pokeemerald/data/maps/MauvilleCity/scripts.inc

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.set LOCALID_WALLY, 6
.set LOCALID_WALLYS_UNCLE, 7
.set LOCALID_SCOTT, 11
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MauvilleCity_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, MauvilleCity_OnTransition
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.byte 0
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MauvilleCity_OnTransition:
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setflag FLAG_VISITED_MAUVILLE_CITY
clearflag FLAG_FORCE_MIRAGE_TOWER_VISIBLE
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clearflag FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION
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setflag FLAG_SYS_TV_START
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clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE
setvar VAR_MAUVILLE_GYM_STATE, 0
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call_if_set FLAG_GOT_TM24_FROM_WATTSON, MauvilleCity_EventScript_MoveWattsonBackToGym
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end
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MauvilleCity_EventScript_MoveWattsonBackToGym::
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clearflag FLAG_HIDE_MAUVILLE_GYM_WATTSON
setflag FLAG_HIDE_MAUVILLE_CITY_WATTSON
setflag FLAG_WATTSON_REMATCH_AVAILABLE
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return
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MauvilleCity_EventScript_Boy::
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msgbox MauvilleCity_Text_NurseHurtMonBackToHealth, MSGBOX_NPC
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end
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MauvilleCity_EventScript_Maniac::
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msgbox MauvilleCity_Text_AllSortsOfPeopleComeThrough, MSGBOX_NPC
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end
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MauvilleCity_EventScript_Woman::
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msgbox MauvilleCity_Text_RydelVeryGenerous, MSGBOX_NPC
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end
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MauvilleCity_EventScript_RichBoy::
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msgbox MauvilleCity_Text_PokemonCanJumpYouOnBike, MSGBOX_NPC
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end
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MauvilleCity_EventScript_CitySign::
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msgbox MauvilleCity_Text_CitySign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_GymSign::
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msgbox MauvilleCity_Text_GymSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_BikeShopSign::
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msgbox MauvilleCity_Text_BikeShopSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_GameCornerSign::
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msgbox MauvilleCity_Text_GameCornerSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_SchoolKidM::
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lock
faceplayer
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goto_if_set FLAG_TV_EXPLAINED, MauvilleCity_EventScript_TVExplained
msgbox MauvilleCity_Text_ExplainTV, MSGBOX_DEFAULT
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setflag FLAG_TV_EXPLAINED
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release
end
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MauvilleCity_EventScript_TVExplained::
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msgbox MauvilleCity_Text_BeenCheckingOutTV, MSGBOX_DEFAULT
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release
end
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MauvilleCity_EventScript_WallysUncle::
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lock
faceplayer
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goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_UncleAskPlayerToBattleWally
msgbox MauvilleCity_Text_UncleHesTooPeppy, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection
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waitmovement 0
release
end
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MauvilleCity_EventScript_UncleAskPlayerToBattleWally::
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msgbox MauvilleCity_Text_UncleCanYouBattleWally, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection
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waitmovement 0
release
end
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MauvilleCity_EventScript_Wally::
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lockall
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goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_WallyRequestBattleAgain
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox MauvilleCity_Text_WallyWantToChallengeGym, MSGBOX_DEFAULT
msgbox MauvilleCity_Text_UncleYourePushingIt, MSGBOX_DEFAULT
msgbox MauvilleCity_Text_WallyWeCanBeatAnyone, MSGBOX_DEFAULT
applymovement LOCALID_WALLY, Common_Movement_FacePlayer
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waitmovement 0
playse SE_PIN
applymovement LOCALID_WALLY, Common_Movement_ExclamationMark
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waitmovement 0
applymovement LOCALID_WALLY, Common_Movement_Delay48
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waitmovement 0
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msgbox MauvilleCity_Text_WallyWillYouBattleMe, MSGBOX_YESNO
goto MauvilleCity_EventScript_BattleWallyPrompt
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end
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MauvilleCity_EventScript_BattleWallyPrompt::
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compare VAR_RESULT, YES
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call_if_eq MauvilleCity_EventScript_BattleWally
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compare VAR_RESULT, NO
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goto_if_eq MauvilleCity_EventScript_DeclineWallyBattle
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closemessage
switch VAR_FACING
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case DIR_NORTH, MauvilleCity_EventScript_WallyAndUncleExitNorth
case DIR_EAST, MauvilleCity_EventScript_WallyAndUncleExitEast
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end
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MauvilleCity_EventScript_WallyAndUncleExitNorth::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth1
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitNorth1
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth1
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waitmovement 0
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
delay 30
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerFaceUncleNorth
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerNorth
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waitmovement 0
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msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth2
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth2
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitNorth2
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waitmovement 0
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goto MauvilleCity_EventScript_DefeatedWally
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end
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MauvilleCity_EventScript_WallyAndUncleExitEast::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast1
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitEast1
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast1
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waitmovement 0
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
delay 30
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerEast
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waitmovement 0
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msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast2
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast2
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitEast2
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waitmovement 0
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goto MauvilleCity_EventScript_DefeatedWally
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end
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MauvilleCity_EventScript_DefeatedWally::
removeobject LOCALID_WALLY
removeobject LOCALID_WALLYS_UNCLE
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clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE
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setflag FLAG_DEFEATED_WALLY_MAUVILLE
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setvar VAR_WALLY_CALL_STEP_COUNTER, 0
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setflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
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compare VAR_FACING, DIR_NORTH
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call_if_eq MauvilleCity_EventScript_ScottApproachPlayerNorth
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compare VAR_FACING, DIR_EAST
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call_if_eq MauvilleCity_EventScript_ScottApproachPlayerEast
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
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msgbox MauvilleCity_Text_ScottYouDidntHoldBack, MSGBOX_DEFAULT
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closemessage
addvar VAR_SCOTT_STATE, 1
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compare VAR_FACING, DIR_NORTH
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call_if_eq MauvilleCity_EventScript_ScottExitNorth
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compare VAR_FACING, DIR_EAST
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call_if_eq MauvilleCity_EventScript_ScottExitEast
removeobject LOCALID_SCOTT
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releaseall
end
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MauvilleCity_EventScript_ScottApproachPlayerNorth::
addobject LOCALID_SCOTT
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottApproachPlayerNorth
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waitmovement 0
return
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MauvilleCity_EventScript_ScottApproachPlayerEast::
setobjectxyperm LOCALID_SCOTT, 12, 13
addobject LOCALID_SCOTT
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottApproachPlayerEast
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waitmovement 0
return
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MauvilleCity_EventScript_ScottExitNorth::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitNorth
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottExitNorth
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waitmovement 0
return
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MauvilleCity_EventScript_ScottExitEast::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitEast
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottExitEast
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waitmovement 0
return
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MauvilleCity_EventScript_BattleWally::
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msgbox MauvilleCity_Text_WallyHereICome, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_WALLY_MAUVILLE, MauvilleCity_Text_WallyDefeat
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox MauvilleCity_Text_WallyIllGoBackToVerdanturf, MSGBOX_DEFAULT
applymovement LOCALID_WALLY, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MauvilleCity_Text_ThankYouNotEnoughToBattle, MSGBOX_DEFAULT
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
2019-11-07 16:18:56 +01:00
msgbox MauvilleCity_Text_UncleNoNeedToBeDown, MSGBOX_DEFAULT
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return
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MauvilleCity_EventScript_DeclineWallyBattle::
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setflag FLAG_DECLINED_WALLY_BATTLE_MAUVILLE
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msgbox MauvilleCity_Text_WallyMyUncleWontKnowImStrong, MSGBOX_DEFAULT
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release
end
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MauvilleCity_EventScript_WallyRequestBattleAgain::
applymovement LOCALID_WALLY, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MauvilleCity_Text_WallyPleaseBattleMe, MSGBOX_YESNO
goto MauvilleCity_EventScript_BattleWallyPrompt
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end
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MauvilleCity_Movement_WallyExitNorth1:
walk_left
walk_left
walk_down
walk_down
walk_left
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step_end
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MauvilleCity_Movement_WallyExitEast1:
walk_down
walk_down
walk_left
walk_left
walk_left
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step_end
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MauvilleCity_Movement_WallyExitNorth2:
delay_16
delay_16
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
delay_8
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step_end
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MauvilleCity_Movement_WallyExitEast2:
delay_16
delay_16
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
delay_8
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitNorth2:
delay_16
delay_8
walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitEast2:
delay_16
delay_16
delay_16
walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_PlayerWatchScottExitNorth:
delay_16
walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_PlayerWatchScottExitEast:
delay_16
delay_16
walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitEast1:
delay_16
walk_in_place_fastest_down
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitNorth1:
delay_16
walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_WallysUncleExitNorth1:
walk_left
walk_left
walk_left
walk_down
walk_down
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step_end
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MauvilleCity_Movement_WallysUncleExitEast1:
walk_left
walk_down
walk_down
walk_left
walk_left
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step_end
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MauvilleCity_Movement_PlayerFaceUncleNorth:
delay_16
delay_8
delay_4
walk_in_place_fastest_down
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step_end
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MauvilleCity_Movement_WallysUncleApproachPlayerNorth:
walk_right
walk_right
walk_in_place_fastest_up
2017-11-10 02:21:31 +01:00
step_end
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MauvilleCity_Movement_WallysUncleApproachPlayerEast:
walk_right
walk_up
2017-11-10 02:21:31 +01:00
step_end
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MauvilleCity_Movement_WallysUncleExitNorth2:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
MauvilleCity_Movement_WallysUncleExitEast2:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
MauvilleCity_Movement_ScottApproachPlayerNorth:
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_left
walk_left
walk_left
walk_left
walk_in_place_fastest_up
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
MauvilleCity_Movement_ScottApproachPlayerEast:
walk_up
walk_up
walk_up
walk_up
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
MauvilleCity_Movement_ScottExitNorth:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
MauvilleCity_Movement_ScottExitEast:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
MauvilleCity_EventScript_Wattson::
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lock
faceplayer
2019-11-07 16:18:56 +01:00
goto_if_set FLAG_GOT_TM24_FROM_WATTSON, MauvilleCity_EventScript_ReceivedThunderbolt
2019-02-22 10:18:43 +01:00
compare VAR_NEW_MAUVILLE_STATE, 2
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goto_if_eq MauvilleCity_EventScript_CompletedNewMauville
goto_if_set FLAG_GOT_BASEMENT_KEY_FROM_WATTSON, MauvilleCity_EventScript_BegunNewMauville
msgbox MauvilleCity_Text_WattsonNeedFavorTakeKey, MSGBOX_DEFAULT
giveitem ITEM_BASEMENT_KEY
setflag FLAG_GOT_BASEMENT_KEY_FROM_WATTSON
2019-11-07 16:18:56 +01:00
msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
release
end
2021-07-20 21:18:31 +02:00
MauvilleCity_EventScript_BegunNewMauville::
2019-11-07 16:18:56 +01:00
msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
release
end
2021-07-20 21:18:31 +02:00
MauvilleCity_EventScript_CompletedNewMauville::
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msgbox MauvilleCity_Text_WattsonThanksTakeTM, MSGBOX_DEFAULT
giveitem ITEM_TM24
2019-11-07 16:18:56 +01:00
compare VAR_RESULT, FALSE
goto_if_eq Common_EventScript_ShowBagIsFull
setflag FLAG_GOT_TM24_FROM_WATTSON
2019-11-07 16:18:56 +01:00
msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
release
end
2021-07-20 21:18:31 +02:00
MauvilleCity_EventScript_ReceivedThunderbolt::
2019-11-07 16:18:56 +01:00
msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
release
end
2021-07-20 21:18:31 +02:00
MauvilleCity_EventScript_RegisterWallyCall::
2017-11-10 09:24:21 +01:00
lockall
2019-11-07 16:18:56 +01:00
pokenavcall MauvilleCity_Text_WallyPokenavCall
2017-11-10 09:24:21 +01:00
waitmessage
delay 30
2020-08-21 00:02:00 +02:00
playfanfare MUS_REGISTER_MATCH_CALL
2019-11-07 16:18:56 +01:00
msgbox MauvilleCity_Text_RegisteredWally, MSGBOX_DEFAULT
2017-11-10 09:24:21 +01:00
waitfanfare
closemessage
delay 30
2019-01-02 22:12:43 +01:00
setflag FLAG_ENABLE_WALLY_MATCH_CALL
clearflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
2017-11-10 09:24:21 +01:00
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_UncleHesTooPeppy:
2018-12-07 16:41:08 +01:00
.string "UNCLE: It's because of POKéMON that\n"
.string "this boy's got more pep, I suppose…\l"
.string "But he's become a bit too peppy…$"
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MauvilleCity_Text_WallyWantToChallengeGym:
.string "WALLY: Aww, UNCLE, please?\p"
.string "I want to challenge this GYM and see\n"
2018-12-07 16:41:08 +01:00
.string "how much better I've become.\p"
.string "Please? May I, please?$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_UncleYourePushingIt:
.string "UNCLE: Now hold on, WALLY.\p"
.string "Since you started living with POKéMON,\n"
.string "you have grown quite a lot stronger.\p"
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.string "But don't you think you're pushing it\n"
.string "to suddenly challenge a GYM?$"
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MauvilleCity_Text_WallyWeCanBeatAnyone:
2018-12-07 16:41:08 +01:00
.string "WALLY: I'm not pushing it.\p"
.string "If I combine forces with RALTS,\n"
.string "we can beat anyone!$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_WallyWillYouBattleMe:
.string "WALLY: Oh! Hi, {PLAYER}!\p"
2018-12-07 16:41:08 +01:00
.string "I've gotten a lot stronger since\n"
.string "we met.\p"
.string "{PLAYER}, I want you and my UNCLE to\n"
.string "understand that.\p"
.string "{PLAYER}, please, will you have\n"
.string "a battle with me?$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_WallyMyUncleWontKnowImStrong:
2018-12-07 16:41:08 +01:00
.string "WALLY: Oh… If you won't battle me,\n"
.string "{PLAYER}, my UNCLE won't know that I've\l"
.string "become really strong.$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_UncleCanYouBattleWally:
.string "UNCLE: {PLAYER}{KUN}, was it?\n"
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.string "On WALLY's behalf, can I ask you to\l"
.string "battle with him just this once?\p"
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.string "I don't think he's going to listen to\n"
.string "any reason the way he is now.$"
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MauvilleCity_Text_WallyPleaseBattleMe:
.string "WALLY: {PLAYER}, please!\n"
.string "Battle with me, please.$"
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MauvilleCity_Text_WallyHereICome:
.string "WALLY: {PLAYER}, thank you.\p"
.string "Okay… Here I come!$"
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MauvilleCity_Text_WallyDefeat:
.string "WALLY: … … … … … … …\p"
.string "… … … … … … … …\p"
.string "I lost…$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_WallyIllGoBackToVerdanturf:
.string "WALLY: UNCLE…\n"
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.string "I'll go back to VERDANTURF…$"
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MauvilleCity_Text_ThankYouNotEnoughToBattle:
.string "{PLAYER}, thank you.\n"
2018-12-07 16:41:08 +01:00
.string "Being a TRAINER is tough, isn't it?\p"
.string "It's not enough just to have POKéMON\n"
.string "and make them battle. That isn't what\l"
.string "being a real TRAINER is about.$"
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MauvilleCity_Text_UncleNoNeedToBeDown:
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.string "UNCLE: WALLY, there's no need to be so\n"
.string "down on yourself.\p"
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.string "Why, what's keeping you from becoming\n"
.string "stronger and stronger?\p"
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.string "Come on, let's go home.\n"
.string "Everyone's waiting for you.$"
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MauvilleCity_Text_UncleVisitUsSometime:
.string "UNCLE: {PLAYER}{KUN}, it just dawned on me\n"
.string "that you must be the TRAINER who kept\l"
.string "an eye out for WALLY when he caught\l"
.string "his POKéMON.\p"
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.string "Why don't you visit us in VERDANTURF\n"
.string "sometime?\l"
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.string "I'm sure WALLY would enjoy it.$"
2017-11-10 09:24:21 +01:00
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MauvilleCity_Text_WallyPokenavCall:
2017-11-10 09:24:21 +01:00
.string "… … … … … …\n"
.string "… … … … … Beep!\p"
.string "WALLY: Oh, hello, {PLAYER}!\p"
.string "I just wanted to tell you that\n"
.string "my uncle bought me a POKéNAV!\p"
.string "Now I can get in touch with you\n"
.string "anytime, {PLAYER}!\p"
.string "… … … … … …\n"
.string "… … … … … Click!$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_RegisteredWally:
2017-11-10 09:24:21 +01:00
.string "Registered WALLY\n"
.string "in the POKéNAV.$"
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MauvilleCity_Text_ScottYouDidntHoldBack:
.string "SCOTT: Hehe…\n"
.string "I was watching that match!\p"
2018-12-07 16:41:08 +01:00
.string "You're friends with that boy WALLY,\n"
.string "aren't you?\p"
.string "But you didn't hold anything back\n"
.string "and beat him impressively.\p"
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.string "Yeah! That's what a real POKéMON\n"
.string "battle is all about!\p"
.string "I idolize TRAINERS like that!\p"
.string "… … … … … …\n"
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.string "I'll be cheering for you!$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_WattsonNeedFavorTakeKey:
.string "WATTSON: Oh, {PLAYER}{KUN}!\n"
.string "You look like you have a lot of zip!\l"
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.string "That's a good thing, wahahahaha!\p"
.string "Fine! I've decided!\n"
.string "I need a favor, {PLAYER}{KUN}!\p"
.string "MAUVILLE CITY has an underground\n"
.string "sector called NEW MAUVILLE.\p"
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.string "{PLAYER}{KUN}, I'd like you to go there and\n"
.string "switch off the GENERATOR.\p"
.string "The GENERATOR has been running a bit\n"
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.string "haywire. It's getting unsafe.\p"
.string "Here, this is the KEY to get into\n"
.string "NEW MAUVILLE.$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_WattsonWontBeChallenge:
2018-12-07 16:41:08 +01:00
.string "WATTSON: Don't you worry about it.\n"
.string "It won't be a challenge to you.\p"
.string "The entrance to NEW MAUVILLE is just\n"
.string "a short SURF away from ROUTE 110.\p"
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.string "That's it, then, you have my trust!\n"
.string "Wahahahaha!$"
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MauvilleCity_Text_WattsonThanksTakeTM:
.string "WATTSON: Wahahahaha!\p"
2018-12-07 16:41:08 +01:00
.string "I knew it, {PLAYER}{KUN}! I knew I'd made\n"
.string "the right choice asking you!\p"
.string "This is my thanks--a TM containing\n"
.string "THUNDERBOLT!\p"
2018-12-07 16:41:08 +01:00
.string "Go on, you've earned it!$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_WattsonYoungTakeCharge:
.string "WATTSON: Wahahahaha!\p"
.string "It pleases me to no end to see\n"
.string "the young step up and take charge!$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_NurseHurtMonBackToHealth:
2018-12-07 16:41:08 +01:00
.string "You know, it's cool to have POKéMON\n"
.string "battles and stuff…\p"
.string "But if your POKéMON gets hurt,\n"
.string "you have to nurse it back to health.$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_AllSortsOfPeopleComeThrough:
.string "The roads of this town stretch north\n"
.string "and south, and east and west.\p"
.string "Because of that, we get all sorts of\n"
.string "people coming through.$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_RydelVeryGenerous:
2018-12-07 16:41:08 +01:00
.string "Have you been to RYDEL'S CYCLES yet?\p"
.string "RYDEL, the owner, is a very generous\n"
.string "man.$"
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MauvilleCity_Text_PokemonCanJumpYouOnBike:
2018-12-07 16:41:08 +01:00
.string "Even if you're riding a BIKE,\n"
.string "wild POKéMON could jump you.$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_CitySign:
.string "MAUVILLE CITY\n"
.string "“The bright and shiny city of fun!”$"
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MauvilleCity_Text_GymSign:
.string "MAUVILLE CITY POKéMON GYM\n"
.string "LEADER: WATTSON\l"
.string "“The cheerfully electrifying man!”$"
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MauvilleCity_Text_BikeShopSign:
.string "“Ride in gravel and shake up your\n"
.string "soul!”\l"
2018-12-07 16:41:08 +01:00
.string "RYDEL'S CYCLES$"
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MauvilleCity_Text_GameCornerSign:
.string "“The play spot for all!”\n"
.string "MAUVILLE GAME CORNER$"
2021-07-20 21:18:31 +02:00
MauvilleCity_Text_ExplainTV:
.string "Hi, do you check out TV at all?\p"
2018-12-07 16:41:08 +01:00
.string "They've added a bunch of cool new\n"
.string "shows recently.\p"
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.string "TV is so cool. I've seen my friends on\n"
.string "TV just out of the blue.\p"
.string "And, sometimes, they even put you on TV\n"
.string "without telling you.\p"
.string "I wish I would be on TV sometime.\p"
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.string "That's why I think you should check\n"
.string "out TVs whenever you can.$"
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MauvilleCity_Text_BeenCheckingOutTV:
.string "Hi, have you been checking out TVs?$"