pokeemerald/include/event_object_lock.h

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#ifndef GUARD_EVENT_OBJECT_LOCK_H
#define GUARD_EVENT_OBJECT_LOCK_H
bool8 IsFreezePlayerFinished(void);
void ScriptFreezeObjectEvents(void);
bool8 IsFreezeSelectedObjectAndPlayerFinished(void);
void LockSelectedObjectEvent(void);
void FreezeForApproachingTrainers(void);
bool8 IsFreezeObjectAndPlayerFinished(void);
void ScriptUnfreezeObjectEvents(void);
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void UnionRoom_UnlockPlayerAndChatPartner(void);
#endif // GUARD_EVENT_OBJECT_LOCK_H