pokeemerald/data/maps/MossdeepCity/scripts.inc

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2017-11-10 02:21:31 +01:00
MossdeepCity_MapScripts:: @ 81E4A96
map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_OnTransition
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.byte 0
MossdeepCity_OnTransition: @ 81E4A9C
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clearflag FLAG_MOSSDEEP_GYM_SWITCH_1
clearflag FLAG_MOSSDEEP_GYM_SWITCH_2
clearflag FLAG_MOSSDEEP_GYM_SWITCH_3
clearflag FLAG_MOSSDEEP_GYM_SWITCH_4
call_if_set FLAG_SYS_WEATHER_CTRL, Common_EventScript_SetWeather15
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end
MossdeepCity_EventScript_1E4AB2:: @ 81E4AB2
lock
faceplayer
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goto_if_set FLAG_RECEIVED_HM08, MossdeepCity_EventScript_1E4AC7
msgbox MossdeepCity_Text_1E4E90, MSGBOX_DEFAULT
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release
end
MossdeepCity_EventScript_1E4AC7:: @ 81E4AC7
msgbox MossdeepCity_Text_1E4F15, MSGBOX_DEFAULT
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release
end
MossdeepCity_EventScript_1E4AD1:: @ 81E4AD1
lock
faceplayer
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goto_if_set FLAG_RECEIVED_HM08, MossdeepCity_EventScript_1E4AE6
msgbox MossdeepCity_Text_1E4F50, MSGBOX_DEFAULT
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release
end
MossdeepCity_EventScript_1E4AE6:: @ 81E4AE6
msgbox MossdeepCity_Text_1E5051, MSGBOX_DEFAULT
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release
end
MossdeepCity_EventScript_1E4AF0:: @ 81E4AF0
msgbox MossdeepCity_Text_1E4E22, MSGBOX_NPC
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end
MossdeepCity_EventScript_1E4AF9:: @ 81E4AF9
msgbox MossdeepCity_Text_1E5135, MSGBOX_NPC
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end
MossdeepCity_EventScript_1E4B02:: @ 81E4B02
msgbox MossdeepCity_Text_1E50D9, MSGBOX_NPC
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end
MossdeepCity_EventScript_1E4B0B:: @ 81E4B0B
msgbox MossdeepCity_Text_1E529D, MSGBOX_NPC
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end
MossdeepCity_EventScript_1E4B14:: @ 81E4B14
msgbox MossdeepCity_Text_1E5396, MSGBOX_SIGN
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end
MossdeepCity_EventScript_1E4B1D:: @ 81E4B1D
msgbox MossdeepCity_Text_1E53A9, MSGBOX_SIGN
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end
MossdeepCity_EventScript_1E4B26:: @ 81E4B26
msgbox MossdeepCity_Text_1E53F2, MSGBOX_SIGN
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end
MossdeepCity_EventScript_1E4B2F:: @ 81E4B2F
msgbox MossdeepCity_Text_1E541F, MSGBOX_SIGN
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end
MossdeepCity_EventScript_1E4B38:: @ 81E4B38
setflag FLAG_VISITED_MOSSDEEP_CITY
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setvar VAR_TEMP_1, 1
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end
MossdeepCity_EventScript_1E4B41:: @ 81E4B41
lockall
applymovement 14, MossdeepCity_Movement_1E4BAD
waitmovement 0
applymovement 10, MossdeepCity_Movement_1E4BB7
applymovement 11, MossdeepCity_Movement_1E4BB7
applymovement 12, MossdeepCity_Movement_1E4BB7
applymovement 13, MossdeepCity_Movement_1E4BB7
waitmovement 0
applymovement 14, MossdeepCity_Movement_1E4BBC
applymovement 10, MossdeepCity_Movement_1E4BCA
applymovement 11, MossdeepCity_Movement_1E4BDD
applymovement 12, MossdeepCity_Movement_1E4BEF
applymovement 13, MossdeepCity_Movement_1E4C00
waitmovement 0
removeobject 14
removeobject 10
removeobject 11
removeobject 12
removeobject 13
delay 30
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setvar VAR_MOSSDEEP_CITY_STATE, 2
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setflag FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA
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releaseall
end
MossdeepCity_Movement_1E4BAD: @ 81E4BAD
delay_16
face_right
delay_16
delay_16
delay_16
delay_16
face_left
delay_16
delay_16
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step_end
MossdeepCity_Movement_1E4BB7: @ 81E4BB7
face_right
delay_16
delay_16
delay_16
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step_end
MossdeepCity_Movement_1E4BBC: @ 81E4BBC
walk_down
walk_right
walk_right
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
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step_end
MossdeepCity_Movement_1E4BCA: @ 81E4BCA
delay_16
delay_8
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
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step_end
MossdeepCity_Movement_1E4BDD: @ 81E4BDD
delay_16
delay_8
walk_down
walk_down
walk_right
walk_right
walk_right
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
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step_end
MossdeepCity_Movement_1E4BEF: @ 81E4BEF
delay_16
delay_8
walk_down
walk_right
walk_right
walk_right
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
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step_end
MossdeepCity_Movement_1E4C00: @ 81E4C00
delay_16
delay_8
walk_right
walk_right
walk_right
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
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step_end
MossdeepCity_EventScript_1E4C10:: @ 81E4C10
lock
faceplayer
msgbox MossdeepCity_Text_1E5213, MSGBOX_DEFAULT
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
release
end
MossdeepCity_EventScript_1E4C26:: @ 81E4C26
lock
faceplayer
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goto_if_set FLAG_RECEIVED_KINGS_ROCK, MossdeepCity_EventScript_1E4C68
msgbox MossdeepCity_Text_1E4CED, MSGBOX_YESNO
compare VAR_RESULT, 0
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goto_if_eq MossdeepCity_EventScript_1E4C72
msgbox MossdeepCity_Text_1E4D5B, MSGBOX_DEFAULT
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giveitem_std ITEM_KINGS_ROCK
compare VAR_RESULT, 0
goto_if_eq Common_EventScript_ShowBagIsFull
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setflag FLAG_RECEIVED_KINGS_ROCK
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release
end
MossdeepCity_EventScript_1E4C68:: @ 81E4C68
msgbox MossdeepCity_Text_1E4DB3, MSGBOX_DEFAULT
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release
end
MossdeepCity_EventScript_1E4C72:: @ 81E4C72
msgbox MossdeepCity_Text_1E4DD7, MSGBOX_DEFAULT
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release
end
MossdeepCity_EventScript_1E4C7C:: @ 81E4C7C
msgbox MossdeepCity_Text_1E5581, MSGBOX_NPC
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end
MossdeepCity_EventScript_1E4C85:: @ 81E4C85
lock
faceplayer
msgbox MossdeepCity_Text_1E5453, MSGBOX_DEFAULT
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closemessage
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compare VAR_FACING, DIR_NORTH
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call_if_eq MossdeepCity_EventScript_1E4CB0
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compare VAR_FACING, DIR_EAST
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call_if_eq MossdeepCity_EventScript_1E4CC2
addvar VAR_SCOTT_STATE, 1
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removeobject 16
release
end
MossdeepCity_EventScript_1E4CB0:: @ 81E4CB0
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Movement_1E4CD4
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applymovement 16, MossdeepCity_Movement_1E4CD8
waitmovement 0
return
MossdeepCity_EventScript_1E4CC2:: @ 81E4CC2
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Movement_1E4CD4
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applymovement 16, MossdeepCity_Movement_1E4CE2
waitmovement 0
return
MossdeepCity_Movement_1E4CD4: @ 81E4CD4
delay_16
delay_16
walk_in_place_fastest_left
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step_end
MossdeepCity_Movement_1E4CD8: @ 81E4CD8
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
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step_end
MossdeepCity_Movement_1E4CE2: @ 81E4CE2
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
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step_end
MossdeepCity_Text_1E4CED: @ 81E4CED
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.string "I got this from STEVEN, but I don't\n"
.string "know what it's good for.\p"
.string "I think it's called KING'S ROCK.\n"
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.string "Do you want it?$"
MossdeepCity_Text_1E4D5B: @ 81E4D5B
.string "Why would you want it?\n"
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.string "You're weird.\p"
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.string "You can keep it, but keep it a secret\n"
.string "from STEVEN.$"
MossdeepCity_Text_1E4DB3: @ 81E4DB3
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.string "STEVEN's house is right over there!$"
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MossdeepCity_Text_1E4DD7: @ 81E4DD7
.string "Yeah, you think so, too! What are you\n"
.string "supposed to do with some weird rock?$"
MossdeepCity_Text_1E4E22: @ 81E4E22
.string "Around MOSSDEEP, you can see wild\n"
.string "WAILMER.\p"
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.string "It's called, uh…\n"
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.string "What was it now…\p"
.string "WAI, WAI, WAI…\p"
.string "WAILMER watching!$"
MossdeepCity_Text_1E4E90: @ 81E4E90
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.string "The island's SPACE CENTER has been\n"
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.string "launching huge rockets.\p"
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.string "There's been some kind of an uproar\n"
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.string "over a letter they received recently.$"
MossdeepCity_Text_1E4F15: @ 81E4F15
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.string "The island's SPACE CENTER has been\n"
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.string "launching huge rockets.$"
MossdeepCity_Text_1E4F50: @ 81E4F50
.string "I heard from a SAILOR buddy that\n"
.string "TEAM AQUA set up shop in LILYCOVE.\p"
.string "I also heard that someone came along\n"
.string "and wiped the floor with them!\p"
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.string "But MOSSDEEP here's been targeted\n"
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.string "by that TEAM MAGMA.\p"
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.string "If you want to know what they're up to,\n"
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.string "go visit the SPACE CENTER.$"
MossdeepCity_Text_1E5051: @ 81E5051
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.string "I'm a SAILOR, so the sea's obviously\n"
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.string "more important to me.\p"
.string "But you know? When I get back on land\n"
.string "after a long voyage, I do feel relief!$"
MossdeepCity_Text_1E50D9: @ 81E50D9
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.string "Wouldn't it be nice?\p"
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.string "If the whole world was covered in\n"
.string "plants and flowers like this island?$"
MossdeepCity_Text_1E5135: @ 81E5135
.string "All life needs the sea to live, even\n"
.string "though it makes its home on the land.\p"
.string "Life, having run its course, becomes\n"
.string "soil and returns to the land.\p"
.string "And the sea is always connected to\n"
.string "the land.\p"
.string "Yes, like the very shoreline here.$"
MossdeepCity_Text_1E5213: @ 81E5213
.string "A voyage on a ship is fine.\p"
.string "But crossing the sea with POKéMON\n"
.string "using SURF…\p"
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.string "Now that's an exhilarating trip!\n"
.string "Wouldn't you agree, youngster?$"
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MossdeepCity_Text_1E529D: @ 81E529D
.string "This rock has a special meaning to\n"
.string "the people at the SPACE CENTER.\p"
.string "They put it here as their wish for\n"
.string "their rockets to fly safely.\p"
.string "When you make a wish, what do you use?\n"
.string "Do you wish upon a star?\p"
.string "I use a wish tag to make it happen.\n"
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.string "That's what I do.$"
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MossdeepCity_Text_1E5396: @ 81E5396
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.string "It's a white rock.$"
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MossdeepCity_Text_1E53A9: @ 81E53A9
.string "MOSSDEEP CITY POKéMON GYM\n"
.string "LEADERS: LIZA & TATE\p"
.string "“The mystic combination!”$"
MossdeepCity_Text_1E53F2: @ 81E53F2
.string "MOSSDEEP CITY\n"
.string "“Our slogan: Cherish POKéMON!”$"
MossdeepCity_Text_1E541F: @ 81E541F
.string "MOSSDEEP SPACE CENTER\n"
.string "“The closest place to space.”$"
MossdeepCity_Text_1E5453: @ 81E5453
.string "SCOTT: {PLAYER}{KUN}, feeling good?\n"
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.string "I'm doing great!\p"
.string "I'd heard MOSSDEEP's GYM LEADER is\n"
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.string "pretty strong, so I decided to come\l"
.string "take a look-see for myself.\p"
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.string "But there's something wrong about\n"
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.string "this town.\p"
.string "People are going on about a warning\n"
.string "letter and the SPACE CENTER…\p"
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.string "I don't think it concerns me in any\n"
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.string "way, though.$"
MossdeepCity_Text_1E5581: @ 81E5581
.string "Ahh… It feels great letting the waves\n"
.string "wash over my feet…\p"
.string "Speaking of the waves, you know that\n"
.string "island city SOOTOPOLIS?\p"
.string "I think the GYM there had a new\n"
.string "LEADER come in.\p"
.string "People tell me the new LEADER once\n"
.string "mentored WALLACE.$"