pokeemerald/src/fldeff_escalator.c

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C
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#include "global.h"
#include "field_camera.h"
#include "field_player_avatar.h"
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#include "fieldmap.h"
#include "task.h"
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static EWRAM_DATA u8 sEscalatorAnim_TaskId = 0;
void sub_80E12E8(u8 taskId, const s16 *list, u16 c)
{
s16 r5 = gTasks[taskId].data[4] - 1;
s16 r3 = gTasks[taskId].data[5] - 1;
s16 r4 = gTasks[taskId].data[1];
s16 y;
s16 x;
if (gTasks[taskId].data[2] == 0)
{
for (y = 0; y < 3; y++)
{
for (x = 0; x < 3; x++)
{
s16 metatileId = MapGridGetMetatileIdAt(r5 + x, r3 + y);
if (list[r4] == metatileId)
{
if (r4 != 2)
MapGridSetMetatileIdAt(r5 + x, r3 + y, c | list[r4 + 1]);
else
MapGridSetMetatileIdAt(r5 + x, r3 + y, c | list[0]);
}
}
}
}
else
{
for (y = 0; y < 3; y++)
{
for (x = 0; x < 3; x++)
{
s16 metatileId = MapGridGetMetatileIdAt(r5 + x, r3 + y);
if (list[2 - r4] == metatileId)
{
if (r4 != 2)
MapGridSetMetatileIdAt(r5 + x, r3 + y, c | list[1 - r4]);
else
MapGridSetMetatileIdAt(r5 + x, r3 + y, c | list[2]);
}
}
}
}
}
static const u16 gUnknown_08589ABA[] = {0x284, 0x282, 0x280};
static const u16 gUnknown_08589AC0[] = {0x285, 0x283, 0x281};
static const u16 gUnknown_08589AC6[] = {0x28C, 0x28A, 0x288};
static const u16 gUnknown_08589ACC[] = {0x28D, 0x28B, 0x289};
static const u16 gUnknown_08589AD2[] = {0x2A0, 0x2A2, 0x2A4};
static const u16 gUnknown_08589AD8[] = {0x2A1, 0x2A3, 0x2A5};
static const u16 gUnknown_08589ADE[] = {0x2A8, 0x2AA, 0x2AC};
void sub_80E1444(u8 taskId)
{
s16 *data = gTasks[taskId].data;
data[3] = 1;
switch (data[0])
{
case 0:
sub_80E12E8(taskId, gUnknown_08589ABA, 0);
break;
case 1:
sub_80E12E8(taskId, gUnknown_08589AC0, 0);
break;
case 2:
sub_80E12E8(taskId, gUnknown_08589AC6, 0xC00);
break;
case 3:
sub_80E12E8(taskId, gUnknown_08589ACC, 0);
break;
case 4:
sub_80E12E8(taskId, gUnknown_08589AD2, 0xC00);
break;
case 5:
sub_80E12E8(taskId, gUnknown_08589AD8, 0);
break;
case 6:
sub_80E12E8(taskId, gUnknown_08589ADE, 0);
break;
}
data[0] = (data[0] + 1) & 7;
if (!data[0])
{
DrawWholeMapView();
data[1] = (data[1] + 1) % 3;
data[3] = 0;
}
}
u8 sub_80E150C(u16 var)
{
u8 taskId = CreateTask(sub_80E1444, 0);
s16 *data = gTasks[taskId].data;
PlayerGetDestCoords(&data[4], &data[5]);
data[0] = 0;
data[1] = 0;
data[2] = var;
sub_80E1444(taskId);
return taskId;
}
void sub_80E1558(u8 var)
{
sEscalatorAnim_TaskId = sub_80E150C(var);
}
void sub_80E1570(void)
{
DestroyTask(sEscalatorAnim_TaskId);
}
bool8 sub_80E1584(void)
{
if (gTasks[sEscalatorAnim_TaskId].data[3] == 0 && gTasks[sEscalatorAnim_TaskId].data[1] == 2)
return FALSE;
else
return TRUE;
}