pokeemerald/asm/battle_tent.s

261 lines
3.8 KiB
ArmAsm
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2017-09-17 03:32:37 +02:00
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_81BA040
sub_81BA040: @ 81BA040
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x10
movs r0, 0
mov r10, r0
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ldr r1, =gFacilityTrainers
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ldr r0, =gSlateportBattleTentTrainers
str r0, [r1]
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ldr r1, =gFacilityTrainerMons
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ldr r0, =gSlateportBattleTentMons
str r0, [r1]
ldr r7, =gSaveBlock2Ptr
ldr r1, =0x0000ffff
mov r8, r1
_081BA062:
mov r2, r10
lsls r6, r2, 1
_081BA066:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x1E
bl __umodsi3
lsls r0, 16
lsrs r3, r0, 16
movs r5, 0
ldr r1, [r7]
ldr r4, =0x00000cb2
adds r0, r1, r4
ldrh r0, [r0]
cmp r5, r0
bge _081BA0AA
ldr r2, =0x00000cb4
adds r0, r1, r2
ldrh r0, [r0]
cmp r0, r3
beq _081BA0AA
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
adds r0, r1, r4
ldrh r2, [r0]
adds r4, 0x2
adds r1, r4
_081BA09C:
adds r1, 0x2
adds r5, 0x1
cmp r5, r2
bge _081BA0AA
ldrh r0, [r1]
cmp r0, r3
bne _081BA09C
_081BA0AA:
ldr r0, [r7]
ldr r1, =0x00000cb2
adds r0, r1
ldrh r0, [r0]
cmp r5, r0
bne _081BA066
ldr r2, =gTrainerBattleOpponent_A
strh r3, [r2]
ldrh r3, [r2]
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ldr r4, =gFacilityTrainers
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ldr r1, [r4]
movs r0, 0x34
muls r0, r3
adds r0, r1
ldr r0, [r0, 0x30]
adds r1, r6, r0
ldrh r0, [r1]
cmp r0, r8
beq _081BA0DE
ldr r3, =0x0000ffff
_081BA0D2:
adds r1, 0x2
movs r6, 0x1
add r10, r6
ldrh r0, [r1]
cmp r0, r3
bne _081BA0D2
_081BA0DE:
mov r0, r10
cmp r0, 0x8
bgt _081BA110
movs r1, 0
mov r10, r1
b _081BA062
.pool
_081BA110:
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r6, =0x00000cb2
adds r3, r1, r6
ldrh r0, [r3]
cmp r0, 0x1
bhi _081BA12A
lsls r0, 1
ldr r3, =0x00000cb4
adds r1, r3
adds r1, r0
ldrh r0, [r2]
strh r0, [r1]
_081BA12A:
ldrh r1, [r2]
ldr r2, [r4]
movs r0, 0x34
muls r0, r1
adds r0, r2
ldr r0, [r0, 0x30]
mov r9, r0
movs r5, 0
ldr r7, =gUnknown_03001298
mov r8, sp
_081BA13E:
bl Random
lsls r0, 16
lsrs r0, 16
mov r1, r10
bl __modsi3
lsls r0, 1
add r0, r9
ldrh r0, [r0]
strh r0, [r7]
movs r2, 0
ldrh r0, [r7]
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ldr r4, =gFacilityTrainerMons
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ldr r3, [r4]
lsls r0, 4
adds r0, r3
ldr r1, =gSaveBlock2Ptr
ldrh r6, [r0]
ldr r1, [r1]
_081BA166:
movs r4, 0xE7
lsls r4, 4
adds r0, r1, r4
ldrh r0, [r0]
lsls r0, 4
adds r0, r3
ldrh r0, [r0]
cmp r6, r0
beq _081BA180
adds r1, 0xC
adds r2, 0x1
cmp r2, 0x5
ble _081BA166
_081BA180:
cmp r2, 0x6
bne _081BA220
movs r4, 0
cmp r4, r5
bge _081BA1B0
mov r0, sp
ldrh r0, [r0]
cmp r0, r6
beq _081BA1B0
ldr r6, =gUnknown_03001298
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ldr r3, =gFacilityTrainerMons
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mov r2, sp
_081BA198:
adds r2, 0x2
adds r4, 0x1
cmp r4, r5
bge _081BA1B0
ldrh r0, [r6]
ldr r1, [r3]
lsls r0, 4
adds r0, r1
ldrh r1, [r2]
ldrh r0, [r0]
cmp r1, r0
bne _081BA198
_081BA1B0:
cmp r4, r5
bne _081BA220
movs r4, 0
cmp r4, r5
bge _081BA1E6
ldr r6, =gBattleFrontierHeldItems
mov r12, r6
add r3, sp, 0x8
_081BA1C0:
ldrh r2, [r3]
cmp r2, 0
beq _081BA1DE
ldr r1, =gUnknown_03001298
ldrh r0, [r1]
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ldr r6, =gFacilityTrainerMons
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ldr r1, [r6]
lsls r0, 4
adds r0, r1
ldrb r0, [r0, 0xA]
lsls r0, 1
add r0, r12
ldrh r0, [r0]
cmp r2, r0
beq _081BA1E6
_081BA1DE:
adds r3, 0x2
adds r4, 0x1
cmp r4, r5
blt _081BA1C0
_081BA1E6:
cmp r4, r5
bne _081BA220
lsls r2, r5, 1
ldrh r0, [r7]
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ldr r1, =gFacilityTrainerMons
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ldr r4, [r1]
lsls r0, 4
adds r0, r4
ldrh r0, [r0]
mov r3, r8
strh r0, [r3]
add r1, sp, 0x8
adds r1, r2
ldr r3, =gBattleFrontierHeldItems
ldrh r0, [r7]
lsls r0, 4
adds r0, r4
ldrb r0, [r0, 0xA]
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
strh r0, [r1]
ldr r0, =gUnknown_03006298
adds r2, r0
ldrh r0, [r7]
strh r0, [r2]
movs r4, 0x2
add r8, r4
adds r5, 0x1
_081BA220:
cmp r5, 0x3
bne _081BA13E
add sp, 0x10
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81BA040
.align 2, 0 @ Don't pad with nop.