pokeemerald/include/data/text/abilities.h

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#ifndef POKEEMERALD_DATA_TEXT_ABILITIES_H
#define POKEEMERALD_DATA_TEXT_ABILITIES_H
static const u8 gNoneAbilityDescription[] = _("No special ability.");
static const u8 gStenchAbilityDescription[] = _("Helps repel wild POKéMON.");
static const u8 gDrizzleAbilityDescription[] = _("Summons rain in battle.");
static const u8 gSpeedBoostAbilityDescription[] = _("Gradually boosts SPEED.");
static const u8 gBattleArmorAbilityDescription[] = _("Blocks critical hits.");
static const u8 gSturdyAbilityDescription[] = _("Negates 1-hit KO attacks.");
static const u8 gDampAbilityDescription[] = _("Prevents self-destruction.");
static const u8 gLimberAbilityDescription[] = _("Prevents paralysis.");
static const u8 gSandVeilAbilityDescription[] = _("Ups evasion in a sandstorm.");
static const u8 gStaticAbilityDescription[] = _("Paralyzes on contact.");
static const u8 gVoltAbsorbAbilityDescription[] = _("Turns electricity into HP.");
static const u8 gWaterAbsorbAbilityDescription[] = _("Changes water into HP.");
static const u8 gObliviousAbilityDescription[] = _("Prevents attraction.");
static const u8 gCloudNineAbilityDescription[] = _("Negates weather effects.");
static const u8 gCompoundEyesAbilityDescription[] = _("Raises accuracy.");
static const u8 gInsomniaAbilityDescription[] = _("Prevents sleep.");
static const u8 gColorChangeAbilityDescription[] = _("Changes type to foes move.");
static const u8 gImmunityAbilityDescription[] = _("Prevents poisoning.");
static const u8 gFlashFireAbilityDescription[] = _("Powers up if hit by fire.");
static const u8 gShieldDustAbilityDescription[] = _("Prevents added effects.");
static const u8 gOwnTempoAbilityDescription[] = _("Prevents confusion.");
static const u8 gSuctionCupsAbilityDescription[] = _("Firmly anchors the body.");
static const u8 gIntimidateAbilityDescription[] = _("Lowers the foes ATTACK.");
static const u8 gShadowTagAbilityDescription[] = _("Prevents the foes escape.");
static const u8 gRoughSkinAbilityDescription[] = _("Hurts to touch.");
static const u8 gWonderGuardAbilityDescription[] = _("“Super effective” hits.");
static const u8 gLevitateAbilityDescription[] = _("Not hit by GROUND attacks.");
static const u8 gEffectSporeAbilityDescription[] = _("Leaves spores on contact.");
static const u8 gSynchronizeAbilityDescription[] = _("Passes on status problems.");
static const u8 gClearBodyAbilityDescription[] = _("Prevents ability reduction.");
static const u8 gNaturalCureAbilityDescription[] = _("Heals upon switching out.");
static const u8 gLightningRodAbilityDescription[] = _("Draws electrical moves.");
static const u8 gSereneGraceAbilityDescription[] = _("Promotes added effects.");
static const u8 gSwiftSwimAbilityDescription[] = _("Raises SPEED in rain.");
static const u8 gChlorophyllAbilityDescription[] = _("Raises SPEED in sunshine.");
static const u8 gIlluminateAbilityDescription[] = _("Encounter rate increases.");
static const u8 gTraceAbilityDescription[] = _("Copies special ability.");
static const u8 gHugePowerAbilityDescription[] = _("Raises ATTACK.");
static const u8 gPoisonPointAbilityDescription[] = _("Poisons foe on contact.");
static const u8 gInnerFocusAbilityDescription[] = _("Prevents flinching.");
static const u8 gMagmaArmorAbilityDescription[] = _("Prevents freezing.");
static const u8 gWaterVeilAbilityDescription[] = _("Prevents burns.");
static const u8 gMagnetPullAbilityDescription[] = _("Traps STEEL-type POKéMON.");
static const u8 gSoundproofAbilityDescription[] = _("Avoids sound-based moves.");
static const u8 gRainDishAbilityDescription[] = _("Slight HP recovery in rain.");
static const u8 gSandStreamAbilityDescription[] = _("Summons a sandstorm.");
static const u8 gPressureAbilityDescription[] = _("Raises foes PP usage.");
static const u8 gThickFatAbilityDescription[] = _("Heat-and-cold protection.");
static const u8 gEarlyBirdAbilityDescription[] = _("Awakens quickly from sleep.");
static const u8 gFlameBodyAbilityDescription[] = _("Burns the foe on contact.");
static const u8 gRunAwayAbilityDescription[] = _("Makes escaping easier.");
static const u8 gKeenEyeAbilityDescription[] = _("Prevents loss of accuracy.");
static const u8 gHyperCutterAbilityDescription[] = _("Prevents ATTACK reduction.");
static const u8 gPickupAbilityDescription[] = _("May pick up items.");
static const u8 gTruantAbilityDescription[] = _("Moves only every two turns.");
static const u8 gHustleAbilityDescription[] = _("Trades accuracy for power.");
static const u8 gCuteCharmAbilityDescription[] = _("Infatuates on contact.");
static const u8 gPlusAbilityDescription[] = _("Powers up with MINUS.");
static const u8 gMinusAbilityDescription[] = _("Powers up with PLUS.");
static const u8 gForecastAbilityDescription[] = _("Changes with the weather.");
static const u8 gStickyHoldAbilityDescription[] = _("Prevents item theft.");
static const u8 gShedSkinAbilityDescription[] = _("Heals the body by shedding.");
static const u8 gGutsAbilityDescription[] = _("Ups ATTACK if suffering.");
static const u8 gMarvelScaleAbilityDescription[] = _("Ups DEFENSE if suffering.");
static const u8 gLiquidOozeAbilityDescription[] = _("Draining causes injury.");
static const u8 gOvergrowAbilityDescription[] = _("Ups GRASS moves in a pinch.");
static const u8 gBlazeAbilityDescription[] = _("Ups FIRE moves in a pinch.");
static const u8 gTorrentAbilityDescription[] = _("Ups WATER moves in a pinch.");
static const u8 gSwarmAbilityDescription[] = _("Ups BUG moves in a pinch.");
static const u8 gRockHeadAbilityDescription[] = _("Prevents recoil damage.");
static const u8 gDroughtAbilityDescription[] = _("Summons sunlight in battle.");
static const u8 gArenaTrapAbilityDescription[] = _("Prevents fleeing.");
static const u8 gVitalSpiritAbilityDescription[] = _("Prevents sleep.");
static const u8 gWhiteSmokeAbilityDescription[] = _("Prevents ability reduction.");
static const u8 gPurePowerAbilityDescription[] = _("Raises ATTACK.");
static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits.");
static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
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const u8 gAbilityNames[ABILITIES_COUNT_GEN7][ABILITY_NAME_LENGTH + 1] =
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{
_("-------"),
_("STENCH"),
_("DRIZZLE"),
_("SPEED BOOST"),
_("BATTLE ARMOR"),
_("STURDY"),
_("DAMP"),
_("LIMBER"),
_("SAND VEIL"),
_("STATIC"),
_("VOLT ABSORB"),
_("WATER ABSORB"),
_("OBLIVIOUS"),
_("CLOUD NINE"),
_("COMPOUNDEYES"),
_("INSOMNIA"),
_("COLOR CHANGE"),
_("IMMUNITY"),
_("FLASH FIRE"),
_("SHIELD DUST"),
_("OWN TEMPO"),
_("SUCTION CUPS"),
_("INTIMIDATE"),
_("SHADOW TAG"),
_("ROUGH SKIN"),
_("WONDER GUARD"),
_("LEVITATE"),
_("EFFECT SPORE"),
_("SYNCHRONIZE"),
_("CLEAR BODY"),
_("NATURAL CURE"),
_("LIGHTNINGROD"),
_("SERENE GRACE"),
_("SWIFT SWIM"),
_("CHLOROPHYLL"),
_("ILLUMINATE"),
_("TRACE"),
_("HUGE POWER"),
_("POISON POINT"),
_("INNER FOCUS"),
_("MAGMA ARMOR"),
_("WATER VEIL"),
_("MAGNET PULL"),
_("SOUNDPROOF"),
_("RAIN DISH"),
_("SAND STREAM"),
_("PRESSURE"),
_("THICK FAT"),
_("EARLY BIRD"),
_("FLAME BODY"),
_("RUN AWAY"),
_("KEEN EYE"),
_("HYPER CUTTER"),
_("PICKUP"),
_("TRUANT"),
_("HUSTLE"),
_("CUTE CHARM"),
_("PLUS"),
_("MINUS"),
_("FORECAST"),
_("STICKY HOLD"),
_("SHED SKIN"),
_("GUTS"),
_("MARVEL SCALE"),
_("LIQUID OOZE"),
_("OVERGROW"),
_("BLAZE"),
_("TORRENT"),
_("SWARM"),
_("ROCK HEAD"),
_("DROUGHT"),
_("ARENA TRAP"),
_("VITAL SPIRIT"),
_("WHITE SMOKE"),
_("PURE POWER"),
_("SHELL ARMOR"),
_("CACOPHONY"),
_("AIR LOCK"),
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_("TANGLED FEET"),
_("MOTOR DRIVE"),
_("RIVALRY"),
_("STEADFAST"),
_("SNOW CLOAK"),
_("GLUTTONY"),
_("ANGER POINT"),
_("UNBURDEN"),
_("HEATPROOF"),
_("SIMPLE"),
_("DRY SKIN"),
_("DOWNLOAD"),
_("IRON FIST"),
_("POISON HEAL"),
_("ADAPTABILITY"),
_("SKILL LINK"),
_("HYDRATION"),
_("SOLAR POWER"),
_("QUICK FEET"),
_("NORMALIZE"),
_("SNIPER"),
_("MAGIC GUARD"),
_("NO GUARD"),
_("STALL"),
_("TECHNICIAN"),
_("LEAF GUARD"),
_("KLUTZ"),
_("MOLD BREAKER"),
_("SUPER LUCK"),
_("AFTERMATH"),
_("ANTICIPATION"),
_("FOREWARN"),
_("UNAWARE"),
_("TINTED LENS"),
_("FILTER"),
_("SLOW START"),
_("SCRAPPY"),
_("STORM DRAIN"),
_("ICE BODY"),
_("SOLID ROCK"),
_("SNOW WARNING"),
_("HONEY GATHER"),
_("FRISK"),
_("RECKLESS"),
_("MULTITYPE"),
_("FLOWER GIFT"),
_("BAD DREAMS"),
_("PICKPOCKET"),
_("SHEER FORCE"),
_("CONTRARY"),
_("UNNERVE"),
_("DEFIANT"),
_("DEFEATIST"),
_("CURSED BODY"),
_("HEALER"),
_("FRIEND GUARD"),
_("WEAK ARMOR"),
_("HEAVY METAL"),
_("LIGHT METAL"),
_("MULTISCALE"),
_("TOXIC BOOST"),
_("FLARE BOOST"),
_("HARVEST"),
_("TELEPATHY"),
_("MOODY"),
_("OVERCOAT"),
_("POISON TOUCH"),
_("REGENERATOR"),
_("BIG PECKS"),
_("SAND RUSH"),
_("WONDER SKIN"),
_("ANALYTIC"),
_("ILLUSION"),
_("IMPOSTER"),
_("INFILTRATOR"),
_("MUMMY"),
_("MOXIE"),
_("JUSTIFIED"),
_("RATTLED"),
_("MAGIC BOUNCE"),
_("SAP SIPPER"),
_("PRANKSTER"),
_("SAND FORCE"),
_("IRON BARBS"),
_("ZEN MODE"),
_("VICTORY STAR"),
_("TURBOBLAZE"),
_("TERAVOLT"),
_("AROMA VEIL"),
_("FLOWER VEIL"),
_("CHEEK POUCH"),
_("PROTEAN"),
_("FUR COAT"),
_("MAGICIAN"),
_("BULLETPROOF"),
_("COMPETITIVE"),
_("STRONG JAW"),
_("REFRIGERATE"),
_("SWEET VEIL"),
_("STANCE CHANG"),
_("GALE WINGS"),
_("MEGA LAUNCHE"),
_("GRASS PELT"),
_("SYMBIOSIS"),
_("TOUGH CLAWS"),
_("PIXILATE"),
_("GOOEY"),
_("AERILATE"),
_("PARENTAL BON"),
_("DARK AURA"),
_("FAIRY AURA"),
_("AURA BREAK"),
_("PRIMORDIAL S"),
_("DESOLATE LAN"),
_("DELTA STREAM"),
_("STAMINA"),
_("WIMP OUT"),
_("EMERGENCY EX"),
_("WATER COMPAC"),
_("MERCILESS"),
_("SHIELDS DOWN"),
_("STAKEOUT"),
_("WATER BUBBLE"),
_("STEELWORKER"),
_("BERSERK"),
_("SLUSH RUSH"),
_("LONG REACH"),
_("LIQUID VOICE"),
_("TRIAGE"),
_("GALVANIZE"),
_("SURGE SURFER"),
_("SCHOOLING"),
_("DISGUISE"),
_("BATTLE BOND"),
_("POWER CONSTR"),
_("CORROSION"),
_("COMATOSE"),
_("QUEENLY MAJE"),
_("INNARDS OUT"),
_("DANCER"),
_("BATTERY"),
_("FLUFFY"),
_("DAZZLING"),
_("SOUL HEART"),
_("TANGLING HAI"),
_("RECEIVER"),
_("POWER OF ALC"),
_("BEAST BOOST"),
_("RKS SYSTEM"),
_("ELECTRIC SUR"),
_("PSYCHIC SUR"),
_("MISTY SURGE"),
_("GRASSY SURGE"),
_("FULL METAL B"),
_("SHADOW SHIEL"),
_("PRISM ARMOR"),
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};
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const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
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{
gNoneAbilityDescription,
gStenchAbilityDescription,
gDrizzleAbilityDescription,
gSpeedBoostAbilityDescription,
gBattleArmorAbilityDescription,
gSturdyAbilityDescription,
gDampAbilityDescription,
gLimberAbilityDescription,
gSandVeilAbilityDescription,
gStaticAbilityDescription,
gVoltAbsorbAbilityDescription,
gWaterAbsorbAbilityDescription,
gObliviousAbilityDescription,
gCloudNineAbilityDescription,
gCompoundEyesAbilityDescription,
gInsomniaAbilityDescription,
gColorChangeAbilityDescription,
gImmunityAbilityDescription,
gFlashFireAbilityDescription,
gShieldDustAbilityDescription,
gOwnTempoAbilityDescription,
gSuctionCupsAbilityDescription,
gIntimidateAbilityDescription,
gShadowTagAbilityDescription,
gRoughSkinAbilityDescription,
gWonderGuardAbilityDescription,
gLevitateAbilityDescription,
gEffectSporeAbilityDescription,
gSynchronizeAbilityDescription,
gClearBodyAbilityDescription,
gNaturalCureAbilityDescription,
gLightningRodAbilityDescription,
gSereneGraceAbilityDescription,
gSwiftSwimAbilityDescription,
gChlorophyllAbilityDescription,
gIlluminateAbilityDescription,
gTraceAbilityDescription,
gHugePowerAbilityDescription,
gPoisonPointAbilityDescription,
gInnerFocusAbilityDescription,
gMagmaArmorAbilityDescription,
gWaterVeilAbilityDescription,
gMagnetPullAbilityDescription,
gSoundproofAbilityDescription,
gRainDishAbilityDescription,
gSandStreamAbilityDescription,
gPressureAbilityDescription,
gThickFatAbilityDescription,
gEarlyBirdAbilityDescription,
gFlameBodyAbilityDescription,
gRunAwayAbilityDescription,
gKeenEyeAbilityDescription,
gHyperCutterAbilityDescription,
gPickupAbilityDescription,
gTruantAbilityDescription,
gHustleAbilityDescription,
gCuteCharmAbilityDescription,
gPlusAbilityDescription,
gMinusAbilityDescription,
gForecastAbilityDescription,
gStickyHoldAbilityDescription,
gShedSkinAbilityDescription,
gGutsAbilityDescription,
gMarvelScaleAbilityDescription,
gLiquidOozeAbilityDescription,
gOvergrowAbilityDescription,
gBlazeAbilityDescription,
gTorrentAbilityDescription,
gSwarmAbilityDescription,
gRockHeadAbilityDescription,
gDroughtAbilityDescription,
gArenaTrapAbilityDescription,
gVitalSpiritAbilityDescription,
gWhiteSmokeAbilityDescription,
gPurePowerAbilityDescription,
gShellArmorAbilityDescription,
gCacophonyAbilityDescription,
gAirLockAbilityDescription,
};
#endif // POKEEMERALD_DATA_TEXT_ABILITIES_H