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50 lines
1.9 KiB
C
50 lines
1.9 KiB
C
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#ifndef GUARD_CONSTANTS_BATTLE_PYRAMID_H
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#define GUARD_CONSTANTS_BATTLE_PYRAMID_H
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#define TOTAL_ROUNDS 20
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#define PICKUP_ITEMS_PER_ROUND 10
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#define FLOOR_WALKABLE_METATILE 0x28D
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#define FLOOR_EXIT_METATILE 0x28E
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#define HINT_EXIT_DIRECTION 0
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#define HINT_REMAINING_ITEMS 1
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#define HINT_REMAINING_TRAINERS 2
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#define HINT_EXIT_SHORT_REMAINING_TRAINERS 3
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#define HINT_EXIT_SHORT_REMAINING_ITEMS 4
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#define HINT_EXIT_MEDIUM_REMAINING_TRAINERS 5
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#define HINT_EXIT_MEDIUM_REMAINING_ITEMS 6
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#define HINT_EXIT_FAR_REMAINING_TRAINERS 7
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#define HINT_EXIT_FAR_REMAINING_ITEMS 8
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#define OBJ_TRAINERS 0
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#define OBJ_ITEMS 1
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#define OBJ_POSITIONS_UNIFORM 0
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#define OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE 1
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#define OBJ_POSITIONS_IN_AND_NEAR_EXIT 2
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#define OBJ_POSITIONS_NEAR_ENTRANCE 3
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#define OBJ_POSITIONS_NEAR_EXIT 4
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// Functions IDs for sBattlePyramidFunctions / CallBattlePyramidFunction
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#define BATTLE_PYRAMID_FUNC_INIT_CHALLENGE 0
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#define BATTLE_PYRAMID_FUNC_GET_DATA 1
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#define BATTLE_PYRAMID_FUNC_SET_DATA 2
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#define BATTLE_PYRAMID_FUNC_3 3
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#define BATTLE_PYRAMID_FUNC_SET_REWARD 4
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#define BATTLE_PYRAMID_FUNC_GIVE_REWARD 5
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#define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6
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#define BATTLE_PYRAMID_FUNC_SET_ITEM 7
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#define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8
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#define BATTLE_PYRAMID_FUNC_INIT_TRAINERS 9
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#define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10
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#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11
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#define BATTLE_PYRAMID_FUNC_IS_IN 12
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#define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13
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#define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14
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#define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15
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#define BATTLE_PYRAMID_FUNC_16 16
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#define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17
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#endif // GUARD_CONSTANTS_BATTLE_PYRAMID_H
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