pokeemerald/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc

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BattleFrontier_BattleDomeLobby_MapScripts:: @ 82497E2
map_script 5, BattleFrontier_BattleDomeLobby_MapScript1_2497F2
map_script 2, BattleFrontier_BattleDomeLobby_MapScript2_24980F
map_script 4, BattleFrontier_BattleDomeLobby_MapScript2_2497FB
.byte 0
BattleFrontier_BattleDomeLobby_MapScript1_2497F2: @ 82497F2
setvar VAR_0x8004, 21
special sub_818E9AC
end
BattleFrontier_BattleDomeLobby_MapScript2_2497FB: @ 82497FB
BattleFrontier_BattlePyramidLobby_MapScript2_2497FB: @ 82497FB
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeLobby_EventScript_249805
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.2byte 0
BattleFrontier_BattleDomeLobby_EventScript_249805:: @ 8249805
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setvar VAR_TEMP_1, 1
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turnobject 255, 2
end
BattleFrontier_BattleDomeLobby_MapScript2_24980F: @ 824980F
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeLobby_EventScript_249839
map_script_2 VAR_TEMP_0, 1, BattleFrontier_BattleDomeLobby_EventScript_249842
map_script_2 VAR_TEMP_0, 2, BattleFrontier_BattleDomeLobby_EventScript_2499F9
map_script_2 VAR_TEMP_0, 3, BattleFrontier_BattleDomeLobby_EventScript_24989B
map_script_2 VAR_TEMP_0, 4, BattleFrontier_BattleDomeLobby_EventScript_249940
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.2byte 0
BattleFrontier_BattleDomeLobby_EventScript_249839:: @ 8249839
setvar VAR_0x8004, 0
special sub_81A1780
end
BattleFrontier_BattleDomeLobby_EventScript_249842:: @ 8249842
lockall
msgbox BattleFrontier_BattleDomeLobby_Text_24A45F, 4
closemessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_818E9AC
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_818E9AC
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
special sub_818E9AC
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_81A1780
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setvar VAR_TEMP_0, 255
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releaseall
end
BattleFrontier_BattleDomeLobby_EventScript_24989B:: @ 824989B
call BattleFrontier_BattleDomeLobby_EventScript_241EBA
lockall
setvar VAR_0x8004, 10
special sub_81A1780
compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleDomeLobby_EventScript_2498C1
msgbox BattleFrontier_BattleDomeLobby_Text_24A4E9, 4
goto BattleFrontier_BattleDomeLobby_EventScript_2498C9
BattleFrontier_BattleDomeLobby_EventScript_2498C1:: @ 82498C1
msgbox BattleFrontier_BattleDomeLobby_Text_24AD67, 4
BattleFrontier_BattleDomeLobby_EventScript_2498C9:: @ 82498C9
msgbox BattleFrontier_BattleDomeLobby_Text_24ADB1, 4
setvar VAR_0x8004, 11
special sub_81A1780
msgbox BattleFrontier_BattleDomeLobby_Text_241520, 9
message BattleFrontier_BattleDomeLobby_Text_24A5D6
waitmessage
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special LoadPlayerParty
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setvar VAR_0x8004, 3
setvar VAR_0x8005, 3
special sub_81A1780
setvar VAR_0x8004, 8
special sub_81A1780
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
special sub_818E9AC
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
setvar VAR_0x8006, 1
special sub_818E9AC
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 1
special sub_818E9AC
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special LoadPlayerParty
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special HealPlayerParty
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goto BattleFrontier_BattleDomeLobby_EventScript_249991
BattleFrontier_BattleDomeLobby_EventScript_249940:: @ 8249940
lockall
msgbox BattleFrontier_BattleDomeLobby_Text_24A5BF, 4
message BattleFrontier_BattleDomeLobby_Text_24A5D6
waitmessage
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special LoadPlayerParty
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setvar VAR_0x8004, 3
setvar VAR_0x8005, 3
special sub_81A1780
setvar VAR_0x8004, 8
special sub_81A1780
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_818E9AC
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
special sub_818E9AC
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special LoadPlayerParty
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special HealPlayerParty
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BattleFrontier_BattleDomeLobby_EventScript_249991:: @ 8249991
setvar VAR_0x8004, 13
setvar VAR_0x8005, 0
special sub_818E9AC
playse SE_SAVE
waitse
call BattleFrontier_BattleDomeLobby_EventScript_23E8E0
compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleDomeLobby_EventScript_2499E9
message BattleFrontier_BattleDomeLobby_Text_24AE17
waitmessage
multichoicedefault 20, 8, 94, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleDomeLobby_EventScript_2499E9
case 0, BattleFrontier_BattleDomeLobby_EventScript_2499E4
case 127, BattleFrontier_BattleDomeLobby_EventScript_2499E9
BattleFrontier_BattleDomeLobby_EventScript_2499E4:: @ 82499E4
call BattleFrontier_BattleDomeLobby_EventScript_23E8B4
BattleFrontier_BattleDomeLobby_EventScript_2499E9:: @ 82499E9
msgbox BattleFrontier_BattleDomeLobby_Text_249F74, 4
closemessage
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setvar VAR_TEMP_0, 255
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releaseall
end
BattleFrontier_BattleDomeLobby_EventScript_2499F9:: @ 82499F9
lockall
msgbox BattleFrontier_BattleDomeLobby_Text_24A5FE, 4
message BattleFrontier_BattleDomeLobby_Text_24A61A
waitmessage
setvar VAR_0x8004, 13
setvar VAR_0x8005, 1
special sub_818E9AC
playse SE_SAVE
waitse
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
setvar VAR_0x8006, 0
special sub_81A1780
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setvar VAR_TEMP_0, 255
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goto BattleFrontier_BattleDomeLobby_EventScript_249BC2
BattleFrontier_BattleDomeLobby_EventScript_249A35:: @ 8249A35
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, 1
setvar VAR_0x40CE, 0
goto BattleFrontier_BattleDomeLobby_EventScript_249A59
end
BattleFrontier_BattleDomeLobby_EventScript_249A47:: @ 8249A47
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, 1
setvar VAR_0x40CE, 1
goto BattleFrontier_BattleDomeLobby_EventScript_249A59
end
BattleFrontier_BattleDomeLobby_EventScript_249A59:: @ 8249A59
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special SavePlayerParty
compare VAR_0x40CE, 0
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CFD
compare VAR_0x40CE, 1
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D06
BattleFrontier_BattleDomeLobby_EventScript_249A72:: @ 8249A72
compare VAR_0x40CE, 0
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D0F
compare VAR_0x40CE, 1
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D15
waitmessage
multichoice 17, 6, 23, 0
switch VAR_RESULT
case 0, BattleFrontier_BattleDomeLobby_EventScript_249ABF
case 1, BattleFrontier_BattleDomeLobby_EventScript_249BFA
case 2, BattleFrontier_BattleDomeLobby_EventScript_249C64
case 127, BattleFrontier_BattleDomeLobby_EventScript_249C64
BattleFrontier_BattleDomeLobby_EventScript_249ABF:: @ 8249ABF
message BattleFrontier_BattleDomeLobby_Text_24A210
waitmessage
multichoice 17, 6, 24, 0
switch VAR_RESULT
case 2, BattleFrontier_BattleDomeLobby_EventScript_249C64
case 127, BattleFrontier_BattleDomeLobby_EventScript_249C64
setvar VAR_0x8004, 15
special sub_81A1780
compare VAR_0x8004, 1
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goto_eq BattleFrontier_BattleDomeLobby_EventScript_249C15
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
copyvar VAR_0x8006, VAR_RESULT
special sub_81A1780
msgbox BattleFrontier_BattleDomeLobby_Text_24A26E, 4
fadescreen 1
call BattleFrontier_BattleDomeLobby_EventScript_23F2B7
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, 3
special sub_80F9490
waitstate
compare VAR_RESULT, 0
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goto_eq BattleFrontier_BattleDomeLobby_EventScript_249C61
msgbox BattleFrontier_BattleDomeLobby_Text_24A1C6, 5
switch VAR_RESULT
case 0, BattleFrontier_BattleDomeLobby_EventScript_249C61
case 1, BattleFrontier_BattleDomeLobby_EventScript_249B60
case 127, BattleFrontier_BattleDomeLobby_EventScript_249C61
BattleFrontier_BattleDomeLobby_EventScript_249B60:: @ 8249B60
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setvar VAR_TEMP_0, 0
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setvar VAR_0x8004, 2
setvar VAR_0x8005, 4
special sub_81A1780
setvar VAR_0x8004, 0
special sub_818E9AC
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 1
special sub_81A1780
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
setvar VAR_0x8006, 0
special sub_81A1780
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special LoadPlayerParty
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closemessage
delay 2
call BattleFrontier_BattleDomeLobby_EventScript_27134F
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setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
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goto_eq BattleFrontier_BattleDomeLobby_EventScript_249C4A
setvar VAR_0x8004, 22
special sub_818E9AC
BattleFrontier_BattleDomeLobby_EventScript_249BC2:: @ 8249BC2
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special SavePlayerParty
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setvar VAR_0x8004, 3
setvar VAR_0x8005, 3
special sub_81A1780
setvar VAR_0x8004, 15
special sub_818E9AC
msgbox BattleFrontier_BattleDomeLobby_Text_24A437, 4
closemessage
call BattleFrontier_BattleDomeLobby_EventScript_249C6E
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special HealPlayerParty
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR, 255, 23, 6
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setvar VAR_TEMP_0, 0
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waitstate
end
BattleFrontier_BattleDomeLobby_EventScript_249BFA:: @ 8249BFA
compare VAR_0x40CE, 0
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D1B
compare VAR_0x40CE, 1
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D24
goto BattleFrontier_BattleDomeLobby_EventScript_249A72
BattleFrontier_BattleDomeLobby_EventScript_249C15:: @ 8249C15
switch VAR_RESULT
case 0, BattleFrontier_BattleDomeLobby_EventScript_249C30
case 1, BattleFrontier_BattleDomeLobby_EventScript_249C3D
BattleFrontier_BattleDomeLobby_EventScript_249C30:: @ 8249C30
msgbox BattleFrontier_BattleDomeLobby_Text_24A353, 4
goto BattleFrontier_BattleDomeLobby_EventScript_249C6C
BattleFrontier_BattleDomeLobby_EventScript_249C3D:: @ 8249C3D
msgbox BattleFrontier_BattleDomeLobby_Text_24A2AB, 4
goto BattleFrontier_BattleDomeLobby_EventScript_249C6C
BattleFrontier_BattleDomeLobby_EventScript_249C4A:: @ 8249C4A
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_81A1780
goto BattleFrontier_BattleDomeLobby_EventScript_249C64
BattleFrontier_BattleDomeLobby_EventScript_249C61:: @ 8249C61
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special LoadPlayerParty
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BattleFrontier_BattleDomeLobby_EventScript_249C64:: @ 8249C64
msgbox BattleFrontier_BattleDomeLobby_Text_249F74, 4
BattleFrontier_BattleDomeLobby_EventScript_249C6C:: @ 8249C6C
release
end
BattleFrontier_BattleDomeLobby_EventScript_249C6E:: @ 8249C6E
compare VAR_0x40CE, 0
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CDD
compare VAR_0x40CE, 1
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CE5
applymovement 255, BattleFrontier_BattleDomeLobby_Movement_249D45
waitmovement 0
compare VAR_0x40CE, 0
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D2D
compare VAR_0x40CE, 1
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D33
waitdooranim
compare VAR_0x40CE, 0
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CED
compare VAR_0x40CE, 1
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CF5
applymovement 255, BattleFrontier_BattleDomeLobby_Movement_249D4E
waitmovement 0
compare VAR_0x40CE, 0
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D39
compare VAR_0x40CE, 1
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D3F
waitdooranim
return
BattleFrontier_BattleDomeLobby_EventScript_249CDD:: @ 8249CDD
applymovement 1, BattleFrontier_BattleDomeLobby_Movement_249D45
return
BattleFrontier_BattleDomeLobby_EventScript_249CE5:: @ 8249CE5
applymovement 6, BattleFrontier_BattleDomeLobby_Movement_249D45
return
BattleFrontier_BattleDomeLobby_EventScript_249CED:: @ 8249CED
applymovement 1, BattleFrontier_BattleDomeLobby_Movement_249D4B
return
BattleFrontier_BattleDomeLobby_EventScript_249CF5:: @ 8249CF5
applymovement 6, BattleFrontier_BattleDomeLobby_Movement_249D4B
return
BattleFrontier_BattleDomeLobby_EventScript_249CFD:: @ 8249CFD
msgbox BattleFrontier_BattleDomeLobby_Text_249EB7, 4
return
BattleFrontier_BattleDomeLobby_EventScript_249D06:: @ 8249D06
msgbox BattleFrontier_BattleDomeLobby_Text_24A664, 4
return
BattleFrontier_BattleDomeLobby_EventScript_249D0F:: @ 8249D0F
message BattleFrontier_BattleDomeLobby_Text_249F3A
return
BattleFrontier_BattleDomeLobby_EventScript_249D15:: @ 8249D15
message BattleFrontier_BattleDomeLobby_Text_24A6E7
return
BattleFrontier_BattleDomeLobby_EventScript_249D1B:: @ 8249D1B
msgbox BattleFrontier_BattleDomeLobby_Text_249F8E, 4
return
BattleFrontier_BattleDomeLobby_EventScript_249D24:: @ 8249D24
msgbox BattleFrontier_BattleDomeLobby_Text_24A721, 4
return
BattleFrontier_BattleDomeLobby_EventScript_249D2D:: @ 8249D2D
opendoor 5, 4
return
BattleFrontier_BattleDomeLobby_EventScript_249D33:: @ 8249D33
opendoor 17, 4
return
BattleFrontier_BattleDomeLobby_EventScript_249D39:: @ 8249D39
closedoor 5, 4
return
BattleFrontier_BattleDomeLobby_EventScript_249D3F:: @ 8249D3F
closedoor 17, 4
return
BattleFrontier_BattleDomeLobby_Movement_249D45: @ 8249D45
walk_up
walk_up
walk_up
walk_up
walk_up
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step_end
BattleFrontier_BattleDomeLobby_Movement_249D4B: @ 8249D4B
walk_up
set_invisible
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step_end
BattleFrontier_BattleDomeLobby_Movement_249D4E: @ 8249D4E
walk_up
walk_up
set_invisible
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step_end
BattleFrontier_BattleDomeLobby_EventScript_249D52:: @ 8249D52
lockall
setvar VAR_0x8004, 7
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_81A1780
waitbuttonpress
special RemoveRecordsWindow
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releaseall
end
BattleFrontier_BattleDomeLobby_EventScript_249D6B:: @ 8249D6B
lockall
setvar VAR_0x8004, 7
setvar VAR_0x8005, 1
setvar VAR_0x8006, 1
special sub_81A1780
waitbuttonpress
special RemoveRecordsWindow
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releaseall
end
BattleFrontier_BattleDomeLobby_EventScript_249D84:: @ 8249D84
setvar VAR_0x8004, 1
setvar VAR_0x8005, 9
special sub_818E9AC
compare VAR_RESULT, 0
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249DC9
compare VAR_RESULT, 1
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249DD2
compare VAR_RESULT, 2
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249DDB
compare VAR_RESULT, 3
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249DE4
fadescreen 1
setvar VAR_0x8004, 8
special sub_818E9AC
waitstate
end
BattleFrontier_BattleDomeLobby_EventScript_249DC9:: @ 8249DC9
msgbox BattleFrontier_BattleDomeLobby_Text_24A966, 3
return
BattleFrontier_BattleDomeLobby_EventScript_249DD2:: @ 8249DD2
msgbox BattleFrontier_BattleDomeLobby_Text_24A9A9, 3
return
BattleFrontier_BattleDomeLobby_EventScript_249DDB:: @ 8249DDB
msgbox BattleFrontier_BattleDomeLobby_Text_24A9EC, 3
return
BattleFrontier_BattleDomeLobby_EventScript_249DE4:: @ 8249DE4
msgbox BattleFrontier_BattleDomeLobby_Text_24AA31, 3
return
BattleFrontier_BattleDomeLobby_EventScript_249DED:: @ 8249DED
setvar VAR_0x8004, 20
special sub_818E9AC
msgbox BattleFrontier_BattleDomeLobby_Text_24AA76, 2
end
BattleFrontier_BattleDomeLobby_EventScript_249DFE:: @ 8249DFE
msgbox BattleFrontier_BattleDomeLobby_Text_24AB94, 2
end
BattleFrontier_BattleDomeLobby_EventScript_249E07:: @ 8249E07
msgbox BattleFrontier_BattleDomeLobby_Text_24AC76, 2
end
BattleFrontier_BattleDomeLobby_EventScript_249E10:: @ 8249E10
msgbox BattleFrontier_BattleDomeLobby_Text_24ACD3, 2
end
BattleFrontier_OutsideWest_EventScript_249E19:: @ 8249E19
msgbox BattleFrontier_OutsideWest_Text_24AB06, 2
end
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BattleFrontier_OutsideWest_EventScript_249E22:: @ 8249E22
loadword 0, BattleFrontier_OutsideWest_Text_24AB44
callstd 2
end
BattleFrontier_OutsideWest_EventScript_249E2B:: @ 8249E2B
loadword 0, BattleFrontier_OutsideWest_Text_24AB75
callstd 2
end
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BattleFrontier_BattleDomeLobby_EventScript_249E34:: @ 8249E34
lockall
msgbox BattleFrontier_BattleDomeLobby_Text_24AE63, 4
goto BattleFrontier_BattleDomeLobby_EventScript_249E43
end
BattleFrontier_BattleDomeLobby_EventScript_249E43:: @ 8249E43
message BattleFrontier_BattleDomeLobby_Text_24AE8B
waitmessage
multichoice 17, 4, 98, 0
switch VAR_RESULT
case 0, BattleFrontier_BattleDomeLobby_EventScript_249E8B
case 1, BattleFrontier_BattleDomeLobby_EventScript_249E99
case 2, BattleFrontier_BattleDomeLobby_EventScript_249EA7
case 3, BattleFrontier_BattleDomeLobby_EventScript_249EB5
case 127, BattleFrontier_BattleDomeLobby_EventScript_249EB5
end
BattleFrontier_BattleDomeLobby_EventScript_249E8B:: @ 8249E8B
msgbox BattleFrontier_BattleDomeLobby_Text_24AEAE, 4
goto BattleFrontier_BattleDomeLobby_EventScript_249E43
end
BattleFrontier_BattleDomeLobby_EventScript_249E99:: @ 8249E99
msgbox BattleFrontier_BattleDomeLobby_Text_24AF4C, 4
goto BattleFrontier_BattleDomeLobby_EventScript_249E43
end
BattleFrontier_BattleDomeLobby_EventScript_249EA7:: @ 8249EA7
msgbox BattleFrontier_BattleDomeLobby_Text_24B073, 4
goto BattleFrontier_BattleDomeLobby_EventScript_249E43
end
BattleFrontier_BattleDomeLobby_EventScript_249EB5:: @ 8249EB5
releaseall
end
BattleFrontier_BattleDomeLobby_Text_249EB7: @ 8249EB7
.string "Where the strategies of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE DOME!\p"
.string "I am your guide to the SINGLE BATTLE\n"
.string "Tournament.$"
BattleFrontier_BattleDomeLobby_Text_249F3A: @ 8249F3A
.string "Would you like to challenge\n"
.string "the SINGLE BATTLE Tournament?$"
BattleFrontier_BattleDomeLobby_Text_249F74: @ 8249F74
.string "We hope to see you again.$"
BattleFrontier_BattleDomeLobby_Text_249F8E: @ 8249F8E
.string "The SINGLE BATTLE Tournament\n"
.string "is exactly as the name suggests--\l"
.string "a tournament of SINGLE BATTLES.\p"
.string "All participating TRAINERS must\n"
.string "enter three POKéMON each.\p"
.string "In each battle, one of the three\n"
.string "POKéMON must be held in reserve.\p"
.string "The other two POKéMON can battle\n"
.string "one at a time.\p"
.string "Choose the two battling POKéMON after\n"
.string "examining the opponents trio.\p"
.string "You win the tournament by defeating\n"
.string "four TRAINERS.\p"
.string "Battle Points are awarded to\n"
.string "the tournament winner.\p"
.string "If you want to interrupt your\n"
.string "tournament, please save the game.\p"
.string "If you dont save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleDomeLobby_Text_24A1C6: @ 824A1C6
.string "Before I show you to the BATTLE DOME,\n"
.string "I must save the data. Is that okay?$"
BattleFrontier_BattleDomeLobby_Text_24A210: @ 824A210
.string "The tournament offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
BattleFrontier_BattleDomeLobby_Text_24A26E: @ 824A26E
.string "Now select the three POKéMON that\n"
.string "you wish to enter, please.$"
BattleFrontier_BattleDomeLobby_Text_24A2AB: @ 824A2AB
.string "Excuse me!\p"
.string "You dont have three eligible POKéMON.\p"
.string "Also, the POKéMON must be holding\n"
.string "different kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleDomeLobby_Text_24A353: @ 824A353
.string "Excuse me!\p"
.string "You dont have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleDomeLobby_Text_24A437: @ 824A437
.string "I will now show you to\n"
.string "the BATTLE DOME.$"
BattleFrontier_BattleDomeLobby_Text_24A45F: @ 824A45F
.string "Excuse me!\p"
.string "You didnt save before you quit your\n"
.string "challenge last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. Sorry!$"
BattleFrontier_BattleDomeLobby_Text_24A4E9: @ 824A4E9
.string "Congratulations for winning\n"
.string "your Battle Tournament!$"
2017-11-10 00:40:08 +01:00
BattleFrontier_BattleDomeLobby_Text_24A51D: @ 824A51D
.string "Here is your prize for your Battle\n"
.string "Tournament victory.$"
2017-11-10 02:21:31 +01:00
VerdanturfTown_BattleTentLobby_Text_24A554: @ 824A554
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
2017-11-10 09:24:21 +01:00
VerdanturfTown_BattleTentLobby_Text_24A56E: @ 824A56E
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleDomeLobby_Text_24A5BF: @ 824A5BF
.string "Thank you for playing!$"
BattleFrontier_BattleDomeLobby_Text_24A5D6: @ 824A5D6
.string "Your record will be saved.\n"
.string "Please wait.$"
BattleFrontier_BattleDomeLobby_Text_24A5FE: @ 824A5FE
.string "Weve been waiting for you!$"
BattleFrontier_BattleDomeLobby_Text_24A61A: @ 824A61A
.string "Before I show you to the BATTLE DOME,\n"
.string "I must save the data. Is that okay?$"
BattleFrontier_BattleDomeLobby_Text_24A664: @ 824A664
.string "Where the strategies of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE DOME!\p"
.string "I am your guide to the DOUBLE BATTLE\n"
.string "Tournament.$"
BattleFrontier_BattleDomeLobby_Text_24A6E7: @ 824A6E7
.string "Would you like to challenge\n"
.string "the DOUBLE BATTLE Tournament?$"
BattleFrontier_BattleDomeLobby_Text_24A721: @ 824A721
.string "The DOUBLE BATTLE Tournament\n"
.string "is exactly as the name suggests--\l"
.string "a tournament of DOUBLE BATTLES.\p"
.string "All participating TRAINERS must\n"
.string "enter three POKéMON each.\p"
.string "In each battle, one of the three\n"
.string "POKéMON must be held in reserve.\p"
.string "The remaining two POKéMON must take\n"
.string "part in a DOUBLE BATTLE.\p"
.string "Choose the two battling POKéMON after\n"
.string "examining the opponents trio.\p"
.string "You win the tournament by defeating\n"
.string "four TRAINERS.\p"
.string "Battle Points are awarded to\n"
.string "the tournament winner.\p"
.string "If you want to interrupt your\n"
.string "tournament, please save the game.\p"
.string "If you dont save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleDomeLobby_Text_24A966: @ 824A966
.string "Theyre the results of the last\n"
.string "Level 50 SINGLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_24A9A9: @ 824A9A9
.string "Theyre the results of the last\n"
.string "Level 50 DOUBLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_24A9EC: @ 824A9EC
.string "Theyre the results of the last\n"
.string "Open Level SINGLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_24AA31: @ 824AA31
.string "Theyre the results of the last\n"
.string "Open Level DOUBLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_24AA76: @ 824AA76
.string "Did you see it?\n"
.string "The last Battle Tournament?\p"
.string "The winner, {STR_VAR_1}, was seriously\n"
.string "tough.\p"
.string "You should check out the results\n"
.string "on the monitor beside the PC.$"
BattleFrontier_OutsideWest_Text_24AB06: @ 824AB06
.string "The BATTLE FRONTIER…\n"
.string "Ive long dreamed about a place like it.$"
BattleFrontier_OutsideWest_Text_24AB44: @ 824AB44
.string "The BATTLE DOME\n"
.string "Become the Unbeatable Superstar!$"
BattleFrontier_OutsideWest_Text_24AB75: @ 824AB75
.string "The ??????\n"
.string "Under Construction!$"
BattleFrontier_BattleDomeLobby_Text_24AB94: @ 824AB94
.string "When a TRAINER chains tournament\n"
.string "wins at the BATTLE DOME, he or she\l"
.string "gains a reputation as a star.\p"
.string "Tough TRAINERS are drawn by that\n"
.string "reputation to the BATTLE DOME.\p"
.string "A true superstar is a TRAINER who\n"
.string "can keep winning tournaments.$"
BattleFrontier_BattleDomeLobby_Text_24AC76: @ 824AC76
.string "I ran into one of the tournament\n"
.string "favorites in the very first round.\p"
.string "Of course I got trashed…$"
BattleFrontier_BattleDomeLobby_Text_24ACD3: @ 824ACD3
.string "I wouldve won if Id kept this POKéMON\n"
.string "held in reserve.\p"
.string "You need to check your opponents\n"
.string "POKéMON carefully before choosing\l"
.string "your battling POKéMON.$"
BattleFrontier_BattleDomeLobby_Text_24AD67: @ 824AD67
.string "Congratulations!\p"
.string "You defeated the DOME ACE and won\n"
.string "the Battle Tournament!$"
BattleFrontier_BattleDomeLobby_Text_24ADB1: @ 824ADB1
.string "In recognition of your strategy--\n"
.string "a thing of beauty it was, too--\l"
.string "we award you these Battle Point(s)!$"
BattleFrontier_BattleDomeLobby_Text_24AE17: @ 824AE17
.string "Would you like to record your\n"
.string "last BATTLE DOME match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattleDomeLobby_Text_24AE63: @ 824AE63
.string "The Battle Tournament rules\n"
.string "are listed.$"
BattleFrontier_BattleDomeLobby_Text_24AE8B: @ 824AE8B
.string "Which heading do you want to read?$"
BattleFrontier_BattleDomeLobby_Text_24AEAE: @ 824AEAE
.string "The tournament matchups are drawn up\n"
.string "based on the toughness of POKéMON\l"
.string "held by TRAINERS.\p"
.string "The matchups avoid having tough\n"
.string "TRAINERS face each other right away.$"
BattleFrontier_BattleDomeLobby_Text_24AF4C: @ 824AF4C
.string "The tournament chart, or as we call it,\n"
.string "the “Tree,” is available for viewing\l"
.string "in the Waiting Room from any guide.\p"
.string "The Tournament Tree will provide\n"
.string "several kinds of data.\p"
.string "The data on view includes the previous\n"
.string "tournaments results, the POKéMON held\l"
.string "by TRAINERS, and the battle styles of\l"
.string "TRAINERS.$"
BattleFrontier_BattleDomeLobby_Text_24B073: @ 824B073
.string "If battling POKéMON faint at the same\n"
.string "time--a double KO--in a tournament\l"
.string "match, the REFEREES will review\l"
.string "the match and declare the winner.$"