pokeemerald/data/maps/VerdanturfTown_BattleTentLobby/scripts.inc

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.set LOCALID_ATTENDANT, 1
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VerdanturfTown_BattleTentLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_OnWarp
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.byte 0
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VerdanturfTown_BattleTentLobby_OnWarp:
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map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth
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.2byte 0
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VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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VerdanturfTown_BattleTentLobby_OnFrame:
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, VerdanturfTown_BattleTentLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, VerdanturfTown_BattleTentLobby_EventScript_LostChallenge
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.2byte 0
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VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus::
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frontier_getstatus
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end
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VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving::
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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releaseall
end
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VerdanturfTown_BattleTentLobby_EventScript_WonChallenge::
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lockall
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msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT
message VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded
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waitmessage
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verdanturftent_setrandomprize
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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verdanturftent_save 0
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playse SE_SAVE
waitse
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VerdanturfTown_BattleTentLobby_EventScript_GivePrize::
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msgbox VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize, MSGBOX_DEFAULT
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verdanturftent_giveprize
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switch VAR_RESULT
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case FALSE, VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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message BattleFrontier_BattleDomeLobby_Text_ReceivedPrize @ Odd that it used Dome's copy instead of Palace's
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waitmessage
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playfanfare MUS_OBTAIN_ITEM
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waitfanfare
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msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
end
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VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize::
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msgbox BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize, MSGBOX_DEFAULT
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waitmessage
closemessage
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
end
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VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting::
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lockall
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msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_GivePrize
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end
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VerdanturfTown_BattleTentLobby_EventScript_LostChallenge::
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lockall
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message VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded
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waitmessage
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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verdanturftent_save 0
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playse SE_SAVE
waitse
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msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
end
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VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge::
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting, MSGBOX_DEFAULT
message BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge
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waitmessage
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verdanturftent_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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goto VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge
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VerdanturfTown_BattleTentLobby_EventScript_Attendant::
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lock
faceplayer
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verdanturftent_getprize
goto_if_ne VAR_RESULT, ITEM_NONE, VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting
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special SavePlayerParty
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msgbox VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT
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VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge::
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message VerdanturfTown_BattleTentLobby_Text_TakeChallenge
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waitmessage
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multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
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switch VAR_RESULT
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case 0, VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge
case 1, VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge
case 2, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
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VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge::
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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setvar VAR_RESULT, 2
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frontier_checkineligible
goto_if_eq VAR_0x8004, TRUE, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
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msgbox VerdanturfTown_BattleTentLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, FRONTIER_PARTY_SIZE
special ChoosePartyForBattleFrontier
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waitstate
goto_if_eq VAR_RESULT, 0, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
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msgbox VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
case YES, VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
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VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge::
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
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verdanturftent_init
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
frontier_set FRONTIER_DATA_PAUSED, FALSE
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special LoadPlayerParty
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closemessage
delay 2
call Common_EventScript_SaveGame
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
goto_if_eq VAR_RESULT, 0, VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed
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VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge::
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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msgbox VerdanturfTown_BattleTentLobby_Text_NowFollowMe, MSGBOX_DEFAULT
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closemessage
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call VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR, 2, 7
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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waitstate
end
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VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge::
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msgbox VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge
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VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons::
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switch VAR_RESULT
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case FRONTIER_LVL_50, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50
case FRONTIER_LVL_OPEN, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen
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VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50::
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msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge
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VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen::
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msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge
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VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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goto VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
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VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge::
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special LoadPlayerParty
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VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge::
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msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
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VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge::
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release
end
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VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor::
applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
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waitmovement 0
opendoor 6, 1
waitdooranim
applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor
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waitmovement 0
closedoor 6, 1
waitdooranim
return
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VerdanturfTown_BattleTentLobby_Movement_WalkToDoor:
walk_up
walk_up
walk_up
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step_end
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VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor:
walk_up
set_invisible
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step_end
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VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor:
walk_up
walk_up
set_invisible
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step_end
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VerdanturfTown_BattleTentLobby_EventScript_AttractGiver::
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lock
faceplayer
goto_if_set FLAG_RECEIVED_TM_ATTRACT, VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract
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msgbox VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep, MSGBOX_DEFAULT
giveitem ITEM_TM_ATTRACT
goto_if_eq VAR_RESULT, 0, Common_EventScript_ShowBagIsFull
setflag FLAG_RECEIVED_TM_ATTRACT
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msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT
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release
end
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VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract::
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msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT
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release
end
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VerdanturfTown_BattleTentLobby_EventScript_Boy1::
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msgbox VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves, MSGBOX_NPC
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end
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VerdanturfTown_BattleTentLobby_EventScript_Boy2::
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lock
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msgbox VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves, MSGBOX_DEFAULT
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release
end
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VerdanturfTown_BattleTentLobby_EventScript_Scott::
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lock
faceplayer
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goto_if_set FLAG_MET_SCOTT_IN_VERDANTURF, VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo
msgbox VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers, MSGBOX_DEFAULT
addvar VAR_SCOTT_STATE, 1
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setflag FLAG_MET_SCOTT_IN_VERDANTURF
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release
end
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VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo::
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msgbox VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly, MSGBOX_DEFAULT
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release
end
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VerdanturfTown_BattleTentLobby_EventScript_LittleBoy::
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lock
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msgbox VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry, MSGBOX_DEFAULT
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release
end
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VerdanturfTown_BattleTentLobby_EventScript_RulesBoard::
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lockall
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msgbox VerdanturfTown_BattleTentLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard::
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message BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading
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waitmessage
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setvar VAR_0x8004, SCROLL_MULTI_BATTLE_TENT_RULES
special ShowScrollableMultichoice
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waitstate
switch VAR_RESULT
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case 0, VerdanturfTown_BattleTentLobby_EventScript_RulesLevel
case 1, VerdanturfTown_BattleTentLobby_EventScript_RulesBasics
case 2, VerdanturfTown_BattleTentLobby_EventScript_RulesNature
case 3, VerdanturfTown_BattleTentLobby_EventScript_RulesMoves
case 4, VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered
case 5, VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger
case 6, VerdanturfTown_BattleTentLobby_EventScript_ExitRules
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_ExitRules
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesLevel::
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msgbox BattleTentLobby_Text_ExplainLevelRules, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesBasics::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesNature::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesMoves::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
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end
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VerdanturfTown_BattleTentLobby_EventScript_ExitRules::
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releaseall
end
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VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves:
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.string "If it doesn't like a certain move,\n"
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.string "a POKéMON will be reluctant to use it.\p"
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.string "It doesn't matter how strong it is,\n"
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.string "either.\p"
.string "For example, a POKéMON with a GENTLE\n"
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.string "nature probably won't enjoy hurting\l"
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.string "its opponents.\p"
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.string "If it can't seem to live up to its\n"
.string "potential, it's probably failing at\l"
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.string "using a disliked move against its will.$"
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VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry:
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.string "My big sister is gentle usually.\n"
.string "But when she gets angry,\l"
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.string "she's really, really scary!\p"
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.string "I bet a gentle POKéMON will be scary\n"
.string "if it gets angry!$"
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VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep:
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.string "My feelings toward my POKéMON…\n"
.string "The attraction runs deep…\p"
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.string "Oh, hi, you didn't see that, did you?\n"
.string "Well, it doesn't matter.\p"
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.string "How would you like this TM for\n"
.string "your POKéMON?$"
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VerdanturfTown_BattleTentLobby_Text_AttractionMutual:
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.string "My feelings toward my POKéMON…\n"
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.string "I'm sure the attraction is mutual!\p"
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.string "They battle exactly the way I want\n"
.string "them to!$"
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VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves:
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.string "What kind of moves have you taught\n"
.string "your POKéMON?\p"
.string "I think you would give yourself\n"
.string "an advantage if they knew how to\l"
.string "heal or protect themselves.$"
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VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers:
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.string "SCOTT: Hey there, {PLAYER}{KUN}!\n"
.string "I thought I might see you here.\p"
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.string "A BATTLE TENT's a place where\n"
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.string "you can meet tough TRAINERS.\p"
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.string "It doesn't matter what the rules are,\n"
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.string "or how battles are waged, either.\p"
.string "{PLAYER}{KUN}, I expect you to do\n"
.string "the best you can!$"
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VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly:
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.string "SCOTT: I visit here regularly in hopes\n"
.string "of seeing tough TRAINERS in action\l"
.string "in whatever the situation.$"