pokeemerald/src/wallclock.c

1041 lines
26 KiB
C
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#include "global.h"
#include "main.h"
#include "palette.h"
#include "gpu_regs.h"
#include "bg.h"
#include "rtc.h"
#include "clock.h"
#include "wallclock.h"
#include "event_data.h"
#include "graphics.h"
#include "text.h"
#include "window.h"
#include "text_window.h"
#include "menu.h"
#include "unknown_task.h"
#include "task.h"
#include "strings.h"
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#include "sound.h"
#include "songs.h"
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#include "trig.h"
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#include "decompress.h"
// static types
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#define WALL_CLOCK_TASK_MINUTE_HAND_ANGLE 0
#define WALL_CLOCK_TASK_HOUR_HAND_ANGLE 1
#define WALL_CLOCK_TASK_HOUR 2
#define WALL_CLOCK_TASK_MINUTE 3
#define WALL_CLOCK_TASK_SET_COMMAND 4
#define WALL_CLOCK_TASK_12HRCLOCK_AM_PM 5
#define WALL_CLOCK_TASK_SET_SPEED 6
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#define TAG_GFX_WALL_CLOCK_HAND 0x1000
#define TAG_PAL_WALL_CLOCK_HAND 0x1000
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// static declarations
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static void sub_8134C9C(void);
static void sub_8134CB8(u8 taskId);
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static void sub_8134CE8(u8 taskId);
static void sub_8134DC4(u8 taskId);
static void c3_80BF560(u8 taskId);
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static void sub_8134EA4(u8 taskId);
static void c2_080111BC(u8 taskId);
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static void sub_8134F10(u8 taskId);
static void sub_8134F40(u8 taskId);
static void sub_8134F78(u8 taskId);
static void sub_8134FB0(u8 taskId);
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static u16 GetClockHandAngle(u16 a0, u8 command, u8 a2);
static bool32 MoveClockHand(u8 taskId, u8 command);
static void _12HourClockFixAMPM(u8 taskId, u8 command);
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static void sub_8135130(u8 taskId);
static void sub_81351AC(struct Sprite *sprite);
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static void sub_8135244(struct Sprite *sprite);
static void sub_81352DC(struct Sprite *sprite);
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static void sub_8135380(struct Sprite *sprite);
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// rodata
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static const u8 gUnknown_085B1F58[] = INCBIN_U8("graphics/wallclock/graphics_85b1f58.4bpp.lz");
static const u16 gUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal");
static const struct WindowTemplate gUnknown_085B21DC[] = {
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{ 0x00, 0x03, 0x11, 0x18, 0x02, 0x0e, 0x200 },
{ 0x02, 0x18, 0x10, 0x06, 0x02, 0x0c, 0x230 },
DUMMY_WIN_TEMPLATE
};
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static const struct WindowTemplate gUnknown_085B21F4 = {
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0x00, 0x18, 0x09, 0x05, 0x04, 0x0e, 0x23c
};
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static const struct BgTemplate gUnknown_085B21FC[] = {
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{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.priority = 0
},
{
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 8,
.priority = 1
},
{
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 7,
.priority = 2
}
};
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static const struct CompressedSpriteSheet gUnknown_085B2208 = {
gUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND
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};
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static const u32 filler_85B2210[2] = {};
static const struct SpritePalette gUnknown_085B2218[] = {
{ gUnknown_08DCC01C, TAG_PAL_WALL_CLOCK_HAND },
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{ gUnknown_08DCC03C, 0x1001 },
{}
};
static const struct OamData Unknown_085B2230 = {
.y = 0xa0,
.size = 3,
.priority = 1
};
static const union AnimCmd Unknown_085B2238[] = {
ANIMCMD_FRAME(0, 30),
ANIMCMD_END
};
static const union AnimCmd Unknown_085B2240[] = {
ANIMCMD_FRAME(64, 30),
ANIMCMD_END
};
static const union AnimCmd *const gUnknown_085B2248[] = {
Unknown_085B2238
};
static const union AnimCmd *const gUnknown_085B224C[] = {
Unknown_085B2240
};
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static const struct SpriteTemplate gUnknown_085B2250 = {
TAG_GFX_WALL_CLOCK_HAND,
TAG_PAL_WALL_CLOCK_HAND,
&Unknown_085B2230,
gUnknown_085B2248,
NULL,
gDummySpriteAffineAnimTable,
sub_81351AC
};
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static const struct SpriteTemplate gUnknown_085B2268 = {
TAG_GFX_WALL_CLOCK_HAND,
TAG_PAL_WALL_CLOCK_HAND,
&Unknown_085B2230,
gUnknown_085B224C,
NULL,
gDummySpriteAffineAnimTable,
sub_8135244
};
static const struct OamData Unknown_085B2280 = {
.y = 0xa0,
.size = 1,
.priority = 3
};
static const union AnimCmd Unknown_085B2288[] = {
ANIMCMD_FRAME(0x84, 30),
ANIMCMD_END
};
static const union AnimCmd Unknown_085B2290[] = {
ANIMCMD_FRAME(0x80, 30),
ANIMCMD_END
};
static const union AnimCmd *const gUnknown_085B2298[] = {
Unknown_085B2288
};
static const union AnimCmd *const gUnknown_085B229C[] = {
Unknown_085B2290
};
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static const struct SpriteTemplate gUnknown_085B22A0 = {
TAG_GFX_WALL_CLOCK_HAND,
TAG_PAL_WALL_CLOCK_HAND,
&Unknown_085B2280,
gUnknown_085B2298,
NULL,
gDummySpriteAffineAnimTable,
sub_81352DC
};
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static const struct SpriteTemplate gUnknown_085B22B8 = {
TAG_GFX_WALL_CLOCK_HAND,
TAG_PAL_WALL_CLOCK_HAND,
&Unknown_085B2280,
gUnknown_085B229C,
NULL,
gDummySpriteAffineAnimTable,
sub_8135380
};
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static const s8 sClockHandCoords[][2] = {
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{ 0x00, -0x18},
{ 0x01, -0x19},
{ 0x01, -0x19},
{ 0x02, -0x19},
{ 0x02, -0x19},
{ 0x02, -0x19},
{ 0x03, -0x18},
{ 0x03, -0x19},
{ 0x04, -0x19},
{ 0x04, -0x19},
{ 0x04, -0x19},
{ 0x05, -0x19},
{ 0x05, -0x19},
{ 0x06, -0x18},
{ 0x06, -0x18},
{ 0x06, -0x18},
{ 0x07, -0x18},
{ 0x07, -0x18},
{ 0x07, -0x18},
{ 0x08, -0x18},
{ 0x08, -0x18},
{ 0x09, -0x18},
{ 0x09, -0x18},
{ 0x0a, -0x17},
{ 0x0a, -0x17},
{ 0x0b, -0x16},
{ 0x0b, -0x16},
{ 0x0b, -0x16},
{ 0x0c, -0x16},
{ 0x0c, -0x15},
{ 0x0d, -0x15},
{ 0x0d, -0x15},
{ 0x0d, -0x15},
{ 0x0e, -0x15},
{ 0x0e, -0x15},
{ 0x0e, -0x14},
{ 0x0e, -0x14},
{ 0x0f, -0x14},
{ 0x0f, -0x13},
{ 0x10, -0x13},
{ 0x10, -0x13},
{ 0x10, -0x13},
{ 0x10, -0x12},
{ 0x10, -0x12},
{ 0x11, -0x12},
{ 0x11, -0x11},
{ 0x11, -0x11},
{ 0x12, -0x11},
{ 0x12, -0x11},
{ 0x12, -0x10},
{ 0x12, -0x10},
{ 0x13, -0x10},
{ 0x13, -0x0f},
{ 0x13, -0x0f},
{ 0x14, -0x0f},
{ 0x14, -0x0e},
{ 0x14, -0x0e},
{ 0x14, -0x0d},
{ 0x14, -0x0d},
{ 0x15, -0x0d},
{ 0x15, -0x0d},
{ 0x15, -0x0c},
{ 0x16, -0x0c},
{ 0x16, -0x0c},
{ 0x16, -0x0b},
{ 0x16, -0x0b},
{ 0x16, -0x0a},
{ 0x17, -0x0a},
{ 0x17, -0x09},
{ 0x17, -0x09},
{ 0x17, -0x09},
{ 0x17, -0x09},
{ 0x17, -0x08},
{ 0x17, -0x08},
{ 0x17, -0x07},
{ 0x17, -0x07},
{ 0x17, -0x06},
{ 0x18, -0x06},
{ 0x18, -0x06},
{ 0x19, -0x05},
{ 0x19, -0x05},
{ 0x18, -0x04},
{ 0x19, -0x04},
{ 0x18, -0x03},
{ 0x19, -0x03},
{ 0x19, -0x03},
{ 0x19, -0x02},
{ 0x19, -0x02},
{ 0x18, -0x01},
{ 0x19, -0x01},
{ 0x18, 0x00},
{ 0x18, 0x00},
{ 0x18, 0x00},
{ 0x18, 0x01},
{ 0x18, 0x01},
{ 0x19, 0x02},
{ 0x18, 0x02},
{ 0x19, 0x02},
{ 0x18, 0x03},
{ 0x18, 0x03},
{ 0x19, 0x04},
{ 0x18, 0x04},
{ 0x18, 0x05},
{ 0x18, 0x05},
{ 0x18, 0x05},
{ 0x18, 0x06},
{ 0x17, 0x06},
{ 0x17, 0x06},
{ 0x17, 0x07},
{ 0x17, 0x08},
{ 0x17, 0x08},
{ 0x17, 0x08},
{ 0x17, 0x09},
{ 0x17, 0x09},
{ 0x17, 0x0a},
{ 0x16, 0x0a},
{ 0x16, 0x0a},
{ 0x16, 0x0b},
{ 0x16, 0x0b},
{ 0x16, 0x0b},
{ 0x16, 0x0c},
{ 0x15, 0x0c},
{ 0x15, 0x0c},
{ 0x15, 0x0d},
{ 0x14, 0x0d},
{ 0x14, 0x0d},
{ 0x13, 0x0d},
{ 0x13, 0x0d},
{ 0x13, 0x0e},
{ 0x13, 0x0e},
{ 0x13, 0x0f},
{ 0x13, 0x0f},
{ 0x12, 0x0f},
{ 0x12, 0x10},
{ 0x11, 0x10},
{ 0x11, 0x10},
{ 0x11, 0x11},
{ 0x11, 0x11},
{ 0x10, 0x11},
{ 0x10, 0x12},
{ 0x10, 0x12},
{ 0x0f, 0x12},
{ 0x0e, 0x12},
{ 0x0f, 0x13},
{ 0x0e, 0x13},
{ 0x0e, 0x13},
{ 0x0d, 0x13},
{ 0x0d, 0x14},
{ 0x0d, 0x14},
{ 0x0d, 0x14},
{ 0x0c, 0x14},
{ 0x0c, 0x14},
{ 0x0c, 0x15},
{ 0x0b, 0x15},
{ 0x0b, 0x15},
{ 0x0b, 0x15},
{ 0x0a, 0x15},
{ 0x0a, 0x16},
{ 0x0a, 0x16},
{ 0x09, 0x16},
{ 0x09, 0x16},
{ 0x08, 0x16},
{ 0x07, 0x16},
{ 0x07, 0x17},
{ 0x07, 0x17},
{ 0x06, 0x17},
{ 0x06, 0x17},
{ 0x05, 0x17},
{ 0x05, 0x17},
{ 0x05, 0x18},
{ 0x04, 0x18},
{ 0x04, 0x18},
{ 0x04, 0x18},
{ 0x03, 0x18},
{ 0x02, 0x18},
{ 0x02, 0x18},
{ 0x01, 0x18},
{ 0x01, 0x18},
{ 0x00, 0x18},
{ 0x00, 0x18},
{-0x01, 0x17},
{ 0x00, 0x18},
{ 0x00, 0x18},
{-0x01, 0x18},
{-0x01, 0x18},
{-0x02, 0x18},
{-0x02, 0x18},
{-0x03, 0x18},
{-0x03, 0x18},
{-0x04, 0x18},
{-0x04, 0x18},
{-0x05, 0x18},
{-0x05, 0x17},
{-0x05, 0x17},
{-0x06, 0x17},
{-0x06, 0x17},
{-0x07, 0x17},
{-0x07, 0x17},
{-0x07, 0x17},
{-0x08, 0x17},
{-0x08, 0x16},
{-0x09, 0x16},
{-0x09, 0x16},
{-0x0a, 0x16},
{-0x0a, 0x16},
{-0x0a, 0x15},
{-0x0b, 0x15},
{-0x0b, 0x15},
{-0x0b, 0x15},
{-0x0b, 0x14},
{-0x0c, 0x14},
{-0x0c, 0x14},
{-0x0d, 0x14},
{-0x0d, 0x14},
{-0x0d, 0x13},
{-0x0e, 0x13},
{-0x0e, 0x13},
{-0x0e, 0x13},
{-0x0e, 0x12},
{-0x0f, 0x12},
{-0x0f, 0x12},
{-0x0f, 0x11},
{-0x10, 0x11},
{-0x10, 0x11},
{-0x11, 0x11},
{-0x11, 0x10},
{-0x11, 0x10},
{-0x12, 0x10},
{-0x11, 0x0f},
{-0x12, 0x0f},
{-0x12, 0x0f},
{-0x13, 0x0f},
{-0x13, 0x0e},
{-0x13, 0x0e},
{-0x13, 0x0d},
{-0x13, 0x0d},
{-0x14, 0x0d},
{-0x14, 0x0c},
{-0x14, 0x0c},
{-0x15, 0x0c},
{-0x15, 0x0c},
{-0x15, 0x0b},
{-0x15, 0x0b},
{-0x15, 0x0a},
{-0x15, 0x0a},
{-0x15, 0x09},
{-0x16, 0x09},
{-0x16, 0x09},
{-0x16, 0x08},
{-0x16, 0x08},
{-0x16, 0x07},
{-0x17, 0x07},
{-0x17, 0x07},
{-0x17, 0x06},
{-0x17, 0x06},
{-0x17, 0x05},
{-0x18, 0x05},
{-0x17, 0x04},
{-0x17, 0x04},
{-0x18, 0x04},
{-0x18, 0x04},
{-0x18, 0x03},
{-0x18, 0x03},
{-0x18, 0x02},
{-0x18, 0x02},
{-0x18, 0x01},
{-0x18, 0x01},
{-0x18, 0x01},
{-0x18, 0x00},
{-0x19, 0x00},
{-0x18, -0x01},
{-0x19, -0x01},
{-0x18, -0x01},
{-0x18, -0x02},
{-0x18, -0x02},
{-0x18, -0x03},
{-0x18, -0x03},
{-0x18, -0x04},
{-0x18, -0x04},
{-0x18, -0x04},
{-0x18, -0x05},
{-0x18, -0x05},
{-0x18, -0x06},
{-0x18, -0x06},
{-0x17, -0x06},
{-0x17, -0x07},
{-0x17, -0x07},
{-0x17, -0x08},
{-0x17, -0x08},
{-0x17, -0x09},
{-0x17, -0x09},
{-0x16, -0x09},
{-0x16, -0x09},
{-0x16, -0x0a},
{-0x16, -0x0a},
{-0x15, -0x0a},
{-0x15, -0x0b},
{-0x16, -0x0b},
{-0x16, -0x0c},
{-0x15, -0x0c},
{-0x15, -0x0d},
{-0x15, -0x0d},
{-0x14, -0x0d},
{-0x15, -0x0e},
{-0x14, -0x0e},
{-0x14, -0x0e},
{-0x13, -0x0e},
{-0x13, -0x0f},
{-0x13, -0x0f},
{-0x12, -0x10},
{-0x12, -0x10},
{-0x12, -0x10},
{-0x12, -0x11},
{-0x12, -0x11},
{-0x11, -0x11},
{-0x11, -0x12},
{-0x11, -0x12},
{-0x10, -0x12},
{-0x10, -0x12},
{-0x10, -0x13},
{-0x10, -0x13},
{-0x0f, -0x13},
{-0x0f, -0x13},
{-0x0f, -0x14},
{-0x0e, -0x14},
{-0x0e, -0x14},
{-0x0e, -0x15},
{-0x0d, -0x15},
{-0x0d, -0x15},
{-0x0d, -0x15},
{-0x0c, -0x15},
{-0x0c, -0x16},
{-0x0b, -0x16},
{-0x0b, -0x16},
{-0x0b, -0x16},
{-0x0a, -0x16},
{-0x0a, -0x16},
{-0x09, -0x16},
{-0x09, -0x17},
{-0x09, -0x17},
{-0x08, -0x17},
{-0x08, -0x17},
{-0x07, -0x17},
{-0x07, -0x17},
{-0x07, -0x18},
{-0x06, -0x18},
{-0x06, -0x18},
{-0x05, -0x18},
{-0x05, -0x18},
{-0x04, -0x18},
{-0x04, -0x18},
{-0x04, -0x18},
{-0x04, -0x19},
{-0x03, -0x19},
{-0x02, -0x19},
{-0x02, -0x18},
{-0x02, -0x18},
{-0x01, -0x19},
{-0x01, -0x19},
{ 0x00, -0x19}
};
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// text
static void sub_81347B4(void)
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{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void LoadWallClockGraphics(void)
{
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
SetGpuReg(REG_OFFSET_BG3CNT, 0x0000);
SetGpuReg(REG_OFFSET_BG2CNT, 0x0000);
SetGpuReg(REG_OFFSET_BG1CNT, 0x0000);
SetGpuReg(REG_OFFSET_BG0CNT, 0x0000);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
DmaFillLarge16(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
DmaClear32(3, (void *)OAM, OAM_SIZE);
DmaClear16(3, (void *)PLTT, PLTT_SIZE);
LZ77UnCompVram(gUnknown_08DCC05C, (void *)VRAM);
if (gSpecialVar_0x8004 == 0)
{
LoadPalette(gUnknown_08DCC01C, 0x00, 0x20);
}
else
{
LoadPalette(gUnknown_08DCC03C, 0x00, 0x20);
}
LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 0x20);
LoadPalette(gUnknown_085B21D4, 0xc0, 0x08);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085B21FC, 3);
InitWindows(gUnknown_085B21DC);
DeactivateAllTextPrinters();
sub_809882C(0, 0x250, 0xd0);
clear_scheduled_bg_copies_to_vram();
remove_some_task();
ResetTasks();
ResetSpriteData();
ResetPaletteFade();
FreeAllSpritePalettes();
LoadCompressedObjectPic(&gUnknown_085B2208);
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LoadSpritePalettes(gUnknown_085B2218);
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}
void sub_813498C(void)
{
BeginNormalPaletteFade(-1, 0, 16, 0, 0);
EnableInterrupts(INTR_FLAG_VBLANK);
SetVBlankCallback(sub_81347B4);
SetMainCallback2(sub_8134C9C);
SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
SetGpuReg(REG_OFFSET_BLDALPHA, 0x0000);
SetGpuReg(REG_OFFSET_BLDY, 0x0000);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
ShowBg(0);
ShowBg(2);
ShowBg(3);
}
void Cb2_StartWallClock(void)
{
u8 taskId;
u8 spriteId;
LoadWallClockGraphics();
LZ77UnCompVram(gUnknown_08DCC648, (u16 *)BG_SCREEN_ADDR(7));
taskId = CreateTask(sub_8134CB8, 0);
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gTasks[taskId].data[WALL_CLOCK_TASK_HOUR] = 10;
gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE] = 0;
gTasks[taskId].data[WALL_CLOCK_TASK_SET_COMMAND] = 0;
gTasks[taskId].data[WALL_CLOCK_TASK_12HRCLOCK_AM_PM] = 0;
gTasks[taskId].data[WALL_CLOCK_TASK_SET_SPEED] = 0;
gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE_HAND_ANGLE] = 0;
gTasks[taskId].data[WALL_CLOCK_TASK_HOUR_HAND_ANGLE] = 0x12c;
spriteId = CreateSprite(&gUnknown_085B2250, 0x78, 0x50, 1);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 0;
spriteId = CreateSprite(&gUnknown_085B2268, 0x78, 0x50, 0);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 1;
spriteId = CreateSprite(&gUnknown_085B22A0, 0x78, 0x50, 2);
gSprites[spriteId].data0 = taskId;
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gSprites[spriteId].data1 = 45;
spriteId = CreateSprite(&gUnknown_085B22B8, 0x78, 0x50, 2);
gSprites[spriteId].data0 = taskId;
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gSprites[spriteId].data1 = 90;
sub_813498C();
PrintTextOnWindow(1, 1, gText_Confirm3, 0, 1, 0, NULL);
PutWindowTilemap(1);
schedule_bg_copy_tilemap_to_vram(2);
}
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void Cb2_ViewWallClock(void)
{
u8 taskId;
u8 spriteId;
u8 r10;
u8 spc;
LoadWallClockGraphics();
LZ77UnCompVram(gUnknown_08DCC908, (u16 *)BG_SCREEN_ADDR(7));
taskId = CreateTask(sub_8134F10, 0);
sub_8135130(taskId);
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if (gTasks[taskId].data[WALL_CLOCK_TASK_12HRCLOCK_AM_PM] == 0)
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{
r10 = 45;
spc = 90;
}
else
{
r10 = 90;
spc = 135;
}
spriteId = CreateSprite(&gUnknown_085B2250, 0x78, 0x50, 1);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 0;
spriteId = CreateSprite(&gUnknown_085B2268, 0x78, 0x50, 0);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 1;
spriteId = CreateSprite(&gUnknown_085B22A0, 0x78, 0x50, 2);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].data1 = r10;
spriteId = CreateSprite(&gUnknown_085B22B8, 0x78, 0x50, 2);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].data1 = spc;
sub_813498C();
PrintTextOnWindow(1, 1, gText_Cancel4, 0, 1, 0, NULL);
PutWindowTilemap(1);
schedule_bg_copy_tilemap_to_vram(2);
}
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static void sub_8134C9C(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
do_scheduled_bg_tilemap_copies_to_vram();
UpdatePaletteFade();
}
static void sub_8134CB8(u8 taskId)
{
if (!gPaletteFade.active)
{
gTasks[taskId].func = sub_8134CE8;
}
}
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static void sub_8134CE8(u8 taskId)
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{
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if (gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE_HAND_ANGLE] % 6)
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{
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gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE_HAND_ANGLE] = GetClockHandAngle(gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE_HAND_ANGLE], gTasks[taskId].data[WALL_CLOCK_TASK_SET_COMMAND], gTasks[taskId].data[WALL_CLOCK_TASK_SET_SPEED]);
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}
else
{
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gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE_HAND_ANGLE] = gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE] * 6;
gTasks[taskId].data[WALL_CLOCK_TASK_HOUR_HAND_ANGLE] = (gTasks[taskId].data[WALL_CLOCK_TASK_HOUR] % 12) * 30 + (gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE] / 10) * 5;
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if (gMain.newKeys & A_BUTTON)
{
gTasks[taskId].func = sub_8134DC4;
}
else
{
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gTasks[taskId].data[WALL_CLOCK_TASK_SET_COMMAND] = 0;
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if (gMain.heldKeys & DPAD_LEFT)
{
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gTasks[taskId].data[WALL_CLOCK_TASK_SET_COMMAND] = 1;
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}
if (gMain.heldKeys & DPAD_RIGHT)
{
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gTasks[taskId].data[WALL_CLOCK_TASK_SET_COMMAND] = 2;
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}
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if (gTasks[taskId].data[WALL_CLOCK_TASK_SET_COMMAND] != 0)
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{
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if (gTasks[taskId].data[WALL_CLOCK_TASK_SET_SPEED] <= 0xFE)
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{
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gTasks[taskId].data[WALL_CLOCK_TASK_SET_SPEED]++;
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}
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gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE_HAND_ANGLE] = GetClockHandAngle(gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE_HAND_ANGLE], gTasks[taskId].data[WALL_CLOCK_TASK_SET_COMMAND], gTasks[taskId].data[WALL_CLOCK_TASK_SET_SPEED]);
MoveClockHand(taskId, gTasks[taskId].data[WALL_CLOCK_TASK_SET_COMMAND]);
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}
else
{
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gTasks[taskId].data[WALL_CLOCK_TASK_SET_SPEED] = 0;
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}
}
}
}
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static void sub_8134DC4(u8 taskId)
{
SetWindowBorderStyle(0, FALSE, 0x250, 0x0d);
PrintTextOnWindow(0, 1, gText_IsThisTheCorrectTime, 0, 1, 0, NULL);
PutWindowTilemap(0);
schedule_bg_copy_tilemap_to_vram(0);
CreateYesNoMenu(&gUnknown_085B21F4, 0x250, 0x0d, 1);
gTasks[taskId].func = c3_80BF560;
}
static void c3_80BF560(u8 taskId)
{
switch (sub_8198C58())
{
case 0:
PlaySE(SE_SELECT);
gTasks[taskId].func = sub_8134EA4;
break;
case 1:
case -1:
PlaySE(SE_SELECT);
sub_8198070(0, FALSE);
ClearWindowTilemap(0);
gTasks[taskId].func = sub_8134CE8;
break;
}
}
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static void sub_8134EA4(u8 taskId)
{
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RtcInitLocalTimeOffset(gTasks[taskId].data[WALL_CLOCK_TASK_HOUR], gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE]);
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BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gTasks[taskId].func = c2_080111BC;
}
static void c2_080111BC(u8 taskId)
{
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
SetMainCallback2(gMain.savedCallback);
}
}
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static void sub_8134F10(u8 taskId)
{
if (!gPaletteFade.active)
{
gTasks[taskId].func = sub_8134F40;
}
}
static void sub_8134F40(u8 taskId)
{
sub_8135130(taskId);
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
gTasks[taskId].func = sub_8134F78;
}
}
static void sub_8134F78(u8 taskId)
{
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gTasks[taskId].func = sub_8134FB0;
}
static void sub_8134FB0(u8 taskId)
{
if (!gPaletteFade.active)
{
SetMainCallback2(gMain.savedCallback);
}
}
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static u8 GetClockHandAngleChange(u16 a0)
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{
if (a0 > 60)
{
return 6;
}
if (a0 > 30)
{
return 3;
}
if (a0 > 10)
{
return 2;
}
return 1;
}
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static u16 GetClockHandAngle(u16 a0, u8 command, u8 a2)
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{
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u8 r1 = GetClockHandAngleChange(a2);
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switch (command)
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{
case 1:
if (a0) a0 -= r1;
else a0 = 360 - r1;
break;
case 2:
if (a0 < 360 - r1) a0 += r1;
else a0 = 0;
break;
}
return a0;
}
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static bool32 MoveClockHand(u8 taskId, u8 command)
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{
switch (command)
{
case 1:
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if (gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE] > 0)
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{
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gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE]--;
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}
else
{
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gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE] = 59;
if (gTasks[taskId].data[WALL_CLOCK_TASK_HOUR] > 0)
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{
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gTasks[taskId].data[WALL_CLOCK_TASK_HOUR]--;
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}
else
{
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gTasks[taskId].data[WALL_CLOCK_TASK_HOUR] = 23;
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}
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_12HourClockFixAMPM(taskId, command);
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}
break;
case 2:
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if (gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE] < 59)
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{
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gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE]++;
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}
else
{
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gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE] = 0;
if (gTasks[taskId].data[WALL_CLOCK_TASK_HOUR] < 23)
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{
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gTasks[taskId].data[WALL_CLOCK_TASK_HOUR]++;
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}
else
{
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gTasks[taskId].data[WALL_CLOCK_TASK_HOUR] = 0;
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}
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_12HourClockFixAMPM(taskId, command);
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}
break;
}
return FALSE;
}
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static void _12HourClockFixAMPM(u8 taskId, u8 command)
{
u8 hours = gTasks[taskId].data[WALL_CLOCK_TASK_HOUR];
switch (command)
{
case 1:
switch (hours)
{
case 11:
gTasks[taskId].data[WALL_CLOCK_TASK_12HRCLOCK_AM_PM] = FALSE;
break;
case 23:
gTasks[taskId].data[WALL_CLOCK_TASK_12HRCLOCK_AM_PM] = TRUE;
break;
}
break;
case 2:
switch (hours)
{
case 0:
gTasks[taskId].data[WALL_CLOCK_TASK_12HRCLOCK_AM_PM] = FALSE;
break;
case 12:
gTasks[taskId].data[WALL_CLOCK_TASK_12HRCLOCK_AM_PM] = TRUE;
break;
}
break;
}
}
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static void sub_8135130(u8 taskId)
{
RtcCalcLocalTime();
gTasks[taskId].data[WALL_CLOCK_TASK_HOUR] = gLocalTime.hours;
gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE] = gLocalTime.minutes;
gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE_HAND_ANGLE] = gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE] * 6;
gTasks[taskId].data[WALL_CLOCK_TASK_HOUR_HAND_ANGLE] = (gTasks[taskId].data[WALL_CLOCK_TASK_HOUR] % 12) * 30 + (gTasks[taskId].data[WALL_CLOCK_TASK_MINUTE] / 10) * 5;
if (gLocalTime.hours < 12)
{
gTasks[taskId].data[WALL_CLOCK_TASK_12HRCLOCK_AM_PM] = FALSE;
}
else
{
gTasks[taskId].data[WALL_CLOCK_TASK_12HRCLOCK_AM_PM] = TRUE;
}
}
static void sub_81351AC(struct Sprite *sprite)
{
u16 angle = gTasks[sprite->data0].data[WALL_CLOCK_TASK_MINUTE_HAND_ANGLE];
s16 sin = Sin2(angle) / 16;
s16 cos = Cos2(angle) / 16;
u16 xhat;
u16 yhat;
SetOamMatrix(0, cos, sin, -sin, cos);
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xhat = sClockHandCoords[angle][0];
yhat = sClockHandCoords[angle][1];
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if (xhat > 0x80)
{
xhat |= 0xff00;
}
if (yhat > 0x80)
{
yhat |= 0xff00;
}
sprite->pos2.x = xhat;
sprite->pos2.y = yhat;
}
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static void sub_8135244(struct Sprite *sprite)
{
u16 angle = gTasks[sprite->data0].data[WALL_CLOCK_TASK_HOUR_HAND_ANGLE];
s16 sin = Sin2(angle) / 16;
s16 cos = Cos2(angle) / 16;
u16 xhat;
u16 yhat;
SetOamMatrix(1, cos, sin, -sin, cos);
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xhat = sClockHandCoords[angle][0];
yhat = sClockHandCoords[angle][1];
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if (xhat > 0x80)
{
xhat |= 0xff00;
}
if (yhat > 0x80)
{
yhat |= 0xff00;
}
sprite->pos2.x = xhat;
sprite->pos2.y = yhat;
}
static void sub_81352DC(struct Sprite *sprite)
{
if (gTasks[sprite->data0].data[WALL_CLOCK_TASK_12HRCLOCK_AM_PM])
{
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if (sprite->data1 >= 60 && sprite->data1 < 90)
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{
sprite->data1 += 5;
}
if (sprite->data1 < 60)
{
sprite->data1++;
}
}
else
{
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if (sprite->data1 >= 46 && sprite->data1 < 76)
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{
sprite->data1 -= 5;
}
if (sprite->data1 > 75)
{
sprite->data1--;
}
}
sprite->pos2.x = Cos2(sprite->data1) * 30 / 0x1000;
sprite->pos2.y = Sin2(sprite->data1) * 30 / 0x1000;
}
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static void sub_8135380(struct Sprite *sprite)
{
if (gTasks[sprite->data0].data[WALL_CLOCK_TASK_12HRCLOCK_AM_PM])
{
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if (sprite->data1 >= 105 && sprite->data1 < 135)
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{
sprite->data1 += 5;
}
if (sprite->data1 < 105)
{
sprite->data1++;
}
}
else
{
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if (sprite->data1 >= 91 && sprite->data1 < 121)
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{
sprite->data1 -= 5;
}
if (sprite->data1 > 120)
{
sprite->data1--;
}
}
sprite->pos2.x = Cos2(sprite->data1) * 30 / 0x1000;
sprite->pos2.y = Sin2(sprite->data1) * 30 / 0x1000;
}