pokeemerald/include/battle_z_move.h

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#ifndef GUARD_BATTLE_Z_MOVE_H
#define GUARD_BATTLE_Z_MOVE_H
#include "constants/z_move_effects.h"
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#define MOVE_Z_STATUS 0xFFFF
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struct SignatureZMove
{
u16 species;
u16 item;
u16 move;
u16 zmove;
};
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bool8 IsZMove(u16 move);
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void QueueZMove(u8 battlerId, u16 baseMove);
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bool32 IsViableZMove(u8 battlerId, u16 move);
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bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex);
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void CreateZMoveTriggerSprite(u8, bool8);
void HideZMoveTriggerSprite(void);
bool32 IsZMoveTriggerSpriteActive(void);
void DestroyZMoveTriggerSprite(void);
bool32 MoveSelectionDisplayZMove(u16 zmove);
const u8 *GetZMoveName(u16 move);
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void SetZEffect(void);
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bool32 IsZMoveUsable(u8 battlerId, u16 moveIndex);
void GetUsableZMoves(u8 battlerId, u16 *moves);
u16 GetZMovePower(u16 move);
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#endif // GUARD_BATTLE_Z_MOVE_H