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https://github.com/Ninjdai1/pokeemerald.git
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54 lines
1.7 KiB
C
54 lines
1.7 KiB
C
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_DOUBLE_SHOCK].effect == EFFECT_DOUBLE_SHOCK);
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] != TYPE_ELECTRIC || gSpeciesInfo[SPECIES_WOBBUFFET].types[1] != TYPE_ELECTRIC);
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ASSUME(gSpeciesInfo[SPECIES_PIKACHU].types[0] == TYPE_ELECTRIC || gSpeciesInfo[SPECIES_PIKACHU].types[1] == TYPE_ELECTRIC);
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}
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SINGLE_BATTLE_TEST("Double Shock user loses its Electric-type")
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{
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GIVEN {
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PLAYER(SPECIES_PIKACHU);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DOUBLE_SHOCK); }
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TURN { MOVE(player, MOVE_DOUBLE_SHOCK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player);
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MESSAGE("Pikachu used up all of its electricity!");
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MESSAGE("Pikachu used Double Shock!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Double Shock fails if the user isn't an Electric-type")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DOUBLE_SHOCK); }
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} SCENE {
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NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player); }
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MESSAGE("Wobbuffet used Double Shock!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Double Shock user loses its Electric-type if enemy faints")
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{
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GIVEN {
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PLAYER(SPECIES_PIKACHU);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_DOUBLE_SHOCK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player);
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HP_BAR(opponent, hp: 0);
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MESSAGE("Pikachu used up all of its electricity!");
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}
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}
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