pokeemerald/src/international_string_util.c

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C
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#include "global.h"
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#include "international_string_util.h"
#include "list_menu.h"
#include "pokedex.h"
#include "script_menu.h"
#include "string_util.h"
#include "strings.h"
#include "text.h"
#include "window.h"
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extern const struct PokedexEntry gPokedexEntries[];
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int GetStringCenterAlignXOffset(int fontId, const u8 *str, int totalWidth)
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{
return GetStringCenterAlignXOffsetWithLetterSpacing(fontId, str, totalWidth, 0);
}
int GetStringRightAlignXOffset(int fontId, const u8 *str, int totalWidth)
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{
return GetStringWidthDifference(fontId, str, totalWidth, 0);
}
int GetStringCenterAlignXOffsetWithLetterSpacing(int fontId, const u8 *str, int totalWidth, int letterSpacing)
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{
return GetStringWidthDifference(fontId, str, totalWidth, letterSpacing) / 2;
}
int GetStringWidthDifference(int fontId, const u8 *str, int totalWidth, int letterSpacing)
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{
int stringWidth = GetStringWidth(fontId, str, letterSpacing);
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if (totalWidth > stringWidth)
return totalWidth - stringWidth;
else
return 0;
}
int GetMaxWidthInMenuTable(const struct MenuAction *str, int arg1)
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{
int i, var;
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for (var = 0, i = 0; i < arg1; i++)
{
int stringWidth = GetStringWidth(1, str[i].text, 0);
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if (stringWidth > var)
var = stringWidth;
}
return ConvertPixelWidthToTileWidth(var);
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}
int sub_81DB3D8(const struct MenuAction *str, const u8* arg1, int arg2)
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{
int i, var;
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for (var = 0, i = 0; i < arg2; i++)
{
int stringWidth = GetStringWidth(1, str[arg1[i]].text, 0);
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if (stringWidth > var)
var = stringWidth;
}
return ConvertPixelWidthToTileWidth(var);
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}
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int Intl_GetListMenuWidth(const struct ListMenuTemplate *listMenu)
{
int i, maxWidth, finalWidth;
const struct ListMenuItem *items = listMenu->items;
maxWidth = 0;
for (i = 0; i < listMenu->totalItems; i++)
{
int width = GetStringWidth(listMenu->fontId, items[i].name, 0);
if (width > maxWidth)
maxWidth = width;
}
finalWidth = maxWidth + listMenu->item_X + 9;
if (finalWidth < 0)
finalWidth += 7;
finalWidth >>= 3;
if (finalWidth > 28)
finalWidth = 28;
return finalWidth;
}
void CopyMonCategoryText(int dexNum, u8 *dest)
{
u8 *str = StringCopy(dest, gPokedexEntries[dexNum].categoryName);
*str = CHAR_SPACE;
StringCopy(str + 1, gText_Pokemon);
}
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u8 *sub_81DB494(u8 *str, int fontId, const u8 *str2, int totalStringWidth)
{
u8 *buffer;
int width;
int clearWidth;
if (str2)
{
buffer = StringCopy(str, str2);
width = GetStringWidth(fontId, str2, 0);
}
else
{
buffer = str;
width = 0;
}
clearWidth = totalStringWidth - width;
if (clearWidth > 0)
{
*buffer = EXT_CTRL_CODE_BEGIN;
buffer++;
*buffer = EXT_CTRL_CODE_CLEAR;
buffer++;
*buffer = clearWidth;
buffer++;
*buffer = EOS;
}
return buffer;
}
void PadNameString(u8 *dest, u8 padChar)
{
u8 length;
StripExtCtrlCodes(dest);
length = StringLength(dest);
if (padChar == EXT_CTRL_CODE_BEGIN)
{
while (length < PLAYER_NAME_LENGTH - 1)
{
dest[length] = EXT_CTRL_CODE_BEGIN;
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dest[length + 1] = EXT_CTRL_CODE_RESET_SIZE;
length += 2;
}
}
else
{
while (length < PLAYER_NAME_LENGTH - 1)
{
dest[length] = padChar;
length++;
}
}
dest[length] = EOS;
}
void sub_81DB52C(u8 *str)
{
if (StringLength(str) < PLAYER_NAME_LENGTH - 1)
ConvertInternationalString(str, LANGUAGE_JAPANESE);
else
StripExtCtrlCodes(str);
}
void sub_81DB554(u8 *str, u8 arg1)
{
u8 *buffer;
if (StringLength(str) < PLAYER_NAME_LENGTH - 1)
{
ConvertInternationalString(str, LANGUAGE_JAPANESE);
}
else if (arg1 == EXT_CTRL_CODE_BEGIN)
{
StripExtCtrlCodes(str);
}
else
{
buffer = str;
while (buffer[1] != EOS)
buffer++;
while (buffer >= str && buffer[0] == arg1)
{
buffer[0] = EOS;
buffer--;
}
}
}
void sub_81DB5AC(u8 *str)
{
if (*str++ == EXT_CTRL_CODE_BEGIN && *str++ == EXT_CTRL_CODE_JPN)
{
while (*str != EOS)
{
if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_ENG)
return;
str++;
}
*str++ = EXT_CTRL_CODE_BEGIN;
*str++ = EXT_CTRL_CODE_ENG;
*str = EOS;
}
}
void TVShowConvertInternationalString(u8 *dest, const u8 *src, int language)
{
StringCopy(dest, src);
ConvertInternationalString(dest, language);
}
int sub_81DB604(u8 *str)
{
if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_JPN)
return LANGUAGE_JAPANESE;
else
return GAME_LANGUAGE;
}
void sub_81DB620(int windowId, int columnStart, int rowStart, int numFillTiles, int numRows)
{
u8 *windowTileData;
int fillSize, windowRowSize, rowsToFill;
struct Window *window = &gWindows[windowId];
fillSize = numFillTiles * TILE_SIZE_4BPP;
windowRowSize = window->window.width * TILE_SIZE_4BPP;
windowTileData = window->tileData + (rowStart * windowRowSize) + (columnStart * TILE_SIZE_4BPP);
if (numRows > 0)
{
rowsToFill = numRows;
while (rowsToFill)
{
CpuFastFill8(0x11, windowTileData, fillSize);
windowTileData += windowRowSize;
rowsToFill--;
}
}
}