pokeemerald/data/scripts/trainer_battle.inc

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EventScript_ShowSecondTrainerIntro:: @ 8271356
special SetUpTrainerEncounterMusic
special EndTrainerApproach
waitstate
goto EventScript_ShowTrainerIntroMsg
EventScript_TryDoNormalTrainerBattle:: @ 8271362
lock
faceplayer
applymovement VAR_LAST_TALKED, Movement_RevealTrainer
waitmovement 0
specialvar VAR_RESULT, GetTrainerFlag
compare VAR_RESULT, 0
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goto_if_ne EventScript_NoNormalTrainerBattle
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special SetUpTrainerEncounterMusic
special SetUpTrainerMovement
goto EventScript_ShowTrainerIntroMsg
EventScript_NoNormalTrainerBattle:: @ 8271389
gotopostbattlescript
EventScript_TryDoDoubleTrainerBattle:: @ 827138A
lock
faceplayer
call EventScript_RevealTrainer
specialvar VAR_RESULT, GetTrainerFlag
compare VAR_RESULT, 0
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goto_if_ne EventScript_NoDoubleTrainerBattle
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special HasEnoughMonsForDoubleBattle
compare VAR_RESULT, 0
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goto_if_ne EventScript_NotEnoughMonsForDoubleBattle
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special SetUpTrainerEncounterMusic
special SetUpTrainerMovement
goto EventScript_ShowTrainerIntroMsg
EventScript_NotEnoughMonsForDoubleBattle:: @ 82713BA
special ShowTrainerCantBattleSpeech
waitmessage
waitbuttonpress
release
end
EventScript_NoDoubleTrainerBattle:: @ 82713C1
gotopostbattlescript
EventScript_DoTainerBattle:: @ 82713C2
applymovement VAR_LAST_TALKED, Movement_RevealTrainer
waitmovement 0
special SetUpTrainerEncounterMusic
trainerbattlebegin
gotopostbattlescript
EventScript_TryDoRematchBattle:: @ 82713D1
call EventScript_RevealTrainer
specialvar VAR_RESULT, IsTrainerReadyForRematch
compare VAR_RESULT, 0
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goto_if_eq EventScript_NoRematchTrainerBattle
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special SetUpTrainerEncounterMusic
special SetUpTrainerMovement
special ShowTrainerIntroSpeech
waitmessage
waitbuttonpress
special BattleSetup_StartRematchBattle
waitstate
releaseall
end
EventScript_NoRematchTrainerBattle:: @ 82713F7
gotopostbattlescript
EventScript_TryDoDoubleRematchBattle:: @ 82713F8
specialvar VAR_RESULT, IsTrainerReadyForRematch
compare VAR_RESULT, 0
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goto_if_eq EventScript_NoDoubleRematchTrainerBattle
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special HasEnoughMonsForDoubleBattle
compare VAR_RESULT, 0
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goto_if_ne EventScript_NotEnoughMonsForDoubleRematchBattle
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special SetUpTrainerEncounterMusic
special SetUpTrainerMovement
special ShowTrainerIntroSpeech
waitmessage
waitbuttonpress
special BattleSetup_StartRematchBattle
waitstate
releaseall
end
EventScript_NoDoubleRematchTrainerBattle:: @ 8271427
gotopostbattlescript
EventScript_NotEnoughMonsForDoubleRematchBattle:: @ 8271428
special ShowTrainerCantBattleSpeech
waitmessage
waitbuttonpress
release
end
EventScript_RevealTrainer:: @ 827142F
applymovement VAR_LAST_TALKED, Movement_RevealTrainer
waitmovement 0
return
Movement_RevealTrainer: @ 827143A
reveal_trainer
step_end
EventScript_ShowTrainerIntroMsg:: @ 827143C
special ShowTrainerIntroSpeech
waitmessage
waitbuttonpress
special TryPrepareSecondApproachingTrainer
compare VAR_RESULT, TRUE
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goto_if_eq EventScript_ShowSecondTrainerIntro
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goto EventScript_DoTrainerBattle
EventScript_DoTrainerBattle:: @ 8271454
trainerbattlebegin
@ Pointless check, possibly used for debugging?
specialvar VAR_RESULT, GetTrainerBattleMode
compare VAR_RESULT, TRAINER_BATTLE_SINGLE
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goto_if_eq EventScript_EndTrainerBattle
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compare VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT
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goto_if_eq EventScript_EndTrainerBattle
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compare VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC
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goto_if_eq EventScript_EndTrainerBattle
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compare VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE
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goto_if_eq EventScript_EndTrainerBattle
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compare VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC
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goto_if_eq EventScript_EndTrainerBattle
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EventScript_EndTrainerBattle:: @ 8271491
gotobeatenscript
releaseall
end