pokeemerald/data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc

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.set LOCALID_OLD_MAN, 1
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SootopolisCity_MysteryEventsHouse_1F_MapScripts:: @ 8227953
map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_1F_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_1F_OnFrame
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.byte 0
SootopolisCity_MysteryEventsHouse_1F_OnTransition: @ 822795E
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frontier_checkvisittrainer
compare VAR_RESULT, 0
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_SetTrainerVisitingLayout
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
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call_if_ne SootopolisCity_MysteryEventsHouse_1F_EventScript_MoveOldManToDoor
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_SetTrainerVisitingLayout:: @ 822797D
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setvar VAR_TEMP_1, 1
setobjectxyperm LOCALID_OLD_MAN, 3, 2
setobjectmovementtype LOCALID_OLD_MAN, MOVEMENT_TYPE_FACE_DOWN
setmaplayoutindex LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_MoveOldManToDoor:: @ 8227991
setobjectxyperm LOCALID_OLD_MAN, 2, 2
setobjectmovementtype LOCALID_OLD_MAN, MOVEMENT_TYPE_FACE_RIGHT
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return
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SootopolisCity_MysteryEventsHouse_1F_OnFrame: @ 822799D
map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle
map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2, SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle
map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3, SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle
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.2byte 0
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SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle:: @ 82279B7
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lockall
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerExitStairs
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waitmovement 0
applymovement LOCALID_OLD_MAN, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManWalkBehindPlayer
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waitmovement 0
copyobjectxytoperm LOCALID_OLD_MAN
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleWonComment
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleLostComment
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleTiedComment
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special LoadPlayerParty
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setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
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releaseall
end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleWonComment:: @ 8227A04
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_ThatWasSuperlative, MSGBOX_DEFAULT
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleLostComment:: @ 8227A0D
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_TooBadForYou, MSGBOX_DEFAULT
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleTiedComment:: @ 8227A16
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_BrilliantStandoff, MSGBOX_DEFAULT
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return
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SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerExitStairs: @ 8227A1F
walk_down
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_OldManWalkBehindPlayer: @ 8227A21
walk_right
walk_in_place_fastest_down
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step_end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_OldMan:: @ 8227A24
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lock
faceplayer
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frontier_checkvisittrainer
compare VAR_RESULT, 1
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_InvalidVisitingTrainer
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compare VAR_TEMP_1, 1
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_TrainerVisiting
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_OnlyAmusementWatchingBattles, MSGBOX_DEFAULT
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release
end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_InvalidVisitingTrainer:: @ 8227A4E
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_OnlyAmusementWatchingBattles, MSGBOX_DEFAULT
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release
end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_TrainerVisiting:: @ 8227A58
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special SavePlayerParty
special BufferEReaderTrainerName
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_ChallengeVisitingTrainer, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
call SootopolisCity_MysteryEventsHouse_1F_EventScript_ChooseParty
compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_SaveProgressBeforeBattle, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
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special LoadPlayerParty
call Common_EventScript_SaveGame
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compare VAR_RESULT, FALSE
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
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special SavePlayerParty
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special ReducePlayerPartyToSelectedMons
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_HopeToSeeGoodMatch, MSGBOX_DEFAULT
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closemessage
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compare VAR_FACING, DIR_NORTH
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementNorth
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compare VAR_FACING, DIR_EAST
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementEast
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compare VAR_FACING, DIR_WEST
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementWest
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 255, 3, 1
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waitstate
release
end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle:: @ 8227AE2
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special LoadPlayerParty
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_YouWontBattle, MSGBOX_DEFAULT
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release
end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_ChooseParty:: @ 8227AEF
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_KeepItTo3On3, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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special ChooseHalfPartyForBattle
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waitstate
return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementNorth:: @ 8227AFE
applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideLeft
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementNorth
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waitmovement 0
return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementEast:: @ 8227B10
applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideRight
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementEast
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waitmovement 0
return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementWest:: @ 8227B22
applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideLeft
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementWest
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waitmovement 0
return
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SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementNorth: @ 8227B34
delay_16
walk_up
walk_up
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementEast: @ 8227B38
delay_16
walk_right
walk_up
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementWest: @ 8227B3C
delay_16
walk_left
walk_up
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideLeft: @ 8227B40
walk_left
walk_in_place_fastest_right
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideRight: @ 8227B43
walk_right
walk_in_place_fastest_left
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Text_OnlyAmusementWatchingBattles: @ 8227B46
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.string "When I was young, I traveled the world\n"
.string "as a POKéMON TRAINER.\p"
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.string "Now that I've become an old buzzard,\n"
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.string "my only amusement is watching young\l"
.string "TRAINERS battle.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_DoorAppearsToBeLocked: @ 8227BDD
.string "The door appears to be locked.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_ChallengeVisitingTrainer: @ 8227BFC
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.string "A TRAINER named {STR_VAR_1}\n"
.string "is visiting my home.\p"
.string "Would you like to challenge\n"
.string "{STR_VAR_1}?$"
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SootopolisCity_MysteryEventsHouse_1F_Text_YouWontBattle: @ 8227C44
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.string "You won't battle? I'm disappointed\n"
.string "that I can't see you battle…$"
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SootopolisCity_MysteryEventsHouse_1F_Text_KeepItTo3On3: @ 8227C84
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.string "Oh, good, good!\p"
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.string "But my house isn't all that sturdy.\p"
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.string "Could I ask you to keep it down to\n"
.string "a 3-on-3 match?$"
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SootopolisCity_MysteryEventsHouse_1F_Text_SaveProgressBeforeBattle: @ 8227CEB
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.string "Before you two battle, you should\n"
.string "save your progress.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_HopeToSeeGoodMatch: @ 8227D21
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.string "I hope to see a good match!$"
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@ Unused
SootopolisCity_MysteryEventsHouse_1F_Text_StrVar1Tie: @ 8227D3D
.string "{STR_VAR_1}$"
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SootopolisCity_MysteryEventsHouse_B1F_Text_MatchEndedUpDraw: @ 8227D40
.string "The match ended up a draw.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_BrilliantStandoff: @ 8227D5B
.string "So, it became a standoff.\p"
.string "It was a brilliant match in which\n"
.string "neither side conceded a step!$"
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@ Unused
SootopolisCity_MysteryEventsHouse_1F_Text_StrVar1Won: @ 8227DB5
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.string "{STR_VAR_1}$"
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SootopolisCity_MysteryEventsHouse_1F_Text_ThatWasSuperlative: @ 8227DB8
.string "That was superlative!\p"
.string "Why, it was like seeing myself in\n"
.string "my youth again!$"
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@ Unused
SootopolisCity_MysteryEventsHouse_1F_Text_StrVar1Lost: @ 8227E00
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.string "{STR_VAR_1}$"
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SootopolisCity_MysteryEventsHouse_1F_Text_TooBadForYou: @ 8227E03
.string "Ah, too bad for you!\p"
.string "But it was a good match.\n"
.string "I hope you can win next time.$"
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