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# include "global.h"
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const u32 gBattleTextboxTiles [ ] = INCBIN_U32 ( " graphics/battle_interface/textbox.4bpp.lz " ) ;
const u32 gBattleTextboxPalette [ ] = INCBIN_U32 ( " graphics/battle_interface/textbox.gbapal.lz " ) ;
const u32 gBattleTextboxTilemap [ ] = INCBIN_U32 ( " graphics/battle_interface/textbox_map.bin.lz " ) ;
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const u32 gMonStillFrontPic_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/circled_question_mark/front.4bpp.lz " ) ;
const u32 gMonBackPic_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/circled_question_mark/back.4bpp.lz " ) ;
const u32 gMonPalette_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/circled_question_mark/normal.gbapal.lz " ) ;
const u32 gMonShinyPalette_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/circled_question_mark/shiny.gbapal.lz " ) ;
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const u32 gUnusedGfx_OldCharmap [ ] = INCBIN_U32 ( " graphics/unused/old_charmap.4bpp.lz " ) ; // japanese table and bunch of stuff
const u32 gUnusedTimemap_OldCharmap [ ] = INCBIN_U32 ( " graphics/unused/old_charmap.bin.lz " ) ;
const u32 gUnusedPal_OldCharmap [ ] = INCBIN_U32 ( " graphics/unused/old_charmap.gbapal.lz " ) ;
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const u32 gSmokescreenImpactTiles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smokescreen_impact.4bpp.lz " ) ;
const u32 gSmokescreenImpactPalette [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smokescreen_impact.gbapal.lz " ) ;
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# include "data/graphics/interface_pokeballs.h"
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const u32 gBlankGfxCompressed [ ] = INCBIN_U32 ( " graphics/interface/blank.4bpp.lz " ) ;
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// Battle anims
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const u32 gBattleAnimSpriteGfx_Bubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bubble.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Bone [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bone.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_AirWave [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_wave.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Orb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orb.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Sword [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sword.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Seed [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/seed.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_RainDrops [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rain_drops.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Bone [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bone.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_AirWave [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_wave.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Orb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orb.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Sword [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sword.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Seed [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/seed.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Needle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/needle.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Needle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/needle.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion6 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_6.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Explosion6 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_6.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PinkOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PinkOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_IceCube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_cube.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_IceCube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_cube.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Gust [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gust.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Gust [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gust.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spark2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spark_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Spark2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spark_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Orange [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orange.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Orange [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orange.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spikes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spikes.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Spikes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spikes.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_YellowBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_ball.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_YellowBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_ball.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_TiedBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tied_bag.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_TiedBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tied_bag.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlackSmoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/black_smoke.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BlackSmoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/black_smoke.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlackBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/black_ball.4bpp.lz " ) ;
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const u32 gUnknownGfx_C035B8 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C035B8.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Glass [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glass.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Glass [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glass.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HornHit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/horn_hit.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_HornHit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/horn_hit.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BlueShards [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_shards.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_BlueShards [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_shards.4bpp.lz " ) ;
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const u32 gUnused_BattleSpritePalette_023 [ ] = INCBIN_U32 ( " graphics/unused/battle_anim_023.gbapal.lz " ) ;
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const u32 gUnusedGfx_MusicNotes [ ] = INCBIN_U32 ( " graphics/unused/music_notes.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Hit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hit.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Hit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hit.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Hit2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hit_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_WavingHand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/waving_hand.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_WavingHand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/waving_hand.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ClosingEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/closing_eye.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_ClosingEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/closing_eye.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlueStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_star.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BlueStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_star.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BubbleBurst [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bubble_burst.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_BubbleBurst [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bubble_burst.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HitDuplicate [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hit_duplicate.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_HitDuplicate [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hit_duplicate.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Leer [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/leer.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Leer [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/leer.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_BlueBurst [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_burst.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_BlueBurst [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_burst.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SmallEmber [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_ember.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SmallEmber [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_ember.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GraySmoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gray_smoke.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GraySmoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gray_smoke.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Fire [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fire.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Fire [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fire.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SpinningFire [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spinning_fire.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_FirePlume [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fire_plume.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Lightning2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lightning_2.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Lightning2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lightning_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Lightning [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lightning.4bpp.lz " ) ;
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const u32 gUnknownGfx_C06D98 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C06D98.4bpp.lz " ) ;
const u32 gUnknownPal_C06D98 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C06D98.gbapal.lz " ) ;
const u32 gUnknownPal_C06D98_2 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C06D98_2.gbapal.lz " ) ;
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// old battle interface data, unused
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const u32 gOldBattleInterfaceGfx [ ] = INCBIN_U32 ( " graphics/unused/obi1.4bpp.lz " ) ;
const u32 gOldBattleInterfacePal_1_2_3 [ ] = INCBIN_U32 ( " graphics/unused/obi_palpak1.gbapal.lz " ) ; // palettes 1-3
const u32 gOldBattleInterfacePal4 [ ] = INCBIN_U32 ( " graphics/unused/old_pal4.gbapal.lz " ) ; // 4 is by itself
const u32 gOldBattleInterfacePal_5_6_7 [ ] = INCBIN_U32 ( " graphics/unused/obi_palpak3.gbapal.lz " ) ; // palettes 5-7
const u32 gOldBattleInterfaceGfx2 [ ] = INCBIN_U32 ( " graphics/unused/obi2.4bpp.lz " ) ;
const u32 gOldBattleInterfaceTilemap [ ] = INCBIN_U32 ( " graphics/unused/old_battle_interface_tilemap.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_ClawSlash2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/claw_slash_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_ClawSlash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/claw_slash.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ClawSlash2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/claw_slash_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_ClawSlash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/claw_slash.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Scratch3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/scratch_3.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Scratch2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/scratch_2.4bpp.lz " ) ;
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const u32 gPartyMenuHpBar_Gfx [ ] = INCBIN_U32 ( " graphics/interface/party_menu_hpbar.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BubbleBurst2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_BubbleBurst2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bubble_burst_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_IceChunk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_chunk.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_IceChunk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_chunk.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Glass2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glass_2.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Glass2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glass_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_PinkHeart2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_heart_2.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_PinkHeart2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_heart_2.4bpp.lz " ) ;
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const u32 gUnknown_08C08F0C [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window.4bpp.lz " ) ;
const u32 gUnknown_08C093C8 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window.gbapal.lz " ) ;
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const u32 gUnknown_08C093F0 [ ] = INCBIN_U32 ( " graphics/interface/hp_numbers.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SapDrip [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sap_drip.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SapDrip [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sap_drip.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_SapDrip2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sap_drip_2.gbapal.lz " ) ;
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const u32 gUnusedGfx_Window2 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window2.4bpp.lz " ) ;
const u32 gUnusedGfx_Window2Bar [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window2bar.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Sparkle1 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_1.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Sparkle1 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_1.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Sparkle2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_HumanoidFoot [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/humanoid_foot.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HumanoidFoot [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/humanoid_foot.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_MonsterFoot [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/monster_foot.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_HumanoidHand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/humanoid_hand.4bpp.lz " ) ;
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const u32 gUnusedGfx_LineSketch [ ] = INCBIN_U32 ( " graphics/unused/line_sketch.4bpp.lz " ) ;
const u32 gUnusedPal_LineSketch [ ] = INCBIN_U32 ( " graphics/unused/line_sketch.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_YellowUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_unk.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_YellowUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_unk.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SlamHit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slam_hit.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SlamHit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slam_hit.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RedFist [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_fist.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Ring [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ring.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Ring [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ring.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Rocks [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rocks.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Rocks [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rocks.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Z [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/z.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Z [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/z.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_YellowUnk2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_unk_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_YellowUnk2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_unk_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_AirSlash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_slash.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_AirSlash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_slash.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spinning_green_orbs.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SpinningGreenOrbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spinning_green_orbs.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Leaf [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/leaf.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Leaf [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/leaf.gbapal.lz " ) ;
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const u32 gUnusedGfx_Metronome [ ] = INCBIN_U32 ( " graphics/unused/metronome_hand_small.4bpp.lz " ) ; // unused, was for metronome at one point
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const u32 gBattleAnimSpritePal_Clapping [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/clapping.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PoisonPowder [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/poison_powder.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PoisonPowder [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/poison_powder.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BrownTriangle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/brown_triangle.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BrownTriangle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/brown_triangle.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Sparkle3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_3.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Sparkle3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_3.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Sparkle4 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_4.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MusicNotes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/music_notes.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MusicNotes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/music_notes.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Duck [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/duck.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Duck [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/duck.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Alert [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/alert.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Alert [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/alert.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Shock4 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_4.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Shock4 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_4.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Shock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Bell2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bell_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Bell2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bell_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PinkGlove [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_glove.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PinkGlove [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_glove.gbapal.lz " ) ;
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const u16 gUnknown_C0CA1C [ ] = INCBIN_U16 ( " graphics/unknown/unknown_C0CA1C.bin " ) ;
const u16 gUnknown_C0CA40 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_C0CA40.bin " ) ;
const u16 gUnknown_C0CA64 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_C0CA64.bin " ) ;
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const u32 gUnusedGfx8bpp_LineSketch2 [ ] = INCBIN_U32 ( " graphics/unused/line_sketch_2.8bpp.lz " ) ;
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const u16 gUnknown_C0CAE0 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_C0CAE0.bin " ) ;
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const u32 gUnusedTilemap_LineSketch2 [ ] = INCBIN_U32 ( " graphics/unused/line_sketch_2.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlueLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_lines.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BlueLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_lines.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Impact3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact_3.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Impact2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Reticle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/reticle.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Breath [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/breath.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Snowball [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/snowball.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Vine [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/vine.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Sword2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sword_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_RedTube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_tube.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Amnesia [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/amnesia.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_String2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/string_2.gbapal.lz " ) ;
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const u32 gUnknown_D0D2B4 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D0D2B4.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_Pencil2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pencil_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Petal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/petal.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_BentSpoon [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bent_spoon.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Coin [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/coin.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_CrackedEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/cracked_egg.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_FreshEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fresh_egg.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Impact3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact_3.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Impact2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Reticle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/reticle.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Breath [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/breath.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Snowball [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/snowball.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Vine [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/vine.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Sword2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sword_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Clapping [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/clapping.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_RedTube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_tube.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Amnesia [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/amnesia.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_String2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/string_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Pencil2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pencil_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Petal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/petal.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_BentSpoon [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bent_spoon.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Web [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/web.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Coin [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/coin.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_CrackedEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/cracked_egg.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_HatchedEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hatched_egg.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_FreshEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fresh_egg.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Fangs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fangs.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Fangs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fangs.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Explosion2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_3.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WaterDroplet [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_droplet.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WaterDroplet [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_droplet.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WaterDroplet2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_droplet_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Seed2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/seed_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Seed2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/seed_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Sprout [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sprout.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RedWand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_wand.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RedWand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_wand.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleGreenUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_green_unk.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PurpleGreenUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_green_unk.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WaterColumn [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_column.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WaterColumn [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_column.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MudUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mud_unk.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MudUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mud_unk.gbapal.lz " ) ;
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const u32 gUnusedTilemap_BlueFrame [ ] = INCBIN_U32 ( " graphics/unused/blue_frame.bin.lz " ) ; // P1, P2, P3 and P4 tilemaps?
const u32 gUnusedTilemap_RedYellowGreenFrame [ ] = INCBIN_U32 ( " graphics/unused/redyellowgreen_frame.bin.lz " ) ;
const u32 gUnusedGfx_ColorFrames [ ] = INCBIN_U32 ( " graphics/unused/color_frames.4bpp.lz " ) ;
const u32 gUnusedPal_ColorFrames [ ] = INCBIN_U32 ( " graphics/unused/color_frames.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RainDrops [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rain_drops.4bpp.lz " ) ;
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const u32 gUnusedGfx8bpp_WaterSplash [ ] = INCBIN_U32 ( " graphics/unused/water_splash.8bpp.lz " ) ;
const u32 gUnusedTilemap_WaterSplash [ ] = INCBIN_U32 ( " graphics/unused/water_splash.bin.lz " ) ;
const u32 gUnusedPalette_WaterSplash [ ] = INCBIN_U32 ( " graphics/unused/water_splash.gbapal.lz " ) ;
const u32 gUnusedGfx_BasicFrame [ ] = INCBIN_U32 ( " graphics/unused/basic_frame.4bpp.lz " ) ;
const u32 gUnusedPal_BasicFrame [ ] = INCBIN_U32 ( " graphics/unused/basic_frame.gbapal.lz " ) ;
const u32 gUnusedTilemap_BasicFrame [ ] = INCBIN_U32 ( " graphics/unused/basic_frame.bin.lz " ) ;
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// Battle Interface
const u16 gBattleInterface_BallStatusBarPal [ ] = INCBIN_U16 ( " graphics/battle_interface/ball_status_bar.gbapal " ) ;
const u16 gBattleInterface_BallDisplayPal [ ] = INCBIN_U16 ( " graphics/battle_interface/ball_display.gbapal " ) ;
//Originally an array?
const u8 gHealthboxElementsGfxTable [ ] = INCBIN_U8 ( " graphics/battle_interface/hpbar.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_ExpBar [ ] = INCBIN_U8 ( " graphics/battle_interface/expbar.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_StatusPsn [ ] = INCBIN_U8 ( " graphics/battle_interface/status_psn.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_StatusPar [ ] = INCBIN_U8 ( " graphics/battle_interface/status_par.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_StatusSlp [ ] = INCBIN_U8 ( " graphics/battle_interface/status_slp.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_StatusFrz [ ] = INCBIN_U8 ( " graphics/battle_interface/status_frz.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_StatusBrn [ ] = INCBIN_U8 ( " graphics/battle_interface/status_brn.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_Misc [ ] = INCBIN_U8 ( " graphics/battle_interface/misc.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_HpBarAnim [ ] = INCBIN_U8 ( " graphics/battle_interface/hpbar_anim.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_MiscFrameEnd [ ] = INCBIN_U8 ( " graphics/battle_interface/misc_frameend.4bpp " ) ;
const u8 gBattleInterface_BallDisplayGfx [ ] = INCBIN_U8 ( " graphics/battle_interface/ball_display.4bpp " ) ;
//Originally an array?
const u8 gUnknown_08C1249C [ ] = INCBIN_U8 ( " graphics/battle_interface/ball_display_unused_extra.4bpp " ) ;
const u8 gBattleInterfaceGfx_Status2 [ ] = INCBIN_U8 ( " graphics/battle_interface/status2.4bpp " ) ; // these three duplicate sets of graphics are for the opponent pokemon
const u8 gBattleInterfaceGfx_Status3 [ ] = INCBIN_U8 ( " graphics/battle_interface/status3.4bpp " ) ; // and are also for use in double battles. they use dynamic palettes so
const u8 gBattleInterfaceGfx_Status4 [ ] = INCBIN_U8 ( " graphics/battle_interface/status4.4bpp " ) ; // coloring them is an extreme headache and wont be done for now
const u8 gUnknown_D12FEC [ ] = INCBIN_U8 ( " graphics/unknown/unknown_D12FEC.4bpp " ) ;
const u8 gUnknown_D1300C [ ] = INCBIN_U8 ( " graphics/unknown/unknown_D1300C.4bpp " ) ;
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const u32 gBattleInterfaceGfx_UnusedWindow3 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window3.4bpp.lz " ) ;
const u32 gBattleInterfaceGfx_UnusedWindow4 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window4.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_FurySwipes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fury_swipes.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_FurySwipes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fury_swipes.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Vine2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/vine_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Vine2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/vine_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Teeth [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/teeth.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Teeth [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/teeth.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Bone2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bone_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Bone2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bone_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WhiteBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_bag.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WhiteBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_bag.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Unknown [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/unknown.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Unknown [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/unknown.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleCoral [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_coral.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PurpleCoral [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_coral.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleDroplet [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_droplet.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Shock2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Shock2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ClosingEye2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/closing_eye_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_ClosingEye2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/closing_eye_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MetalBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/metal_ball.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MetalBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/metal_ball.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MonsterDoll [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/monster_doll.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MonsterDoll [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/monster_doll.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Whirlwind [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whirlwind.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Whirlwind [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whirlwind.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Whirlwind2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whirlwind_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion4 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_4.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Explosion4 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_4.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion5 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_5.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Tongue [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tongue.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Tongue [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tongue.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Smoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smoke.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Smoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smoke.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Smoke2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smoke_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlueFlames [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_flames.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BlueFlames [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_flames.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlueFlames2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_flames_2.4bpp.lz " ) ;
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// Contest
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const u32 gUnusedGfx_OldContest [ ] = INCBIN_U32 ( " graphics/unused/old_contest.4bpp.lz " ) ;
const u32 gUnusedPal_OldContest [ ] = INCBIN_U32 ( " graphics/unused/old_contest.gbapal.lz " ) ;
const u32 gUnusedTilemap_OldContest [ ] = INCBIN_U32 ( " graphics/unused/old_contest.bin.lz " ) ;
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const u32 gUnknownTilemap_C15BC0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C15BC0.bin.lz " ) ;
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const u32 gUnusedGfx_OldContest2 [ ] = INCBIN_U32 ( " graphics/unused/old_contest_2.4bpp.lz " ) ;
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const u32 gOldContestPalette [ ] = INCBIN_U32 ( " graphics/unused/old_contest_2.gbapal.lz " ) ;
const u32 gOldContestGfx [ ] = INCBIN_U32 ( " graphics/unused/old_contest_2.bin.lz " ) ;
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const u32 gUnknown_08C17170 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C17170.bin.lz " ) ;
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const u32 gUnknown_08C17410 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C17410.bin.lz " ) ;
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const u32 gUnknown_08C1751C [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C1751C.bin.lz " ) ;
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const u32 gUnknown_08C17980 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C17980.bin.lz " ) ;
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const u32 gContestMiscGfx [ ] = INCBIN_U32 ( " graphics/contest/misc.4bpp.lz " ) ;
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const u32 gContestAudienceGfx [ ] = INCBIN_U32 ( " graphics/contest/audience.4bpp.lz " ) ;
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const u32 gUnknown_08C19168 [ ] = INCBIN_U32 ( " graphics/contest/faces.4bpp.lz " ) ;
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const u32 gContestJudgeSymbolsGfx [ ] = INCBIN_U32 ( " graphics/contest/judge_symbols.4bpp.lz " ) ;
const u32 gContest3Pal [ ] = INCBIN_U32 ( " graphics/contest/judge_symbols.gbapal.lz " ) ;
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const u8 gTiles_8C19450 [ ] = INCBIN_U8 ( " graphics/contest/heart.4bpp " ) ;
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const u32 gUnknownGfx_C19470 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C19470.4bpp.lz " ) ;
const u32 gUnknownPal_C19470 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C19470.gbapal.lz " ) ;
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const u32 gUnknown_08C19588 [ ] = INCBIN_U32 ( " graphics/contest/misc_2.4bpp.lz " ) ;
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const u32 gUnknown_08C19EEC [ ] = INCBIN_U32 ( " graphics/contest/misc_2_tilemap_1.bin.lz " ) ;
const u32 gUnknown_08C1A000 [ ] = INCBIN_U32 ( " graphics/contest/misc_2_tilemap_2.bin.lz " ) ;
const u32 gUnknown_08C1A12C [ ] = INCBIN_U32 ( " graphics/contest/misc_2_tilemap_3.bin.lz " ) ;
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const u32 gUnknown_08C1A2B4 [ ] = INCBIN_U32 ( " graphics/contest/misc_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Impact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Impact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Particles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/particles.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_CircleImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/circle_impact.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_CircleImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/circle_impact.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Scratch [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/scratch.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SharpTeeth [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sharp_teeth.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SharpTeeth [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sharp_teeth.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Clamp [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/clamp.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Cut [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/cut.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RainbowRings [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rainbow_rings.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RainbowRings [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rainbow_rings.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_IceCrystals [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_crystals.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_IceCrystals [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_crystals.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_IceSpikes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_spikes.4bpp.lz " ) ;
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const u32 gUnusedGfx_OldBeatUp [ ] = INCBIN_U32 ( " graphics/unused/old_beatup.4bpp.lz " ) ;
const u32 gUnusedPal_OldBeatUp [ ] = INCBIN_U32 ( " graphics/unused/old_beatup.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Orbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orbs.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Orbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orbs.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WaterOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_orb.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WaterImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_impact.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WaterImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_impact.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BrownOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/brown_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MudSand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mud_sand.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MudSand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mud_sand.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PoisonBubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/poison_bubble.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PoisonBubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/poison_bubble.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ToxicBubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/toxic_bubble.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HornHit2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/horn_hit_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_HornHit2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/horn_hit_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_AirWave2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_wave_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_AirWave2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_wave_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SmallBubbles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_bubbles.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SmallBubbles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_bubbles.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RoundShadow [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/round_shadow.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RoundShadow [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/round_shadow.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Sunlight [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sunlight.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Sunlight [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sunlight.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spore [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spore.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Spore [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spore.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Flower [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flower.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Flower [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flower.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RazorLeaf [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/razor_leaf.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RazorLeaf [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/razor_leaf.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MistCloud [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mist_cloud.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MistCloud [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mist_cloud.gbapal.lz " ) ;
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const u32 gUnknownGfx_D1C060 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D1C060.4bpp.lz " ) ;
const u32 gUnknownPal_D1C060 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D1C060.gbapal.lz " ) ;
const u32 gUnknownTilemap_D1C060 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D1C060.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WhirlwindLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whirlwind_lines.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WhirlwindLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whirlwind_lines.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GoldRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gold_ring.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GoldRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gold_ring.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BlueRing2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_ring_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_PurpleRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_ring.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_BlueRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_ring.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GreenLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_light_wall.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GreenLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_light_wall.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BlueLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_light_wall.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_RedLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_light_wall.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_GrayLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gray_light_wall.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_OrangeLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orange_light_wall.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlackBall2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/black_ball_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BlackBall2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/black_ball_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_PurpleGasCloud [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_gas_cloud.gbapal.lz " ) ;
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const u32 gContestJudgeGfx [ ] = INCBIN_U32 ( " graphics/contest/judge.4bpp.lz " ) ;
const u32 gContest2Pal [ ] = INCBIN_U32 ( " graphics/contest/judge.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spark [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spark.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Spark [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spark.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SparkH [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spark_h.4bpp.lz " ) ;
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const u32 gBattleAnimBgImage_Dark [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/dark.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Dark [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/dark.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Dark [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/dark.bin.lz " ) ;
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const u32 gMetalShineGfx [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/metal_shine.4bpp.lz " ) ;
const u32 gMetalShinePalette [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/metal_shine.gbapal.lz " ) ;
const u32 gMetalShineTilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/metal_shine.bin.lz " ) ;
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const u32 gUnusedGfx_Goosuto [ ] = INCBIN_U32 ( " graphics/unused/goosuto.4bpp.lz " ) ; // ghost
const u32 gUnusedPal_Goosuto [ ] = INCBIN_U32 ( " graphics/unused/goosuto.gbapal.lz " ) ;
const u32 gUnusedTilemap_Goosuto [ ] = INCBIN_U32 ( " graphics/unused/goosuto.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_YellowStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_star.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_YellowStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_star.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_LargeFreshEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/large_fresh_egg.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_LargeFreshEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/large_fresh_egg.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ShadowBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shadow_ball.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_ShadowBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shadow_ball.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Lick [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lick.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Lick [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lick.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_VoidLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/void_lines.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_VoidLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/void_lines.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_String [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/string.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_String [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/string.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WebThread [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/web_thread.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_SpiderWeb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spider_web.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Lightbulb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lightbulb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Lightbulb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lightbulb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Slash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slash.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Slash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slash.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_FocusEnergy [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/focus_energy.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_FocusEnergy [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/focus_energy.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SphereToCube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sphere_to_cube.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SphereToCube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sphere_to_cube.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Psychic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/psychic.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Psychic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/psychic.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Psychic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/psychic.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Eye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eye.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Eye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eye.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Tendrils [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tendrils.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Tendrils [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tendrils.gbapal.lz " ) ;
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const u32 gHealthboxSinglesPlayerGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_singles_player.4bpp.lz " ) ;
const u32 gHealthboxSinglesOpponentGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_singles_opponent.4bpp.lz " ) ;
const u32 gHealthboxDoublesPlayerGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_doubles_player.4bpp.lz " ) ;
const u32 gHealthboxDoublesOpponentGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_doubles_opponent.4bpp.lz " ) ;
const u32 gHealthboxSafariGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_safari.4bpp.lz " ) ;
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const u32 gUnusedGfx_Shadow [ ] = INCBIN_U32 ( " graphics/unused/shadow.4bpp.lz " ) ;
const u32 gUnusedPal_Shadow [ ] = INCBIN_U32 ( " graphics/unused/shadow.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_LockOn [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lock_on.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_LockOn [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lock_on.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_OpeningEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/opening_eye.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_OpeningEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/opening_eye.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RoundWhiteHalo [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/round_white_halo.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RoundWhiteHalo [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/round_white_halo.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_TealAlert [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/teal_alert.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_TealAlert [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/teal_alert.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_FangAttack [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fang_attack.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_FangAttack [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fang_attack.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleHandOutline [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PurpleHandOutline [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz " ) ;
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const u32 gUnknown_08C20668 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/curse.4bpp.lz " ) ;
const u32 gUnknown_08C20684 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/curse.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Pencil [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pencil.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Pencil [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pencil.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spiral [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spiral.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Spiral [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spiral.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Moon [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/moon.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Moon [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/moon.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GreenSparkle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_sparkle.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GreenSparkle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_sparkle.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SnoreZ [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/snore_z.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SnoreZ [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/snore_z.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Explosion [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Nail [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/nail.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Nail [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/nail.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GhostlySpirit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ghostly_spirit.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GhostlySpirit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ghostly_spirit.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WarmRock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/warm_rock.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WarmRock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/warm_rock.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PunchImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/punch_impact.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PunchImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/punch_impact.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BreakingEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/breaking_egg.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BreakingEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/breaking_egg.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ThinRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/thin_ring.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_ThinRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/thin_ring.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MusicNotes2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/music_notes_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MusicNotes2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/music_notes_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Bell [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bell.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Bell [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bell.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SpeedDust [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/speed_dust.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SpeedDust [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/speed_dust.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_TornMetal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/torn_metal.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ThoughtBubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/thought_bubble.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_ThoughtBubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/thought_bubble.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Finger [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/finger.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Finger [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/finger.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MagentaHeart [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/magenta_heart.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_PinkHeart [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_heart.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_MagentaHeart [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/magenta_heart.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_RedHeart [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_heart.gbapal.lz " ) ;
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const u32 gUnknown_08C232E0 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/attract.4bpp.lz " ) ;
const u32 gUnknown_08C23D50 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/attract.gbapal.lz " ) ;
const u32 gUnknown_08C23D78 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/attract.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RedOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RedOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_CircleOfLight [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/circle_of_light.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_ElectricOrbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/electric_orbs.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Electricity [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/electricity.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_ElectricOrbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/electric_orbs.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Finger2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/finger_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MovementWaves [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/movement_waves.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MovementWaves [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/movement_waves.gbapal.lz " ) ;
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const u32 gUnknown_08C249D0 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face.gbapal.lz " ) ;
const u32 gUnknown_08C249F8 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_EyeSparkle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eye_sparkle.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_EyeSparkle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eye_sparkle.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Anger [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/anger.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Anger [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/anger.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Conversion [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/conversion.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Conversion [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/conversion.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Angel [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/angel.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Angel [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/angel.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Devil [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/devil.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Devil [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/devil.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Swipe [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/swipe.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Swipe [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/swipe.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Roots [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/roots.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Roots [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/roots.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_ItemBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/item_bag.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_ItemBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/item_bag.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_TriForceTriangle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tri_force_triangle.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_TriForceTriangle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tri_force_triangle.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_LetterZ [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/letter_z.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_LetterZ [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/letter_z.4bpp.lz " ) ;
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const u32 gBattleAnimBgPalette_Impact [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/impact.gbapal.lz " ) ;
const u32 gBattleAnimBgImage_Impact [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/impact.4bpp.lz " ) ;
const u32 gBattleAnimBgTilemap_ImpactOpponent [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/impact_opponent.bin.lz " ) ;
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const u32 gBattleAnimBgTilemap_ImpactPlayer [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/impact_player.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_ImpactContests [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/impact_contests.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_JaggedMusicNote [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/jagged_music_note.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_JaggedMusicNote [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/jagged_music_note.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spotlight [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spotlight.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Pokeball [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pokeball.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Pokeball [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pokeball.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RapidSpin [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rapid_spin.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RapidSpin [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rapid_spin.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MilkBottle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/milk_bottle.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MilkBottle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/milk_bottle.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WispFire [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/wisp_fire.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_WispOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/wisp_orb.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_WispOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/wisp_orb.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GoldStars [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gold_stars.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GoldStars [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gold_stars.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_EclipsingOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eclipsing_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_EclipsingOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eclipsing_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PinkPetal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_petal.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PinkPetal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_petal.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GrayOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gray_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GrayOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gray_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BlueOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_orb.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_RedOrb2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_orb_2.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Drill [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/drill.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Drill [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/drill.gbapal.lz " ) ;
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const u32 gBattleAnimBgPalette_Sky [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/sky.gbapal.lz " ) ;
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const u32 gBattleAnimBgTilemap_Drill [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/drill.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_DrillContests [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/drill_contests.bin.lz " ) ;
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const u32 gBattleAnimBgImage_Aurora [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/aurora.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Aurora [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/aurora.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Aurora [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/aurora.bin.lz " ) ;
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const u32 gBattleAnimBgTilemap_HighspeedOpponent [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/highspeed_opponent.bin.lz " ) ;
const u32 gBattleAnimBgPalette_Highspeed [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/highspeed.gbapal.lz " ) ;
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const u32 gBattleAnimBgPalette_Bug [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/bug.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Highspeed [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/highspeed.4bpp.lz " ) ;
const u32 gBattleAnimBgTilemap_HighspeedPlayer [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/highspeed_player.bin.lz " ) ;
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const u32 gUnknown_08C2A634 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/morning_sun.4bpp.lz " ) ;
const u32 gUnknown_08C2A6D4 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/morning_sun.gbapal.lz " ) ;
const u32 gUnknown_08C2A6EC [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/morning_sun.bin.lz " ) ;
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const u32 gBattleAnimBgTilemap_GuillotineOpponent [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/guillotine_opponent.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_GuillotinePlayer [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/guillotine_player.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_GuillotineContests [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/guillotine_contests.bin.lz " ) ;
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const u32 gBattleAnimBgImage_Guillotine [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/guillotine.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Guillotine [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/guillotine.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Thunder [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/thunder.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Thunder [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/thunder.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Thunder [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/thunder.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PainSplit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pain_split.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PainSplit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pain_split.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HandsAndFeet [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hands_and_feet.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_HandsAndFeet [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hands_and_feet.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Confetti [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/confetti.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Confetti [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/confetti.gbapal.lz " ) ;
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const u32 gSubstituteDollPal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/substitute.gbapal.lz " ) ;
const u32 gSubstituteDollGfx [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/substitute.4bpp.lz " ) ;
const u32 gSubstituteDollTilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/substitute.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GreenStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_star.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GreenStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_star.gbapal.lz " ) ;
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const u32 gContestConfetti_Gfx [ ] = INCBIN_U32 ( " graphics/misc/confetti.4bpp.lz " ) ;
const u32 gContestConfetti_Pal [ ] = INCBIN_U32 ( " graphics/misc/confetti.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PinkCloud [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_cloud.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PinkCloud [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_cloud.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SweatDrop [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sweat_drop.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SweatDrop [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sweat_drop.gbapal.lz " ) ;
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const u32 gBattleStatMask_Gfx [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat.4bpp.lz " ) ;
const u32 gBattleStatMask1_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat_tilemap_1.bin.lz " ) ;
const u32 gBattleStatMask2_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat_tilemap_2.bin.lz " ) ;
const u32 gBattleStatMask1_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat1.gbapal.lz " ) ;
const u32 gBattleStatMask2_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat2.gbapal.lz " ) ;
const u32 gBattleStatMask3_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat3.gbapal.lz " ) ;
const u32 gBattleStatMask4_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat4.gbapal.lz " ) ;
const u32 gBattleStatMask5_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat5.gbapal.lz " ) ;
const u32 gBattleStatMask6_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat6.gbapal.lz " ) ;
const u32 gBattleStatMask7_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat7.gbapal.lz " ) ;
const u32 gBattleStatMask8_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat8.gbapal.lz " ) ;
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const u32 gCureBubblesGfx [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/cure_bubbles.4bpp.lz " ) ;
const u32 gCureBubblesPal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/cure_bubbles.gbapal.lz " ) ;
const u32 gCureBubblesTilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/cure_bubbles.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_PurpleScratch [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_scratch.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_PurpleScratch [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_scratch.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleSwipe [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_swipe.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GuardRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/guard_ring.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GuardRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/guard_ring.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_TagHand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tag_hand.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_NoiseLine [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/noise_line.4bpp.lz " ) ;
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const u32 gUnknown_08C2EA50 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz " ) ;
const u32 gUnknown_08C2EA9C [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/unknown_C2EA50.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SmallRedEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_red_eye.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SmallRedEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_red_eye.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HollowOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hollow_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_HollowOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hollow_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_XSign [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/x_sign.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BluegreenOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bluegreen_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BluegreenOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bluegreen_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PawPrint [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/paw_print.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PawPrint [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/paw_print.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleFlame [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_flame.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PurpleFlame [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_flame.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RedBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_ball.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RedBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_ball.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SmellingsaltEffect [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smellingsalt_effect.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SmellingsaltEffect [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smellingsalt_effect.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MagnifyingGlass [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/magnifying_glass.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MagnifyingGlass [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/magnifying_glass.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Meteor [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/meteor.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Meteor [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/meteor.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_FlatRock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flat_rock.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_FlatRock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flat_rock.gbapal.lz " ) ;
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const u32 gUnknownPal_C2F9E0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C2F9E0.gbapal.lz " ) ;
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# include "data/graphics/pokemon.h"
# include "data/graphics/trainers.h"
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const u8 gMonIcon_QuestionMark [ ] = INCBIN_U8 ( " graphics/pokemon/question_mark/icon.4bpp " ) ;
const u8 gMonFootprint_QuestionMark [ ] = INCBIN_U8 ( " graphics/pokemon/question_mark/footprint.1bpp " ) ;
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const u32 gUnknown_08D778F0 [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs_frame.4bpp.lz " ) ;
const u32 gUnknown_08D779D8 [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs_frame.bin.lz " ) ;
const u32 gUnknown_08D77AE4 [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs_frame.gbapal.lz " ) ;
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const u32 gUnknown_08D77B0C [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs.4bpp.lz " ) ;
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# include "data/graphics/battle_terrain.h"
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const u32 gUnknown_08D82F10 [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_bg.4bpp.lz " ) ;
const u32 gUnknown_08D834FC [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_line.4bpp.lz " ) ; // the red glow mask for the tourney advancement lines
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const u32 gUnknown_08D83900 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D83900.bin.lz " ) ; // tilemaps likely
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const u32 gUnknown_08D83B2C [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D83B2C.bin.lz " ) ;
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const u32 gUnknown_08D83C3C [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D83C3C.bin.lz " ) ;
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const u32 gUnknown_08D83D50 [ ] = INCBIN_U32 ( " graphics/battle_frontier/misc1.4bpp.lz " ) ;
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const u32 gUnknown_08D84970 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D84970.bin.lz " ) ;
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const u32 gUnknown_08D84F00 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D84F00.bin.lz " ) ;
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const u32 gBattleFrontierGfx_DomeOptions [ ] = INCBIN_U32 ( " graphics/battle_frontier/options.4bpp.lz " ) ;
const u32 gUnknown_08D85358 [ ] = INCBIN_U32 ( " graphics/battle_frontier/options_pal1.gbapal.lz " ) ;
const u32 gUnknown_08D85444 [ ] = INCBIN_U32 ( " graphics/battle_frontier/options_pal2.gbapal.lz " ) ; // pokeball pal
const u32 gUnknown_08D854C8 [ ] = INCBIN_U32 ( " graphics/battle_frontier/options_pal3.gbapal.lz " ) ; // arrow pal
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const u32 gBattleArenaJudgementSymbolsGfx [ ] = INCBIN_U32 ( " graphics/battle_frontier/arena_judgement_symbols.4bpp.lz " ) ;
const u32 gBattleArenaJudgementSymbolsPalette [ ] = INCBIN_U32 ( " graphics/battle_frontier/arena_judgement_symbols.gbapal.lz " ) ;
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const u32 gUnknown_08D85600 [ ] = INCBIN_U32 ( " graphics/battle_frontier/text.gbapal.lz " ) ;
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const u16 gUnknown_08D85620 [ ] = INCBIN_U16 ( " graphics/battle_frontier/text_pp.gbapal " ) ;
const u16 gTilesetAnims_BattleDomePals0_0 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim1.gbapal " ) ;
const u16 gTilesetAnims_BattleDomePals0_1 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim2.gbapal " ) ;
const u16 gTilesetAnims_BattleDomePals0_2 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim3.gbapal " ) ;
const u16 gTilesetAnims_BattleDomePals0_3 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim4.gbapal " ) ;
// 8D856C0
asm ( " .2byte 0x013F, 0x0119, 0x0113, 0x010E " ) ; // unused?
const u16 gUnknown_08D856C8 [ ] = INCBIN_U16 ( " graphics/battle_frontier/pyramid_light.gbapal " ) ; // unfaded pal for the player light in battle pyramid
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const u32 gUnknown_08D857A8 [ ] = INCBIN_U32 ( " graphics/battle_frontier/battle_tilemap1.bin.lz " ) ;
const u32 gUnknown_08D85A1C [ ] = INCBIN_U32 ( " graphics/battle_frontier/battle_tilemap2.bin.lz " ) ;
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# include "data/graphics/intro_scene.h"
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const u32 gBattleAnimSpriteGfx_FlyingDirt [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flying_dirt.4bpp.lz " ) ;
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const u32 gUnknown_08D8D410 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz " ) ;
const u32 gUnknown_08D8D58C [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_FlyingDirt [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flying_dirt.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MetalSoundWaves [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/metal_sound_waves.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MetalSoundWaves [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/metal_sound_waves.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Ice [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ice.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Ice [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ice.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Ice [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ice.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_IcicleSpear [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/icicle_spear.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_IcicleSpear [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/icicle_spear.gbapal.lz " ) ;
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const u32 gContestNextTurnGfx [ ] = INCBIN_U32 ( " graphics/contest/nextturn.4bpp.lz " ) ;
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const u8 gContestNextTurnNumbersGfx [ ] = INCBIN_U8 ( " graphics/contest/nextturn_numbers.4bpp " ) ;
const u8 gContestNextTurnRandomGfx [ ] = INCBIN_U8 ( " graphics/contest/nextturn_random.4bpp " ) ;
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const u32 gBattleAnimSpriteGfx_GlowyRedOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glowy_red_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GlowyRedOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glowy_red_orb.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_GlowyGreenOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glowy_green_orb.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_SleepPowder [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sleep_powder.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_StunSpore [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/stun_spore.gbapal.lz " ) ;
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const u32 gContestApplauseGfx [ ] = INCBIN_U32 ( " graphics/contest/applause.4bpp.lz " ) ;
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const u8 gContestApplauseMeterGfx [ ] = INCBIN_U8 ( " graphics/contest/applause_meter.4bpp " ) ;
const u16 gContestPal [ ] = INCBIN_U16 ( " graphics/contest/nextturn.gbapal " ) ;
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const u32 gBattleAnimSpriteGfx_Splash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/splash.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Splash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/splash.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SweatBead [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sweat_bead.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Pokeblock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pokeblock.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Pokeblock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pokeblock.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Gem1 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gem_1.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Gem2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gem_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Gem3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gem_3.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Gem1 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gem_1.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_InAir [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/in_air.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_InAir [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/in_air.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_InAir [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/in_air.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Protect [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/protect.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Protect [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/protect.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundImageMuddyWater_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water_muddy.gbapal.lz " ) ;
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const u32 gEnemyMonShadow_Gfx [ ] = INCBIN_U32 ( " graphics/battle_interface/enemy_mon_shadow.4bpp.lz " ) ;
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const u32 gBattleInterface_BallStatusBarGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/ball_status_bar.4bpp.lz " ) ;
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const u8 gMonIcon_Egg [ ] = INCBIN_U8 ( " graphics/pokemon/egg/icon.4bpp " ) ;
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const u32 gBattleAnimBgImage_Ghost [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ghost.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Ghost [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ghost.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Ghost [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ghost.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_WhipHit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whip_hit.gbapal.lz " ) ;
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const u32 gBattleAnimBgPalette_Solarbeam [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/solarbeam.gbapal.lz " ) ;
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const u32 gUnknown_E6BC04 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_E6BC04.bin.lz " ) ;
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const u32 sBlenderCenterGfx [ ] = INCBIN_U32 ( " graphics/berry_blender/center.8bpp.lz " ) ;
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const u32 gUnknown_08D91DB8 [ ] = INCBIN_U32 ( " graphics/berry_blender/outer.4bpp.lz " ) ;
const u32 gUnknown_08D927EC [ ] = INCBIN_U32 ( " graphics/berry_blender/outer_map.bin.lz " ) ;
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const u32 gBattleAnimBgPalette_Cosmic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/cosmic.gbapal.lz " ) ;
const u32 gBattleAnimBgImage_Cosmic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/cosmic.4bpp.lz " ) ;
const u32 gBattleAnimBgTilemap_Cosmic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/cosmic.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_SlamHit2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slam_hit_2.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_SlamHit2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slam_hit_2.4bpp.lz " ) ;
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const u32 gBattleAnimFogTilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/fog.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_WeatherBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/weather_ball.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_WeatherBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/weather_ball.4bpp.lz " ) ;
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const u32 gBattleAnimBgTilemap_ScaryFacePlayer [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face_player.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_ScaryFaceOpponent [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face_opponent.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_ScaryFaceContest [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face_contest.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Hail [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hail.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Hail [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hail.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GreenSpike [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_spike.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GreenSpike [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_spike.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_WhiteCircleOfLight [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_circle_of_light.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_GlowyBlueOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glowy_blue_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Recycle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/recycle.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Recycle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/recycle.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RedParticles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_particles.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RedParticles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_particles.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_DirtMound [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/dirt_mound.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_DirtMound [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/dirt_mound.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Fissure [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/fissure.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Fissure [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/fissure.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Fissure [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/fissure.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Bird [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bird.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Bird [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bird.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_CrossImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/cross_impact.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_CrossImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/cross_impact.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Surf [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Surf [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water.gbapal.lz " ) ;
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const u32 gUnknown_08D95E00 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D95E00.bin.lz " ) ;
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const u32 gUnknown_08D960D0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D960D0.bin.lz " ) ;
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const u32 gUnknown_08D963A4 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D963A4.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_Slash2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slash_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WhiteShadow [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_shadow.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WhiteShadow [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_shadow.gbapal.lz " ) ;
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const u32 gPartyMenuMisc_Gfx [ ] = INCBIN_U32 ( " graphics/interface/party_menu_misc.4bpp.lz " ) ;
const u32 gPartyMenuMisc_Pal [ ] = INCBIN_U32 ( " graphics/interface/party_menu_misc.gbapal.lz " ) ;
const u32 gPartyMenuMisc_Tilemap [ ] = INCBIN_U32 ( " graphics/interface/party_menu_misc.bin.lz " ) ;
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const u32 gPartyMenuPokeball_Gfx [ ] = INCBIN_U32 ( " graphics/interface/party_menu_pokeball.4bpp.lz " ) ;
const u32 gPartyMenuPokeballSmall_Gfx [ ] = INCBIN_U32 ( " graphics/interface/party_menu_pokeball_small.4bpp.lz " ) ; //unused
const u32 gPartyMenuPokeball_Pal [ ] = INCBIN_U32 ( " graphics/interface/party_menu_pokeball.gbapal.lz " ) ;
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const u32 gStatusGfx_Icons [ ] = INCBIN_U32 ( " graphics/interface/status_icons.4bpp.lz " ) ;
const u32 gStatusPal_Icons [ ] = INCBIN_U32 ( " graphics/interface/status_icons.gbapal.lz " ) ;
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const u32 gMoveTypes_Gfx [ ] = INCBIN_U32 ( " graphics/types/move_types.4bpp.lz " ) ;
const u32 gMoveTypes_Pal [ ] = INCBIN_U32 ( " graphics/types/move_types.gbapal.lz " ) ;
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const u32 gMoveSelectorBitmap [ ] = INCBIN_U32 ( " graphics/interface/summary_frames.4bpp.lz " ) ;
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const u32 gUnknown_08D97CF4 [ ] = INCBIN_U32 ( " graphics/interface/summary_frames.gbapal.lz " ) ;
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const u32 gStatusScreenBitmap [ ] = INCBIN_U32 ( " graphics/interface/status_screen.4bpp.lz " ) ;
const u32 gStatusScreenPalette [ ] = INCBIN_U32 ( " graphics/interface/status_screen.gbapal.lz " ) ;
const u32 gPageInfoTilemap [ ] = INCBIN_U32 ( " graphics/interface/status_screen.bin.lz " ) ;
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const u32 gPageSkillsTilemap [ ] = INCBIN_U32 ( " graphics/interface/status_tilemap1.bin.lz " ) ;
const u32 gPageBattleMovesTilemap [ ] = INCBIN_U32 ( " graphics/interface/status_tilemap2.bin.lz " ) ;
const u32 gPageContestMovesTilemap [ ] = INCBIN_U32 ( " graphics/interface/status_tilemap3.bin.lz " ) ;
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const u32 gUnknown_08D98CC8 [ ] = INCBIN_U32 ( " graphics/interface/status_tilemap0.bin.lz " ) ;
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const u32 gBagMaleTiles [ ] = INCBIN_U32 ( " graphics/misc/bag_male.4bpp.lz " ) ;
const u32 gBagFemaleTiles [ ] = INCBIN_U32 ( " graphics/misc/bag_female.4bpp.lz " ) ;
const u32 gBagPalette [ ] = INCBIN_U32 ( " graphics/misc/bag.gbapal.lz " ) ;
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const u32 gBagScreenMale_Pal [ ] = INCBIN_U32 ( " graphics/interface/bag_screen_male.gbapal.lz " ) ;
const u32 gBagScreenFemale_Pal [ ] = INCBIN_U32 ( " graphics/interface/bag_screen_female.gbapal.lz " ) ;
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const u32 gBagScreen_Gfx [ ] = INCBIN_U32 ( " graphics/interface/bag_screen.4bpp.lz " ) ;
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const u32 gBagScreen_GfxTileMap [ ] = INCBIN_U32 ( " graphics/interface/bag_screen_tilemap.bin.lz " ) ;
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const u32 gBattleFrontierGfx_PyramidBag [ ] = INCBIN_U32 ( " graphics/interface/bag_pyramid.4bpp.lz " ) ;
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const u32 gBattleFrontierGfx_PyramidBag_Pal [ ] = INCBIN_U32 ( " graphics/interface/bag_pyramid.gbapal.lz " ) ; // female palette is first and male is second.
const u32 gBattleFrontierGfx_PyramidBagTileMap [ ] = INCBIN_U32 ( " graphics/interface/bag_pyramid_tilemap.bin.lz " ) ;
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const u32 gUnknown_08D9AF44 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D9AF44.gbapal.lz " ) ;
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const u32 gBagSwapLineGfx [ ] = INCBIN_U32 ( " graphics/interface/bag_swap.4bpp.lz " ) ;
const u32 gBagSwapLinePal [ ] = INCBIN_U32 ( " graphics/interface/bag_swap.gbapal.lz " ) ;
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const u32 gBuyMenuFrame_Gfx [ ] = INCBIN_U32 ( " graphics/interface/mart_frame.4bpp.lz " ) ;
const u32 gMenuMoneyPal [ ] = INCBIN_U32 ( " graphics/interface/mart_frame.gbapal.lz " ) ;
const u32 gBuyMenuFrame_Tilemap [ ] = INCBIN_U32 ( " graphics/interface/mart_frame.bin.lz " ) ;
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const u32 gMenuMoneyGfx [ ] = INCBIN_U32 ( " graphics/interface/money.4bpp.lz " ) ;
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// Pokeblock
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const u32 gMenuPokeblock_Gfx [ ] = INCBIN_U32 ( " graphics/interface/pokeblock_case_frame.4bpp.lz " ) ;
const u32 gMenuPokeblock_Pal [ ] = INCBIN_U32 ( " graphics/interface/pokeblock_case_frame.gbapal.lz " ) ;
const u32 gMenuPokeblockDevice_Gfx [ ] = INCBIN_U32 ( " graphics/interface/pokeblock_device.4bpp.lz " ) ;
const u32 gMenuPokeblockDevice_Pal [ ] = INCBIN_U32 ( " graphics/interface/pokeblock_device.gbapal.lz " ) ;
const u32 gMenuPokeblock_Tilemap [ ] = INCBIN_U32 ( " graphics/interface/pokeblock.bin.lz " ) ;
const u32 gPokeblock_Gfx [ ] = INCBIN_U32 ( " graphics/pokeblock/pokeblock.4bpp.lz " ) ;
const u32 gPokeblockRed_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/red.gbapal.lz " ) ;
const u32 gPokeblockBlue_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/blue.gbapal.lz " ) ;
const u32 gPokeblockPink_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/pink.gbapal.lz " ) ;
const u32 gPokeblockGreen_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/green.gbapal.lz " ) ;
const u32 gPokeblockYellow_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/yellow.gbapal.lz " ) ;
const u32 gPokeblockPurple_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/purple.gbapal.lz " ) ;
const u32 gPokeblockIndigo_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/indigo.gbapal.lz " ) ;
const u32 gPokeblockBrown_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/brown.gbapal.lz " ) ;
const u32 gPokeblockLiteBlue_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/liteblue.gbapal.lz " ) ;
const u32 gPokeblockOlive_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/olive.gbapal.lz " ) ;
const u32 gPokeblockGray_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/gray.gbapal.lz " ) ;
const u32 gPokeblockBlack_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/black.gbapal.lz " ) ;
const u32 gPokeblockWhite_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/white.gbapal.lz " ) ;
const u32 gPokeblockGold_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/gold.gbapal.lz " ) ;
const u32 gUnknown_08D9BA44 [ ] = INCBIN_U32 ( " graphics/interface/pokeblock_feeding_bg_map.bin.lz " ) ;
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# include "data/graphics/berries.h"
# include "data/graphics/rayquaza_scene.h"
# include "data/graphics/items.h"
# include "data/graphics/decorations.h"
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const u32 gBattleAnimSpritePal_Shock3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_3.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Shock3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_3.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_WhiteFeather [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_feather.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_WhiteFeather [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_feather.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Sparkle6 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_6.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Sparkle6 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_6.4bpp.lz " ) ;
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const u16 gUnknown_08DBA518 [ ] = INCBIN_U16 ( " graphics/misc/cable_car_bg.gbapal " ) ;
const u16 gCableCar_Pal [ ] = INCBIN_U16 ( " graphics/misc/cable_car.gbapal " ) ;
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const u32 gUnknown_08DBA5B8 [ ] = INCBIN_U32 ( " graphics/misc/cable_car_bg.4bpp.lz " ) ;
const u32 gCableCar_Gfx [ ] = INCBIN_U32 ( " graphics/misc/cable_car.4bpp.lz " ) ;
const u32 gCableCarDoor_Gfx [ ] = INCBIN_U32 ( " graphics/misc/cable_car_door.4bpp.lz " ) ;
const u32 gCableCarCord_Gfx [ ] = INCBIN_U32 ( " graphics/misc/cable_car_cord.4bpp.lz " ) ;
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const u32 gRouletteMenuTiles [ ] = INCBIN_U32 ( " graphics/roulette/window.4bpp.lz " ) ;
const u32 gRouletteWheelTiles [ ] = INCBIN_U32 ( " graphics/roulette/wheel.8bpp.lz " ) ;
const u32 gRouletteCenter_Gfx [ ] = INCBIN_U32 ( " graphics/roulette/center.4bpp.lz " ) ;
const u32 gRouletteHeadersTiles [ ] = INCBIN_U32 ( " graphics/roulette/headers.4bpp.lz " ) ;
const u32 gRouletteCreditTiles [ ] = INCBIN_U32 ( " graphics/roulette/credit.4bpp.lz " ) ;
const u32 gRouletteNumbersTiles [ ] = INCBIN_U32 ( " graphics/roulette/numbers.4bpp.lz " ) ;
const u32 gRouletteMultiplierTiles [ ] = INCBIN_U32 ( " graphics/roulette/multiplier.4bpp.lz " ) ;
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# include "data/graphics/mail.h"
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const u16 gFrontierFactorySelectMenu_Pal [ ] = INCBIN_U16 ( " graphics/battle_frontier/factory_menu1.gbapal " ) ;
const u16 gFrontierFactorySelectMenu_Pal2 [ ] = INCBIN_U16 ( " graphics/battle_frontier/factory_menu2.gbapal " ) ;
const u8 gFrontierFactorySelectMenu_Gfx [ ] = INCBIN_U8 ( " graphics/battle_frontier/factory_menu1.4bpp " ) ;
const u8 gFrontierFactorySelectMenu_Gfx2 [ ] = INCBIN_U8 ( " graphics/battle_frontier/factory_menu2.4bpp " ) ;
const u16 gFrontierFactorySelectMenu_Tilemap [ ] = INCBIN_U16 ( " graphics/battle_frontier/factory_menu.bin " ) ;
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const u32 gFrontierPassMedals_Gfx [ ] = INCBIN_U32 ( " graphics/frontier_pass/medals.4bpp.lz " ) ;
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const u16 gFrontierPassCursor_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/cursor.gbapal " ) ;
const u16 gFrontierPassMapCursor_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/map_cursor.gbapal " ) ;
const u16 gFrontierPassMedalsSilver_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/silver.gbapal " ) ;
const u16 gFrontierPassMedalsGold_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/gold.gbapal " ) ;
const u16 gPokedexText_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/text.gbapal " ) ;
const u16 gPokedexCaughtScreenFade_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/fade.gbapal " ) ;
const u16 gPokedexHoennBg_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/hoenn_bg.gbapal " ) ;
const u16 gPokedexNationalBg_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/national_bg.gbapal " ) ;
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const u32 gPokedexMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/menu.4bpp.lz " ) ;
const u32 gPokedexMenu2_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/menu2.4bpp.lz " ) ;
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const u32 gUnused_PokedexNoBall [ ] = INCBIN_U32 ( " graphics/pokedex/noball_unused.4bpp.lz " ) ;
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const u32 gPokedexTilemap_StartMenu1 [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap1.bin.lz " ) ;
const u32 gPokedexTilemap_StartMenu2 [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap2.bin.lz " ) ;
const u32 gPokedexTilemap_Main [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap3.bin.lz " ) ;
const u32 gPokedexTilemap_MainUnderlay [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap4.bin.lz " ) ;
const u32 gPokedexTilemap_SizeScreen [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap5.bin.lz " ) ;
const u32 gPokedexTilemap_ScreenSelectBar1 [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap6.bin.lz " ) ;
const u32 gPokedexTilemap_ScreenSelectBar2 [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap7.bin.lz " ) ;
const u32 gPokedexTilemap_DescriptionScreen [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap8.bin.lz " ) ;
const u32 gPokedexTilemap_CryScreen [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap9.bin.lz " ) ;
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const u16 gPokedexSearchMenu_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/search_menu.gbapal " ) ;
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const u32 gPokedexSearchMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/search_menu.4bpp.lz " ) ;
const u32 gPokedexSearch1_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/search1.bin.lz " ) ;
const u32 gPokedexSearch2_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/search2.bin.lz " ) ;
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const u16 gSummaryScreenPowAcc_Tilemap [ ] = INCBIN_U16 ( " graphics/interface/powacc_tilemap.bin " ) ;
const u16 gUnknown_08DC3C34 [ ] = INCBIN_U16 ( " graphics/interface/unk_tilemap.bin " ) ; // probably trade summary screen related?
const u16 gSummaryScreenWindow_Tilemap [ ] = INCBIN_U16 ( " graphics/interface/summary.bin " ) ;
const u16 gIntroCopyright_Pal [ ] = INCBIN_U16 ( " graphics/intro/copyright.gbapal " ) ;
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const u32 gIntroCopyright_Gfx [ ] = INCBIN_U32 ( " graphics/intro/copyright.4bpp.lz " ) ;
const u32 gIntroCopyright_Tilemap [ ] = INCBIN_U32 ( " graphics/intro/copyright.bin.lz " ) ;
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const u16 gPokedexAreaScreenAreaUnknown_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/area_unknown.gbapal " ) ;
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const u32 gPokedexAreaScreenAreaUnknown_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/area_unknown.4bpp.lz " ) ;
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// seems to be fire red leftovers, but the menu elements is reused in the item menu for TM descriptions.
const u16 gFireRedMenuElements1_Pal [ ] = INCBIN_U16 ( " graphics/interface_fr/menu1.gbapal " ) ;
const u16 gFireRedMenuElements2_Pal [ ] = INCBIN_U16 ( " graphics/interface_fr/menu2.gbapal " ) ;
const u16 gFireRedMenuElements3_Pal [ ] = INCBIN_U16 ( " graphics/interface_fr/menu3.gbapal " ) ;
const u8 gFireRedMenuElements_Gfx [ ] = INCBIN_U8 ( " graphics/interface_fr/menu.4bpp " ) ; //the types are reused for item menu
const u8 gBagMenuHMIcon_Gfx [ ] = INCBIN_U8 ( " graphics/interface/hm.4bpp " ) ;
// contest link stuff, appears to be a set of tilemaps
const u16 gUnknown_08DC63F8 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap1.bin " ) ;
const u16 gUnknown_08DC6420 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap2.bin " ) ;
const u16 gUnknown_08DC6448 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap3.bin " ) ;
const u16 gUnknown_08DC6470 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap4.bin " ) ;
const u16 gUnknown_08DC6498 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap5.bin " ) ;
const u16 gUnknown_08DC64AC [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap6.bin " ) ;
const u16 gUnknown_08DC64C0 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap7.bin " ) ;
const u16 gUnknown_08DC64D4 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap8.bin " ) ;
const u16 gUnknown_08DC64E8 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap9.bin " ) ;
const u16 gUnknown_08DC64FC [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap10.bin " ) ;
const u16 gUnknown_08DC6510 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap11.bin " ) ;
// pokenav
const u16 gPokenavCondition_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/condition.gbapal " ) ;
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const u32 gPokenavCondition_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/condition.4bpp.lz " ) ;
const u32 gPokenavCondition_Tilemap [ ] = INCBIN_U32 ( " graphics/pokenav/condition.bin.lz " ) ;
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const u16 gPokenavOptions_Tilemap [ ] = INCBIN_U16 ( " graphics/pokenav/options/options.bin " ) ;
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const u32 gPokenavOptions_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/options/options.4bpp.lz " ) ;
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const u16 gPokenavOptions_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/options/options.gbapal " ) ;
const u16 gPokenavHeader_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/header.gbapal " ) ;
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const u32 gPokenavHeader_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/header.4bpp.lz " ) ; // TODO: use width 9 and makefile rule for cleanliness, make wasnt behaving, didnt want to apply num_tiles to this
const u32 gPokenavHeader_Tilemap [ ] = INCBIN_U32 ( " graphics/pokenav/header.bin.lz " ) ;
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const u16 gPokenavLeftHeader_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/left_headers/palette.gbapal " ) ;
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const u32 gPokenavLeftHeaderBeauty_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/beauty.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderSmart_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/smart.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderCondition_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/condition.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderCute_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/cute.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderMatchCall_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/match_call.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderMainMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/main_menu.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderHoennMap_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/hoenn_map.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderRibbons_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/ribbons.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderSearch_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/search.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderTough_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/tough.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderCool_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/cool.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderParty_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/party.4bpp.lz " ) ;
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const u16 gPokenavMessageBox_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/message.gbapal " ) ;
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const u32 gPokenavMessageBox_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/message.4bpp.lz " ) ;
const u32 gPokenavMessageBox_Tilemap [ ] = INCBIN_U32 ( " graphics/pokenav/message.bin.lz " ) ;
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const u16 gHoennMapZoomIcons_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/zoom_tiles.gbapal " ) ;
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const u32 gHoennMapZoomIcons_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/zoom.4bpp.lz " ) ;
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const u16 gPokenavConditionCancel_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/cancel.gbapal " ) ;
const u8 gPokenavConditionCancel_Gfx [ ] = INCBIN_U8 ( " graphics/pokenav/cancel.4bpp " ) ;
const u16 gPokenavConditionMarker_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/marker.gbapal " ) ;
const u8 gPokenavConditionMarker_Gfx [ ] = INCBIN_U8 ( " graphics/pokenav/marker.4bpp " ) ;
const u16 gBerryBlenderMiscPalette [ ] = INCBIN_U16 ( " graphics/berry_blender/misc.gbapal " ) ;
const u16 gBerryBlenderArrowPalette [ ] = INCBIN_U16 ( " graphics/berry_blender/arrow.gbapal " ) ;
const u8 gBerryBlenderBetaArrow_Gfx [ ] = INCBIN_U8 ( " graphics/berry_blender/arrow_old.4bpp " ) ; //unused
const u8 gBerryBlenderMarubatsuTiles [ ] = INCBIN_U8 ( " graphics/berry_blender/marubatsu.4bpp " ) ;
const u8 gBerryBlenderParticlesTiles [ ] = INCBIN_U8 ( " graphics/berry_blender/particles.4bpp " ) ;
asm ( " .space 0x120 " ) ;
const u8 gBerryBlenderCountdownNumbersTiles [ ] = INCBIN_U8 ( " graphics/berry_blender/countdown_numbers.4bpp " ) ;
const u8 gBerryBlenderStartTiles [ ] = INCBIN_U8 ( " graphics/berry_blender/start.4bpp " ) ;
asm ( " .space 0x200 " ) ;
const u8 gBerryBlenderArrowTiles [ ] = INCBIN_U8 ( " graphics/berry_blender/arrow.4bpp " ) ;
asm ( " .space 0x2C0 " ) ;
const u16 gEasyChatCursor_Pal [ ] = INCBIN_U16 ( " graphics/easy_chat/cursor.gbapal " ) ;
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const u32 gEasyChatCursor_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/cursor.4bpp.lz " ) ;
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const u16 gEasyChatRightWindow_Pal [ ] = INCBIN_U16 ( " graphics/easy_chat/rwindow.gbapal " ) ;
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const u32 gEasyChatRightWindow_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/rwindow.4bpp.lz " ) ;
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const u32 gEasyChatMode_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/mode.4bpp.lz " ) ;
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const u16 gEasyChatMode_Pal [ ] = INCBIN_U16 ( " graphics/easy_chat/mode.gbapal " ) ;
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const u32 gEasyChatWindow_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/window.4bpp.lz " ) ; // uses mode pal
const u32 gEasyChatWindow_Tilemap [ ] = INCBIN_U32 ( " graphics/easy_chat/window.bin.lz " ) ;
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const u16 gWallclockMale_Pal [ ] = INCBIN_U16 ( " graphics/interface/wallclock_male.gbapal " ) ;
const u16 gWallclockFemale_Pal [ ] = INCBIN_U16 ( " graphics/interface/wallclock_female.gbapal " ) ;
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const u32 gWallclock_Gfx [ ] = INCBIN_U32 ( " graphics/interface/wallclock.4bpp.lz " ) ;
const u32 gUnknown_08DCC648 [ ] = INCBIN_U32 ( " graphics/interface/wallclock1.bin.lz " ) ;
const u32 gUnknown_08DCC908 [ ] = INCBIN_U32 ( " graphics/interface/wallclock2.bin.lz " ) ;
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const u16 gUsePokeblockCondition_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/condition.gbapal " ) ;
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const u32 gUsePokeblockCondition_Gfx [ ] = INCBIN_U32 ( " graphics/pokeblock/use_screen/condition.4bpp.lz " ) ;
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const u16 gUsePokeblockUpDown_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/updown.gbapal " ) ;
const u8 gUsePokeblockUpDown_Gfx [ ] = INCBIN_U8 ( " graphics/pokeblock/use_screen/updown.4bpp " ) ;
const u16 gUsePokeblockGraph_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/graph.gbapal " ) ;
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const u32 gUsePokeblockGraph_Gfx [ ] = INCBIN_U32 ( " graphics/pokeblock/use_screen/graph.4bpp.lz " ) ;
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const u32 gUsePokeblockGraph_Tilemap [ ] = INCBIN_U32 ( " graphics/pokeblock/use_screen/graph.bin.lz " ) ;
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const u16 gUsePokeblockNatureWin_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/nature.gbapal " ) ;
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# include "data/graphics/slot_machine.h"
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const u16 gUnknown_08DD19F8 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_DD19F8.bin " ) ;
const u8 gUnknown_08DD1A18 [ ] = INCBIN_U8 ( " graphics/unknown/unknown_DD1A18.4bpp " ) ;
// trainer card
const u16 gEmeraldTrainerCard0Star_Pal [ ] = INCBIN_U16 ( " graphics/trainer_card/0star.gbapal " ) ;
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const u32 gEmeraldTrainerCard_Gfx [ ] = INCBIN_U32 ( " graphics/trainer_card/card.4bpp.lz " ) ;
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const u32 gUnknown_08DD1F78 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD1F78.bin.lz " ) ;
const u32 gUnknown_08DD2010 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD2010.bin.lz " ) ;
const u32 gUnknown_08DD21B0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD21B0.bin.lz " ) ;
const u32 gUnknown_08DD228C [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD228C.bin.lz " ) ;
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const u16 gFireRedTrainerCard0Star_Pal [ ] = INCBIN_U16 ( " graphics/trainer_card/0star_fr.gbapal " ) ;
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const u32 gFireRedTrainerCard_Gfx [ ] = INCBIN_U32 ( " graphics/trainer_card/card_fr.4bpp.lz " ) ;
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const u32 gUnknown_08DD2AE0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD2AE0.bin.lz " ) ;
const u32 gUnknown_08DD2B78 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD2B78.bin.lz " ) ;
const u32 gUnknown_08DD2D30 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD2D30.bin.lz " ) ;
const u32 gUnknown_08DD2E5C [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD2E5C.bin.lz " ) ;
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// pokemon storage system
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const u32 gPSSMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokemon_storage/menu.4bpp.lz " ) ;
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const u16 gPSSMenu_Pal [ ] = INCBIN_U16 ( " graphics/pokemon_storage/menu.gbapal " ) ;
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const u32 gUnknown_08DD36C8 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD36C8.bin.lz " ) ;
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// naming screen
const u16 gNamingScreenMenu_Pal [ ] = INCBIN_U16 ( " graphics/naming_screen/menu.gbapal " ) ;
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const u32 gNamingScreenMenu_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/menu.4bpp.lz " ) ;
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const u8 gNamingScreenRWindow_Gfx [ ] = INCBIN_U8 ( " graphics/naming_screen/rwindow.4bpp " ) ;
const u8 gNamingScreenROptions_Gfx [ ] = INCBIN_U8 ( " graphics/naming_screen/roptions.4bpp " ) ;
const u8 gNamingScreenCursor_Gfx [ ] = INCBIN_U8 ( " graphics/naming_screen/cursor.4bpp " ) ;
const u8 gNamingScreenKeyboardButton_Gfx [ ] = INCBIN_U8 ( " graphics/naming_screen/keyboard_button.4bpp " ) ;
const u8 gNamingScreenRightPointingTriangleTiles [ ] = INCBIN_U8 ( " graphics/naming_screen/right_pointing_triangle.4bpp " ) ;
const u8 gNamingScreenUnderscoreTiles [ ] = INCBIN_U8 ( " graphics/naming_screen/underscore.4bpp " ) ;
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const u32 gUnknown_08DD4544 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD4544.bin.lz " ) ;
const u32 gUnknown_08DD4620 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD4620.bin.lz " ) ;
const u32 gUnknown_08DD46E0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD46E0.bin.lz " ) ;
const u32 gUnknown_08DD47A0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD47A0.bin.lz " ) ;
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// link
const u16 gLinkMiscMenu_Pal [ ] = INCBIN_U16 ( " graphics/link/misc.gbapal " ) ;
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const u32 gLinkMiscMenu_Gfx [ ] = INCBIN_U32 ( " graphics/link/misc.4bpp.lz " ) ;
const u32 gLinkMiscMenu_Tilemap [ ] = INCBIN_U32 ( " graphics/link/misc.bin.lz " ) ;
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const u16 gUnknown_08DD4BB0 [ ] = INCBIN_U16 ( " graphics/link/link1.gbapal " ) ;
const u16 gUnknown_08DD4BD0 [ ] = INCBIN_U16 ( " graphics/link/link2.gbapal " ) ;
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const u32 gUnknown_08DD4BF0 [ ] = INCBIN_U32 ( " graphics/link/link_winedge.4bpp.lz " ) ;
const u32 gUnknown_08DD4C4C [ ] = INCBIN_U32 ( " graphics/link/link_winedge.bin.lz " ) ;
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const u32 gUnknown_08DD4CF8 [ ] = INCBIN_U32 ( " graphics/interface/unk_change_case.4bpp.lz " ) ;
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const u16 gTilesetPalettes_General [ ] [ 16 ] =
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{
INCBIN_U16 ( " data/tilesets/primary/general/palettes/00.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/01.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/02.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/03.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/04.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/05.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/06.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/07.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/08.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/09.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/10.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/11.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/12.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/13.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/14.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/15.gbapal " ) ,
} ;
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const u32 gTilesetTiles_General [ ] = INCBIN_U32 ( " data/tilesets/primary/general/tiles.4bpp.lz " ) ;
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// trade/egg hatch
const u16 gTradeGba_Pal [ ] = INCBIN_U16 ( " graphics/link/gba.gbapal " ) ;
const u16 gTradeGba2_Pal [ ] = INCBIN_U16 ( " graphics/link/gba_pal2.gbapal " ) ;
const u8 gTradeGba_Gfx [ ] = INCBIN_U8 ( " graphics/link/gba.4bpp " ) ;
// 8DD8760
asm ( " .space 0x20 " ) ; //blank palette??
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# include "data/graphics/berry_fix.h"
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// more trade stuff?
const u16 gUnknown_08DDB3E4 [ ] = INCBIN_U16 ( " graphics/trade/menu.gbapal " ) ;
const u16 gUnknown_08DDB444 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_DDB444.gbapal " ) ;
const u8 gUnknown_08DDB464 [ ] = INCBIN_U8 ( " graphics/trade/menu.4bpp " ) ;
const u8 gUnknown_08DDC6E4 [ ] = INCBIN_U8 ( " graphics/trade/buttons.4bpp " ) ;
const u16 gUnused_DDCEE4 [ ] = INCBIN_U16 ( " graphics/unused/unused_DDCEE4.bin " ) ;
const u16 gUnknown_08DDCF04 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_DDCF04.bin " ) ;
const u16 gUnknown_08DDD704 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_DDD704.bin " ) ; // textbox tilemap??
const u16 gMessageBox_Pal [ ] = INCBIN_U16 ( " graphics/text_window/message_box.gbapal " ) ;
const u8 gMessageBox_Gfx [ ] = INCBIN_U8 ( " graphics/text_window/message_box.4bpp " ) ;
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const u32 gWallpaperIcon_Cross [ ] = INCBIN_U32 ( " graphics/pokemon_storage/cross_icon.4bpp.lz " ) ;
const u32 gWallpaperIcon_Bolt [ ] = INCBIN_U32 ( " graphics/pokemon_storage/bolt_icon.4bpp.lz " ) ;
const u32 gWallpaperIcon_Plusle [ ] = INCBIN_U32 ( " graphics/pokemon_storage/plusle_icon.4bpp.lz " ) ;
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const u16 gWallpaperPalettes_Horizontal [ ] [ 16 ] =
{
INCBIN_U16 ( " graphics/pokemon_storage/friends_frame2.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon_storage/horizontal_bg.gbapal " ) ,
} ;
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const u32 gWallpaperTiles_Horizontal [ ] = INCBIN_U32 ( " graphics/pokemon_storage/horizontal.4bpp.lz " ) ;
const u32 gWallpaperTilemap_Horizontal [ ] = INCBIN_U32 ( " graphics/pokemon_storage/horizontal.bin.lz " ) ;
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const u16 gWallpaperPalettes_Ribbon [ ] [ 16 ] =
{
INCBIN_U16 ( " graphics/pokemon_storage/ribbon_frame.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon_storage/ribbon_bg.gbapal " ) ,
} ;
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const u32 gWallpaperTiles_Ribbon [ ] = INCBIN_U32 ( " graphics/pokemon_storage/ribbon.4bpp.lz " ) ;
const u32 gWallpaperTilemap_Ribbon [ ] = INCBIN_U32 ( " graphics/pokemon_storage/ribbon.bin.lz " ) ;
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// pokenav
const u16 gUnknown_08DDE010 [ ] = INCBIN_U16 ( " graphics/pokenav/ribbons.gbapal " ) ;
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const u32 gUnknown_08DDE030 [ ] = INCBIN_U32 ( " graphics/pokenav/ribbons.4bpp.lz " ) ;
const u32 gUnknown_08DDE12C [ ] = INCBIN_U32 ( " graphics/pokenav/ribbons.bin.lz " ) ;
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const u16 gMonIconPalettes [ ] [ 16 ] =
{
INCBIN_U16 ( " graphics/pokemon/icon_palettes/icon_palette_0.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon/icon_palettes/icon_palette_1.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon/icon_palettes/icon_palette_2.gbapal " ) ,
} ;
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const u16 gTitleScreenBgPalettes [ ] = INCBIN_U16 ( " graphics/title_screen/pokemon_logo.gbapal " ) ;
const u16 gTitleScreenBgPalettes2 [ ] = INCBIN_U16 ( " graphics/title_screen/rayquaza_and_clouds.gbapal " ) ;
const u16 gTitleScreenEmeraldVersionPal [ ] = INCBIN_U16 ( " graphics/title_screen/emerald_version.gbapal " ) ;
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const u32 gUnknown_08DDE458 [ ] = INCBIN_U32 ( " graphics/title_screen/title_screen1.bin.lz " ) ;
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const u32 gTitleScreenPokemonLogoGfx [ ] = INCBIN_U32 ( " graphics/title_screen/pokemon_logo.8bpp.lz " ) ;
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const u32 gTitleScreenEmeraldVersionGfx [ ] = INCBIN_U32 ( " graphics/title_screen/emerald_version.8bpp.lz " ) ;
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const u16 gTitleScreenPressStartPal [ ] = INCBIN_U16 ( " graphics/title_screen/press_start.gbapal " ) ;
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const u32 gTitleScreenPressStartGfx [ ] = INCBIN_U32 ( " graphics/title_screen/press_start.4bpp.lz " ) ;
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const u32 gUnknown_08DE0644 [ ] = INCBIN_U32 ( " graphics/title_screen/title_screen2.bin.lz " ) ;
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// more trainer card stuff
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const u16 gUnknown_08DE07C8 [ ] [ 16 ] = INCBIN_U16 ( " graphics/frontier_pass/tiles.gbapal " ) ; // size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well
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const u32 gUnknown_08DE08C8 [ ] = INCBIN_U32 ( " graphics/frontier_pass/tiles.4bpp.lz " ) ;
const u32 gUnknown_08DE2084 [ ] = INCBIN_U32 ( " graphics/frontier_pass/tiles2.8bpp.lz " ) ;
const u32 gUnknown_08DE3060 [ ] = INCBIN_U32 ( " graphics/frontier_pass/tiles.bin.lz " ) ;
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const u16 gUnknown_08DE3350 [ ] = INCBIN_U16 ( " graphics/frontier_pass/tilemap1.bin " ) ;
const u16 gUnknown_08DE3374 [ ] = INCBIN_U16 ( " graphics/frontier_pass/tilemap2.bin " ) ;
// berry crusher
const u16 gUnknown_08DE3398 [ ] = INCBIN_U16 ( " graphics/berry_crusher/tiles.gbapal " ) ;
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const u32 gUnknown_08DE34B8 [ ] = INCBIN_U32 ( " graphics/berry_crusher/tiles.4bpp.lz " ) ;
const u32 gUnknown_08DE3FD4 [ ] = INCBIN_U32 ( " graphics/berry_crusher/tiles.bin.lz " ) ;
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// random garbage at the end.
asm ( " .space 0x54BAC \n \
. byte 0x0D , 0x00 , 0x58 , 0x02 \ n \
. space 0x1145 \ n \
. byte 0x02 \ n \
. space 0x3242 \ n \
. byte 0x40 \ n \
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. space 0x13 " );