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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-24 18:54:15 +01:00
Sync encounter musics with encounter music types
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d356e35b64
commit
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@ -770,7 +770,7 @@ MUS_LINK_CONTEST_P1 = 89 01
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MUS_LINK_CONTEST_P2 = 8A 01
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MUS_LINK_CONTEST_P3 = 8B 01
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MUS_LINK_CONTEST_P4 = 8C 01
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MUS_ENCOUNTER_GENTLEMAN = 8D 01
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MUS_ENCOUNTER_RICH = 8D 01
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MUS_VERDANTURF = 8E 01
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MUS_RUSTBORO = 8F 01
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MUS_POKE_CENTER = 90 01
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@ -789,14 +789,14 @@ MUS_VICTORY_TRAINER = 9C 01
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MUS_TITLE = 9D 01
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MUS_INTRO = 9E 01
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MUS_ENCOUNTER_MAY = 9F 01
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MUS_ENCOUNTER_PSYCHIC = A0 01
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MUS_ENCOUNTER_COOLTRAINER = A1 01
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MUS_ENCOUNTER_INTENSE = A0 01
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MUS_ENCOUNTER_COOL = A1 01
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MUS_ROUTE113 = A2 01
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MUS_ENCOUNTER_AQUA = A3 01
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MUS_FOLLOW_ME = A4 01
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MUS_ENCOUNTER_BRENDAN = A5 01
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MUS_EVER_GRANDE = A6 01
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MUS_ENCOUNTER_HEX_MANIAC = A7 01
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MUS_ENCOUNTER_SUSPICIOUS = A7 01
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MUS_VICTORY_AQUA_MAGMA = A8 01
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MUS_CABLE_CAR = A9 01
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MUS_GAME_CORNER = AA 01
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@ -770,7 +770,7 @@ MUS_LINK_CONTEST_P1 = 89 01
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MUS_LINK_CONTEST_P2 = 8A 01
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MUS_LINK_CONTEST_P3 = 8B 01
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MUS_LINK_CONTEST_P4 = 8C 01
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MUS_ENCOUNTER_GENTLEMAN = 8D 01
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MUS_ENCOUNTER_RICH = 8D 01
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MUS_VERDANTURF = 8E 01
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MUS_RUSTBORO = 8F 01
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MUS_POKE_CENTER = 90 01
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@ -789,14 +789,14 @@ MUS_VICTORY_TRAINER = 9C 01
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MUS_TITLE = 9D 01
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MUS_INTRO = 9E 01
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MUS_ENCOUNTER_MAY = 9F 01
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MUS_ENCOUNTER_PSYCHIC = A0 01
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MUS_ENCOUNTER_COOLTRAINER = A1 01
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MUS_ENCOUNTER_INTENSE = A0 01
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MUS_ENCOUNTER_COOL = A1 01
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MUS_ROUTE113 = A2 01
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MUS_ENCOUNTER_AQUA = A3 01
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MUS_FOLLOW_ME = A4 01
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MUS_ENCOUNTER_BRENDAN = A5 01
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MUS_EVER_GRANDE = A6 01
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MUS_ENCOUNTER_HEX_MANIAC = A7 01
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MUS_ENCOUNTER_SUSPICIOUS = A7 01
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MUS_VICTORY_AQUA_MAGMA = A8 01
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MUS_CABLE_CAR = A9 01
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MUS_GAME_CORNER = AA 01
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@ -774,7 +774,7 @@ MUS_LINK_CONTEST_P1 = 89 01
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MUS_LINK_CONTEST_P2 = 8A 01
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MUS_LINK_CONTEST_P3 = 8B 01
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MUS_LINK_CONTEST_P4 = 8C 01
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MUS_ENCOUNTER_GENTLEMAN = 8D 01
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MUS_ENCOUNTER_RICH = 8D 01
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MUS_VERDANTURF = 8E 01
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MUS_RUSTBORO = 8F 01
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MUS_POKE_CENTER = 90 01
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@ -793,14 +793,14 @@ MUS_VICTORY_TRAINER = 9C 01
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MUS_TITLE = 9D 01
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MUS_INTRO = 9E 01
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MUS_ENCOUNTER_MAY = 9F 01
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MUS_ENCOUNTER_PSYCHIC = A0 01
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MUS_ENCOUNTER_COOLTRAINER = A1 01
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MUS_ENCOUNTER_INTENSE = A0 01
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MUS_ENCOUNTER_COOL = A1 01
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MUS_ROUTE113 = A2 01
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MUS_ENCOUNTER_AQUA = A3 01
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MUS_FOLLOW_ME = A4 01
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MUS_ENCOUNTER_BRENDAN = A5 01
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MUS_EVER_GRANDE = A6 01
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MUS_ENCOUNTER_HEX_MANIAC = A7 01
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MUS_ENCOUNTER_SUSPICIOUS = A7 01
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MUS_VICTORY_AQUA_MAGMA = A8 01
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MUS_CABLE_CAR = A9 01
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MUS_GAME_CORNER = AA 01
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@ -325,7 +325,7 @@
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#define MUS_LINK_CONTEST_P2 394 // MUS_TEST2
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#define MUS_LINK_CONTEST_P3 395 // MUS_TEST3
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#define MUS_LINK_CONTEST_P4 396 // MUS_TEST4
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#define MUS_ENCOUNTER_GENTLEMAN 397 // MUS_TEST
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#define MUS_ENCOUNTER_RICH 397 // MUS_TEST
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#define MUS_VERDANTURF 398 // MUS_GOMACHI0
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#define MUS_RUSTBORO 399 // MUS_GOTOWN
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#define MUS_POKE_CENTER 400 // MUS_POKECEN
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@ -344,14 +344,14 @@
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#define MUS_TITLE 413 // MUS_TITLE3
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#define MUS_INTRO 414 // MUS_DEMO1
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#define MUS_ENCOUNTER_MAY 415 // MUS_GIRL_SUP
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#define MUS_ENCOUNTER_PSYCHIC 416 // MUS_HAGESHII
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#define MUS_ENCOUNTER_COOLTRAINER 417 // MUS_KAKKOII
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#define MUS_ENCOUNTER_INTENSE 416 // MUS_HAGESHII
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#define MUS_ENCOUNTER_COOL 417 // MUS_KAKKOII
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#define MUS_ROUTE113 418 // MUS_KAZANBAI
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#define MUS_ENCOUNTER_AQUA 419 // MUS_AQA_0
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#define MUS_FOLLOW_ME 420 // MUS_TSURETEK
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#define MUS_ENCOUNTER_BRENDAN 421 // MUS_BOY_SUP
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#define MUS_EVER_GRANDE 422 // MUS_RAINBOW
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#define MUS_ENCOUNTER_HEX_MANIAC 423 // MUS_AYASII
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#define MUS_ENCOUNTER_SUSPICIOUS 423 // MUS_AYASII
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#define MUS_VICTORY_AQUA_MAGMA 424 // MUS_KACHI4
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#define MUS_CABLE_CAR 425 // MUS_ROPEWAY
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#define MUS_GAME_CORNER 426 // MUS_CASINO
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@ -1014,7 +1014,7 @@ SECTIONS {
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sound/songs/midi/mus_link_contest_p2.o(.rodata);
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sound/songs/midi/mus_link_contest_p3.o(.rodata);
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sound/songs/midi/mus_link_contest_p4.o(.rodata);
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sound/songs/midi/mus_encounter_gentleman.o(.rodata);
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sound/songs/midi/mus_encounter_rich.o(.rodata);
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sound/songs/midi/mus_verdanturf.o(.rodata);
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sound/songs/midi/mus_rustboro.o(.rodata);
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sound/songs/midi/mus_poke_center.o(.rodata);
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@ -1033,14 +1033,14 @@ SECTIONS {
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sound/songs/midi/mus_title.o(.rodata);
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sound/songs/midi/mus_intro.o(.rodata);
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sound/songs/midi/mus_encounter_may.o(.rodata);
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sound/songs/midi/mus_encounter_psychic.o(.rodata);
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sound/songs/midi/mus_encounter_cooltrainer.o(.rodata);
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sound/songs/midi/mus_encounter_intense.o(.rodata);
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sound/songs/midi/mus_encounter_cool.o(.rodata);
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sound/songs/midi/mus_route113.o(.rodata);
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sound/songs/midi/mus_encounter_aqua.o(.rodata);
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sound/songs/midi/mus_follow_me.o(.rodata);
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sound/songs/midi/mus_encounter_brendan.o(.rodata);
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sound/songs/midi/mus_ever_grande.o(.rodata);
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sound/songs/midi/mus_encounter_hex_maniac.o(.rodata);
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sound/songs/midi/mus_encounter_suspicious.o(.rodata);
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sound/songs/midi/mus_victory_aqua_magma.o(.rodata);
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sound/songs/midi/mus_cable_car.o(.rodata);
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sound/songs/midi/mus_game_corner.o(.rodata);
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8
songs.mk
8
songs.mk
@ -12,7 +12,7 @@ $(MID_SUBDIR)/mus_encounter_aqua.s: %.s: %.mid
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$(MID_SUBDIR)/mus_route111.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G055 -V076
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$(MID_SUBDIR)/mus_encounter_hex_maniac.s: %.s: %.mid
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$(MID_SUBDIR)/mus_encounter_suspicious.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G069 -V078
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$(MID_SUBDIR)/mus_b_arena.s: %.s: %.mid
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@ -186,7 +186,7 @@ $(MID_SUBDIR)/mus_rustboro.s: %.s: %.mid
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$(MID_SUBDIR)/mus_route119.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G048 -V096
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$(MID_SUBDIR)/mus_encounter_psychic.s: %.s: %.mid
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$(MID_SUBDIR)/mus_encounter_intense.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G062 -V078
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$(MID_SUBDIR)/mus_weather_groudon.s: %.s: %.mid
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@ -219,7 +219,7 @@ $(MID_SUBDIR)/mus_victory_league.s: %.s: %.mid
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$(MID_SUBDIR)/mus_caught.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G025 -V080
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$(MID_SUBDIR)/mus_encounter_cooltrainer.s: %.s: %.mid
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$(MID_SUBDIR)/mus_encounter_cool.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G063 -V086
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$(MID_SUBDIR)/mus_trick_house.s: %.s: %.mid
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@ -588,7 +588,7 @@ $(MID_SUBDIR)/mus_encounter_girl.s: %.s: %.mid
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$(MID_SUBDIR)/mus_intro_battle.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G088 -V088
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$(MID_SUBDIR)/mus_encounter_gentleman.s: %.s: %.mid
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$(MID_SUBDIR)/mus_encounter_rich.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G043 -V094
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$(MID_SUBDIR)/mus_link_contest_p1.s: %.s: %.mid
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@ -398,7 +398,7 @@ gSongTable:: @ 86B49F0
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song mus_link_contest_p2, 0, 0
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song mus_link_contest_p3, 0, 0
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song mus_link_contest_p4, 0, 0
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song mus_encounter_gentleman, 0, 0
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song mus_encounter_rich, 0, 0
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song mus_verdanturf, 0, 0
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song mus_rustboro, 0, 0
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song mus_poke_center, 0, 0
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@ -417,14 +417,14 @@ gSongTable:: @ 86B49F0
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song mus_title, 0, 0
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song mus_intro, 0, 0
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song mus_encounter_may, 0, 0
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song mus_encounter_psychic, 0, 0
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song mus_encounter_cooltrainer, 0, 0
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song mus_encounter_intense, 0, 0
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song mus_encounter_cool, 0, 0
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song mus_route113, 0, 0
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song mus_encounter_aqua, 0, 0
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song mus_follow_me, 0, 0
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song mus_encounter_brendan, 0, 0
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song mus_ever_grande, 0, 0
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song mus_encounter_hex_maniac, 0, 0
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song mus_encounter_suspicious, 0, 0
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song mus_victory_aqua_magma, 0, 0
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song mus_cable_car, 0, 0
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song mus_game_corner, 0, 0
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@ -1463,10 +1463,10 @@ void SetUpTrainerEncounterMusic(void)
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music = MUS_ENCOUNTER_GIRL;
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break;
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case TRAINER_ENCOUNTER_MUSIC_INTENSE:
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music = MUS_ENCOUNTER_PSYCHIC;
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music = MUS_ENCOUNTER_INTENSE;
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break;
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case TRAINER_ENCOUNTER_MUSIC_COOL:
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music = MUS_ENCOUNTER_COOLTRAINER;
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music = MUS_ENCOUNTER_COOL;
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break;
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case TRAINER_ENCOUNTER_MUSIC_AQUA:
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music = MUS_ENCOUNTER_AQUA;
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@ -1490,10 +1490,10 @@ void SetUpTrainerEncounterMusic(void)
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music = MUS_ENCOUNTER_INTERVIEWER;
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break;
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case TRAINER_ENCOUNTER_MUSIC_RICH:
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music = MUS_ENCOUNTER_GENTLEMAN;
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music = MUS_ENCOUNTER_RICH;
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break;
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default:
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music = MUS_ENCOUNTER_HEX_MANIAC;
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music = MUS_ENCOUNTER_SUSPICIOUS;
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}
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PlayNewMapMusic(music);
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}
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