2017-09-28 17:38:07 +02:00
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#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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2017-09-05 09:41:48 +02:00
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void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
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void BattleAI_SetupAIData(u8 defaultScoreMoves);
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u8 BattleAI_ChooseMoveOrAction(void);
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2018-02-06 23:09:39 +01:00
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void ClearBattlerMoveHistory(u8 bank);
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2017-09-05 09:41:48 +02:00
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void RecordAbilityBattle(u8 bank, u8 abilityId);
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2018-02-06 23:09:39 +01:00
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void ClearBattlerAbilityHistory(u8 bank);
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2017-09-05 09:41:48 +02:00
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void RecordItemEffectBattle(u8 bank, u8 itemEffect);
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void ClearBankItemEffectHistory(u8 bank);
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2017-09-28 17:38:07 +02:00
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#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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