pokeemerald/include
PikalaxALT c042e5148b Decoration + decoration_inventory (#89)
* SetDecorationInventoriesPointers

* ClearDecorationInventories

* CheckHasDecoration

* DecorationAdd

* DecorationCheckSpace

* DecorationRemove

* sub_8161A38

* CountDecorations; Funcion renaming

* Disassemble decoration data structs, tilemaps, and descriptions

* sub_8126968

* sub_81269D4

* through sub_8126A88

* through sub_8126B2C

* sub_8126B80

* sub_8126C08

* sub_8126C48

* sub_8126CA4

* sub_8126D10

* sub_8126E44

* sub_8126E8C

* sub_8126F68

* sub_8127058

* sub_8127088

* sub_81270E8

* through sub_8127208

* through sub_8127268

* sub_8127284

* through sub_81272F8

* sub_8127330

* through sub_8127480

* sub_81274A0

* sub_8127500; makefile now tells scaninc to scan headers

* Actual real fix to mapfile being in build/emerald instead of wd

* through sub_812759C

* through sub_812764C

* through sub_8127744

* through sub_81277BC

* sub_81277E8

* sub_8127814

* through sub_81279C4

* through sub_8127ACC

* sub_8127B04

* sub_8127B54

* sub_8127B90

* sub_8127D38

* sub_8127E18

* sub_8127F68

* sub_8128060

* ConfigureCameraObjectForPlacingDecoration

* SetUpPlacingDecorationPlayerAvatar

* sub_812826C

* through sub_8128414

* through sub_81284F4

* sub_812853C

* sub_8128950

* through sub_8128AAC

* through sub_8128BBC

* c1_overworld_prev_quest

* sub_8128C64

* sub_8128CD4

* sub_8128D10

* sub_8128DB4

* through sub_8128E18

* through sub_8129068

* sub_8129088

* through sub_81291E8

* sub_812925C

* sub_81292D0

* sub_81292E8

* gpu_pal_decompress_alloc_tag_and_upload

* AddDecorationIconObjectFromIconTable

* GetDecorationIconPicOrPalette

* AddDecorationIconObjectFromFieldObject

* AddDecorationIconObject

* through sub_8129708

* sub_81297F8

* sub_81298EC

* SetUpPuttingAwayDecorationPlayerAvatar

* sub_8129ABC

* sub_8129B34

* sub_8129BCC

* through sub_8129C74

* through sub_8129D8C

* sub_8129E0C

* sub_8129E74

* sub_8129F20

* sub_8129FC8

* sub_812A040

* nonmatching sub_812A0E8

* through sub_812A22C

* sub_812A25C

* sub_812A2C4

* through sub_812A39C

* Remaining fns in decoration.s

* Decompile decoration headers

* Decompile all remaining decoration data that had already been disassembled

* Disassemble two data objects

* Suggest structure of list menu template

* decompile through decoration list menu template

* Disassemble decoration icon graphics table

* Rip icon gfx

* Decompile deco icon table

* Decompile more data related to drawing decorations

* Decompile gUnknown_085A7250 structs

* Decompile two sprite templates

* Decompile remaining data in decoration.s

* Decompile decoration ewram

* deco -> decor
2017-10-22 17:55:07 -05:00
..
data/decoration Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
gba Merge branch 'master' of github.com:pret/pokeemerald 2017-10-21 20:20:52 -05:00
abilities.h finish decompiling battle_ai.c (#16) 2017-02-03 18:34:56 -08:00
battle_2.h rom3 decomp start 2017-10-13 17:22:50 +02:00
battle_ai_script_commands.h rename battle4 and battleai 2017-09-28 17:38:07 +02:00
battle_ai_switch_items.h battle 9 is decompiled 2017-10-11 12:49:42 +02:00
battle_anim.h battle interface review changes 2017-10-20 19:24:46 +02:00
battle_controllers.h rom3 is decompiled 2017-10-14 11:34:26 +02:00
battle_dome_cards.h Add battle_dome_cards header to expose symbols as needed 2017-09-19 09:46:17 -04:00
battle_frontier_2.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
battle_interface.h merge with master, fix conflicts 2017-10-20 10:49:21 +02:00
battle_message.h battle message decompiled and dumped 2017-10-08 14:54:51 +02:00
battle_move_effects.h decomp calc dmg and clean up battle ai 2017-09-04 21:43:13 +02:00
battle_script_commands.h battle9 is being worked on 2017-10-10 18:01:45 +02:00
battle_setup.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
battle_string_ids.h battle message decompiled and dumped 2017-10-08 14:54:51 +02:00
battle_tower.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
battle_transition.h create battle_transition.h 2017-10-03 12:11:13 +02:00
battle_util.h start decompiling emitters 2017-10-13 19:46:27 +02:00
battle.h merge with master, fix conflicts 2017-10-20 10:49:21 +02:00
berry.h split data3_a1 2017-09-25 15:03:52 -04:00
bg.h review changes 2017-10-13 12:25:32 +02:00
blend_palette.h clean up declarations in src/palette.c 2017-10-01 21:50:58 -04:00
calculate_base_damage.h begin work on battle4, organize battle headers 2017-09-19 21:01:12 +02:00
clock.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
coins.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
config.h port pokemon size record 2017-09-08 22:23:14 +02:00
contest_link_80F57C4.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
contest_painting.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
contest.h more of battle anim done 2017-10-14 23:37:44 +02:00
data2.h Name some new script commands 2017-10-12 22:34:58 -05:00
decompress.h more of battle interface done 2017-10-18 21:42:00 +02:00
decoration_inventory.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
decoration.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
dewford_trend.h make lots of define files 2017-09-07 19:45:32 +02:00
diploma.h add diploma header and static names fix 2017-10-09 13:55:31 +02:00
dma3.h BSS: src/main.o, src/dma3_manager.o 2017-09-30 09:32:46 -04:00
easy_chat.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
event_data.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
event_scripts.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
evolution_scene.h battle2 more and more and more 2017-10-06 00:12:01 +02:00
field_camera.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
field_door.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
field_effect_helpers.h Ten more functions (remaining function count is 99) 2017-09-17 13:26:17 -04:00
field_effect.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
field_fadetransition.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
field_ground_effect.h npc_obj_ministep_stop_on_arrival 2017-09-17 08:05:33 -04:00
field_map_obj_helpers.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
field_map_obj.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
field_message_box.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
field_player_avatar.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
field_screen_effect.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
field_screen.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
field_specials.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
field_tasks.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
field_weather.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
fieldmap.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
flags.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
game_stat.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
global.berry.h start decompiling battle2 2017-10-01 01:12:42 +02:00
global.fieldmap.h Failed attempt to fix InitFieldObjectStateFromTemplate, but at least we fixed the weirdness with the double MapObject structs 2017-09-17 11:39:49 -04:00
global.h start working on walda phrase 2017-10-20 18:52:01 +02:00
global.tv.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
gpu_regs.h fix merge conflicts 2017-09-21 10:50:15 +02:00
graphics.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
hall_of_fame.h start porting cam's port of battle3 2017-09-17 14:10:32 +02:00
hold_effects.h decomp calc dmg and clean up battle ai 2017-09-04 21:43:13 +02:00
international_string_util.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
item_icon.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
item_menu.h through sub_818E3E0 2017-09-20 11:48:11 -04:00
item.h Merge branch 'master' of https://github.com/pret/pokeemerald into decomp_scrcmd 2017-10-13 20:29:11 -05:00
items.h decomp calc dmg and clean up battle ai 2017-09-04 21:43:13 +02:00
librfu.h Split librfu into separate C files in its own directory, rfu_initializeAPI matching except for register differences 2017-10-21 13:46:41 -06:00
lilycove_lady.h Populate header, label as static whatever won't break things 2017-09-20 21:03:57 -04:00
link.h rom3 is decompiled 2017-10-14 11:34:26 +02:00
list_menu.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
load_save.h start decompiling battle2 2017-10-01 01:12:42 +02:00
lottery_corner.h make lots of define files 2017-09-07 19:45:32 +02:00
m4a.h add important headers, const ptrs and egg hatch start 2017-09-18 18:36:05 +02:00
mail_data.h sub_8121478 2017-10-12 15:59:43 -04:00
mail.h battle 4 up to 0xE5 2017-09-27 23:43:45 +02:00
main.h more of battle2 done 2017-10-01 18:54:01 +02:00
malloc.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
map_constants.h Add Avara's map_constants.h 2017-09-30 08:40:21 -04:00
map_obj_8097404.h Remaining functions 2017-09-17 15:33:26 -04:00
map_obj_lock.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
map_object_constants.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
mauville_old_man.h Merge branch 'master' into field_map_obj 2017-09-13 19:29:19 -04:00
menu_helpers.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
menu_indicators.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
menu.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
metatile_behavior.h decompile metatile behav 2017-09-29 19:03:50 +02:00
metatile_behaviors.h decompile metatile behav 2017-09-29 19:03:50 +02:00
money.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
moves.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
multiboot.h Start decomp 2017-09-18 09:23:06 -04:00
mystery_event_script.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
naming_screen.h start working on walda phrase 2017-10-20 18:52:01 +02:00
new_game.h start working on walda phrase 2017-10-20 18:52:01 +02:00
new_menu_helpers.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
overworld.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
palette.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
party_menu.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
play_time.h begin working on pokeemerald 2017-08-31 16:48:24 +02:00
player_pc.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
pokeblock.h make lots of define files 2017-09-07 19:45:32 +02:00
pokedex.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
pokemon_3.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
pokemon_animation.h label and decomp some pokemon animation stuff 2017-09-12 13:05:54 +02:00
pokemon_icon.h Remaining functions 2017-10-13 12:03:15 -04:00
pokemon_item_effects.h battle 9 is decompiled 2017-10-11 12:49:42 +02:00
pokemon_size_record.h port pokemon size record 2017-09-08 22:23:14 +02:00
pokemon_storage_system.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
pokemon.h battle 9 is decompiled 2017-10-11 12:49:42 +02:00
recorded_battle.h rom3 is decompiled 2017-10-14 11:34:26 +02:00
region_map.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
reshow_battle_screen.h decompile reshow battle screen 2017-10-09 18:18:40 +02:00
rng.h decompile rng 2017-02-02 16:30:30 -08:00
roamer.h decompile roamer 2017-09-28 20:52:36 +02:00
rom_81BE66C.h Fix header guards 2017-09-16 15:13:06 -04:00
rom_818CFC8.h Fix header guards 2017-09-16 15:13:06 -04:00
rom6.h Merge branch 'master' of https://github.com/pret/pokeemerald into decomp_scrcmd 2017-10-13 20:29:11 -05:00
rtc.h decompile rtc 2017-09-02 23:28:44 +02:00
safari_zone.h decomp safari zone 2017-09-09 15:45:50 +02:00
save_location.h add save location header, change static names 2017-10-09 13:48:41 +02:00
save.h decompile save_failed_screen.c 2017-10-06 18:33:35 -04:00
script_menu.h Merge branch 'master' of https://github.com/pret/pokeemerald into decomp_scrcmd 2017-10-13 20:29:11 -05:00
script_movement.h Add const qualifiers to scrcmd 2017-10-12 14:39:18 -05:00
script_pokemon_80F8.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
script_pokemon_81B9.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
script.h Add const qualifiers to scrcmd 2017-10-12 14:39:18 -05:00
secret_base.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
shop.h Merge branch 'master' of https://github.com/pret/pokeemerald into decomp_scrcmd 2017-10-13 20:29:11 -05:00
siirtc.h port siirtc from pokeruby 2016-11-02 14:06:41 -07:00
slot_machine.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
songs.h battle2 more and more and more 2017-10-06 00:12:01 +02:00
sound.h iwram and ewram vars to C 2017-09-02 17:32:34 +02:00
species.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
sprite.h start working on battle anim 2017-10-14 16:55:25 +02:00
start_menu.h start start menu decomp 2017-09-05 13:01:24 +02:00
string_util.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
strings.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
task.h Begin disassembling text.s 2017-03-07 07:44:41 -06:00
text_window.h rename sprite labels 2017-09-01 19:43:26 +02:00
text.h Add const qualifiers to scrcmd 2017-10-12 14:39:18 -05:00
tilesets.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
trader.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
trainer_classes.h more of pokemon3 decompiled 2017-09-11 14:42:13 +02:00
trainer_ids.h pokemon 3 is almost decompiled 2017-09-12 15:05:40 +02:00
trainer_see.h Port/decomp scrcmd 2017-10-12 02:06:19 -05:00
trig.h finish egg hatch, clean up headers 2017-09-19 14:27:46 +02:00
tv.h Decoration + decoration_inventory (#89) 2017-10-22 17:55:07 -05:00
unknown_task.h more of battle2 done 2017-10-01 18:54:01 +02:00
util.h decompile util.s 2017-09-13 12:58:57 +02:00
vars.h Decompile TV (#80) 2017-10-13 10:09:36 -05:00
walda_phrase.h move from raq scene to walda phrase 2017-10-20 20:46:26 +02:00
window.h use rodata for save_failed_screen 2017-10-06 21:59:47 -04:00