pokeemerald/data/maps/LittlerootTown_BrendansHouse_1F/scripts.inc

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.set LOCALID_MOM, 1
.set LOCALID_RIVAL_MOM, 4
.set LOCALID_RIVAL, 7
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LittlerootTown_BrendansHouse_1F_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, LittlerootTown_BrendansHouse_1F_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_BrendansHouse_1F_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, LittlerootTown_BrendansHouse_1F_OnFrame
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.byte 0
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LittlerootTown_BrendansHouse_1F_OnLoad:
compare VAR_LITTLEROOT_INTRO_STATE, 6
call_if_lt LittlerootTown_BrendansHouse_1F_EventScript_SetMovingBoxes
call_if_set FLAG_RECEIVED_RUNNING_SHOES, LittlerootTown_BrendansHouse_1F_EventScript_CheckShowShoesManual
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end
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LittlerootTown_BrendansHouse_1F_EventScript_SetMovingBoxes::
setmetatile 5, 4, METATILE_BrendansMaysHouse_MovingBox_Open, 1
setmetatile 5, 2, METATILE_BrendansMaysHouse_MovingBox_Closed, 1
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return
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LittlerootTown_BrendansHouse_1F_EventScript_CheckShowShoesManual::
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checkplayergender
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compare VAR_RESULT, MALE
goto_if_eq LittlerootTown_BrendansHouse_1F_EventScript_ShowRunningShoesManual
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return
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LittlerootTown_BrendansHouse_1F_EventScript_ShowRunningShoesManual::
setmetatile 3, 7, METATILE_BrendansMaysHouse_BookOnTable, 1
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return
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LittlerootTown_BrendansHouse_1F_OnTransition:
compare VAR_LITTLEROOT_INTRO_STATE, 3
call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToDoor
compare VAR_LITTLEROOT_INTRO_STATE, 5
call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToStairs
compare VAR_LITTLEROOT_INTRO_STATE, 6
call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToTV
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToStairs::
setobjectxyperm LOCALID_MOM, 8, 4
setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToTV::
setobjectxyperm LOCALID_MOM, 4, 5
setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToDoor::
setobjectxyperm LOCALID_MOM, 9, 8
setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
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return
@ Many of the below scripts have no gender check because they assume youre in the correct house
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@ The below SS Ticket script uses Mays house state by accident(?), but theyre both set identically after the intro
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LittlerootTown_BrendansHouse_1F_OnFrame:
map_script_2 VAR_LITTLEROOT_INTRO_STATE, 3, LittlerootTown_BrendansHouse_1F_EventScript_EnterHouseMovingIn
map_script_2 VAR_LITTLEROOT_INTRO_STATE, 5, LittlerootTown_BrendansHouse_1F_EventScript_GoUpstairsToSetClock
map_script_2 VAR_LITTLEROOT_INTRO_STATE, 6, LittlerootTown_BrendansHouse_1F_EventScript_PetalburgGymReport
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map_script_2 VAR_LITTLEROOT_HOUSES_STATE_MAY, 1, LittlerootTown_BrendansHouse_1F_EventScript_YoureNewNeighbor
map_script_2 VAR_LITTLEROOT_HOUSES_STATE_MAY, 3, PlayersHouse_1F_EventScript_GetSSTicketAndSeeLatiTV
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.2byte 0
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LittlerootTown_BrendansHouse_1F_EventScript_GoUpstairsToSetClock::
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lockall
msgbox PlayersHouse_1F_Text_GoSetTheClock, MSGBOX_DEFAULT
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs
applymovement LOCALID_MOM, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs
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waitmovement 0
warp MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 255, 7, 1
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waitstate
releaseall
end
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LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs:
walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_EventScript_EnterHouseMovingIn::
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lockall
setvar VAR_0x8004, LOCALID_MOM
setvar VAR_0x8005, MALE
goto PlayersHouse_1F_EventScript_EnterHouseMovingIn
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end
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LittlerootTown_BrendansHouse_1F_EventScript_PetalburgGymReport::
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lockall
setvar VAR_0x8004, MALE
setvar VAR_0x8005, LOCALID_MOM
goto PlayersHouse_1F_EventScript_PetalburgGymReportMale
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end
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LittlerootTown_BrendansHouse_1F_EventScript_YoureNewNeighbor::
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lockall
playse SE_PIN
applymovement LOCALID_RIVAL_MOM, Common_Movement_ExclamationMark
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waitmovement 0
applymovement LOCALID_RIVAL_MOM, Common_Movement_Delay48
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waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
applymovement LOCALID_RIVAL_MOM, LittlerootTown_BrendansHouse_1F_Movement_RivalMomApproach
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waitmovement 0
special GetRivalSonDaughterString
msgbox RivalsHouse_1F_Text_OhYoureTheNewNeighbor, MSGBOX_DEFAULT
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setflag FLAG_MET_RIVAL_MOM
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setvar VAR_LITTLEROOT_HOUSES_STATE_MAY, 2
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releaseall
end
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LittlerootTown_BrendansHouse_1F_Movement_RivalMomApproach:
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
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step_end
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LittlerootTown_BrendansHouse_1F_EventScript_GoSeeRoom::
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lockall
setvar VAR_0x8004, LOCALID_MOM
setvar VAR_0x8005, MALE
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applymovement VAR_0x8004, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
goto PlayersHouse_1F_EventScript_MomGoSeeRoom
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival0::
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lockall
setvar VAR_0x8008, 0
goto LittlerootTown_BrendansHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival1::
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lockall
setvar VAR_0x8008, 1
goto LittlerootTown_BrendansHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival2::
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lockall
setvar VAR_0x8008, 2
goto LittlerootTown_BrendansHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival::
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playse SE_EXIT
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delay 10
addobject LOCALID_RIVAL
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delay 30
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
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waitmovement 0
compare VAR_0x8008, 1
call_if_ne LittlerootTown_BrendansHouse_1F_EventScript_PlayerFaceBrendan
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playbgm MUS_ENCOUNTER_BRENDAN, TRUE
compare VAR_0x8008, 0
call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer0
compare VAR_0x8008, 1
call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer1
compare VAR_0x8008, 2
call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer2
msgbox RivalsHouse_1F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
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closemessage
compare VAR_0x8008, 0
call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs0
compare VAR_0x8008, 1
call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs1
compare VAR_0x8008, 2
call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs2
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playse SE_EXIT
removeobject LOCALID_RIVAL
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setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_BRENDAN
setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL
clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
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delay 30
setvar VAR_LITTLEROOT_RIVAL_STATE, 3
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setvar VAR_LITTLEROOT_TOWN_STATE, 1
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savebgm MUS_DUMMY
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fadedefaultbgm
releaseall
end
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LittlerootTown_BrendansHouse_1F_EventScript_PlayerFaceBrendan::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer0::
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer0
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waitmovement 0
return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer1::
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer1
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waitmovement 0
return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer2::
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2
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waitmovement 0
return
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LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer0:
walk_in_place_fastest_left
walk_left
walk_in_place_fastest_up
walk_up
walk_up
walk_up
walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer1:
walk_up
walk_up
walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2:
walk_in_place_fastest_right
walk_right
walk_in_place_fastest_up
walk_up
walk_up
walk_up
walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs0::
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit0
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs0
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waitmovement 0
return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs1::
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit1
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs1
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waitmovement 0
return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs2::
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit2
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs2
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waitmovement 0
return
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LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit0:
delay_16
delay_8
walk_in_place_fastest_right
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit1:
delay_16
delay_8
walk_in_place_fastest_right
delay_16
delay_16
walk_in_place_fastest_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit2:
delay_16
delay_8
walk_in_place_fastest_left
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs0:
walk_in_place_fastest_right
walk_right
walk_in_place_fastest_up
walk_up
walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs1:
walk_in_place_fastest_right
walk_right
walk_in_place_fastest_up
walk_up
walk_up
walk_in_place_fastest_left
walk_left
walk_in_place_fastest_up
walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs2:
walk_in_place_fastest_left
walk_left
walk_in_place_fastest_up
walk_up
walk_up
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step_end
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PlayersHouse_1F_Text_IsntItNiceInHere:
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.string "MOM: See, {PLAYER}?\n"
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.string "Isn't it nice in here, too?$"
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PlayersHouse_1F_Text_MoversPokemonGoSetClock:
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.string "The mover's POKéMON do all the work\n"
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.string "of moving us in and cleaning up after.\l"
.string "This is so convenient!\p"
.string "{PLAYER}, your room is upstairs.\n"
.string "Go check it out, dear!\p"
.string "DAD bought you a new clock to mark\n"
.string "our move here.\l"
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.string "Don't forget to set it!$"
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PlayersHouse_1F_Text_ArentYouInterestedInRoom:
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.string "MOM: Well, {PLAYER}?\p"
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.string "Aren't you interested in seeing your\n"
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.string "very own room?$"
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PlayersHouse_1F_Text_GoSetTheClock:
.string "MOM: {PLAYER}.\p"
.string "Go set the clock in your room, honey.$"
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PlayersHouse_1F_Text_OhComeQuickly:
.string "MOM: Oh! {PLAYER}, {PLAYER}!\n"
.string "Quick! Come quickly!$"
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PlayersHouse_1F_Text_MaybeDadWillBeOn:
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.string "MOM: Look! It's PETALBURG GYM!\n"
.string "Maybe DAD will be on!$"
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PlayersHouse_1F_Text_ItsOverWeMissedHim:
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.string "MOM: Oh… It's over.\p"
.string "I think DAD was on, but we missed him.\n"
.string "Too bad.$"
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PlayersHouse_1F_Text_GoIntroduceYourselfNextDoor:
.string "Oh, yes.\n"
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.string "One of DAD's friends lives in town.\p"
.string "PROF. BIRCH is his name.\p"
.string "He lives right next door, so you should\n"
.string "go over and introduce yourself.$"
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PlayersHouse_1F_Text_SeeYouHoney:
.string "MOM: See you, honey!$"
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PlayersHouse_1F_Text_DidYouMeetProfBirch:
.string "MOM: Did you introduce yourself to\n"
.string "PROF. BIRCH?$"
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PlayersHouse_1F_Text_YouShouldRestABit:
.string "MOM: How are you doing, {PLAYER}?\n"
.string "You look a little tired.\p"
.string "I think you should rest a bit.$"
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PlayersHouse_1F_Text_TakeCareHoney:
.string "MOM: Take care, honey!$"
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PlayersHouse_1F_Text_GotDadsBadgeHeresSomethingFromMom:
.string "MOM: Oh? Did DAD give you that BADGE?\p"
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.string "Then here's something from your MOM!$"
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PlayersHouse_1F_Text_DontPushYourselfTooHard:
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.string "Don't push yourself too hard, dear.\n"
.string "You can always come home.\p"
.string "Go for it, honey!$"
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PlayersHouse_1F_Text_IsThatAPokenav:
.string "MOM: What is that, honey? A POKéNAV?\n"
.string "Someone from DEVON gave it to you?\p"
.string "Well, honey, how about registering\n"
.string "your mom?\p"
.string "… … …$"
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PlayersHouse_1F_Text_RegisteredMom:
.string "Registered MOM\n"
.string "in the POKéNAV.$"
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PlayersHouse_1F_Text_Vigoroth1:
.string "Fugiiiiih!$"
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PlayersHouse_1F_Text_Vigoroth2:
.string "Huggoh, uggo uggo…$"
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PlayersHouse_1F_Text_ReportFromPetalburgGym:
.string "INTERVIEWER: …We brought you this\n"
.string "report from in front of PETALBURG GYM.$"
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PlayersHouse_1F_Text_TheresAMovieOnTV:
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.string "There is a movie on TV.\p"
.string "Two men are dancing on a big piano\n"
.string "keyboard.\p"
.string "Better get going!$"
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PlayersHouse_1F_Text_RunningShoesManual:
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.string "It's the instruction booklet for the\n"
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.string "RUNNING SHOES.\p"
.string "“Press the B Button to run while\n"
.string "wearing your RUNNING SHOES.\p"
.string "“Lace up your RUNNING SHOES and hit\n"
.string "the road running!”$"
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PlayersHouse_1F_Text_TicketFromBrineyCameForYou:
.string "DAD: Hm?\p"
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.string "Hey, it's {PLAYER}!\p"
.string "It's been a while since I saw you,\n"
.string "but you look…stronger, somehow.\p"
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.string "That's the impression I get.\n"
.string "But your old man hasn't given up yet!\p"
.string "Oh, yes, I have something for you.\n"
.string "This came to you from someone named\l"
.string "MR. BRINEY.$"
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PlayersHouse_1F_Text_PortsInSlateportLilycove:
.string "DAD: Hm, a TICKET for a ferry?\p"
.string "If I recall, there are ferry ports in\n"
.string "SLATEPORT and LILYCOVE.$"
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PlayersHouse_1F_Text_BetterGetBackToGym:
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.string "I'd better get back to PETALBURG GYM.\p"
.string "MOM, thanks for looking after the house\n"
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.string "while I'm away.$"
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PlayersHouse_1F_Text_DadShouldStayLonger:
.string "MOM: That DAD of yours…\p"
.string "He comes home for the first time in a\n"
.string "while, but all he talks about is POKéMON.\p"
.string "He should relax and stay a little longer.$"
2021-07-20 21:18:31 +02:00
PlayersHouse_1F_Text_IsThatABreakingStory:
.string "MOM: Is that a breaking news story?$"
2021-07-20 21:18:31 +02:00
PlayersHouse_1F_Text_LatiEmergencyNewsFlash:
.string "We bring you this emergency\n"
.string "news flash!\p"
.string "In various HOENN locales, there have\n"
.string "been reports of a BZZT…colored\l"
.string "POKéMON in flight.\p"
.string "The identity of this POKéMON is\n"
.string "currently unknown.\p"
.string "We now return you to the regular\n"
.string "movie program.$"
2021-07-20 21:18:31 +02:00
PlayersHouse_1F_Text_WhatColorDidTheySay:
.string "MOM: {PLAYER}, did you catch that?\p"
.string "What color did the announcer say\n"
.string "that POKéMON was?$"
2021-07-20 21:18:31 +02:00
PlayersHouse_1F_Text_StillUnknownPokemon:
2018-12-07 16:41:08 +01:00
.string "MOM: Well, isn't that something!\n"
.string "There are still unknown POKéMON.$"