pokeemerald/include/constants/battle_frontier.h

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#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H
#define GUARD_CONSTANTS_BATTLE_FRONTIER_H
// Battle Frontier facility ids.
#define FRONTIER_FACILITY_TOWER 0
#define FRONTIER_FACILITY_DOME 1
#define FRONTIER_FACILITY_PALACE 2
#define FRONTIER_FACILITY_ARENA 3
#define FRONTIER_FACILITY_FACTORY 4
#define FRONTIER_FACILITY_PIKE 5
#define FRONTIER_FACILITY_PYRAMID 6
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// Battle Frontier lvl modes.
#define FRONTIER_LVL_50 0
#define FRONTIER_LVL_OPEN 1
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#define FRONTIER_LVL_TENT 2
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// Battle Frontier battle modes.
#define FRONTIER_MODE_SINGLES 0
#define FRONTIER_MODE_DOUBLES 1
#define FRONTIER_MODE_MULTIS 2
#define FRONTIER_MODE_LINK_MULTIS 3
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#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H