pokeemerald/include/battle_script_commands.h

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#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_SCRIPT_COMMANDS_H
#define WINDOW_CLEAR 0x1
#define WINDOW_x80 0x80
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s32 CalcCritChanceStage(u8 battlerAtk, u8 battlerDef, u32 move, bool32 recordAbility);
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u8 GetBattlerTurnOrderNum(u8 battlerId);
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bool32 NoAliveMonsForEitherParty(void);
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void SetMoveEffect(bool32 primary, u32 certain);
bool32 CanBattlerSwitch(u32 battlerId);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);
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void BufferMoveToLearnIntoBattleTextBuff2(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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bool8 UproarWakeUpCheck(u8 battlerId);
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bool32 DoesSubstituteBlockMove(u8 battlerAtk, u8 battlerDef, u32 move);
bool32 DoesDisguiseBlockMove(u8 battlerAtk, u8 battlerDef, u32 move);
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bool32 CanUseLastResort(u8 battlerId);
u32 IsFlowerVeilProtected(u32 battler);
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u32 IsLeafGuardProtected(u32 battler);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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extern const u8 gUnknown_0831C494[][4];
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#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H