_data")))
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#define EWRAM_DATA __attribute__((section("ewram_data")))
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#define UNUSED __attribute__((unused))
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#define NAKED __attribute__((naked))
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#define ALIGNED(n) __attribute__((aligned(n)))
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#define SOUND_INFO_PTR (*(struct SoundInfo **)0x3007FF0)
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#define INTR_CHECK (*(u16 *)0x3007FF8)
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#define INTR_VECTOR (*(void **)0x3007FFC)
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#define EWRAM_START 0x02000000
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#define EWRAM_END (EWRAM_START + 0x40000)
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#define IWRAM_START 0x03000000
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#define IWRAM_END (IWRAM_START + 0x8000)
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#define PLTT 0x5000000
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#define PLTT_SIZE 0x400
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#define BG_PLTT PLTT
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#define BG_PLTT_SIZE 0x200
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#define OBJ_PLTT (PLTT + 0x200)
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#define OBJ_PLTT_SIZE 0x200
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#define VRAM 0x6000000
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#define VRAM_SIZE 0x18000
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#define BG_VRAM VRAM
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#define BG_VRAM_SIZE 0x10000
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#define BG_CHAR_SIZE 0x4000
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#define BG_SCREEN_SIZE 0x800
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#define BG_CHAR_ADDR(n) (void *)(BG_VRAM + (0x4000 * (n)))
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#define BG_SCREEN_ADDR(n) (void *)(BG_VRAM + (0x800 * (n)))
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#define BG_TILE_ADDR(n) (void *)(BG_VRAM + (0x80 * (n)))
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#define BG_TILE_H_FLIP(n) (0x400 + (n))
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#define BG_TILE_V_FLIP(n) (0x800 + (n))
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// text-mode BG
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#define OBJ_VRAM0 (void *)(VRAM + 0x10000)
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#define OBJ_VRAM0_SIZE 0x8000
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// bitmap-mode BG
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#define OBJ_VRAM1 (void *)(VRAM + 0x14000)
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#define OBJ_VRAM1_SIZE 0x4000
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#define OAM 0x7000000
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#define OAM_SIZE 0x400
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#define ROM_HEADER_SIZE 0xC0
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#define DISPLAY_WIDTH 240
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#define DISPLAY_HEIGHT 160
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#define TILE_SIZE_4BPP 32
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#define TILE_SIZE_8BPP 64
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#define TILE_OFFSET_4BPP(n) ((n) * TILE_SIZE_4BPP)
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#define TILE_OFFSET_8BPP(n) ((n) * TILE_SIZE_8BPP)
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#define TOTAL_OBJ_TILE_COUNT 1024
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#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
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#define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r))
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#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F))
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#define RGB_BLACK RGB(0, 0, 0)
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#define RGB_WHITE RGB(31, 31, 31)
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#define RGB_RED RGB(31, 0, 0)
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#define RGB_GREEN RGB(0, 31, 0)
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#define RGB_BLUE RGB(0, 0, 31)
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#define RGB_YELLOW RGB(31, 31, 0)
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#define RGB_MAGENTA RGB(31, 0, 31)
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#define RGB_CYAN RGB(0, 31, 31)
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#define RGB_WHITEALPHA (RGB_WHITE | 0x8000)
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#endif // GUARD_GBA_DEFINES_H
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