pokeemerald/include/math_util.h

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#ifndef GUARD_MATH_UTIL_H
#define GUARD_MATH_UTIL_H
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s16 MathUtil_Mul16(s16 x, s16 y);
s16 MathUtil_Mul16Shift(u8 s, s16 x, s16 y);
s32 MathUtil_Mul32(s32 x, s32 y);
s16 MathUtil_Div16(s16 x, s16 y);
s16 MathUtil_Div16Shift(u8 s, s16 x, s16 y);
s32 MathUtil_Div32(s32 x, s32 y);
s16 MathUtil_Inv16(s16 y);
s16 MathUtil_Inv16Shift(u8 s, s16 y);
s32 MathUtil_Inv32(s32 y);
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#endif // GUARD_MATH_UTIL_H