pokeemerald/test/battle/ability/sand_veil.c

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#include "global.h"
#include "test/battle.h"
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SINGLE_BATTLE_TEST("Sand Veil prevents damage from sandstorm")
{
GIVEN {
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PLAYER(SPECIES_CACNEA) { Ability(ABILITY_SAND_VEIL); }
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OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SANDSTORM); }
TURN {}
} SCENE {
NONE_OF { HP_BAR(player); }
}
}
SINGLE_BATTLE_TEST("Sand Veil increases evasion during sandstorm")
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{
PASSES_RANDOMLY(4, 5, RNG_ACCURACY);
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GIVEN {
ASSUME(gBattleMoves[MOVE_POUND].accuracy == 100);
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PLAYER(SPECIES_SANDSHREW) { Ability(ABILITY_SAND_VEIL); }
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OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SANDSTORM); }
TURN { MOVE(opponent, MOVE_POUND); }
} SCENE {
HP_BAR(player);
}
}