pokeemerald/include/battle_frontier_2.h

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#ifndef GUARD_BATTLE_FRONTIER_2_H
#define GUARD_BATTLE_FRONTIER_2_H
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#define FRONTIER_BEFORE_TEXT 0
#define FRONTIER_WIN_TEXT 1
#define FRONTIER_LOSE_TEXT 2
void CopyFrontierTrainerText(u8 whichText, u16 trainerId);
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void sub_81A8934(u8);
void sub_81A895C(void);
u16 sub_81A89A0(u8);
void sub_81A8AF8(void);
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bool8 InBattlePike(void);
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void sub_81AA078(u16*, u8);
void sub_81A4C30(void);
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bool8 sub_81A6BF4(void);
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#endif // GUARD_BATTLE_FRONTIER_2_H