pokeemerald/asm/macros/battle_anim_script.inc

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@ commands
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.macro loadspritegfx tag:req
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.byte 0x0
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.2byte \tag
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.endm
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.macro unloadspritegfx tag:req
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.byte 0x1
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.2byte \tag
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.endm
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.macro createsprite template:req, anim_battler:req, subpriority_offset:req, argv:vararg
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.byte 0x02
.4byte \template
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.if \anim_battler == ANIM_TARGET
.byte 0x80 | (\subpriority_offset & 0x7F)
.else
.byte (\subpriority_offset & 0x7F)
.endif
.byte (.Lsprite_\@_2 - .Lsprite_\@_1) / 2
.Lsprite_\@_1:
.2byte \argv
.Lsprite_\@_2:
.endm
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.macro createvisualtask addr:req, priority:req, argv:vararg
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.byte 0x03
.4byte \addr
.byte \priority
.byte (.Lcreatetask_\@_2 - .Lcreatetask_\@_1) / 2
.Lcreatetask_\@_1:
.2byte \argv
.Lcreatetask_\@_2:
.endm
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.macro delay param0:req
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.byte 0x4
.byte \param0
.endm
.macro waitforvisualfinish
.byte 0x5
.endm
.macro hang1
.byte 0x6
.endm
.macro hang2
.byte 0x7
.endm
.macro end
.byte 0x8
.endm
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.macro playse se:req
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.byte 0x9
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.2byte \se
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.endm
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.macro monbg battler:req
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.byte 0xa
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.byte \battler
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.endm
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.macro clearmonbg battler:req
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.byte 0xb
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.byte \battler
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.endm
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.macro setalpha eva:req, evb:req
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.byte 0x0C
.2byte ((\evb) << 8) | (\eva)
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.endm
.macro blendoff
.byte 0xd
.endm
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.macro call param0:req
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.byte 0xe
.4byte \param0
.endm
.macro return
.byte 0xf
.endm
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.macro setarg param0:req, param1:req
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.byte 0x10
.byte \param0
.2byte \param1
.endm
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.macro choosetwoturnanim param0:req, param1:req
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.byte 0x11
.4byte \param0
.4byte \param1
.endm
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.macro jumpifmoveturn param0:req, ptr:req
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.byte 0x12
.byte \param0
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.4byte \ptr
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.endm
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.macro goto ptr:req
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.byte 0x13
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.4byte \ptr
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.endm
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.macro fadetobg bg:req
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.byte 0x14
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.byte \bg
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.endm
.macro restorebg
.byte 0x15
.endm
.macro waitbgfadeout
.byte 0x16
.endm
.macro waitbgfadein
.byte 0x17
.endm
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.macro changebg bg:req
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.byte 0x18
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.byte \bg
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.endm
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.macro playsewithpan se:req, pan:req
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.byte 0x19
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.2byte \se
.byte \pan
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.endm
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.macro setpan pan:req
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.byte 0x1a
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.byte \pan
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.endm
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.macro panse_1B se:req, param1:req, param2:req, param3:req, param4
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.byte 0x1b
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.2byte \se
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.byte \param1
.byte \param2
.byte \param3
.byte \param4
.endm
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.macro loopsewithpan se:req, param1:req, param2:req, param3:req
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.byte 0x1c
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.2byte \se
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.byte \param1
.byte \param2
.byte \param3
.endm
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.macro waitplaysewithpan se:req, param1:req, param2:req
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.byte 0x1d
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.2byte \se
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.byte \param1
.byte \param2
.endm
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.macro setbldcnt param0:req
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.byte 0x1e
.2byte \param0
.endm
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.macro createsoundtask addr:req, argv:vararg
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.byte 0x1F
.4byte \addr
.byte (.Lcreatetask_1F_\@_2 - .Lcreatetask_1F_\@_1) / 2
.Lcreatetask_1F_\@_1:
.2byte \argv
.Lcreatetask_1F_\@_2:
.endm
.macro waitsound
.byte 0x20
.endm
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.macro jumpargeq param0:req, param1:req, ptr:req
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.byte 0x21
.byte \param0
.2byte \param1
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.4byte \ptr
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.endm
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.macro monbg_22 battler:req
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.byte 0x22
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.byte \battler
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.endm
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.macro clearmonbg_23 battler:req
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.byte 0x23
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.byte \battler
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.endm
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.macro jumpifcontest ptr:req
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.byte 0x24
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.4byte \ptr
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.endm
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.macro fadetobgfromset param0:req, param1:req, param2:req
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.byte 0x25
.byte \param0
.byte \param1
.byte \param2
.endm
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.macro panse_26 se:req, param1:req, param2:req, param3:req, param4
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.byte 0x26
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.2byte \se
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.byte \param1
.byte \param2
.byte \param3
.byte \param4
.endm
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.macro panse_27 se:req, param1:req, param2:req, param3:req, param4
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.byte 0x27
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.2byte \se
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.byte \param1
.byte \param2
.byte \param3
.byte \param4
.endm
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.macro monbgprio_28 battler:req
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.byte 0x28
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.byte \battler
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.endm
.macro monbgprio_29
.byte 0x29
.endm
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.macro monbgprio_2A battler:req
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.byte 0x2a
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.byte \battler
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.endm
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.macro invisible battler:req
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.byte 0x2b
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.byte \battler
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.endm
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.macro visible battler:req
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.byte 0x2c
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.byte \battler
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.endm
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.macro doublebattle_2D battler:req
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.byte 0x2d
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.byte \battler
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.endm
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.macro doublebattle_2E battler:req
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.byte 0x2e
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.byte \battler
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.endm
.macro stopsound
.byte 0x2f
.endm
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@ useful macros
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.macro jumpreteq value:req, ptr:req
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jumpargeq ARG_RET_ID, \value, \ptr
.endm
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.macro jumprettrue ptr:req
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jumpreteq TRUE, \ptr
.endm
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.macro jumpretfalse ptr:req
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jumpreteq FALSE, \ptr
.endm