pokeemerald/data/maps/SootopolisCity_MysteryEventsHouse_B1F/scripts.inc

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SootopolisCity_MysteryEventsHouse_B1F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_B1F_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_B1F_OnFrame
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.byte 0
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SootopolisCity_MysteryEventsHouse_B1F_OnTransition:
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special SetEReaderTrainerGfxId
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end
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SootopolisCity_MysteryEventsHouse_B1F_OnFrame:
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map_script_2 VAR_TEMP_1, 0, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer
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.2byte 0
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SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer::
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lockall
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement
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waitmovement 0
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special CopyEReaderTrainerGreeting
msgbox gStringVar4, MSGBOX_DEFAULT
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closemessage
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setvar VAR_0x8004, SPECIAL_BATTLE_EREADER
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
compare VAR_RESULT, B_OUTCOME_DREW
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call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie
compare VAR_RESULT, B_OUTCOME_WON
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call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon
compare VAR_RESULT, B_OUTCOME_LOST
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call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost
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closemessage
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special HealPlayerParty
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement
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waitmovement 0
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special LoadPlayerParty
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setvar VAR_TEMP_1, 1
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F, 3, 1
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waitstate
releaseall
end
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SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie::
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setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3
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msgbox SootopolisCity_MysteryEventsHouse_B1F_Text_MatchEndedUpDraw, MSGBOX_DEFAULT
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return
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SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon::
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setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
special ShowFieldMessageStringVar4
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waitmessage
waitbuttonpress
return
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SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost::
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setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2
special ShowFieldMessageStringVar4
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waitmessage
waitbuttonpress
return
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SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement:
walk_down
walk_down
walk_down
walk_right
walk_right
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step_end
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SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement:
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
delay_8
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step_end