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https://github.com/Ninjdai1/pokeemerald.git
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BuffelSaft
a2574b55cc
Fix dynamic move damage calculation
Can't check effectiveness here without breaking the AI. After testing, it also appears that it doesn't need to be checked here after all.
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into pastel_veil2
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into ai_improvements
Pokémon Emerald
This is a decompilation of Pokémon Emerald.
It builds the following ROM:
- pokeemerald.gba
sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7
To set up the repository, see INSTALL.md.
See also
Other disassembly and/or decompilation projects:
- Pokémon Red and Blue
- Pokémon Gold and Silver (Space World '97 demo)
- Pokémon Yellow
- Pokémon Trading Card Game
- Pokémon Pinball
- Pokémon Stadium
- Pokémon Gold and Silver
- Pokémon Crystal
- Pokémon Ruby and Sapphire
- Pokémon Pinball: Ruby & Sapphire
- Pokémon FireRed and LeafGreen
- Pokémon Mystery Dungeon: Red Rescue Team
Contacts
Description
Languages
C
79.9%
Assembly
16.7%
C++
3.1%
Makefile
0.3%