pokeemerald/data/maps/Route101/scripts.inc

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.set LOCALID_BIRCH, 2
.set LOCALID_ZIGZAGOON, 4
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Route101_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, Route101_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, Route101_OnFrame
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.byte 0
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Route101_OnTransition:
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call ProfBirch_EventScript_UpdateLocation
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end
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Route101_OnFrame:
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map_script_2 VAR_ROUTE101_STATE, 0, Route101_EventScript_HideMapNamePopup
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.2byte 0
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Route101_EventScript_HideMapNamePopup::
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setflag FLAG_HIDE_MAP_NAME_POPUP
setvar VAR_ROUTE101_STATE, 1
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end
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Route101_EventScript_StartBirchRescue::
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lockall
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playbgm MUS_HELP, TRUE
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msgbox Route101_Text_HelpMe, MSGBOX_DEFAULT
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closemessage
setobjectxy LOCALID_BIRCH, 0, 15
setobjectxy LOCALID_ZIGZAGOON, 0, 16
applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_EnterScene
applymovement LOCALID_BIRCH, Route101_Movement_BirchRunAway1
applymovement LOCALID_ZIGZAGOON, Route101_Movement_ZigzagoonChase1
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waitmovement 0
applymovement LOCALID_ZIGZAGOON, Route101_Movement_ZigzagoonChaseInCircles
applymovement LOCALID_BIRCH, Route101_Movement_BirchRunInCircles
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waitmovement 0
applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
applymovement LOCALID_ZIGZAGOON, Route101_Movement_ZigzagoonFaceBirch
applymovement LOCALID_BIRCH, Route101_Movement_BirchFaceZigzagoon
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waitmovement 0
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msgbox Route101_Text_PleaseHelp, MSGBOX_DEFAULT
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closemessage
setvar VAR_ROUTE101_STATE, 2
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releaseall
end
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Route101_EventScript_PreventExitSouth::
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lockall
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msgbox Route101_Text_DontLeaveMe, MSGBOX_DEFAULT
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_PreventExitSouth
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waitmovement 0
releaseall
end
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Route101_EventScript_PreventExitWest::
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lockall
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msgbox Route101_Text_DontLeaveMe, MSGBOX_DEFAULT
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_PreventExitWest
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waitmovement 0
releaseall
end
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Route101_EventScript_PreventExitNorth::
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lockall
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msgbox Route101_Text_DontLeaveMe, MSGBOX_DEFAULT
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_PreventExitNorth
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waitmovement 0
releaseall
end
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Route101_Movement_PreventExitSouth:
walk_up
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step_end
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Route101_Movement_PreventExitWest:
walk_right
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step_end
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Route101_Movement_PreventExitNorth:
walk_down
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step_end
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Route101_Movement_ZigzagoonChaseInCircles:
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
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step_end
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Route101_Movement_ZigzagoonChase1:
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_up
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step_end
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@ Leftover data? This command is unused.
step_end
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Route101_Movement_ZigzagoonFaceBirch:
walk_in_place_fast_left
walk_in_place_fast_left
walk_in_place_fast_left
walk_in_place_fast_left
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step_end
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Route101_Movement_EnterScene:
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_in_place_faster_left
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step_end
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Route101_Movement_BirchRunInCircles:
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_left
walk_fast_left
walk_fast_left
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step_end
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Route101_Movement_BirchRunAway1:
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_up
walk_fast_up
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step_end
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@ Leftover data? This command is unused.
step_end
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Route101_Movement_BirchFaceZigzagoon:
walk_in_place_fast_right
walk_in_place_fast_right
walk_in_place_fast_right
walk_in_place_fast_right
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step_end
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Route101_Movement_Unused1:
walk_up
walk_up
step_end
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Route101_Movement_Unused2:
walk_up
walk_left
walk_up
step_end
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Route101_EventScript_Youngster::
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msgbox Route101_Text_TakeTiredPokemonToPokeCenter, MSGBOX_NPC
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end
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Route101_EventScript_Boy::
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msgbox Route101_Text_WildPokemonInTallGrass, MSGBOX_NPC
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end
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Route101_EventScript_RouteSign::
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msgbox Route101_Text_RouteSign, MSGBOX_SIGN
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end
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Route101_EventScript_BirchsBag::
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lock
faceplayer
setflag FLAG_SYS_POKEMON_GET
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setflag FLAG_RESCUED_BIRCH
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fadescreen FADE_TO_BLACK
removeobject LOCALID_ZIGZAGOON
setobjectxy OBJ_EVENT_ID_PLAYER, 6, 13
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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special ChooseStarter
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waitstate
applymovement LOCALID_BIRCH, Route101_Movement_BirchApproachPlayer
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waitmovement 0
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msgbox Route101_Text_YouSavedMe, MSGBOX_DEFAULT
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special HealPlayerParty
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setflag FLAG_HIDE_ROUTE_101_BIRCH_ZIGZAGOON_BATTLE
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_BIRCH
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setflag FLAG_HIDE_ROUTE_101_BIRCH_STARTERS_BAG
setvar VAR_BIRCH_LAB_STATE, 2
setvar VAR_ROUTE101_STATE, 3
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clearflag FLAG_HIDE_MAP_NAME_POPUP
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checkplayergender
call_if_eq VAR_RESULT, MALE, Route101_EventScript_HideMayInBedroom
call_if_eq VAR_RESULT, FEMALE, Route101_EventScript_HideBrendanInBedroom
warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 6, 5
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waitstate
release
end
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Route101_EventScript_HideMayInBedroom::
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setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM
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return
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Route101_EventScript_HideBrendanInBedroom::
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setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
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return
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Route101_Movement_BirchApproachPlayer:
walk_right
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step_end
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Route101_Text_HelpMe:
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.string "H-help me!$"
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Route101_Text_PleaseHelp:
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.string "Hello! You over there!\n"
.string "Please! Help!\p"
.string "In my BAG!\n"
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.string "There's a POKé BALL!$"
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Route101_Text_DontLeaveMe:
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.string "Wh-Where are you going?!\n"
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.string "Don't leave me like this!$"
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Route101_Text_YouSavedMe:
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.string "PROF. BIRCH: Whew…\p"
.string "I was in the tall grass studying wild\n"
.string "POKéMON when I was jumped.\p"
.string "You saved me.\n"
.string "Thanks a lot!\p"
.string "Oh?\p"
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.string "Hi, you're {PLAYER}{KUN}!\p"
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.string "This is not the place to chat, so come\n"
.string "by my POKéMON LAB later, okay?$"
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Route101_Text_TakeTiredPokemonToPokeCenter:
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.string "If POKéMON get tired, take them to\n"
.string "a POKéMON CENTER.\p"
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.string "There's a POKéMON CENTER in OLDALE\n"
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.string "TOWN right close by.$"
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Route101_Text_WildPokemonInTallGrass:
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.string "Wild POKéMON will jump out at you in\n"
.string "tall grass.\p"
.string "If you want to catch POKéMON, you have\n"
.string "to go into the tall grass and search.$"
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Route101_Text_RouteSign:
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.string "ROUTE 101\n"
.string "{UP_ARROW} OLDALE TOWN$"
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