pokeemerald/include/util.h

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#ifndef GUARD_UTIL_H
#define GUARD_UTIL_H
#include "sprite.h"
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extern const u8 gMiscBlank_Gfx[]; // unused in Emerald
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extern const u32 gBitTable[];
u8 CreateInvisibleSpriteWithCallback(void (*)(struct Sprite *));
void StoreWordInTwoHalfwords(u16 *, u32);
void LoadWordFromTwoHalfwords(u16 *, u32 *);
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int CountTrailingZeroBits(u32 value);
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u16 CalcCRC16(u8 *data, s32 length);
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u16 CalcCRC16WithTable(u8 *data, u32 length);
u32 CalcByteArraySum(const u8* data, u32 length);
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#endif // GUARD_UTIL_H