pokeemerald/data/maps/Route110_TrickHouseEnd/scripts.inc

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.set LOCALID_TRICK_MASTER, 1
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Route110_TrickHouseEnd_MapScripts:: @ 826ACAF
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map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHouseEnd_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEnd_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEnd_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEnd_OnWarp
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.byte 0
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Route110_TrickHouseEnd_OnResume: @ 826ACC4
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compare VAR_TEMP_1, 1
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call_if_eq Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile
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end
Route110_TrickHouseEnd_OnTransition: @ 826ACD0
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setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
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special SetTrickHouseNuggetFlag
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end
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Route110_TrickHouseEnd_OnWarp: @ 826ACDE
map_script_2 VAR_TEMP_2, 0, Route110_TrickHouseEnd_EventScript_SetTrickMasterPos
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.2byte 0
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Route110_TrickHouseEnd_EventScript_SetTrickMasterPos:: @ 826ACE8
addobject LOCALID_TRICK_MASTER
showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_END
turnobject LOCALID_TRICK_MASTER, DIR_EAST
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end
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Route110_TrickHouseEnd_OnFrame: @ 826ACF5
map_script_2 VAR_TEMP_1, 0, Route110_TrickHouseEnd_EventScript_CloseDoor
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.2byte 0
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Route110_TrickHouseEnd_EventScript_CloseDoor:: @ 826ACFF
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setvar VAR_TEMP_1, 1
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call Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile
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special DrawWholeMapView
end
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Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile:: @ 826AD0D
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setmetatile 10, 1, METATILE_GenericBuilding_TrickHouse_Door_Closed, 1
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return
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Route110_TrickHouseEnd_EventScript_TrickMaster:: @ 826AD17
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lock
faceplayer
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msgbox Route110_TrickHouseEnd_Text_YouveMadeItToMe, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
switch VAR_TRICK_HOUSE_LEVEL
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case 0, Route110_TrickHouseEnd_EventScript_CompletedPuzzle1
case 1, Route110_TrickHouseEnd_EventScript_CompletedPuzzle2
case 2, Route110_TrickHouseEnd_EventScript_CompletedPuzzle3
case 3, Route110_TrickHouseEnd_EventScript_CompletedPuzzle4
case 4, Route110_TrickHouseEnd_EventScript_CompletedPuzzle5
case 5, Route110_TrickHouseEnd_EventScript_CompletedPuzzle6
case 6, Route110_TrickHouseEnd_EventScript_CompletedPuzzle7
case 7, Route110_TrickHouseEnd_EventScript_CompletedPuzzle8
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end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle1:: @ 826AD84
msgbox Route110_TrickHouseEnd_Text_AllNightToPlantTrees, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_RARE_CANDY
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compare VAR_RESULT, FALSE
call_if_eq Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle2:: @ 826ADC0
msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMaze, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_TIMER_BALL
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compare VAR_RESULT, FALSE
call_if_eq Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle3:: @ 826ADFC
msgbox Route110_TrickHouseEnd_Text_AllNightToPreparePanels, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_HARD_STONE
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compare VAR_RESULT, FALSE
call_if_eq Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle4:: @ 826AE38
msgbox Route110_TrickHouseEnd_Text_AllNightToShoveBoulders, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_SMOKE_BALL
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compare VAR_RESULT, FALSE
call_if_eq Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle5:: @ 826AE74
msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_TM12
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compare VAR_RESULT, FALSE
call_if_eq Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle6:: @ 826AEB0
msgbox Route110_TrickHouseEnd_Text_AllNightToInstallDoors, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_MAGNET
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compare VAR_RESULT, FALSE
call_if_eq Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle7:: @ 826AEEC
msgbox Route110_TrickHouseEnd_Text_AllNightSettingUpArrows, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_PP_MAX
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compare VAR_RESULT, FALSE
call_if_eq Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle8:: @ 826AF28
msgbox Route110_TrickHouseEnd_Text_AllNightPolishingFloors, MSGBOX_DEFAULT
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closemessage
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compare VAR_FACING, DIR_SOUTH
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call_if_eq Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth
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compare VAR_FACING, DIR_NORTH
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call_if_eq Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth
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compare VAR_FACING, DIR_WEST
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call_if_eq Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest
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compare VAR_FACING, DIR_EAST
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call_if_eq Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast
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delay 30
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msgbox Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
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waitmovement 0
delay 30
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msgbox Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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call Route110_TrickHouseEnd_EventScript_ChooseTent
compare VAR_RESULT, FALSE
call_if_eq Route110_TrickHouseEnd_EventScript_NoRoomForTent
msgbox Route110_TrickHouseEnd_Text_LeavingOnJourney, MSGBOX_DEFAULT
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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special ResetTrickHouseNuggetFlag
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release
end
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Route110_TrickHouseEnd_EventScript_ChooseTent:: @ 826AFA5
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multichoice 0, 0, MULTI_TENT, 1
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switch VAR_RESULT
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case 0, Route110_TrickHouseEnd_EventScript_GiveRedTent
goto Route110_TrickHouseEnd_EventScript_GiveBlueTent
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Route110_TrickHouseEnd_EventScript_GiveRedTent:: @ 826AFBF
givedecoration DECOR_RED_TENT
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return
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Route110_TrickHouseEnd_EventScript_GiveBlueTent:: @ 826AFC7
givedecoration DECOR_BLUE_TENT
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return
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Route110_TrickHouseEnd_EventScript_TrickMasterExit:: @ 826AFCF
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
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waitmovement 0
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playse SE_M_EXPLOSION
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
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waitmovement 0
removeobject LOCALID_TRICK_MASTER
addvar VAR_TRICK_HOUSE_LEVEL, 1
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return
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Route110_TrickHouseEnd_EventScript_BagFull:: @ 826AFEF
call Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEnd_Text_NoRoomForThis, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
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return
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Route110_TrickHouseEnd_EventScript_NoRoomForTent:: @ 826B002
call Common_EventScript_NoRoomForDecor
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msgbox Route110_TrickHouseEnd_Text_NoRoomInPC, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
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return
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Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth:: @ 826B015
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
return
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Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth:: @ 826B020
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
return
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Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest:: @ 826B02B
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
return
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Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast:: @ 826B036
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
return
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Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger:: @ 826B041
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lockall
turnobject LOCALID_TRICK_MASTER, DIR_WEST
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playse SE_PIN
applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark
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waitmovement 0
delay 20
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouseEnd_Movement_TrickMasterSurprise
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waitmovement 0
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playse SE_M_EXPLOSION
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
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msgbox Route110_TrickHouseEnd_Text_YoureIgnoringMe, MSGBOX_DEFAULT
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEnd_Movement_KeepPlayerInRoom
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waitmovement 0
delay 4
turnobject LOCALID_TRICK_MASTER, DIR_EAST
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releaseall
end
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Route110_TrickHouseEnd_Movement_KeepPlayerInRoom: @ 826B089
walk_down
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step_end
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Route110_TrickHouseEnd_Movement_TrickMasterSurprise: @ 826B08B
jump_in_place_left
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step_end
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Route110_TrickHouseEnd_Text_YouveMadeItToMe: @ 826B08D
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.string "Aak!\n"
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.string "You've made it to me?\l"
.string "Hmmm… You're sharp!$"
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Route110_TrickHouseEnd_Text_AllNightToPlantTrees: @ 826B0BC
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.string "It took me all night to plant all those\n"
.string "trees…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three, four, five, six places!$"
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Route110_TrickHouseEnd_Text_AllNightToMakeMaze: @ 826B13B
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.string "It took me all night to make the maze…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three, four, five places!$"
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Route110_TrickHouseEnd_Text_AllNightToPreparePanels: @ 826B1AD
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.string "It took me all night to prepare\n"
.string "the wall panels…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three, four places!$"
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Route110_TrickHouseEnd_Text_AllNightToShoveBoulders: @ 826B223
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.string "It took me all night to shove in those\n"
.string "boulders…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three places!$"
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Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls: @ 826B293
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.string "It took me all night to make MECHADOLLS\n"
.string "and another to think up the quiz…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two places!$"
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Route110_TrickHouseEnd_Text_AllNightToInstallDoors: @ 826B315
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.string "It took me all night to install\n"
.string "the doors…\p"
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.string "You're almost my equal in greatness!$"
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Route110_TrickHouseEnd_Text_AllNightSettingUpArrows: @ 826B365
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.string "It took me all night setting up arrows…\p"
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.string "You're my equal in greatness!$"
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Route110_TrickHouseEnd_Text_AllNightPolishingFloors: @ 826B3AB
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.string "It took me all night polishing floors…\p"
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.string "You're above me in greatness!\n"
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.string "Possibly…$"
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Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry: @ 826B3FA
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.string "Wh-what should I do?\n"
.string "My fountain of ideas for tricks has\l"
.string "run dry…\p"
.string "Perhaps it is time I toured the country\n"
.string "on a quest to devise new tricks…$"
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Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent: @ 826B485
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.string "I hate to admit defeat, but you have\n"
.string "bested me!\p"
.string "Still, you must have been reeled in by\n"
.string "my charisma for you to visit me again\l"
.string "and again. Yes, you must have!\p"
.string "But that has nothing to do with my\n"
.string "losing!\p"
.string "In recognition of the friendship\n"
.string "between you, the driven, and the genius\l"
.string "that is myself, I demand that you take\l"
.string "this keepsake!\p"
.string "Actually there are two--\n"
.string "a RED TENT and a BLUE TENT.\l"
.string "Which do you prefer?$"
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Route110_TrickHouseEnd_Text_NoRoomInPC: @ 826B615
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.string "What? No room in your PC?\n"
.string "What am I to make of that?\p"
.string "I wish I could say that, but I am much\n"
.string "too kind and caring, so come back later!$"
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Route110_TrickHouseEnd_Text_LeavingOnJourney: @ 826B69A
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.string "… … … … … …\p"
.string "I am leaving on a journey of discovery.\n"
.string "A quest in search of new tricks.\p"
.string "I wish that you will one day visit and\n"
.string "entertain me again.\p"
.string "And now, farewell!$"
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Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward: @ 826B73D
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.string "Fine!\n"
.string "You have earned this reward!$"
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Route110_TrickHouseEnd_Text_NoRoomForThis: @ 826B760
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.string "What? Have you no room for this?\n"
.string "What manner of items do you carry?\p"
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.string "But fine, since you've reached me,\n"
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.string "your reward will be with me till later.$"
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Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou: @ 826B7EF
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.string "Scrub that smug smirk from your face!\n"
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.string "It's much too early to think you've won!\p"
.string "I'll make new tricks to stump you, I will.\n"
.string "You may mock me only when you're done.\p"
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.string "Come back for the next exciting\n"
.string "installment!$"
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Route110_TrickHouseEnd_Text_YoureIgnoringMe: @ 826B8BD
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.string "Now, now! You're ignoring me now?\n"
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.string "Now that, I consider heartbreaking!$"