pokeemerald/src/battle_pike.c

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#include "global.h"
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#include "battle_pike.h"
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#include "event_data.h"
#include "frontier_util.h"
#include "fieldmap.h"
#include "save.h"
#include "battle.h"
#include "random.h"
#include "task.h"
#include "battle_tower.h"
#include "party_menu.h"
#include "malloc.h"
#include "palette.h"
#include "script.h"
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#include "battle_setup.h"
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#include "constants/event_objects.h"
#include "constants/battle_frontier.h"
#include "constants/abilities.h"
#include "constants/rgb.h"
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#include "constants/trainers.h"
#include "constants/species.h"
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#define PIKE_ROOM_SINGLE_BATTLE 0
#define PIKE_ROOM_HEAL_FULL 1
#define PIKE_ROOM_NPC 2
#define PIKE_ROOM_STATUS 3
#define PIKE_ROOM_HEAL_PART 4
#define PIKE_ROOM_WILD_MONS 5
#define PIKE_ROOM_HARD_BATTLE 6
#define PIKE_ROOM_DOUBLE_BATTLE 7
#define PIKE_ROOM_BRAIN 8
// For the room with a status effect.
#define PIKE_STATUS_KIRLIA 0
#define PIKE_STATUS_DUSCLOPS 1
struct Unk0861231C
{
u16 unk0;
u8 unk2;
u8 unk3;
u8 unk4;
u8 unk5;
};
struct PikeWildMon
{
u16 species;
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u8 levelDelta;
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u16 moves[4];
};
extern const struct Unk0861231C gUnknown_0861231C[];
extern const struct PikeWildMon *const *const gUnknown_08612314[2];
extern const u16 gUnknown_086123E4[][6];
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extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
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// IWRAM bss
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static IWRAM_DATA u8 sRoomType;
static IWRAM_DATA u8 sStatusMon;
static IWRAM_DATA bool8 sUnknown_0300128E;
static IWRAM_DATA u32 sStatusFlags;
static IWRAM_DATA u8 sUnknown_03001294;
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// This file's functions.
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static void sub_81A705C(void);
static void sub_81A7140(void);
static void sub_81A7248(void);
static void sub_81A73B8(void);
static void sub_81A7070(void);
static void sub_81A73EC(void);
static void sub_81A7400(void);
static void sub_81A740C(void);
static void sub_81A7418(void);
static void nullsub_76(void);
static void nullsub_124(void);
static void sub_81A7468(void);
static void sub_81A74CC(void);
static void sub_81A74E0(void);
static void sub_81A7508(void);
static void sub_81A7580(void);
static void sub_81A8090(void);
static void sub_81A80DC(void);
static void sub_81A825C(void);
static void sub_81A827C(void);
static void sub_81A84B4(void);
static void sub_81A84EC(void);
static void sub_81A863C(void);
static void sub_81A8658(void);
static void sub_81A869C(void);
static void sub_81A86C0(void);
static void sub_81A8794(void);
static void sub_81A87E8(void);
static void sub_81A8830(void);
static u8 GetNextRoomType(void);
static void PrepareOneTrainer(bool8 difficult);
static u16 sub_81A7B58(void);
static void PrepareTwoTrainers(void);
static void TryHealMons(u8 healCount);
static void sub_81A7EE4(u8 taskId);
static bool8 AtLeastTwoAliveMons(void);
static u8 SpeciesToPikeMonId(u16 species);
static bool8 CanEncounterWildMon(u8 monLevel);
static u8 sub_81A8590(u8);
static bool8 sub_81A7D8C(struct Task *task);
static bool8 sub_81A7DE8(struct Task *task);
// Const rom data.
static const u8 gUnknown_086125DC[][4] =
{
{0x23, 0x46, 0x23, 0x01},
{0x04, 0x09, 0x05, 0x00},
{0x15, 0x2a, 0x15, 0x01},
{0x1c, 0x38, 0x1c, 0x01},
{0x15, 0x2a, 0x15, 0x01},
{0x1c, 0x8c, 0x38, 0x01},
{0x15, 0x46, 0x23, 0x00},
};
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static void (* const sBattlePikeFunctions[])(void) =
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{
sub_81A705C,
sub_81A7140,
sub_81A7248,
sub_81A73B8,
sub_81A7070,
sub_81A73EC,
sub_81A7400,
sub_81A740C,
sub_81A7418,
nullsub_76,
nullsub_124,
sub_81A7468,
sub_81A74CC,
sub_81A74E0,
sub_81A7508,
sub_81A7580,
sub_81A8090,
sub_81A80DC,
sub_81A825C,
sub_81A827C,
sub_81A84B4,
sub_81A84EC,
sub_81A863C,
sub_81A8658,
sub_81A869C,
sub_81A86C0,
sub_81A8794,
sub_81A87E8,
sub_81A8830
};
static const u8 gUnknown_0861266C[] = {3, 3, 1, 0, 0, 2, 2, 1, 4};
static const u8 gUnknown_08612675[][3] =
{
{2, 1, 0},
{2, 0, 1},
{1, 2, 0},
{1, 0, 2},
{0, 2, 1},
{0, 1, 2},
};
static bool8 (* const gUnknown_08612688[])(struct Task *) =
{
sub_81A7D8C, sub_81A7DE8
};
static const u32 gUnknown_08612690[] = {0x400, 0x800};
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// code
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void CallBattlePikeFunction(void)
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{
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sBattlePikeFunctions[gSpecialVar_0x8004]();
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}
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static void sub_81A705C(void)
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{
u8 roomType = GetNextRoomType();
sRoomType = roomType;
}
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static void sub_81A7070(void)
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{
bool32 setPerson1, setPerson2;
u32 person1;
u16 person2;
VarSet(VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_LINK_RECEPTIONIST);
VarSet(VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_DUSCLOPS);
setPerson1 = TRUE;
setPerson2 = FALSE;
person1 = 0;
person2 = 0;
switch (sRoomType)
{
case PIKE_ROOM_SINGLE_BATTLE:
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PrepareOneTrainer(FALSE);
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setPerson1 = FALSE;
break;
case PIKE_ROOM_HEAL_FULL:
person1 = EVENT_OBJ_GFX_LINK_RECEPTIONIST;
break;
case PIKE_ROOM_NPC:
person1 = (u8)(sub_81A7B58());
break;
case PIKE_ROOM_STATUS:
person1 = EVENT_OBJ_GFX_GENTLEMAN;
if (sStatusMon == PIKE_STATUS_DUSCLOPS)
person2 = EVENT_OBJ_GFX_DUSCLOPS;
else
person2 = EVENT_OBJ_GFX_KIRLIA;
setPerson2 = TRUE;
break;
case PIKE_ROOM_HEAL_PART:
person1 = EVENT_OBJ_GFX_GENTLEMAN;
break;
case PIKE_ROOM_WILD_MONS:
setPerson1 = FALSE;
break;
case PIKE_ROOM_HARD_BATTLE:
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PrepareOneTrainer(TRUE);
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person2 = EVENT_OBJ_GFX_LINK_RECEPTIONIST;
setPerson1 = FALSE;
setPerson2 = TRUE;
break;
case PIKE_ROOM_DOUBLE_BATTLE:
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PrepareTwoTrainers();
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setPerson1 = FALSE;
break;
case PIKE_ROOM_BRAIN:
SetFrontierBrainEventObjGfx(FRONTIER_FACILITY_PIKE);
person2 = EVENT_OBJ_GFX_LINK_RECEPTIONIST;
setPerson1 = FALSE;
setPerson2 = TRUE;
break;
default:
return;
}
if (setPerson1 == TRUE)
VarSet(VAR_OBJ_GFX_ID_0, person1);
if (setPerson2 == TRUE)
VarSet(VAR_OBJ_GFX_ID_1, person2);
}
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static void sub_81A7140(void)
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{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
switch (gSpecialVar_0x8005)
{
case 0:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E02;
break;
case 1:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeWinStreaks[gSaveBlock2Ptr->frontier.lvlMode];
break;
case 2:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode];
break;
case 3:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeTotalStreaks[gSaveBlock2Ptr->frontier.lvlMode];
break;
case 4:
if (lvlMode != FRONTIER_LVL_50)
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_CDC & 0x800;
else
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_CDC & 0x400;
break;
}
}
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static void sub_81A7248(void)
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{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
switch (gSpecialVar_0x8005)
{
case 0:
gSaveBlock2Ptr->frontier.field_E02 = gSpecialVar_0x8006;
break;
case 1:
if (gSpecialVar_0x8006 <= 9999)
gSaveBlock2Ptr->frontier.pikeWinStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
break;
case 2:
if (gSpecialVar_0x8006 <= 9999 && gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode] < gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
break;
case 3:
if (gSpecialVar_0x8006 <= 9999)
gSaveBlock2Ptr->frontier.pikeTotalStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
break;
case 4:
if (lvlMode != FRONTIER_LVL_50)
{
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.field_CDC |= 0x800;
else
gSaveBlock2Ptr->frontier.field_CDC &= ~(0x800);
}
else
{
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.field_CDC |= 0x400;
else
gSaveBlock2Ptr->frontier.field_CDC &= ~(0x400);
}
break;
}
}
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static void sub_81A73B8(void)
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{
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum >= 15)
gSpecialVar_Result = TRUE;
else
gSpecialVar_Result = FALSE;
}
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static void sub_81A73EC(void)
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{
gSpecialVar_Result = sRoomType;
}
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static void sub_81A7400(void)
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{
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sUnknown_0300128E = TRUE;
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}
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static void sub_81A740C(void)
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{
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sUnknown_0300128E = FALSE;
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}
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static void sub_81A7418(void)
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{
gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
gSaveBlock2Ptr->frontier.field_CA9_a = 1;
save_serialize_map();
TrySavingData(SAVE_LINK);
}
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static void nullsub_76(void)
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{
}
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static void nullsub_124(void)
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{
}
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static void sub_81A7468(void)
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{
switch (sStatusFlags)
{
case STATUS1_FREEZE:
gSpecialVar_Result = 0;
break;
case STATUS1_BURN:
gSpecialVar_Result = 1;
break;
case STATUS1_TOXIC_POISON:
gSpecialVar_Result = 2;
break;
case STATUS1_PARALYSIS:
gSpecialVar_Result = 3;
break;
case STATUS1_SLEEP:
gSpecialVar_Result = 4;
break;
}
}
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static void sub_81A74CC(void)
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{
gSpecialVar_Result = sStatusMon;
}
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static void sub_81A74E0(void)
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{
u16 toHeal = (Random() % 2) + 1;
TryHealMons(toHeal);
gSpecialVar_Result = toHeal;
}
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static void sub_81A7508(void)
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{
s32 id;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
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id = gUnknown_0861231C[sUnknown_03001294].unk2;
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else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 10)
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id = gUnknown_0861231C[sUnknown_03001294].unk3;
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else
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id = gUnknown_0861231C[sUnknown_03001294].unk4;
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FrontierSpeechToString(gUnknown_086123E4[id]);
}
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static void sub_81A7580(void)
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{
CreateTask(sub_81A7EE4, 2);
}
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static void HealMon(struct Pokemon *mon)
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{
u8 i;
u16 hp;
u8 ppBonuses;
u8 data[4];
for (i = 0; i < 4; i++)
data[i] = 0;
hp = GetMonData(mon, MON_DATA_MAX_HP);
data[0] = hp;
data[1] = hp >> 8;
SetMonData(mon, MON_DATA_HP, data);
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
for (i = 0; i < 4; i++)
{
u16 move = GetMonData(mon, MON_DATA_MOVE1 + i);
data[0] = CalculatePPWithBonus(move, ppBonuses, i);
SetMonData(mon, MON_DATA_PP1 + i, data);
}
data[0] = 0;
data[1] = 0;
data[2] = 0;
data[3] = 0;
SetMonData(mon, MON_DATA_STATUS, data);
}
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static bool8 DoesAbilityPreventStatus(struct Pokemon *mon, u32 status)
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{
u8 ability = GetMonAbility(mon);
bool8 ret = FALSE;
switch (status)
{
case STATUS1_FREEZE:
if (ability == ABILITY_MAGMA_ARMOR)
ret = TRUE;
break;
case STATUS1_BURN:
if (ability == ABILITY_WATER_VEIL)
ret = TRUE;
break;
case STATUS1_PARALYSIS:
if (ability == ABILITY_LIMBER)
ret = TRUE;
break;
case STATUS1_SLEEP:
if (ability == ABILITY_INSOMNIA || ability == ABILITY_VITAL_SPIRIT)
ret = TRUE;
break;
case STATUS1_TOXIC_POISON:
if (ability == ABILITY_IMMUNITY)
ret = TRUE;
break;
}
return ret;
}
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static bool8 DoesTypePreventStatus(u16 species, u32 status)
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{
bool8 ret = FALSE;
switch (status)
{
case STATUS1_TOXIC_POISON:
if (gBaseStats[species].type1 == TYPE_STEEL || gBaseStats[species].type1 == TYPE_POISON
|| gBaseStats[species].type2 == TYPE_STEEL || gBaseStats[species].type2 == TYPE_POISON)
ret = TRUE;
break;
case STATUS1_FREEZE:
if (gBaseStats[species].type1 == TYPE_ICE || gBaseStats[species].type2 == TYPE_ICE)
ret = TRUE;
break;
case STATUS1_PARALYSIS:
if (gBaseStats[species].type1 == TYPE_GROUND || gBaseStats[species].type1 == TYPE_ELECTRIC
|| gBaseStats[species].type2 == TYPE_GROUND || gBaseStats[species].type2 == TYPE_ELECTRIC)
ret = TRUE;
break;
case STATUS1_BURN:
if (gBaseStats[species].type1 == TYPE_FIRE || gBaseStats[species].type2 == TYPE_FIRE)
ret = TRUE;
break;
case STATUS1_SLEEP:
break;
}
return ret;
}
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static bool8 TryInflictRandomStatus(void)
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{
u8 j, i;
u8 count;
u8 indices[3];
u32 status;
u16 species;
bool8 statusChosen;
struct Pokemon *mon;
for (i = 0; i < 3; i++)
indices[i] = i;
for (j = 0; j < 10; j++)
{
u8 temp, id;
i = Random() % 3;
id = Random() % 3;
SWAP(indices[i], indices[id], temp);
}
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
count = 1;
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 9)
count = 2;
else
count = 3;
status = 0;
do
{
u8 rand;
statusChosen = FALSE;
rand = Random() % 100;
if (rand < 35)
sStatusFlags = STATUS1_TOXIC_POISON;
else if (rand < 60)
sStatusFlags = STATUS1_FREEZE;
else if (rand < 80)
sStatusFlags = STATUS1_PARALYSIS;
else if (rand < 90)
sStatusFlags = STATUS1_SLEEP;
else
sStatusFlags = STATUS1_BURN;
if (status != sStatusFlags)
{
status = sStatusFlags;
j = 0;
for (i = 0; i < 3; i++)
{
mon = &gPlayerParty[indices[i]];
if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) == 0
&& GetMonData(mon, MON_DATA_HP) != 0)
{
j++;
species = GetMonData(mon, MON_DATA_SPECIES);
if (!DoesTypePreventStatus(species, sStatusFlags))
{
statusChosen = TRUE;
break;
}
}
if (j == count)
break;
}
if (j == 0)
return FALSE;
}
} while (!statusChosen);
switch (sStatusFlags)
{
case STATUS1_FREEZE:
sStatusMon = PIKE_STATUS_DUSCLOPS;
break;
case STATUS1_BURN:
if (Random() % 2 != 0)
sStatusMon = PIKE_STATUS_DUSCLOPS;
else
sStatusMon = PIKE_STATUS_KIRLIA;
break;
case STATUS1_PARALYSIS:
case STATUS1_SLEEP:
case STATUS1_TOXIC_POISON:
default:
sStatusMon = PIKE_STATUS_KIRLIA;
break;
}
j = 0;
for (i = 0; i < 3; i++)
{
mon = &gPlayerParty[indices[i]];
if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) == 0
&& GetMonData(mon, MON_DATA_HP) != 0)
{
j++;
species = GetMonData(mon, MON_DATA_SPECIES);
if (!DoesAbilityPreventStatus(mon, sStatusFlags) && !DoesTypePreventStatus(species, sStatusFlags))
SetMonData(mon, MON_DATA_STATUS, &sStatusFlags);
}
if (j == count)
break;
}
return TRUE;
}
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static bool8 AtLeastOneHealthyMon(void)
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{
u8 i;
u8 healthyMonsCount;
u8 count;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
count = 1;
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 9)
count = 2;
else
count = 3;
healthyMonsCount = 0;
for (i = 0; i < 3; i++)
{
struct Pokemon *mon = &gPlayerParty[i];
if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) == 0
&& GetMonData(mon, MON_DATA_HP) != 0)
{
healthyMonsCount++;
}
if (healthyMonsCount == count)
break;
}
if (healthyMonsCount == 0)
return FALSE;
else
return TRUE;
}
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static u8 GetNextRoomType(void)
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{
u8 sp[8];
u8 i;
u8 ret;
u8 var;
u8 count;
u8 *allocated;
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u8 id;
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if (gSaveBlock2Ptr->frontier.field_E10_2 == PIKE_ROOM_BRAIN)
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return gSaveBlock2Ptr->frontier.field_E10_2;
if (gSpecialVar_0x8007 == gSaveBlock2Ptr->frontier.field_E10_1)
{
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if (gSaveBlock2Ptr->frontier.field_E10_2 == PIKE_ROOM_STATUS)
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TryInflictRandomStatus();
return gSaveBlock2Ptr->frontier.field_E10_2;
}
for (i = 0; i < 8; i++)
sp[i] = 0;
count = 8;
var = gUnknown_0861266C[gSaveBlock2Ptr->frontier.field_E10_2];
for (i = 0; i < 8; i++)
{
if (gUnknown_0861266C[i] == var)
{
sp[i] = 1;
count--;
}
}
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if (sp[7] != 1 && !AtLeastTwoAliveMons())
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{
sp[7] = 1;
count--;
}
if (sp[3] != 1 && !AtLeastOneHealthyMon())
{
sp[3] = 1;
count--;
}
if (gSaveBlock2Ptr->frontier.field_E10_3)
{
if (sp[1] != 1)
{
sp[1] = 1;
count--;
}
if (sp[4] != 1)
{
sp[4] = 1;
count--;
}
}
allocated = AllocZeroed(count);
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id = 0;
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for (i = 0; i < 8; i++)
{
if (sp[i] == 0)
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allocated[id++] = i;
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}
ret = allocated[Random() % count];
free(allocated);
if (ret == PIKE_ROOM_STATUS)
TryInflictRandomStatus();
return ret;
}
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static u16 sub_81A7B58(void)
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{
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sUnknown_03001294 = Random() % 25;
return gUnknown_0861231C[sUnknown_03001294].unk0;
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}
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static u8 sub_81A7B84(void)
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{
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return sUnknown_0300128E;
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}
bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate)
{
s32 i;
s32 monLevel;
u8 headerId = GetBattlePikeWildMonHeaderId();
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
const struct PikeWildMon *const *const wildMons = gUnknown_08612314[lvlMode];
u32 abilityBit;
s32 pikeMonId = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
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pikeMonId = SpeciesToPikeMonId(pikeMonId);
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if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
{
monLevel = GetHighestLevelInPlayerParty();
if (monLevel < 60)
{
monLevel = 60;
}
else
{
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monLevel -= wildMons[headerId][pikeMonId].levelDelta;
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if (monLevel < 60)
monLevel = 60;
}
}
else
{
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monLevel = 50 - wildMons[headerId][pikeMonId].levelDelta;
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}
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if (checkKeenEyeIntimidate == TRUE && !CanEncounterWildMon(monLevel))
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return FALSE;
SetMonData(&gEnemyParty[0],
MON_DATA_EXP,
&gExperienceTables[gBaseStats[wildMons[headerId][pikeMonId].species].growthRate][monLevel]);
if (gBaseStats[wildMons[headerId][pikeMonId].species].ability2)
abilityBit = Random() % 2;
else
abilityBit = 0;
SetMonData(&gEnemyParty[0], MON_DATA_ALT_ABILITY, &abilityBit);
for (i = 0; i < 4; i++)
SetMonMoveSlot(&gEnemyParty[0], wildMons[headerId][pikeMonId].moves[i], i);
CalculateMonStats(&gEnemyParty[0]);
return TRUE;
}
u8 GetBattlePikeWildMonHeaderId(void)
{
u8 headerId;
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 winStreak = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode];
if (winStreak <= 280)
headerId = 0;
else if (winStreak <= 560)
headerId = 1;
else if (winStreak <= 840)
headerId = 2;
else
headerId = 3;
return headerId;
}
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static void sub_81A7D54(u8 taskId)
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{
while (gUnknown_08612688[gTasks[taskId].data[0]](&gTasks[taskId]));
}
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static bool8 sub_81A7D8C(struct Task *task)
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{
if (task->data[6] == 0 || --task->data[6] == 0)
{
task->data[6] = task->data[1];
task->data[7] += task->data[4];
if (task->data[7] > 16)
task->data[7] = 16;
BlendPalettes(0xFFFFFFFF, task->data[7], RGB(11, 11, 11));
}
if (task->data[7] >= 16)
{
task->data[0]++;
task->data[6] = task->data[2];
}
return FALSE;
}
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static bool8 sub_81A7DE8(struct Task *task)
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{
if (task->data[6] == 0 || --task->data[6] == 0)
{
task->data[6] = task->data[2];
task->data[7] -= task->data[5];
if (task->data[7] < 0)
task->data[7] = 0;
BlendPalettes(0xFFFFFFFF, task->data[7], RGB(11, 11, 11));
}
if (task->data[7] == 0)
{
if (--task->data[3] == 0)
{
DestroyTask(FindTaskIdByFunc(sub_81A7D54));
}
else
{
task->data[6] = task->data[1];
task->data[0] = 0;
}
}
return FALSE;
}
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static void sub_81A7E60(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4)
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{
u8 taskId = CreateTask(sub_81A7D54, 3);
gTasks[taskId].data[1] = a0;
gTasks[taskId].data[2] = a1;
gTasks[taskId].data[3] = a2;
gTasks[taskId].data[4] = a3;
gTasks[taskId].data[5] = a4;
gTasks[taskId].data[6] = a0;
}
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static bool8 sub_81A7EC4(void)
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{
if (FindTaskIdByFunc(sub_81A7D54) == 0xFF)
return TRUE;
else
return FALSE;
}
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static void sub_81A7EE4(u8 taskId)
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{
if (gTasks[taskId].data[0] == 0)
{
gTasks[taskId].data[0]++;
sub_81A7E60(0, 0, 3, 2, 2);
}
else
{
if (sub_81A7EC4())
{
EnableBothScriptContexts();
DestroyTask(taskId);
}
}
}
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static void TryHealMons(u8 healCount)
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{
u8 j, i, k;
u8 indices[3];
if (healCount == 0)
return;
for (i = 0; i < 3; i++)
indices[i] = i;
for (k = 0; k < 10; k++)
{
u8 temp;
i = Random() % 3;
j = Random() % 3;
SWAP(indices[i], indices[j], temp);
}
for (i = 0; i < 3; i++)
{
bool32 canBeHealed = FALSE;
struct Pokemon *mon = &gPlayerParty[indices[i]];
u16 curr = GetMonData(mon, MON_DATA_HP);
u16 max = GetMonData(mon, MON_DATA_MAX_HP);
if (curr < max)
{
canBeHealed = TRUE;
}
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else if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) != 0)
{
canBeHealed = TRUE;
}
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else
{
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u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
for (j = 0; j < 4; j++)
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{
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u16 move = GetMonData(mon, MON_DATA_MOVE1 + j);
max = CalculatePPWithBonus(move, ppBonuses, j);
curr = GetMonData(mon, MON_DATA_PP1 + j);
if (curr < max)
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{
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canBeHealed = TRUE;
break;
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}
}
}
if (canBeHealed == TRUE)
{
HealMon(&gPlayerParty[indices[i]]);
if (--healCount == 0)
break;
}
}
}
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static void sub_81A8090(void)
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{
gSpecialVar_Result = InBattlePike();
}
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bool8 InBattlePike(void)
{
return (gMapHeader.mapLayoutId == 351 || gMapHeader.mapLayoutId == 352
|| gMapHeader.mapLayoutId == 358 || gMapHeader.mapLayoutId == 359);
}
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static void sub_81A80DC(void)
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{
u8 i, count, id;
u8 *allocated;
gSpecialVar_Result = 0;
if (sub_81A8590(1))
{
gSpecialVar_Result = 1;
gSaveBlock2Ptr->frontier.field_E10_1 = Random() % 6;
gSaveBlock2Ptr->frontier.field_E10_2 = PIKE_ROOM_BRAIN;
}
else
{
gSaveBlock2Ptr->frontier.field_E10_1 = Random() % 3;
if (gSaveBlock2Ptr->frontier.field_E10_3)
count = 6;
else
count = 8;
allocated = AllocZeroed(count);
for (i = 0, id = 0; i < count; i++)
{
if (gSaveBlock2Ptr->frontier.field_E10_3)
{
if (i != PIKE_ROOM_HEAL_FULL && i != PIKE_ROOM_HEAL_PART)
allocated[id++] = i;
}
else
{
allocated[i] = i;
}
}
gSaveBlock2Ptr->frontier.field_E10_2 = allocated[Random() % count];
free(allocated);
if (gSaveBlock2Ptr->frontier.field_E10_2 == PIKE_ROOM_STATUS && !AtLeastOneHealthyMon())
gSaveBlock2Ptr->frontier.field_E10_2 = PIKE_ROOM_NPC;
if (gSaveBlock2Ptr->frontier.field_E10_2 == PIKE_ROOM_DOUBLE_BATTLE && !AtLeastTwoAliveMons())
gSaveBlock2Ptr->frontier.field_E10_2 = PIKE_ROOM_NPC;
}
}
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static void sub_81A825C(void)
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{
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E10_1;
}
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static void sub_81A827C(void)
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{
gSpecialVar_Result = gUnknown_0861266C[gSaveBlock2Ptr->frontier.field_E10_2];
}
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static void PrepareOneTrainer(bool8 difficult)
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{
s32 i;
u8 lvlMode;
u8 battleNum;
u16 challengeNum;
u16 trainerId;
if (!difficult)
battleNum = 1;
else
battleNum = 6;
lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
challengeNum = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] / 14;
do
{
trainerId = sub_8162548(challengeNum, battleNum);
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1; i++)
{
if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1);
gTrainerBattleOpponent_A = trainerId;
gFacilityTrainers = gBattleFrontierTrainers;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 14)
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1] = gTrainerBattleOpponent_A;
}
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static void PrepareTwoTrainers(void)
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{
s32 i;
u16 trainerId;
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 challengeNum = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] / 14;
gFacilityTrainers = gBattleFrontierTrainers;
do
{
trainerId = sub_8162548(challengeNum, 1);
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1; i++)
{
if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1);
gTrainerBattleOpponent_A = trainerId;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 14)
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1] = gTrainerBattleOpponent_A;
do
{
trainerId = sub_8162548(challengeNum, 1);
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
{
if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
gTrainerBattleOpponent_B = trainerId;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_B, 1);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 14)
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 2] = gTrainerBattleOpponent_B;
}
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static void sub_81A84B4(void)
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{
u8 i;
for (i = 0; i < 14; i++)
gSaveBlock2Ptr->frontier.field_CB4[i] |= 0xFFFF;
}
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static void sub_81A84EC(void)
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{
if (gSpecialVar_0x8005 == 0)
{
if (gTrainerBattleOpponent_A < TRAINER_RECORD_MIXING_FRIEND)
FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
}
else if (gSpecialVar_0x8005 == 1)
{
if (gTrainerBattleOpponent_B < TRAINER_RECORD_MIXING_FRIEND)
FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_B].speechBefore);
}
}
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static bool8 AtLeastTwoAliveMons(void)
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{
struct Pokemon *mon;
u8 i, countDead;
mon = &gPlayerParty[0];
countDead = 0;
for (i = 0; i < 3; i++, mon++)
{
if (GetMonData(mon, MON_DATA_HP) == 0)
countDead++;
}
if (countDead >= 2)
return FALSE;
else
return TRUE;
}
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static u8 sub_81A8590(u8 arg0)
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{
u8 symbolsCount;
u8 var = 5;
u8 ret = 0;
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 wins = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode];
wins += arg0;
symbolsCount = GetPlayerSymbolCountForFacility(FRONTIER_FACILITY_PIKE);
switch (symbolsCount)
{
case 0:
case 1:
if (wins == gUnknown_086125DC[var][symbolsCount] - gUnknown_086125DC[var][3])
ret = symbolsCount + 1;
break;
case 2:
default:
if (wins == gUnknown_086125DC[var][0] - gUnknown_086125DC[var][3])
ret = 3;
else if (wins == gUnknown_086125DC[var][1] - gUnknown_086125DC[var][3]
|| (wins > gUnknown_086125DC[var][1]
&& (wins - gUnknown_086125DC[var][1] + gUnknown_086125DC[var][3]) % gUnknown_086125DC[var][2] == 0))
ret = 4;
break;
}
return ret;
}
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static void sub_81A863C(void)
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{
gSpecialVar_Result = sub_81A8590(0);
}
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static void sub_81A8658(void)
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{
u8 toHealCount = gUnknown_08612675[gSaveBlock2Ptr->frontier.field_E10_1][gSpecialVar_0x8007];
TryHealMons(toHealCount);
gSpecialVar_Result = toHealCount;
}
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static void sub_81A869C(void)
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{
gSaveBlock2Ptr->frontier.field_E10_3 = gSpecialVar_0x8005;
}
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static void sub_81A86C0(void)
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{
u8 i, j;
gSpecialVar_Result = TRUE;
for (i = 0; i < 3; i++)
{
bool32 canBeHealed = FALSE;
struct Pokemon *mon = &gPlayerParty[i];
u16 curr = GetMonData(mon, MON_DATA_HP);
u16 max = GetMonData(mon, MON_DATA_MAX_HP);
if (curr >= max && pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) == 0)
{
u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
for (j = 0; j < 4; j++)
{
u16 move = GetMonData(mon, MON_DATA_MOVE1 + j);
max = CalculatePPWithBonus(move, ppBonuses, j);
curr = GetMonData(mon, MON_DATA_PP1 + j);
if (curr < max)
{
canBeHealed = TRUE;
break;
}
}
}
else
{
canBeHealed = TRUE;
}
if (canBeHealed == TRUE)
{
gSpecialVar_Result = FALSE;
break;
}
}
}
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static void sub_81A8794(void)
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{
u8 i;
for (i = 0; i < 3; i++)
{
s32 heldItem = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1],
MON_DATA_HELD_ITEM);
gSaveBlock2Ptr->frontier.field_E12[i] = heldItem;
}
}
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static void sub_81A87E8(void)
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{
u8 i;
for (i = 0; i < 3; i++)
{
SetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1],
MON_DATA_HELD_ITEM,
&gSaveBlock2Ptr->frontier.field_E12[i]);
}
}
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static void sub_81A8830(void)
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{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
gSaveBlock2Ptr->frontier.field_CA8 = 0;
gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.field_CA9_a = 0;
if (!(gSaveBlock2Ptr->frontier.field_CDC & gUnknown_08612690[lvlMode]))
gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] = 0;
gTrainerBattleOpponent_A = 0;
gBattleOutcome = 0;
}
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static bool8 CanEncounterWildMon(u8 enemyMonLevel)
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{
if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3))
{
u8 monAbility = GetMonAbility(&gPlayerParty[0]);
if (monAbility == ABILITY_KEEN_EYE || monAbility == ABILITY_INTIMIDATE)
{
u8 playerMonLevel = GetMonData(&gPlayerParty[0], MON_DATA_LEVEL);
if (playerMonLevel > 5 && enemyMonLevel <= playerMonLevel - 5 && Random() % 2 == 0)
return FALSE;
}
}
return TRUE;
}
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static u8 SpeciesToPikeMonId(u16 species)
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{
u8 ret;
if (species == SPECIES_SEVIPER)
ret = 0;
else if (species == SPECIES_MILOTIC)
ret = 1;
else
ret = 2;
return ret;
}