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https://github.com/Ninjdai1/pokeemerald.git
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55 lines
1.0 KiB
C
55 lines
1.0 KiB
C
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#ifndef GUARD_LIST_MENU_H
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#define GUARD_LIST_MENU_H
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// Exported type declarations
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// Exported RAM declarations
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struct ListMenuItem {
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const u8 *unk_00;
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s32 unk_04;
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};
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struct ListMenu;
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struct ListMenuTemplate {
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struct ListMenuItem *unk_00;
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void (* unk_04)(u32, bool8, struct ListMenu *);
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void (* unk_08)(u8, s32, u8);
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u16 unk_0c;
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u16 unk_0e;
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u8 unk_10;
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u8 unk_11;
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u8 unk_12;
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u8 unk_13;
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u32 unk_14_0:4;
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u32 unk_14_4:4;
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u32 unk_15_0:4;
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u32 unk_15_4:4;
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u32 unk_16_0:1;
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u32 unk_16_1:6;
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u32 unk_16_7:1;
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u32 unk_17_0:6;
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};
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struct ListMenu {
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struct ListMenuTemplate _template;
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u16 scrollOffset;
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u16 selectedRow;
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u8 unk_1C;
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u8 unk_1D;
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u8 unk_1E;
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u8 unk_1F;
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};
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extern struct ListMenuTemplate gUnknown_03006310;
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// Exported ROM declarations
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u8 ListMenuInit(struct ListMenuTemplate *template, u16 a1, u16 a2);
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s32 ListMenuHandleInput(u8 id);
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void get_coro_args_x18_x1A(u8 a0, u16 *a1, u16 *a2);
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void sub_81AE6C8(u8 a0, u16 *a1, u16 *a2);
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#endif //GUARD_LIST_MENU_H
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