pokeemerald/berry_fix/payload/include/global.berry.h

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#ifndef GUARD_GLOBAL_BERRY_H
#define GUARD_GLOBAL_BERRY_H
struct Berry
{
/*0x00*/ u8 name[7];
/*0x07*/ u8 firmness;
/*0x08*/ u16 size;
/*0x0A*/ u8 maxYield;
/*0x0B*/ u8 minYield;
/*0x0C*/ const u8 *description1;
/*0x10*/ const u8 *description2;
/*0x14*/ u8 stageDuration;
/*0x15*/ u8 spicy;
/*0x16*/ u8 dry;
/*0x17*/ u8 sweet;
/*0x18*/ u8 bitter;
/*0x19*/ u8 sour;
/*0x1A*/ u8 smoothness;
};
struct EnigmaBerry
{
/*0x000*/ struct Berry berry;
/*0x01B*/ u8 pic[(6 * 6) * TILE_SIZE_4BPP];
/*0x49C*/ u16 palette[16];
/*0x4BC*/ u8 description1[45];
/*0x4E9*/ u8 description2[45];
/*0x516*/ u8 itemEffect[18];
/*0x528*/ u8 holdEffect;
/*0x529*/ u8 holdEffectParam;
/*0x52C*/ u32 checksum;
};
struct BattleEnigmaBerry
{
/*0x00*/ u8 name[7];
/*0x07*/ u8 holdEffect;
/*0x08*/ u8 itemEffect[18];
/*0x1A*/ u8 holdEffectParam;
};
struct BerryTree
{
/*0x00*/ u8 berry;
/*0x01*/ u8 stage:7;
/*
A berry sparkle is a state that a berry tree
can be in after growing within the player's
viewport.
*/
/*0x01*/ bool8 growthSparkle:1;
/*0x02*/ u16 minutesUntilNextStage;
/*0x04*/ u8 berryYield;
/*0x05*/ u8 regrowthCount:4;
/*0x05*/ u8 watered1:1;
/*0x05*/ u8 watered2:1;
/*0x05*/ u8 watered3:1;
/*0x05*/ u8 watered4:1;
};
#endif // GUARD_GLOBAL_BERRY_H